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In it's essence, it's a DCS mission generator, consisting of the following building blocks:
The campaign acts as a template, populated by units available, based on the factions and timeline chosen and generates a new mission (liberation_nextturn.miz
) every time you hit the launch button in the UI.
Once a mission has ended, DCS Liberation captures the events (state) that happend in DCS and processes them, so that the player can make adjustments and hit launch again.
This pattern provides a custom, dynamic and persistent campaign.
For more information, it's recommended to read the Getting Started guide first.
For other tutorials and information, see the navigation bar at the right side of the wiki or use the search function by colapsing the Pages tab on the top right of the navigation pane.
If you want to help us update the wiki, join the #doc-maintenance discord channel.
Disclaimer: as part of the DCS Liberation 5.x release, most wiki pages are under heavy construction
Join us on Discord: https://discord.gg/XXTng58cm7
Important: Code of Conduct