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Enemy Gimmicks #88
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Surreality suggestions: I find this boss easy because debuffs on it don't get cleaned and it doesn't have enough tricks. To go with the "surreal" theme:
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This is a continuity of the confusement park elite, as well as the subconcious marketplace Abstract Mechanics: Example: Elite torment suggestion |
The dark forest: I remember fighting my way through a jungle grown from the aftermath of my own sweat and tears. I knew I had to act quickly before the overgrowth got out of hand. Mechanics involved: Base torment: The screaming tree. Grows 2 root every turn: that ints. for 3 every turn and have 5 [health], as well as "the problem at hand" buff. |
@SkylarkHYP I like your ideas, but these are seriously hard to pull off! Try to also provide some ideas that reuse existing mechanics in interesting ways. |
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Listing gimmicks for enemies here so i can check them out as I implement them
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