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Client.fsproj
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Client.fsproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>df6612c5-747f-4ca4-82c2-5b2fc7ebd156</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Dare.Admin</RootNamespace>
<AssemblyName>Dare.Admin</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFSharpCoreVersion>4.3.1.0</TargetFSharpCoreVersion>
<Name>Client</Name>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Tailcalls>false</Tailcalls>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<DocumentationFile>bin\Debug\Dare.Admin.XML</DocumentationFile>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<DocumentationFile>bin\Release\Dare.Admin.XML</DocumentationFile>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
</PropertyGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '11.0'">
<PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets')">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(FSharpTargetsPath)" />
<ItemGroup>
<Compile Include="node_modules\fable-elmish\elmish.fs" />
<Compile Include="node_modules\fable-import-react\Fable.Import.React.fs" />
<Compile Include="node_modules\fable-import-react\Fable.Helpers.React.fs" />
<Compile Include="WebGLHelper.fs" />
<Compile Include="ModelsCommon.fs" />
<Compile Include="ModelsClient.fs" />
<Compile Include="GameWorldRenderer.fs" />
<Compile Include="HudRenderer.fs" />
<Compile Include="State.fs" />
<Compile Include="Program.fs" />
<None Include="fableconfig.json" />
<None Include="package.json" />
</ItemGroup>
<ItemGroup>
<Reference Include="Fable.PowerPack">
<HintPath>node_modules\fable-powerpack\Fable.PowerPack.dll</HintPath>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core, Version=$(TargetFSharpCoreVersion), Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
<Reference Include="node_modules/fable-core/Fable.Core.dll" />
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>