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Improved GPU Cache #66

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davids91 opened this issue Dec 8, 2024 · 0 comments
Open

Improved GPU Cache #66

davids91 opened this issue Dec 8, 2024 · 0 comments

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@davids91
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davids91 commented Dec 8, 2024

Stretch goals not met with #45 :

  • Performance improvements
  • Unittesting wherever possible
  • Buffer update range improvements
  • Fixing OCbit based "Missing data" display
  • Caching Bricks in advance when there is capacity for it
  • Handle when the tree is updated after the view is created
  • Sometimes node requests are just stuck in one place
  • Eliminate needlessly redundant data from OctreeRenderData: octree_meta, node_children, node_ocbits ( re-check each field )
    • Data to be uploaded shall be sent through a node update package with references to avoid unnecessary copying
  • Make sure there are no new requests sent before the previous requests are written out ( use render data content to check if changes are uploaded )
@davids91 davids91 added this to the Shocovox Cashew Octree milestone Dec 8, 2024
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