-
Notifications
You must be signed in to change notification settings - Fork 401
/
randomColor.js
607 lines (507 loc) · 13 KB
/
randomColor.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
// randomColor by David Merfield under the CC0 license
// https://github.com/davidmerfield/randomColor/
(function (root, factory) {
// Support CommonJS
if (typeof exports === "object") {
var randomColor = factory();
// Support NodeJS & Component, which allow module.exports to be a function
if (typeof module === "object" && module && module.exports) {
exports = module.exports = randomColor;
}
// Support CommonJS 1.1.1 spec
exports.randomColor = randomColor;
// Support AMD
} else if (typeof define === "function" && define.amd) {
define([], factory);
// Support vanilla script loading
} else {
root.randomColor = factory();
}
})(this, function () {
// Seed to get repeatable colors
var seed = null;
// Shared color dictionary
var colorDictionary = {};
// Populate the color dictionary
loadColorBounds();
// check if a range is taken
var colorRanges = [];
var randomColor = function (options) {
options = options || {};
// Check if there is a seed and ensure it's an
// integer. Otherwise, reset the seed value.
if (
options.seed !== undefined &&
options.seed !== null &&
options.seed === parseInt(options.seed, 10)
) {
seed = options.seed;
// A string was passed as a seed
} else if (typeof options.seed === "string") {
seed = stringToInteger(options.seed);
// Something was passed as a seed but it wasn't an integer or string
} else if (options.seed !== undefined && options.seed !== null) {
throw new TypeError("The seed value must be an integer or string");
// No seed, reset the value outside.
} else {
seed = null;
}
var H, S, B;
// Check if we need to generate multiple colors
if (options.count !== null && options.count !== undefined) {
var totalColors = options.count,
colors = [];
// Value false at index i means the range i is not taken yet.
for (var i = 0; i < options.count; i++) {
colorRanges.push(false);
}
options.count = null;
while (totalColors > colors.length) {
var color = randomColor(options);
if (seed !== null) {
options.seed = seed;
}
colors.push(color);
}
options.count = totalColors;
return colors;
}
// First we pick a hue (H)
H = pickHue(options);
// Then use H to determine saturation (S)
S = pickSaturation(H, options);
// Then use S and H to determine brightness (B).
B = pickBrightness(H, S, options);
// Then we return the HSB color in the desired format
return setFormat([H, S, B], options);
};
function pickHue(options) {
if (colorRanges.length > 0) {
var hueRange = getRealHueRange(options.hue);
var hue = randomWithin(hueRange);
//Each of colorRanges.length ranges has a length equal approximatelly one step
var step = (hueRange[1] - hueRange[0]) / colorRanges.length;
var j = parseInt((hue - hueRange[0]) / step);
//Check if the range j is taken
if (colorRanges[j] === true) {
j = (j + 2) % colorRanges.length;
} else {
colorRanges[j] = true;
}
var min = (hueRange[0] + j * step) % 359,
max = (hueRange[0] + (j + 1) * step) % 359;
hueRange = [min, max];
hue = randomWithin(hueRange);
if (hue < 0) {
hue = 360 + hue;
}
return hue;
} else {
var hueRange = getHueRange(options.hue);
hue = randomWithin(hueRange);
// Instead of storing red as two seperate ranges,
// we group them, using negative numbers
if (hue < 0) {
hue = 360 + hue;
}
return hue;
}
}
function pickSaturation(hue, options) {
if (options.hue === "monochrome") {
return 0;
}
if (options.luminosity === "random") {
return randomWithin([0, 100]);
}
var saturationRange = getSaturationRange(hue);
var sMin = saturationRange[0],
sMax = saturationRange[1];
switch (options.luminosity) {
case "bright":
sMin = 55;
break;
case "dark":
sMin = sMax - 10;
break;
case "light":
sMax = 55;
break;
}
return randomWithin([sMin, sMax]);
}
function pickBrightness(H, S, options) {
var bMin = getMinimumBrightness(H, S),
bMax = 100;
switch (options.luminosity) {
case "dark":
bMax = bMin + 20;
break;
case "light":
bMin = (bMax + bMin) / 2;
break;
case "random":
bMin = 0;
bMax = 100;
break;
}
return randomWithin([bMin, bMax]);
}
function setFormat(hsv, options) {
switch (options.format) {
case "hsvArray":
return hsv;
case "hslArray":
return HSVtoHSL(hsv);
case "hsl":
var hsl = HSVtoHSL(hsv);
return "hsl(" + hsl[0] + ", " + hsl[1] + "%, " + hsl[2] + "%)";
case "hsla":
var hslColor = HSVtoHSL(hsv);
var alpha = options.alpha || Math.random();
return (
"hsla(" +
hslColor[0] +
", " +
hslColor[1] +
"%, " +
hslColor[2] +
"%, " +
alpha +
")"
);
case "rgbArray":
return HSVtoRGB(hsv);
case "rgb":
var rgb = HSVtoRGB(hsv);
return "rgb(" + rgb.join(", ") + ")";
case "rgba":
var rgbColor = HSVtoRGB(hsv);
var alpha = options.alpha || Math.random();
return "rgba(" + rgbColor.join(", ") + ", " + alpha + ")";
default:
return HSVtoHex(hsv);
}
}
function getMinimumBrightness(H, S) {
var lowerBounds = getColorInfo(H).lowerBounds;
for (var i = 0; i < lowerBounds.length - 1; i++) {
var s1 = lowerBounds[i][0],
v1 = lowerBounds[i][1];
var s2 = lowerBounds[i + 1][0],
v2 = lowerBounds[i + 1][1];
if (S >= s1 && S <= s2) {
var m = (v2 - v1) / (s2 - s1),
b = v1 - m * s1;
return m * S + b;
}
}
return 0;
}
function getHueRange(colorInput) {
if (typeof parseInt(colorInput) === "number") {
var number = parseInt(colorInput);
if (number < 360 && number > 0) {
return [number, number];
}
}
if (typeof colorInput === "string") {
if (colorDictionary[colorInput]) {
var color = colorDictionary[colorInput];
if (color.hueRange) {
return color.hueRange;
}
} else if (colorInput.match(/^#?([0-9A-F]{3}|[0-9A-F]{6})$/i)) {
var hue = HexToHSB(colorInput)[0];
return [hue, hue];
}
}
return [0, 360];
}
function getSaturationRange(hue) {
return getColorInfo(hue).saturationRange;
}
function getColorInfo(hue) {
// Maps red colors to make picking hue easier
if (hue >= 334 && hue <= 360) {
hue -= 360;
}
for (var colorName in colorDictionary) {
var color = colorDictionary[colorName];
if (
color.hueRange &&
hue >= color.hueRange[0] &&
hue <= color.hueRange[1]
) {
return colorDictionary[colorName];
}
}
return "Color not found";
}
function randomWithin(range) {
if (seed === null) {
//generate random evenly destinct number from : https://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/
var golden_ratio = 0.618033988749895;
var r = Math.random();
r += golden_ratio;
r %= 1;
return Math.floor(range[0] + r * (range[1] + 1 - range[0]));
} else {
//Seeded random algorithm from http://indiegamr.com/generate-repeatable-random-numbers-in-js/
var max = range[1] || 1;
var min = range[0] || 0;
seed = (seed * 9301 + 49297) % 233280;
var rnd = seed / 233280.0;
return Math.floor(min + rnd * (max - min));
}
}
function HSVtoHex(hsv) {
var rgb = HSVtoRGB(hsv);
function componentToHex(c) {
var hex = c.toString(16);
return hex.length == 1 ? "0" + hex : hex;
}
var hex =
"#" +
componentToHex(rgb[0]) +
componentToHex(rgb[1]) +
componentToHex(rgb[2]);
return hex;
}
function defineColor(name, hueRange, lowerBounds) {
var sMin = lowerBounds[0][0],
sMax = lowerBounds[lowerBounds.length - 1][0],
bMin = lowerBounds[lowerBounds.length - 1][1],
bMax = lowerBounds[0][1];
colorDictionary[name] = {
hueRange: hueRange,
lowerBounds: lowerBounds,
saturationRange: [sMin, sMax],
brightnessRange: [bMin, bMax],
};
}
function loadColorBounds() {
defineColor("monochrome", null, [
[0, 0],
[100, 0],
]);
defineColor(
"red",
[-26, 18],
[
[20, 100],
[30, 92],
[40, 89],
[50, 85],
[60, 78],
[70, 70],
[80, 60],
[90, 55],
[100, 50],
]
);
defineColor(
"orange",
[18, 46],
[
[20, 100],
[30, 93],
[40, 88],
[50, 86],
[60, 85],
[70, 70],
[100, 70],
]
);
defineColor(
"yellow",
[46, 62],
[
[25, 100],
[40, 94],
[50, 89],
[60, 86],
[70, 84],
[80, 82],
[90, 80],
[100, 75],
]
);
defineColor(
"green",
[62, 178],
[
[30, 100],
[40, 90],
[50, 85],
[60, 81],
[70, 74],
[80, 64],
[90, 50],
[100, 40],
]
);
defineColor(
"blue",
[178, 257],
[
[20, 100],
[30, 86],
[40, 80],
[50, 74],
[60, 60],
[70, 52],
[80, 44],
[90, 39],
[100, 35],
]
);
defineColor(
"purple",
[257, 282],
[
[20, 100],
[30, 87],
[40, 79],
[50, 70],
[60, 65],
[70, 59],
[80, 52],
[90, 45],
[100, 42],
]
);
defineColor(
"pink",
[282, 334],
[
[20, 100],
[30, 90],
[40, 86],
[60, 84],
[80, 80],
[90, 75],
[100, 73],
]
);
}
function HSVtoRGB(hsv) {
// this doesn't work for the values of 0 and 360
// here's the hacky fix
var h = hsv[0];
if (h === 0) {
h = 1;
}
if (h === 360) {
h = 359;
}
// Rebase the h,s,v values
h = h / 360;
var s = hsv[1] / 100,
v = hsv[2] / 100;
var h_i = Math.floor(h * 6),
f = h * 6 - h_i,
p = v * (1 - s),
q = v * (1 - f * s),
t = v * (1 - (1 - f) * s),
r = 256,
g = 256,
b = 256;
switch (h_i) {
case 0:
r = v;
g = t;
b = p;
break;
case 1:
r = q;
g = v;
b = p;
break;
case 2:
r = p;
g = v;
b = t;
break;
case 3:
r = p;
g = q;
b = v;
break;
case 4:
r = t;
g = p;
b = v;
break;
case 5:
r = v;
g = p;
b = q;
break;
}
var result = [
Math.floor(r * 255),
Math.floor(g * 255),
Math.floor(b * 255),
];
return result;
}
function HexToHSB(hex) {
hex = hex.replace(/^#/, "");
hex = hex.length === 3 ? hex.replace(/(.)/g, "$1$1") : hex;
var red = parseInt(hex.substr(0, 2), 16) / 255,
green = parseInt(hex.substr(2, 2), 16) / 255,
blue = parseInt(hex.substr(4, 2), 16) / 255;
var cMax = Math.max(red, green, blue),
delta = cMax - Math.min(red, green, blue),
saturation = cMax ? delta / cMax : 0;
switch (cMax) {
case red:
return [60 * (((green - blue) / delta) % 6) || 0, saturation, cMax];
case green:
return [60 * ((blue - red) / delta + 2) || 0, saturation, cMax];
case blue:
return [60 * ((red - green) / delta + 4) || 0, saturation, cMax];
}
}
function HSVtoHSL(hsv) {
var h = hsv[0],
s = hsv[1] / 100,
v = hsv[2] / 100,
k = (2 - s) * v;
return [
h,
Math.round(((s * v) / (k < 1 ? k : 2 - k)) * 10000) / 100,
(k / 2) * 100,
];
}
function stringToInteger(string) {
var total = 0;
for (var i = 0; i !== string.length; i++) {
if (total >= Number.MAX_SAFE_INTEGER) break;
total += string.charCodeAt(i);
}
return total;
}
// get The range of given hue when options.count!=0
function getRealHueRange(colorHue) {
if (!isNaN(colorHue)) {
var number = parseInt(colorHue);
if (number < 360 && number > 0) {
return getColorInfo(colorHue).hueRange;
}
} else if (typeof colorHue === "string") {
if (colorDictionary[colorHue]) {
var color = colorDictionary[colorHue];
if (color.hueRange) {
return color.hueRange;
}
} else if (colorHue.match(/^#?([0-9A-F]{3}|[0-9A-F]{6})$/i)) {
var hue = HexToHSB(colorHue)[0];
return getColorInfo(hue).hueRange;
}
}
return [0, 360];
}
return randomColor;
});