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vtkWin32OpenGLMultiChannelRenderWindow.h
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vtkWin32OpenGLMultiChannelRenderWindow.h
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/*=========================================================================
Name: vtkWin32OpenGLMultiChannelRenderWindow.h
Author: David Borland, The Renaissance Computing Institute (RENCI)
Copyright: The Renaissance Computing Institute (RENCI)
License: Licensed under the RENCI Open Source Software License v. 1.0.
See included License.txt or
http://www.renci.org/resources/open-source-software-license
for details.
=========================================================================*/
// .NAME vtkWin32OpenGLMultiChannelRenderWindow
// .SECTION Description
// vtkWin32OpenGLMultiChannelRenderWindow is a subclass of
// vtkWin32OpenGLRenderWindow that adds multi-channel rendering
// support via a vtkMultiChannelRenderWindowHelper
// .SECTION see also
// vtkMultiChannelRenderWindowManager vtkMultiChannelRenderWindowHelper
#ifndef __vtkWin32OpenGLMultiChannelRenderWindow_h
#define __vtkWin32OpenGLMultiChannelRenderWindow_h
#include "vtkMultiChannelConfigure.h"
#include "vtkWin32OpenGLRenderWindow.h"
class vtkMultiChannelRenderWindowHelper;
class VTK_MULTICHANNEL_EXPORT vtkWin32OpenGLMultiChannelRenderWindow : public vtkWin32OpenGLRenderWindow
{
public:
static vtkWin32OpenGLMultiChannelRenderWindow *New();
vtkTypeRevisionMacro(vtkWin32OpenGLMultiChannelRenderWindow,vtkWin32OpenGLRenderWindow);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Holds channel information and sets up rendering for each channel
void SetHelper(vtkMultiChannelRenderWindowHelper*);
protected:
vtkWin32OpenGLMultiChannelRenderWindow();
~vtkWin32OpenGLMultiChannelRenderWindow();
vtkMultiChannelRenderWindowHelper* Helper;
// Description:
// Override the default behavior for multi-channel rendering
void DoStereoRender();
private:
vtkWin32OpenGLMultiChannelRenderWindow(const vtkWin32OpenGLMultiChannelRenderWindow&); // Not implemented.
void operator=(const vtkWin32OpenGLMultiChannelRenderWindow&); // Not implemented.
};
#endif