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SCRSceneManager.cpp
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SCRSceneManager.cpp
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#include "SCRSceneManager.h"
SCRSceneManager::SCRSceneManager(CollageGraphics* collageGraphics)
: SceneManager(collageGraphics) {
padPixelsBetweenDisplays = 10;
toroidalDisplay = true;
padForBoundaries = true;
SceneDisplayGroup* sceneDisplayGroup;
SceneDisplay* sceneDisplay;
// build the first display group, which is wall (1)
sceneDisplayGroup = new SceneDisplayGroup(this);
sceneDisplayGroup->SetGroupName("wall 1");
// wall1 disp1
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(0);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
// wall1 disp2
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(1024);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
// wall1 disp3
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(2048);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
sceneDisplayGroups.push_back(sceneDisplayGroup);
sceneDisplayGroup = new SceneDisplayGroup(this);
sceneDisplayGroup->SetGroupName("wall 2");
// wall2 disp1
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(3072);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
// wall2 disp2
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(4096);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
// wall2 disp3
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(5120);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
sceneDisplayGroups.push_back(sceneDisplayGroup);
sceneDisplayGroup = new SceneDisplayGroup(this);
sceneDisplayGroup->SetGroupName("wall 3");
// wall3 disp1
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(6144);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
// wall3 disp2
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(7168);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
// wall3 disp3
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(8192);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
sceneDisplayGroups.push_back(sceneDisplayGroup);
sceneDisplayGroup = new SceneDisplayGroup(this);
sceneDisplayGroup->SetGroupName("wall 4");
// wall4 disp1
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(9216);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
// wall4 disp2
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(10240);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
// wall4 disp3
sceneDisplay = new SceneDisplay(sceneDisplayGroup);
sceneDisplay->SetDisplayRole(SceneManager::SM_THUMBNAIL_DISPLAY);
sceneDisplay->SetXOrigin(11264);
sceneDisplay->SetYOrigin(0);
sceneDisplay->SetWidthInPixels(1024);
sceneDisplay->SetHeightInPixels(768);
sceneDisplayGroup->GetSceneDisplays()->push_back(sceneDisplay);
sceneDisplayGroups.push_back(sceneDisplayGroup);
// take all of the dimensions and compute all aspects of the scene
CalculateScene();
}
SCRSceneManager::~SCRSceneManager() {
}