- People should be first class citizens of the game mechanics
- Can move around the board
- Would make initial stages more CIV like
- Should make the game much more tactical eg certain people have skills which are better against some zombies (assumes different zombie types)
- Should do this at a later point
- People can have the following bonuses:
- fighting certain Zombies
- covering certain tiles eg production bonus
- exploring
- People can level up
- People can equip stuff
- Try to optimise render cycle
- Redux should represent the state, rendering the board is a side effect
- At some point, add animations
- Need to tackle zooming around the board
- Need some clever stuff like Infinitown?