main.cpp:631 : ARGS: --auto-update-dir=C:/Users/Parker/Documents/My Games/ArgentumAge-dev/ArgentumAge-dev main.cpp:631 : ARGS: --auto-update-exe=C:\Users\Parker\Documents\My Games\ArgentumAge-dev\ArgentumAge-dev\anura.exe preferences.cpp:637 : EXPAND DATA PATHS main.cpp:765 : Preferences dir: C:\Users\Parker\AppData\Roaming/citadel/ main.cpp:1004 : Initializing fullscreen window: { "borderless": 1, "fullscreen": 0, "height": 768, "renderer": "opengl", "resizeable": false, "use_vsync": false, "width": 1366 } DisplayDeviceOGL.cpp:199 : OpenGL version: 4.0 DisplayDeviceOGL.cpp:203 : Maximum texture units: 16 DisplayDeviceOGL.cpp:220 : OpenGL Extensions: GL_3DFX_texture_compression_FXT1 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_fram buffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_map_texture GL_INTEL_performance_queries GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_debug GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint main.cpp:1032 : canvas size: 1366x768 ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ if(blur_controller, [ set(uniform_commands.u_blend_factor, blur_controller.blur_amount*0.5), set(uniform_commands.u_area, blur_controller.effect_area), ], [ set(uniform_commands.u_blend_factor, 2.0), set(uniform_commands.u_area, [0,0,1,1]), ] ) where blur_controller = find(level.chars, value is obj blur_controller) ]", "fragment": " #version 120 vec4 blur9(sampler2D image, vec2 uv, float resolution) { vec4 color = vec4(0.0); vec2 off1 = vec2(1.3846153846,0); vec2 off2 = vec2(3.2307692308,0); color += texture2D(image, uv) * 0.2270270270; color += texture2D(image, uv + (off1 / resolution)) * 0.3162162162; color += texture2D(image, uv - (off1 / resolution)) * 0.3162162162; color += texture2D(image, uv + (off2 / resolution)) * 0.0702702703; color += texture2D(image, uv - (off2 / resolution)) * 0.0702702703; return color; } uniform sampler2D u_anura_tex_map; uniform float u_blend_factor; uniform vec4 u_area; uniform float u_anura_cycle; uniform vec4 u_anura_draw_area; //uniform vec4 u_anura_sprite_area; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { float area_width = u_anura_draw_area[2] - u_anura_draw_area[0]; gl_FragColor = blur9(u_anura_tex_map, v_texcoord, area_width); } ", "name": "background_blur", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: background_blur ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ if(blur_controller, [ set(uniform_commands.u_blend_factor, blur_controller.blur_amount*0.5), set(uniform_commands.u_area, blur_controller.effect_area), ], [ set(uniform_commands.u_blend_factor, 1), set(uniform_commands.u_area, [0,0,1,1]), ] ) where blur_controller = find(level.chars, value is obj blur_controller) ]", "fragment": " #version 120 uniform sampler2D u_anura_tex_map; uniform float u_blend_factor; uniform vec4 u_area; uniform float u_anura_cycle; uniform vec4 u_anura_draw_area; //uniform vec4 u_anura_sprite_area; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { if(v_texcoord[0] > u_area[0] && v_texcoord[0] < u_area[2] && v_texcoord[1] > u_area[1] && v_texcoord[1] < u_area[3]) { float gaussian[9] = float[](0.06, 0.09, 0.12, 0.15, 0.16, 0.15, 0.12, 0.09, 0.06); float area_width = u_anura_draw_area[2] - u_anura_draw_area[0]; gl_FragColor = vec4(0, 0, 0, 0); int index = 0; for(float x = -4.0; x <= 4.0; x += 1.0) { gl_FragColor = gl_FragColor + texture2D(u_anura_tex_map, v_texcoord + vec2((x*u_blend_factor)/area_width, 0))*gaussian[index]; ++index; } } else { gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); } if(gl_FragColor[3] > 0.0 && gl_FragColor[3] < 1.0) { gl_FragColor[3] = sqrt(gl_FragColor[3]); } } ", "name": "background_blur_hor", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: background_blur_hor ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ if(blur_controller, [ set(uniform_commands.u_blend_factor, blur_controller.blur_amount*0.5), set(uniform_commands.u_darken, blur_controller.blur_darken), set(uniform_commands.u_area, blur_controller.effect_area), ], [ set(uniform_commands.u_blend_factor, 1), set(uniform_commands.u_darken, 0.0), set(uniform_commands.u_area, [0,0,1,1]), ] ) where blur_controller = find(level.chars, value is obj blur_controller) ]", "fragment": " #version 120 uniform sampler2D u_anura_tex_map; uniform float u_blend_factor; uniform float u_darken; uniform vec4 u_area; uniform float u_anura_cycle; uniform vec4 u_anura_draw_area; //uniform vec4 u_anura_sprite_area; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { if(v_texcoord[0] > u_area[0] && v_texcoord[0] < u_area[2] && v_texcoord[1] > u_area[1] && v_texcoord[1] < u_area[3]) { float gaussian[9] = float[](0.06, 0.09, 0.12, 0.15, 0.16, 0.15, 0.12, 0.09, 0.06); float area_height = u_anura_draw_area[3] - u_anura_draw_area[1]; gl_FragColor = vec4(0, 0, 0, 0); int index = 0; for(float y = -4.0; y <= 4.0; y += 1.0) { gl_FragColor = gl_FragColor + texture2D(u_anura_tex_map, v_texcoord + vec2(0, (y*u_blend_factor)/area_height))*gaussian[index]; ++index; } gl_FragColor *= (1.0 - u_darken); } else { gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); } if(gl_FragColor[3] > 0.0 && gl_FragColor[3] < 1.0) { gl_FragColor[3] = sqrt(gl_FragColor[3]); } } ", "name": "background_blur_ver", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: background_blur_ver ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "set(uniform_commands.u_use_flat_color, true)", "draw": "if(controller != null, [ set(uniform_commands.u_source_area, controller.source_area), set(uniform_commands.u_dest_area, controller.dest_area), set(uniform_commands.u_flat_color, controller.flat_color), set(uniform_commands.u_flat_color_mix, controller.flat_color_mix), set(uniform_commands.u_alpha, controller.effect_alpha), ]) where controller = find(level.chars, value is obj zoom_effect_controller)", "fragment": " uniform sampler2D u_anura_tex_map; uniform vec4 u_anura_draw_area; uniform vec4 u_source_area; uniform vec4 u_dest_area; uniform vec4 u_flat_color; uniform float u_flat_color_mix; uniform float u_alpha; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { float xpos = (clamp(v_texcoord[0], u_dest_area[0], u_dest_area[2]) - u_dest_area[0])/(u_dest_area[2] - u_dest_area[0]); float ypos = (clamp(v_texcoord[1], u_dest_area[1], u_dest_area[3]) - u_dest_area[1])/(u_dest_area[3] - u_dest_area[1]); vec2 pos = vec2(mix(u_source_area[0], u_source_area[2], xpos), mix(u_source_area[1], u_source_area[3], ypos)); gl_FragColor = texture2D(u_anura_tex_map, pos); gl_FragColor[3] *= u_alpha; gl_FragColor = mix(gl_FragColor, u_flat_color, u_flat_color_mix); } ", "name": "zoom_effect", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: zoom_effect ShadersOGL.cpp:1727 : getProgramFromVariant({ "attributes": { "position": "a_position", "texcoord": "a_texcoord" }, "fragment": " #version 120 uniform sampler2D u_tex_map; uniform vec4 u_color; varying vec2 v_texcoord; uniform int start_cycle; uniform int end_cycle; uniform int cycle; uniform bool is_poisoned; void main() { vec4 col = u_color; float cf = mod(cycle - start_cycle, 5) / 5.0; if(is_poisoned) { col *= vec4(0.0, 0.8, 0.0, 0.5); } if(cycle >= start_cycle && cycle < end_cycle && cf > 0.5) { col *= vec4(1.0, 0.0, 0.0, 0.8); } gl_FragColor = texture2D(u_tex_map, v_texcoord) * col; } ", "name": "hurt_flash", "uniforms": { "color": "u_color", "mvp_matrix": "u_mvp_matrix" }, "vertex": " uniform mat4 u_mvp_matrix; attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_texcoord; gl_Position = u_mvp_matrix * a_position; } " }) ShadersOGL.cpp:1767 : Added shader: hurt_flash ShadersOGL.cpp:1727 : getProgramFromVariant({ "attributes": { "position": "a_position", "texcoord": "a_texcoord" }, "fragment": " uniform sampler2D u_tex_map; uniform sampler2D u_tex_noise; uniform vec4 u_color; varying vec2 v_texcoord; uniform int resolve_cycle; uniform int fizzle_cycle; void main() { vec4 col = u_color; if(resolve_cycle > 0) { col[3] = 1.0; gl_FragColor = texture2D(u_tex_map, v_texcoord)*col; if(resolve_cycle < 10) { float ratio = sin(float(resolve_cycle)*3.14/10.0)*0.5; gl_FragColor[0] += (1.0 - gl_FragColor[0])*ratio; gl_FragColor[1] += (1.0 - gl_FragColor[1])*ratio; gl_FragColor[2] += (1.0 - gl_FragColor[2])*ratio; } gl_FragColor[3] = 1.0 - float(resolve_cycle)/50.0; } else if(fizzle_cycle > 0) { gl_FragColor = texture2D(u_tex_map, v_texcoord) * col; if(float(fizzle_cycle)/25.0 > texture2D(u_tex_noise, v_texcoord)[0]) { gl_FragColor[3] = 0.0; } } else { gl_FragColor = texture2D(u_tex_map, v_texcoord) * col; } } ", "name": "card", "uniforms": { "color": "u_color", "mvp_matrix": "u_mvp_matrix" }, "vertex": " uniform mat4 u_mvp_matrix; attribute vec4 a_position; attribute vec2 a_texcoord; uniform int resolve_cycle; uniform int fizzle_cycle; varying vec2 v_texcoord; void main() { v_texcoord = a_texcoord; gl_Position = u_mvp_matrix * a_position; if(resolve_cycle > 0) { if(v_texcoord[0] > 0.05) { gl_Position[0] += float(resolve_cycle)/400.0; } else { gl_Position[0] -= float(resolve_cycle)/400.0; } if(v_texcoord[1] > 0.05) { gl_Position[1] -= float(resolve_cycle)/200.0; } else { gl_Position[1] += float(resolve_cycle)/200.0; } } } " }) ShadersOGL.cpp:1767 : Added shader: card ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " #version 120 uniform sampler2D u_tex_map; uniform vec4 u_color; varying float v_lifetime; void main() { vec4 texColor = texture2D(u_tex_map, gl_PointCoord); gl_FragColor = u_color * texColor; gl_FragColor.a *= v_lifetime; } ", "name": "particle1", "uniforms": { "mvp_matrix": "u_mvp_matrix" }, "vertex": " #version 120 uniform mat4 u_mvp_matrix; uniform int u_cycle; uniform int u_start_cycle; uniform int u_end_cycle; uniform vec2 u_centre_position; attribute vec2 a_position; attribute float a_start_cycle; varying float v_lifetime; void main() { float cycle = float(u_cycle - u_start_cycle); if(u_cycle >= u_start_cycle && u_cycle < u_end_cycle && cycle >= a_start_cycle) { vec4 v = vec4(a_position.x + u_centre_position.x, a_position.y + u_centre_position.y - cycle, 0.0, 1.0); gl_Position = u_mvp_matrix * v; v_lifetime = clamp(100.0 / cycle, 0.0, 1.0); } else { gl_Position = vec4(-3000, -3000, 0, 0); v_lifetime = 0.0; } gl_PointSize = 10.0; } " }) ShadersOGL.cpp:1767 : Added shader: particle1 ShadersOGL.cpp:1727 : getProgramFromVariant({ "attributes": { "texcoord": "a_texcoord", "vertex": "a_position" }, "fragment": " #version 120 uniform vec4 u_color; uniform sampler2D u_tex0; uniform sampler2D u_tex1; uniform sampler2D u_tex2; varying vec2 v_texcoord; // YUV offset const vec3 offset = vec3(-0.0625, -0.5, -0.5); // RGB coefficients const vec3 Rcoeff = vec3(1.164, 0.000, 1.596); const vec3 Gcoeff = vec3(1.164, -0.391, -0.813); const vec3 Bcoeff = vec3(1.164, 2.018, 0.000); void main() { vec3 yuv; // Get the Y value yuv.x = texture2D(u_tex0, v_texcoord).r; // Get the U and V values yuv.y = texture2D(u_tex1, v_texcoord).r; yuv.z = texture2D(u_tex2, v_texcoord).r; // Do the color transform yuv += offset; vec3 rgb = vec3(dot(yuv, Rcoeff), dot(yuv, Gcoeff), dot(yuv, Bcoeff)); rgb = clamp(rgb, vec3(0.0,0.0,0.0), vec3(1.0,1.0,1.0)); // That was easy. :) gl_FragColor = vec4(rgb, 1.0) * u_color; } ", "name": "yuv12", "new": true, "uniforms": { "color": "u_color", "mvp_matrix": "u_mvp_matrix", "tex0": "u_tex0", "tex1": "u_tex1", "tex2": "u_tex2" }, "vertex": " #version 120 attribute vec2 a_position; attribute vec2 a_texcoord; uniform mat4 u_mvp_matrix; varying vec2 v_texcoord; void main() { gl_Position = u_mvp_matrix * vec4(a_position, 0.0, 1.0); v_texcoord = a_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: yuv12 ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(textures, [playmat_tex, light_tex]), bind_texture(playmat_tex, 1), bind_texture(light_tex, 2), ] where light_tex = load_texture('effects/seal/light_gradient.png', {address_mode: ['wrap']}) where playmat_tex = controller.playmat_tex where controller = find_or_die(level.chars, value is obj citadel_controller) ", "draw": "[ set(uniform_commands.u_playmat_tex, 1), set(uniform_commands.u_gradient_tex, 2), if(controller, [ set(uniform_commands.u_playmat_area, controller.playmat_area), set(uniform_commands.u_playmat_alpha, controller.playmat_alpha), set(uniform_commands.u_draw_area, controller.screen_area), ]), ] where controller = find(level.chars, value is obj citadel_controller)", "fragment": " #version 120 uniform sampler2D u_anura_tex_map; uniform sampler2D u_playmat_tex; uniform sampler2D u_gradient_tex; uniform float u_level_width; uniform float u_level_height; uniform float u_playmat_alpha; uniform vec4 u_draw_area; varying vec2 v_texcoord; varying vec2 v_vertex; uniform vec4 u_playmat_area; void main() { vec4 col = vec4(0.086, 0.137, 0.180, 0.0); float xpos = (v_vertex[0] - u_draw_area[0]) / (u_draw_area[2] - u_draw_area[0]); float ypos = (v_vertex[1] - u_draw_area[1]) / (u_draw_area[3] - u_draw_area[1]); if(xpos > u_playmat_area[0] && xpos < u_playmat_area[2] && ypos > u_playmat_area[1] && ypos < u_playmat_area[3]) { xpos = (xpos - u_playmat_area[0]) / (u_playmat_area[2] - u_playmat_area[0]); ypos = (ypos - u_playmat_area[1]) / (u_playmat_area[3] - u_playmat_area[1]); vec4 mat_col = texture2D(u_playmat_tex, vec2(xpos,ypos)); mat_col[0] *= 1.0/mat_col[3]; mat_col[1] *= 1.0/mat_col[3]; mat_col[2] *= 1.0/mat_col[3]; col = mat_col; //mix(col, mat_col, mat_col[3]*u_playmat_alpha); //col[3] = 1.0; } vec4 light_col = texture2D(u_anura_tex_map, v_texcoord); vec4 mapped_col = texture2D(u_gradient_tex, vec2(light_col[3], 0.25)); if(light_col[1] < light_col[0]) { vec4 threatened_mapped_col = texture2D(u_gradient_tex, vec2(light_col[3], 0.75)); mapped_col = mix(threatened_mapped_col, mapped_col, light_col[1]/light_col[0]); } vec4 dodge_col = vec4(col[0]/max(0.01, 1.0-mapped_col[0]), col[1]/max(0.01, 1.0-mapped_col[1]), col[2]/max(0.01, 1.0-mapped_col[2]), 1.0); gl_FragColor = mix(col, dodge_col, light_col[3]); gl_FragColor[3] = max(light_col[3], col[3]); if(col[3] > 0.2) { gl_FragColor[3] = 1.0; } } ", "name": "seals_light_shader", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; //uniform float u_anura_cycle; //uniform vec4 u_anura_sprite_area; //uniform vec4 u_anura_draw_area; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_ ertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: seals_light_shader ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(textures, [tex]), bind_texture(tex, 1), ] where tex = load_texture('hex_2.png', {address_mode: ['wrap']})", "draw": "[ set(uniform_commands.u_hex_tex, 1), set(uniform_commands.u_hex_intensity, controller.background_hex_intensity), set(uniform_commands.u_level_width, level.dimensions[2]), set(uniform_commands.u_level_height, level.dimensions[3]), set(uniform_commands.u_cycle, level.cycle), //set(uniform_commands.u_hex_tex2, 2), ] where controller = find_or_die(level.chars, value is obj hex_effect_controller)", "fragment": " #version 120 uniform sampler2D u_anura_tex_map; uniform sampler2D u_hex_tex; uniform float u_hex_intensity[84]; uniform float u_level_width; uniform float u_level_height; uniform float u_cycle; //uniform sampler2D u_hex_tex2; //uniform float u_intensity; //uniform vec4 u_water_area[2]; //uniform float u_anura_cycle; //uniform vec4 u_anura_draw_area; //uniform vec4 u_anura_sprite_area; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); vec2 hex_coord = vec2(v_texcoord[0]*u_level_width/1024.0 + sin(u_cycle/1000.0), v_texcoord[1]*u_level_height/512.0 + 2.0*cos(u_cycle/1824.0)); vec4 hex_color = texture2D(u_hex_tex, hex_coord); int xindex = int(hex_color[0]*12.0); int yindex = int(hex_color[1]*7.0); int index = xindex*6 + yindex; //calculate intensity_mul which multiplies the intensity based //on x position to make it fade out at the edges float intensity_mul = 0.0; if(hex_color[3] == 1.0 && u_cycle >= 1) { if(v_texcoord[0] <= 0.3 || v_texcoord[0] >= 0.7) { intensity_mul = 1.0; } else if(v_texcoord[0] >= 0.3 && v_texcoord[0] <= 0.7) { intensity_mul = abs(v_texcoord[0] - 0.5)*5.0; } float dodge_ratio = 0.4; float inv_dodge_ratio = 1.0 - dodge_ratio; vec3 base_color; if(mod(xindex,2) == 0) { if(mod(yindex,2) == 0) { //base_color = vec3(1,0,0); base_color = vec3(0.110, 0.149, 0.141); } else { //base_color = vec3(0,1,0); base_color = vec3(0.106, 0.145, 0.145); } } else { if(mod(yindex,2) == 0) { //base_color = vec3(1,1,1); base_color = vec3(0.11, 0.12, 0.12); } else { //base_color = vec3(1,1,0); base_color = vec3(0.1333, 0.1412, 0.137); } } vec3 dodge_color = base_color * (0.5 + u_hex_intensity[index]*0.5) * intensity_mul; gl_FragColor[0] = gl_FragColor[0]*inv_dodge_ratio + dodge_ratio*gl_FragColor[0]/(1 - dodge_color[0]); gl_FragColor[1] = gl_FragColor[1]*inv_dodge_ratio + dodge_ratio*gl_FragColor[1]/(1 - dodge_color[1]); gl_FragColor[2] = gl_FragColor[2]*inv_dodge_ratio + dodge_ratio*gl_FragColor[2]/(1 - dodge_color[2]); } } ", "name": "citadel_board_shader", "new": true, "vertex": " unifor mat4 u_anura_mvp_matrix; //uniform float u_anura_cycle; //uniform vec4 u_anura_sprite_area; //uniform vec4 u_anura_draw_area; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: citadel_board_shader ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ set(uniform_commands.u_blur_area, controller.blur_area) where controller = find_or_die(level.chars, value is obj library_controller), ]", "fragment": " uniform sampler2D u_anura_tex_map; //uniform float u_intensity; uniform vec4 u_blur_area; uniform float u_anura_cycle; uniform vec4 u_anura_draw_area; //uniform vec4 u_anura_sprite_area; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { vec2 texcoord = v_texcoord; float left = max(u_anura_draw_area[0], u_blur_area[0]); float top = max(u_anura_draw_area[1], u_blur_area[1]); float right = min(u_anura_draw_area[2], u_blur_area[2]); float bottom = min(u_anura_draw_area[3], u_blur_area[3]); if(v_vertex.x > left && v_vertex.y > top && v_vertex.x < right && v_vertex.y < bottom){ gl_FragColor = vec4(0, 0, 0, 0); for(float x = -4.0; x <= 4.0; x += 1.0) { for(float y = -4.0; y <= 4.0; y += 1.0) { gl_FragColor = gl_FragColor + texture2D(u_anura_tex_map, texcoord + vec2(x/u_anura_draw_area[2], y/u_anura_draw_area[3])) / 81.0; } } } else { gl_FragColor = texture2D(u_anura_tex_map, texcoord); } } ", "name": "citadel_area_blur", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; //uniform float u_anura_cycle; //uniform vec4 u_anura_sprite_area; //uniform vec4 u_anura_draw_area; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: citadel_area_blur ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ if(story_controller, [ set(uniform_commands.u_blend_factor, 1), set(uniform_commands.u_bottom, story_controller.background_blur_bottom), set(uniform_commands.u_left, story_controller.background_blur_left), ], [ set(uniform_commands.u_bottom, 0.0), set(uniform_commands.u_left, 1.0), set(uniform_commands.u_blend_factor, 1) ]) where story_controller = find(level.chars, value is obj story_campaign_controller) ]", "fragment": " #version 120 uniform sampler2D u_anura_tex_map; uniform float u_blend_factor; uniform float u_anura_cycle; uniform vec4 u_anura_draw_area; //uniform vec4 u_anura_sprite_area; varying vec2 v_texcoord; varying vec2 v_vertex; uniform float u_bottom; uniform float u_left; void main() { float xpos = (v_vertex[0] - u_anura_draw_area[0]) / (u_anura_draw_area[2] - u_anura_draw_area[0]); float ypos = (v_vertex[1] - u_anura_draw_area[1]) / (u_anura_draw_area[3] - u_anura_draw_area[1]); if(xpos > u_left || ypos < u_bottom) { float gaussian[9] = float[](0.05, 0.09, 0.12, 0.15, 0.16, 0.15, 0.12, 0.09, 0.05); float area_width = u_anura_draw_area[2] - u_anura_draw_area[0]; gl_FragColor = vec4(0, 0, 0, 0); int index = 0; for(float x = -4.0; x <= 4.0; x += 1.0) { gl_FragColor = gl_FragColor + texture2D(u_anura_tex_map, v_texcoord + vec2((x*u_blend_factor)/area_width, 0))*gaussian[index]; ++index; } gl_FragColor[0] *= 0.5; gl_FragColor[1] *= 0.5; gl_FragColor[2] *= 0.5; } else { gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); } } ", "name": "citadel_story_blur", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: citadel_story_blur ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ ]", "fragment": " #version 120 uniform sampler2D u_anura_tex_map; uniform float u_blend_factor; uniform float u_anura_cycle; uniform vec4 u_anura_draw_area; //uniform vec4 u_anura_sprite_area; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { gl_FragColor = vec4(0.2, 0.2, 0.2, 1.0); //gl_FragColor + texture2D(u_anura_tex_map, v_texcoord + vec2((x*u_blend_factor)/area_width, 0))*gaussian[index]; } ", "name": "citadel_settings_background", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: citadel_settings_background ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(textures, [tex, /*clouds*/]), bind_texture(tex, 1), // bind_texture(clouds, 2), ] where tex = load_texture('castle-bg.png', {address_mode: ['wrap']}) // where clouds = load_texture('clouds-1.png', {address_mode: ['wrap']})", "draw": "[ set(uniform_commands.u_bg_tex, 1), // set(uniform_commands.u_clouds_tex, 2), ]", "fragment": " #version 120 uniform sampler2D u_anura_tex_map; uniform sampler2D u_bg_tex; // uniform sampler2D u_clouds_tex; uniform float u_anura_cycle; uniform vec4 u_anura_draw_area; //uniform vec4 u_anura_sprite_area; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { float xpos = v_texcoord[0]; float ypos = v_texcoord[1]; vec4 bg_col = texture2D(u_bg_tex, vec2(xpos, -ypos)); gl_FragColor = bg_col; /* float cloud_x = xpos*1.0 - u_anura_cycle*0.0003; vec4 cloud_col = texture2D(u_clouds_tex, vec2(cloud_x, ypos)); bg_col = mix(bg_col, cloud_col, cloud_col[3]*0.34); cloud_x = xpos*1.0 + u_anura_cycle*0.0004; cloud_col = texture2D(u_clouds_tex, vec2(-cloud_x, ypos)); bg_col = mix(bg_col, cloud_col, cloud_col[3]*0.24); bg_col[3] = 1.0; gl_FragColor = mix(vec4(0.086, 0.137, 0.180, 1.0), bg_col, 1.0); */ } ", "name": "citadel_background", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: citadel_background ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ set(uniform_commands.u_distance, story_controller.fade_distance), set(uniform_commands.u_fade, story_controller.alpha_blend) ] where story_controller = find_or_die(level.chars, value is obj story_presentation_controller)", "fragment": " #version 120 uniform sampler2D u_anura_tex_map; uniform float u_anura_cycle; uniform vec4 u_anura_draw_area; uniform float u_distance; uniform float u_fade; //uniform vec4 u_anura_sprite_area; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); float dist = max(abs(v_texcoord[0] - 0.5), abs(v_texcoord[1] - 0.5))*2.0; if(dist > u_distance) { gl_FragColor[3] *= max(0, (1.0 - (dist - u_distance)*10.0)); } gl_FragColor[3] *= u_fade; } ", "name": "citadel_storyline_fade", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: citadel_storyline_fade ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ log('DRAW:', level.cycle), set(uniform_commands.u_cycle, level.cycle) ]", "fragment": " #version 120 uniform sampler2D u_anura_tex_map; uniform float u_cycle; uniform vec4 u_anura_draw_area; //uniform vec4 u_anura_sprite_area; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { // gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); // gl_FragColor = mix(gl_FragColor, vec4(0,0,1,1), 0.9); float x_pos = v_texcoord[0] + u_cycle/10.0 + abs(0.5 - v_texcoord[1]); x_pos = x_pos - floor(x_pos); if(x_pos > 0.5) { gl_FragColor = vec4(1, 0, 0, 1); } else { gl_FragColor = vec4(1, 0, 0, 0); } } ", "name": "citadel_arrow", "new": true, "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec2 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_vertex; void main() { v_vertex = a_anura_vertex; gl_Position = u_anura_mvp_matrix * vec4(a_anura_vertex, 0.0, 1.0); v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: citadel_arrow i18n.cpp:404 : did not find any translation files. locale = en_US , dirname = ./locale/en/LC_MESSAGES/ preferences.cpp:599 : GET AUTOSAVE FILE PATH: C:\Users\Parker\AppData\Roaming/citadel/autosave.cfg b2d_ffl.cpp:112 : WORLD NOT FOUND/NOT VALID. NOT LOADING WORLD. WORLD IS SAD. joystick.cpp:117 : Initialized 0 joysticks joystick.cpp:118 : Initialized 0 game controllers joystick.cpp:119 : Initialized 0 haptic devices SurfaceSDL.cpp:733 : Failed to load image file: 'splash-wide.jpg' : Couldn't open images/splash-wide.jpg FontSDL.cpp:60 : Compiled with SDL_ttf version: 2.0.12 FontSDL.cpp:61 : Linked with SDL_ttf version: 2.0.12 hex_loader.cpp:95 : No hex terrain information found. ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(uniform_commands.resolve_cycle, 0), ]", "fragment": " uniform sampler2D u_anura_tex_map; uniform sampler2D u_property_image_texture; uniform bool u_property_has_image_texture; uniform sampler2D u_property_cost_texture; uniform bool u_property_has_cost_texture; uniform sampler2D u_property_second_image_texture; uniform bool u_property_has_second_image_texture; uniform int u_property_rarity; uniform float u_property_cycle; uniform vec2 u_property_translate_img; uniform float u_property_scale_img; uniform float u_property_alpha; uniform float u_property_image_grayscale; uniform float u_property_img_aspect; varying vec2 v_texcoord; uniform int resolve_cycle; uniform vec4 u_anura_sprite_area; uniform float u_property_rotate; uniform float u_property_hud_alpha; uniform float u_property_img_zoom; uniform vec2 u_property_shader_img_target; uniform float u_property_hue_shift; uniform float u_property_hue_shift_xdelta; uniform float u_property_saturation_multiplier; uniform float u_property_luminance_multiplier; uniform bool u_property_stretch_image_edges; vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { float sprite_area_width = u_anura_sprite_area[2] - u_anura_sprite_area[0]; float sprite_area_height = u_anura_sprite_area[3] - u_anura_sprite_area[1]; gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); vec2 mana_center = vec2(0.911, 0.497); if(u_property_rarity > 0) { float dist_mana = (v_texcoord.x - mana_center.x)*(v_texcoord.x - mana_center.x)*1.2 + (v_texcoord.y - mana_center.y)*(v_texcoord.y - mana_center.y); float mana_radius = 0.066; if(dist_mana < mana_radius*mana_radius) { if(gl_FragColor.r < 0.2 && gl_FragColor.b > gl_FragColor.g*1.05 && gl_FragColor.b < gl_FragColor.g*1.4 && gl_FragColor.g > 0.3) { vec3 hsv = rgb_to_hsv(gl_FragColor.rgb); if(u_property_rarity == 1) { //uncommon (silver) card float r = (sin(u_property_cycle*0.06 + v_texcoord.x*30.0) + 1.0)*0.5; hsv[1] = 0.0; hsv[2] += r*0.2; } else { //rare (gold) card float r = (sin(u_property_cycle*0.06 + v_texcoord.x*30.0) + 1.0)*0.5; hsv[0] = mod(hsv[0] + 0.6, 1.0); hsv[1] -= max(0.0, hsv[2]*0.5 + r - 1.0); hsv[2] += (1.0 - hsv[2])*0.7*r; } gl_FragColor.rgb = hsv_to_rgb(hsv) } } } if(u_property_has_cost_texture && v_texcoord.x > 0.7 && v_texcoord.x < 0.95 && v_texcoord.y < 0.6) { vec4 cost_col = texture2D(u_property_cost_texture, vec2((v_texcoord.x - 0.7)*4.0, v_texcoord.y/0.6)); gl_FragColor.rgb = mix(gl_FragColor.rgb, cost_col.rgb, cost_col.a); gl_FragColor.a = max(gl_FragColor.a, cost_col.a); } gl_FragColor[3] *= u_property_hud_alpha; float u = v_texcoord[0] / sprite_area_width; float v = v_texcoord[1] / sprite_area_height; float h_dist_center = abs(u - 0.5); float v_dist_center = abs(v - 0.5); float left_edge = abs(v - 0.5)*0.5 + 0.01; float right_edge = 1.0 - left_edge; bool in_area = u > left_edge && u < right_edge; if(u_property_has_image_texture && gl_FragColor[3] < 1.0 && v_texcoord[1] >= 0.02 && v_texcoord[1] <= 0.98 && in_area) { vec2 img_uv = v_texcoord*u_property_scale_img + vec2(u_property_translate_img[0]*sprite_area_width, u_property_translate_img[1]*sprite_area_height); vec2 main_uv = mix(img_uv, u_property_shader_img_target, u_property_img_zoom); if(main_uv[1] > 0.995) { main_uv[1] = 0.995 - (main_uv[1] - 0.995)*0.5; } vec2 uv = main_uv; if(u_property_stretch_image_edges) { uv[0] = (uv[0] - 0.15) / ((234.0/268.0)*u_property_img_aspect); if(uv[0] < 0.2) { uv[0] += (0.2 - uv[0])*0.3; } else if(uv[0] > 0.8) { uv[0] -= (uv[0] - 0.8)*0.3; } } if(uv[0] < 0.0) { uv[0] = -uv[0]; } else if(uv[0] > 1.0) { uv[0] = 2.0 - uv[0]; } vec4 result = vec4(0, 0, 0, 0); if(u_property_has_second_image_texture && v_texcoord[0] + (v_texcoord[1] - 0.5)*0.2 > 0.5) { result = texture2D(u_property_second_image_texture, uv); } else { result = texture2D(u_property_image_texture, uv); } if(u_property_image_grayscale > 0.0) { float avg = (result[0] + result[1] + result[2])/3.0; result[0] = mix(result[0], avg, u_property_image_grayscale); result[1] = mix(result[1], avg, u_property_image_grayscale); result[2] = mix(result[2], avg, u_property_image_grayscale); } if(u_property_hue_shift > 0.0 || u_property_saturation_multiplier != 1.0 || u_property_luminance_multiplier != 1.0) { vec3 hsv = rgb_to_hsv(result.rgb); hsv[0] = mod(hsv[0] + u_property_hue_shift, 1.0); if(u_property_hue_shift_xdelta != 0.0) { hsv[0] = mod(hsv[0] + u + u_property_hue_shift_xdelta*u_property_cycle/60.0, 1.0); } hsv[1] = hsv[1]*u_property_saturation_multiplier; hsv[2] = hsv[2]*u_property_luminance_multiplier; result.rgb = hsv_to_rgb(hsv); } if(gl_FragColor[3] < 0.02) { gl_FragColor[3] = 0.0; } gl_FragColor.rgb = mix(result.rgb, gl_FragColor.rgb, gl_FragColor[3]); gl_FragColor[3] = 1.0; } if(resolve_cycle > 0) { gl_FragColor[3] *= 1.0 - float(resolve_cycle)/50.0; } gl_FragColor[3] *= u_property_alpha/255.0; } ", "name": "4b1def92b2 a4657b7530213c552f0e2", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; uniform int resolve_cycle; uniform float u_property_x_fractional_shader; uniform float u_property_y_fractional_shader; varying vec2 v_texcoord; void main() { vec4 fractional_pos = vec4(u_property_x_fractional_shader, u_property_y_fractional_shader, 0, 0); v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * (a_anura_vertex + fractional_pos); if(resolve_cycle > 0) { if(v_texcoord[0] > 0.05) { gl_Position[0] += float(resolve_cycle)/400.0; } else { gl_Position[0] -= float(resolve_cycle)/400.0; } if(v_texcoord[1] > 0.05) { gl_Position[1] -= float(resolve_cycle)/200.0; } else { gl_Position[1] += float(resolve_cycle)/200.0; } } } " }) ShadersOGL.cpp:1767 : Added shader: 4b1def92b2aa4657b7530213c552f0e2 ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(uniform_commands.resolve_cycle, 0), set(enabled, parent.show_shadow), set(attributes, [{name: 'a_texcoord'}, {name: 'a_position'}]), set(draw_mode, 'triangle_strip'), set(attribute_commands.a_texcoord, float_array([ 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, ])), ]", "draw": "[ set(uniform_commands.u_alpha, min(parent.effect_alpha, parent.alpha/255.0)), set(attribute_commands.a_position, float_array( rotate_rect(parent.mid_x, parent.mid_y, parent.rotate, [ x1, y1, x2, y1, x1, y2, x2, y2 ]))) where x1 = parent.mid_x - img_w*0.4 where x2 = parent.mid_x + img_w*0.6 where y1 = parent.mid_y - img_h*0.4 where y2 = parent.mid_y + img_h*0.6 where img_w = parent.img_w*parent.scale where img_h = parent.img_h*parent.scale, ]", "fragment": " uniform float u_alpha; uniform int resolve_cycle; varying vec2 v_texcoord; void main() { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 0.0; gl_FragColor[3] = 0.5 - float(resolve_cycle)/100.0; float u = v_texcoord[0]; float v = v_texcoord[1]; float left_edge = abs(v - 0.5)*0.5; float right_edge = 1.0 - left_edge; float edge = 0.1; if(u < left_edge + edge) { float ratio = max(0, (u - left_edge)/edge); gl_FragColor[3] = gl_FragColor[3]*ratio; } else if(u > right_edge - edge) { float ratio = max(0, (right_edge - u)/edge); gl_FragColor[3] = gl_FragColor[3]*ratio; } if(v < edge) { float ratio = v/edge; gl_FragColor[3] = gl_FragColor[3]*ratio; } else if(v > 1.0 - edge) { float ratio = (1.0 - v)/edge; gl_FragColor[3] = gl_FragColor[3]*ratio; } gl_FragColor[3] *= u_alpha; } ", "name": "card_shadow", "uniforms": { "mvp_matrix": "u_mvp_matrix" }, "vertex": " uniform mat4 u_mvp_matrix; uniform vec4 u_parent_pos; attribute vec2 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_texcoord; vec4 v = vec4(a_position.x, a_position.y, 0.0, 1.0); gl_Position = u_mvp_matrix * v; }" }) ShadersOGL.cpp:1767 : Added shader: card_shadow ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(enabled, false), set(attributes, [{name: 'a_texcoord'}, {name: 'a_position'}]), set(draw_mode, 'triangle_strip'), set(attribute_commands.a_texcoord, float_array([ 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, ])), ]", "draw": "[ set(uniform_commands.u_fractional_pos, [parent.x_fractional_shader, parent.y_fractional_shader, 0, 0]), set(uniform_commands.u_alpha, min(parent.effect_alpha, parent.alpha/255.0)), set(uniform_commands.u_edge, if(parent.halo_shown, 0.02, 0.02)), set(uniform_commands.u_color, if(parent.card_type.shadow, mix([0.0, 0.0, 0.0, 1.0], [0.761, 0.098, 0.098, 1.0], sin(level.cycle*4.0)*0.5 + 0.5), [1.0, 1.0, 1.0, 1.0])), set(attribute_commands.a_position, float_array( rotate_rect( parent.mid_x, parent.mid_y, parent.rotate, [ parent_x-border_size, parent_y-border_size, parent_x2+border_size, parent_y-border_size, parent_x-border_size, parent_y2+border_size, parent_x2+border_size, parent_y2+border_size, ]))) where parent_x = parent.mid_x - (parent.x2 - parent.x)*0.5*parent.scale where parent_y = parent.mid_y - (parent.y2 - parent.y)*0.5*parent.scale where parent_x2 = parent.mid_x + (parent.x2 - parent.x)*0.5*parent.scale where parent_y2 = parent.mid_y + (parent.y2 - parent.y)*0.5*parent.scale where border_size = if(parent.halo_shown, parent.img_w/50.0, parent.img_w/50.0), ]", "fragment": " varying vec2 v_texcoord; uniform vec4 u_color; uniform float u_edge; uniform float u_alpha; void main() { gl_FragColor = u_color; float u = v_texcoord[0]; float v = v_texcoord[1]; float left_edge = abs(v - 0.5)*0.5; float right_edge = 1.0 - left_edge; if(u < left_edge + u_edge) { float ratio = max(0, (u - left_edge)/u_edge); gl_FragColor[3] = gl_FragColor[3]*ratio; } else if(u > right_edge - u_edge) { float ratio = max(0, (right_edge - u)/u_edge); gl_FragColor[3] = gl_FragColor[3]*ratio; } if(v < u_edge) { float ratio = v/u_edge; gl_FragColor[3] = gl_FragColor[3]*ratio; } else if(v > 1.0 - u_edge) { float ratio = (1.0 - v)/u_edge; gl_FragColor[3] = gl_FragColor[3]*ratio; } gl_FragColor[3] *= u_alpha; } ", "name": "card_halo", "uniforms": { "mvp_matrix": "u_mvp_matrix" }, "vertex": " uniform mat4 u_mvp_matrix; uniform vec4 u_parent_pos; uniform vec4 u_fractional_pos; attribute vec2 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_texcoord; vec4 v = vec4(a_position.x + u_fractional_pos[0], a_position.y + u_fractional_pos[1], 0.0, 1.0); gl_Position = u_mvp_matrix * v; }" }) ShadersOGL.cpp:1767 : Added shader: card_halo ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(uniform_commands.is_flashing, false), ]", "fragment": " #version 120 uniform sampler2D u_anura_tex_map; uniform sampler2D u_property_image_texture; uniform vec2 u_property_image_texture_dim; uniform sampler2D u_property_second_image_texture; uniform bool u_property_have_second_image_texture; uniform bool u_property_selectable_land; uniform float u_property_img_h; uniform float u_property_img_w; uniform float u_property_cycle; uniform sampler2D u_property_tex_mask; uniform sampler2D u_property_base_tex; uniform bool u_property_use_base_tex; uniform bool u_property_has_tex_mask; uniform bool u_property_devotion_highlight; uniform float u_property_tex_mask_x_ratio; uniform float u_property_tex_mask_y_ratio; uniform vec4 u_anura_sprite_area; uniform vec4 u_property_color_adjust_anim; uniform bool is_flashing; uniform float u_property_alpha; uniform float u_property_mouseover_focus; uniform float u_property_hud_alpha; uniform float u_property_size_override; uniform float u_property_hue_shift; uniform float u_property_hue_shift_xdelta; uniform float u_property_saturation_adjust; uniform float u_property_shader_bright; uniform float u_property_target_hue; uniform float u_property_target_hue_ratio; uniform float u_property_calculate_image_translate_x; uniform float u_property_calculate_image_translate_y; uniform float u_property_calculate_image_scale; varying vec2 v_texcoord; vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { vec2 img_uv = vec2(v_texcoord.x, v_texcoord.y * ((u_property_img_h/u_property_img_w)/(u_property_image_texture_dim.y/u_property_image_texture_dim.x)))*u_property_calculate_image_scale + vec2(u_property_calculate_image_translate_x, u_property_calculate_image_translate_y); img_uv = mix(img_uv, vec2(0.5, 0.5), u_property_mouseover_focus*0.2); if(!u_property_have_second_image_texture || img_uv.x < 0.45) { gl_FragColor = texture2D(u_property_image_texture, img_uv); } else if(img_uv.x < 0.55) { gl_FragColor = mix( texture2D(u_property_image_texture, img_uv), texture2D(u_property_second_image_texture, img_uv), (img_uv.x - 0.45)*10.0 ); } else { gl_FragColor = texture2D(u_property_second_image_texture, img_uv); } gl_FragColor[0] = 1.0 - (1.0 - gl_FragColor[0])/u_property_color_adjust_anim[0]; gl_FragColor[1] = 1.0 - (1.0 - gl_FragColor[1])/u_property_color_adjust_anim[1]; gl_FragColor[2] = 1.0 - (1.0 - gl_FragColor[2])/u_property_color_adjust_anim[2]; gl_FragColor[3] = 1.0 - (1.0 - gl_FragColor[3])/u_property_color_adjust_anim[3]; //If the position is outside of the hex area, set alpha to 0. float upos = (v_texcoord[0] - u_anura_sprite_area[0]) / (u_anura_sprite_area[2] - u_anura_sprite_area[0]); float vpos = (v_texcoord[1] - u_anura_sprite_area[1]) / (u_anura_sprite_area[3] - u_anura_sprite_area[1]); float u_from_side = 0.5 - abs(upos - 0.5); float v_from_center = abs(vpos - 0.5); if(u_from_side < v_from_center/2.0) { gl_FragColor.a = 0.0; } if(u_property_hue_shift > 0.0) { vec3 hsv = rgb_to_hsv(gl_FragColor.rgb); hsv.r = mod(hsv.r + u_property_hue_shift, 1.0); if(u_property_hue_shift_xdelta > 0.0) { hsv.r = mod(hsv.r + upos + u_property_hue_shift_xdelta*u_property_cycle/60.0, 1.0); } gl_FragColor.rgb = hsv_to_rgb(hsv); } if(u_property_target_hue_ratio > 0.0) { vec3 hsv = rgb_to_hsv(gl_FragColor.rgb); hsv.r = u_property_target_hue; vec3 rgb = hsv_to_rgb(hsv); gl_FragColor.rgb = mix(gl_FragColor.rgb, rgb, u_property_target_hue_ratio); } if(u_property_saturation_adjust != 0.0) { vec3 hsv = rgb_to_hsv(gl_FragColor.rgb); hsv[1] = max(0.0, min(1.0, hsv[1] + u_property_saturation_adjust)); gl_FragColor.rgb = hsv_to_rgb(hsv); } if(u_property_shader_bright != 0.0) { vec3 hsv = rgb_to_hsv(gl_FragColor.rgb); hsv[2] += u_property_shader_bright; gl_FragColor.rgb = hsv_to_rgb(hsv); } if(u_property_use_base_tex) { vec4 col = texture2D(u_property_base_tex, v_texcoord); gl_FragColor.rgb = mix(gl_FragColor.rgb, col.rgb, col.a*u_property_hud_alpha); gl_FragColor.a = max(gl_FragColor.a, col.a*u_property_hud_alpha); } if(u_property_has_tex_mask) { vec4 col = texture2D(u_property_tex_mask, v_texcoord); gl_FragColor.rgb = mix(gl_FragColor.rgb, col.rgb, col.a); gl_FragColor.a = max(gl_FragColor.a, col.a); } vec4 col = texture2D(u_anura_tex_map, v_texcoord); if(col.a > 0.02) { if(u_property_devotion_highlight && v_texcoord.y > 0.4 && v_texcoord.y < 0.6 && v_texcoord.x < 0.2) { vec3 hsv = rgb_to_hsv(col.rgb); hsv[2] += 0.4; col.rgb = hsv_to_rgb(hsv); } gl_FragColor.rgb = mix(gl_FragColor.rgb, col.rgb, col.a*u_property_hud_alpha); gl_FragColor.a = max(gl_FragColor.a, col.a*u_property_hud_alpha); } if(is_flashing) { gl_FragColor[0] = gl_FragColor[1] = gl_FragColor[2] = 1.0; } gl_FragColor.a *= u_property_alpha/255.0; if(u_property_selectable_land) { gl_FragColor.b += 0.2; } } ", "name": "431d2c66e4f646cdab20f60c29baf18b", "vertex": " uniform mat4 u_anura_mvp_matrix; uniform float u_property_mid_x; uniform float u_property_mid_y; uniform float u_property_img_w; uniform float u_property_img_h; uniform float u_property_scale_x; uniform float u_property_scale_y; uniform float u_property_scale_rot; uniform vec4 u_anura_draw_area; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; vec2 scale_along_angle(vec2 point, float rotate, float amount) { float s = sin(rotate); float c = cos(rotate); float xc = point.x * c - point.y * s; float yc = point.x * s + point.y * c; yc *= amount; s = sin(-rotate); c = cos(-rotate); return vec2(xc * c - yc * s, xc * s + yc * c); } void main() { v_texcoord = a_anura_texcoord; if(u_property_scale_x != 1.0 || u_property_scale_y != 1.0) { float rotate = u_property_scale_rot*0.0174533; vec2 vertex = a_anura_vertex.xy; vertex = scale_along_angle(vertex, rotate, u_property_scale_y); vertex = scale_along_angle(vertex, rotate + 90*0.0174533, u_property_scale_x); gl_Position = u_anura_mvp_matrix * vec4(vertex[0], vertex[1], a_anura_vertex[2], a_anura_vertex[3]); } else { gl_Position = u_anura_mvp_matrix * a_anura_vertex; } } " }) ShadersOGL.cpp:1767 : Added shader: 431d2c66e4f646cdab20f60c29baf18b ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(parent.texture, load_texture('images/red-cross.png')), set(uniforms.u_tex_map, 1), set(uniforms.u_color, [255,255,255,255]), set(draw_mode, 'points'), set(parent.regen_start_position, float_array(flatten(map(range(5), [1d70 - 35, 40 - 1d20])), 2)), set(parent.regen_attrib_cycle, float_array(flatten(map(range(5), 1d50)), 1)), ]", "draw": "[ bind_texture(parent.texture, 1), set(uniforms.u_cycle, parent.cycle), set(uniforms.u_start_cycle, parent.regen_start_cycle), set(uniforms.u_end_cycle, parent.regen_end_cycle), set(uniforms.u_centre_position, [parent.mid_x, parent.mid_y]), set(attributes.a_position, parent.regen_start_position), set(attributes.a_start_cycle, parent.regen_attrib_cycle), ]", "name": "particle1", "zorder": 1 }) ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform sampler2D u_anura_tex_map; varying vec2 v_texcoord; uniform float u_property_alpha; uniform vec4 u_anura_sprite_area; uniform float u_property_luminosity_adj; void main() { vec4 col = texture2D(u_anura_tex_map, v_texcoord); if(u_property_luminosity_adj != 0.0) { vec3 hsv = rgb_to_hsv(col.rgb); hsv[2] += u_property_luminosity_adj; col.rgb = hsv_to_rgb(hsv); } gl_FragColor = col; gl_FragColor[3] *= u_property_alpha/255.0; } ", "name": "4f54feb90d1d4e11a2bfa4298a869d4e", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 4f54feb90d1d4e11a2bfa4298a869d4e ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " uniform sampler2D u_anura_tex_map; uniform float u_property_img_w; uniform float u_property_img_h; uniform float u_property_alpha; uniform float u_property_brightness; varying vec2 v_texcoord; void main() { gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); gl_FragColor[0] *= u_property_brightness/255.0; gl_FragColor[1] *= u_property_brightness/255.0; gl_FragColor[2] *= u_property_brightness/255.0; gl_FragColor[3] *= u_property_alpha/255.0; } ", "name": "75775a006c274b8a81c5121b8a308820", "vertex": "uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 75775a006c274b8a81c5121b8a308820 ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ set(uniform_commands.u_alpha, parent.alpha/255.0) ] ", "fragment": " vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform sampler2D u_anura_tex_map; uniform vec4 u_anura_sprite_area; uniform vec2 u_sprite_dim; uniform float u_wave_intensity; uniform float u_wave_period; uniform float u_wave_offset; uniform float u_alpha; uniform float u_property_saturation; uniform float u_property_luminance; uniform float u_property_hue_target; uniform float u_property_hue_lerp; uniform float u_property_hue_shift; uniform float u_property_zoom; varying vec2 v_texcoord; void main() { vec2 texcoord = v_texcoord; if(u_property_zoom != 0.0) { vec2 center = vec2((u_anura_sprite_area[0] + u_anura_sprite_area[2])*0.5, (u_anura_sprite_area[1] + u_anura_sprite_area[3])*0.5); texcoord = mix(texcoord, center, u_property_zoom); } if(u_wave_intensity > 0.0) { float xpos = (v_texcoord[0] - u_anura_sprite_area[0]) / (u_anura_sprite_area[2] - u_anura_sprite_area[0]); float ypos = (v_texcoord[1] - u_anura_sprite_area[1]) / (u_anura_sprite_area[3] - u_anura_sprite_area[1]); float distort = sin(xpos*u_wave_period + u_wave_offset)*min(u_wave_intensity, 1.0 - 2.0*abs(xpos - 0.5)) / (u_anura_sprite_area[2] - u_anura_sprite_area[0]); texcoord[0] += distort; } float px_width = (u_anura_sprite_area[2] - u_anura_sprite_area[0]) / u_sprite_dim[0]; float px_height = (u_anura_sprite_area[3] - u_anura_sprite_area[1]) / u_sprite_dim[1]; gl_FragColor = texture2D(u_anura_tex_map, texcoord); gl_FragColor[3] *= u_alpha; if(u_property_saturation != 1.0 || u_property_luminance != 1.0 || u_property_hue_lerp != 0.0 || u_property_hue_shift != 0.0) { vec3 hsv = rgb_to_hsv(gl_FragColor.rgb); hsv[0] = fract(mix(hsv[0], u_property_hue_target, u_property_hue_lerp) + u_property_hue_shift); hsv[1] *= u_property_saturation; hsv[2] *= u_property_luminance; gl_FragColor.rgb = hsv_to_rgb(hsv); } } ", "name": "34fcdb1387a74bc392798784ca585209", "vertex": " uniform mat4 u_anura_mvp_matrix; uniform vec4 u_anura_sprite_area; uniform vec4 u_anura_draw_area; uniform vec4 u_property_sprite_adjust; uniform vec2 u_sprite_dim; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { float px_width = (u_anura_sprite_area[2] - u_anura_sprite_area[0]) / u_sprite_dim[0]; float px_height = (u_anura_sprite_area[3] - u_anura_sprite_area[1]) / u_sprite_dim[1]; v_texcoord = a_anura_texcoord; if(v_texcoord[0] < (u_anura_sprite_area[0] + u_anura_sprite_area[2])*0.5) { v_texcoord[0] += px_width*u_property_sprite_adjust[0]; } else { v_texcoord[0] += px_width*u_property_sprite_adjust[2]; } if(v_texcoord[1] < (u_anura_sprite_area[1] + u_anura_sprite_area[3])*0.5) { v_texcoord[1] += px_height*u_property_sprite_adjust[1]; } else { v_texcoord[1] += px_height*u_property_sprite_adjust[3]; } gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 34fcdb1387a74bc392798784ca585209 ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " uniform sampler2D u_anura_tex_map; uniform bool u_property_use_custom_color; uniform vec3 u_custom_color; uniform float u_property_alpha; varying vec2 v_texcoord; vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { vec4 col = texture2D(u_anura_tex_map, v_texcoord); col[3] *= u_property_alpha/255.0; if(u_property_use_custom_color) { vec3 hsv = rgb_to_hsv(col.rgb); hsv[0] = rgb_to_hsv(u_custom_color)[0]; col.rgb = hsv_to_rgb(hsv); gl_FragColor = col; } else { gl_FragColor = col; } } ", "name": "67f721b5a2274c2b90022edec0274028", "vertex": "uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 67f721b5a2274c2b90022edec0274028 ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(uniform_commands.u_fade_out, 0.0), set(uniform_commands.u_arrow_alpha, 1.0), set(uniform_commands.u_effect_tex, 1), set(uniform_commands.u_has_texture, false), if(parent.arrow_texture, [ set(textures, [tex,tex]), set(tex.binding_point, 1), set(uniform_commands.u_has_texture, true), ] where tex = load_texture(parent.arrow_texture)) ]", "draw": "[ if(parent.arrow_texture, set(textures[1].binding_point, 1) ) ]", "fragment": " uniform sampler2D u_anura_tex_map; uniform sampler2D u_effect_tex; uniform bool u_has_texture; uniform float u_num_segments; uniform float u_anura_cycle; uniform float u_fade_out; uniform float u_arrow_alpha; varying vec2 v_texcoord; void main() { float alpha = u_arrow_alpha; float alpha_fade = 5.0/u_num_segments; float left = v_texcoord[0] - u_fade_out; if(left < alpha_fade) { alpha = alpha * max(0, left / alpha_fade); } if(v_texcoord[0] > 1.0 - alpha_fade) { float r = 1.0 - v_texcoord[0]; alpha = alpha * (r/alpha_fade); } float segment_pos = v_texcoord[0]*u_num_segments + abs(0.5 - v_texcoord[1]) - u_anura_cycle*0.02; if(segment_pos - floor(segment_pos) > 0.5) { gl_FragColor = vec4(0,0,0,0); } else { vec4 col = vec4(1,0,0,1); if(u_has_texture) { vec2 pos = v_texcoord; pos[0] -= u_anura_cycle*0.005; col = texture2D(u_effect_tex, pos); pos[0] -= u_anura_cycle*0.002; col = mix(col, texture2D(u_effect_tex, pos), 0.5); } gl_FragColor = col; gl_FragColor[3] = alpha; } }", "name": "acf4833031364f4794337835b64e4986", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; uniform int resolve_cycle; uniform int fizzle_cycle; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: acf4833031364f4794337835b64e4986 ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(uniform_commands.u_color_constant, parent.color_constant), set(uniform_commands.u_coefficient, parent.coefficient), set(uniform_commands.u_light, parent.color_light), set(uniform_commands.u_dark, parent.color_dark), set(uniform_commands.u_mid, parent.color_mid), set(uniform_commands.u_mid_point, parent.color_mid_point), ]", "draw": "[ set(uniform_commands.u_direction, parent.direction), set(uniform_commands.u_alpha, parent.alpha/255.0), set(uniform_commands.u_edge_fade, parent.edge_fade), ]", "fragment": " uniform sampler2D u_anura_tex_map; uniform vec4 u_anura_sprite_area; uniform float u_anura_cycle; uniform float u_alpha; uniform float u_edge_fade; uniform float u_color_constant; uniform float u_coefficient; uniform float u_direction; uniform vec3 u_dark; uniform vec3 u_light; uniform vec3 u_mid; uniform float u_mid_point; varying vec2 v_texcoord; void main() { float sprite_area_width = u_anura_sprite_area[2] - u_anura_sprite_area[0]; float sprite_area_height = u_anura_sprite_area[3] - u_anura_sprite_area[1]; float dim = max(sprite_area_width,sprite_area_height); float dist_x = min(v_texcoord[0] - u_anura_sprite_area[0], u_anura_sprite_area[2] - v_texcoord[0])/dim; float dist_y = min(v_texcoord[1] - u_anura_sprite_area[1], u_anura_sprite_area[3] - v_texcoord[1])/dim; float dist = clamp(min(dist_x, dist_y), 0.0, u_edge_fade); float gray_a = texture2D(u_anura_tex_map, v_texcoord + u_direction*vec2(u_anura_cycle/2000.0, 0.0))[0]; float gray_b = texture2D(u_anura_tex_map, v_texcoord + u_direction*vec2(0.0, u_anura_cycle/1000.0))[0]; float diff = u_color_constant + u_coefficient*abs(gray_a - gray_b); float a = min(gray_a, gray_b)*dist/u_edge_fade; float xpos = (v_texcoord[0] - u_anura_sprite_area[0])/sprite_area_width; float ypos = (v_texcoord[1] - u_anura_sprite_area[1])/sprite_area_height; float wave = 0.5 + 0.08*sin(ypos*5.0+u_anura_cycle*0.03) * ypos; float wave_diff = abs(xpos - wave); float wave2 = 0.5 + 0.12*sin(ypos*11.7+u_anura_cycle*0.055) * ypos; float wave2_diff = abs(xpos - wave2); wave_diff = min(wave_diff, wave2_diff); a = clamp(a - wave_diff*1.5, 0.0, 1.0); vec3 col; if(diff < u_mid_point) { col = mix(u_dark, u_mid, diff/u_mid_point); } else { col = mix(u_mid, u_light, (diff - u_mid_point)/(1.0 - u_mid_point)); } gl_FragColor = vec4(col[0], col[1], col[2], a*u_alpha); } ", "name": "35418ef6092e41b5848ae978c24fffab", "vertex": " uniform mat4 u_anura_mvp_matrix; uniform float u_anura_cycle; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 35418ef6092e41b5848ae978c24fffab ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " uniform sampler2D u_anura_tex_map; uniform bool u_property_use_custom_color; uniform vec3 u_custom_color; uniform float u_property_alpha; varying vec2 v_texcoord; vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { vec4 col = texture2D(u_anura_tex_map, v_texcoord); col[3] *= u_property_alpha/255.0; if(u_property_use_custom_color) { vec3 hsv = rgb_to_hsv(col.rgb); hsv[0] = rgb_to_hsv(u_custom_color)[0]; col.rgb = hsv_to_rgb(hsv); gl_FragColor = col; } else { gl_FragColor = col; } } ", "name": "b0a454218909492e9c547954b13638d6", "vertex": "uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: b0a454218909492e9c547954b13638d6 ShadersOGL.cpp:1727 : getProgramFromVariant({ "attributes": { "position": "a_position", "texcoord": "a_texcoord" }, "fragment": " #version 120 uniform sampler2D u_tex_map; uniform vec4 u_color; varying vec2 v_texcoord; void main() { gl_FragColor = texture2D(u_tex_map, v_texcoord); if(gl_FragColor[3] < 0.2) { gl_FragColor[3] = v_texcoord[0]*1.0; } gl_FragColor = gl_FragColor * u_color; } ", "name": "55849205cc404f45abc44cae94a4caf3", "uniforms": { "color": "u_color", "mvp_matrix": "u_mvp_matrix" }, "vertex": " uniform mat4 u_mvp_matrix; attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_texcoord; gl_Position = u_mvp_matrix * a_position; } " }) ShadersOGL.cpp:1767 : Added shader: 55849205cc404f45abc44cae94a4caf3 ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(uniform_commands.is_flashing, false), set(uniform_commands.u_radius, 0.5), ]", "draw": "[ set(textures, [parent.frame_texture, parent.portrait_texture]), set(parent.frame_texture.binding_point, 2), set(parent.portrait_texture.binding_point, 3), set(uniform_commands.u_alpha, parent.alpha/255.0), set(uniform_commands.u_frame_alpha, if(parent.preview_ratio > 0.8, (parent.preview_ratio - 0.8)*5.0, 0.0)), ] ", "fragment": " vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform sampler2D u_anura_tex_map; uniform sampler2D u_property_frame_texture; uniform sampler2D u_property_portrait_texture; uniform sampler2D u_property_nick_texture; uniform float u_ratio; uniform vec4 u_anura_sprite_area; uniform vec4 u_anura_draw_area; uniform float u_property_img_w; uniform float u_property_img_h; uniform float u_property_current_desaturation; uniform float u_alpha; uniform float u_frame_alpha; uniform float u_radius; uniform float u_property_nick_width; uniform float u_property_nick_height; uniform float u_property_nick_alpha; uniform float u_property_flash_anim; uniform bool is_flashing; uniform bool u_property_face_right; varying vec2 v_texcoord; varying vec2 v_framecoord; void main() { gl_FragColor = texture2D(u_property_portrait_texture, v_texcoord); gl_FragColor[3] *= u_alpha; if(u_property_current_desaturation != 0.0) { vec3 hsv = rgb_to_hsv(gl_FragColor.rgb); hsv[1] *= 1.0 - u_property_current_desaturation; gl_FragColor.rgb = hsv_to_rgb(hsv); } float flash_ratio = ((v_texcoord[1] - v_texcoord[0]) - (u_property_flash_anim - 0.1)) / 0.2; if(flash_ratio > 0.0 && flash_ratio < 1.0) { gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(1.0,1.0,1.0), sin(flash_ratio*3.14)); } if(is_flashing) { gl_FragColor.rgb = vec3(1.0,1.0,1.0); } float dist_center_x = v_framecoord[0] - 0.5; float dist_center_y = v_framecoord[1] - 0.5; float dist_center = sqrt(dist_center_x*dist_center_x + dist_center_y*dist_center_y); if(dist_center > u_radius*0.95) { gl_FragColor[3] = 0.0; } vec2 nick_coord = v_framecoord; if(!u_property_face_right) { nick_coord[0] = 1.0 - nick_coord[0] - 0.03; } float nick_ypos = 0.57; if(nick_coord[0] < u_property_nick_width && nick_coord[1] > nick_ypos && nick_coord[1] < nick_ypos + u_property_nick_height && u_property_nick_alpha > 0.0) { float alpha = gl_FragColor[3]; vec4 col = texture2D(u_property_nick_texture, (nick_coord - vec2(0.0, nick_ypos)) * vec2(1.0/u_prope ty_nick_width, 1.0/u_property_nick_height)); gl_FragColor = mix(gl_FragColor, col, col[3]*u_property_nick_alpha); gl_FragColor[3] = alpha; } //vec2((v_texcoord[0] - u_anura_sprite_area[0])/(u_anura_sprite_area[2] - u_anura_sprite_area[0]), // (v_texcoord[1] - u_anura_sprite_area[1])/(u_anura_sprite_area[3] - u_anura_sprite_area[1])); vec4 frame_col = texture2D(u_property_frame_texture, v_framecoord); float alpha = max(frame_col[3]*u_frame_alpha, gl_FragColor[3]); gl_FragColor = mix(gl_FragColor, frame_col, frame_col[3]*u_frame_alpha); gl_FragColor[3] = alpha; } ", "name": "e99aae0e7c4f45ad92b473a01b69f3c9", "vertex": " uniform mat4 u_anura_mvp_matrix; uniform vec4 u_anura_sprite_area; uniform vec4 u_anura_draw_area; uniform vec4 u_sprite_area; uniform vec2 u_target; uniform float u_alt_zoom; uniform vec2 u_alt_target; uniform float u_ratio; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; varying vec2 v_alt_texcoord; varying vec2 v_framecoord; void main() { gl_Position = u_anura_mvp_matrix * a_anura_vertex; v_texcoord = a_anura_texcoord; v_framecoord = vec2( (a_anura_texcoord[0] - u_sprite_area[0])/(u_sprite_area[2] - u_sprite_area[0]), (a_anura_texcoord[1] - u_sprite_area[1])/(u_sprite_area[3] - u_sprite_area[1])); } " }) ShadersOGL.cpp:1767 : Added shader: e99aae0e7c4f45ad92b473a01b69f3c9 ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ set(uniform_commands.u_alpha, parent.alpha/255.0), set(uniform_commands.u_halo, parent.halo), ]", "fragment": " uniform sampler2D u_anura_tex_map; uniform vec4 u_anura_sprite_area; uniform float u_alpha; uniform float u_halo; varying vec2 v_texcoord; void main() { vec4 col = texture2D(u_anura_tex_map, v_texcoord); if(col[3] < 0.01) { float sprite_area_width = u_anura_sprite_area[2] - u_anura_sprite_area[0]; float sprite_area_height = u_anura_sprite_area[3] - u_anura_sprite_area[1]; float dist_x = min(v_texcoord[0] - u_anura_sprite_area[0], u_anura_sprite_area[2] - v_texcoord[0])/sprite_area_width; float dist_y = min(v_texcoord[1] - u_anura_sprite_area[1], u_anura_sprite_area[3] - v_texcoord[1])/sprite_area_height; gl_FragColor = vec4(1, 1, 1, ((min(dist_x,dist_y)-0.02)*u_halo))*u_alpha; } else { if(col[3] < 0.1) { col[3] = 0.0; } gl_FragColor = col*u_alpha; } } ", "name": "328b1b65abfe410b9c9a9b1f15cc70b6", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 328b1b65abfe410b9c9a9b1f15cc70b6 ShadersOGL.cpp:1727 : getProgramFromVariant({ "create": "[ set(textures, [tex]), set(tex.binding_point, 1), set(uniform_commands.u_mana_tex, 1), set(uniform_commands.u_rotation, parent.rotation), set(uniform_commands.u_max_mana, parent.max_mana), set(uniform_commands.u_cur_mana, parent.current_mana), ] where tex = load_texture('avatar/mana-bar.png', { filtering: 'bilinear', mipmaps: 4 })", "draw": "[ set(uniform_commands.u_mana_glow, (1.0+sin(parent.cycle*3.0))*0.5), set(uniform_commands.u_using_mana, parent.using_mana), ] ", "fragment": " uniform sampler2D u_anura_tex_map; uniform sampler2D u_mana_tex; uniform vec4 u_anura_sprite_area; uniform float u_mana_glow; varying vec2 v_texcoord; uniform float u_property_angle_begin; uniform float u_property_angle_end; uniform float u_rotation; uniform float u_max_mana; uniform float u_cur_mana; uniform float u_using_mana; void main() { float dx = v_texcoord[0] - 0.5; float dy = v_texcoord[1] - 0.5; float angle = atan(dy,dx)*180.0/3.14 - u_rotation; if(angle > 180.0) { angle -= 360.0; } else if(angle < -180.0) { angle += 360.0; } if(angle < u_property_angle_begin || angle > u_property_angle_end) { gl_FragColor.a = 0.0; } else { gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); if(gl_FragColor[3] > 0.99 && gl_FragColor[1] > 0.12 && gl_FragColor[2] > 0.15 && gl_FragColor[0] < 0.1) { float dist = sqrt(dx*dx + dy*dy); float pos = (angle - u_property_angle_end) / (u_property_angle_begin - u_property_angle_end); float num = u_max_mana*pos; float trunc = num-floor(num); float base_x = 0; if(pos > u_cur_mana/u_max_mana) { base_x = 0.666666; } else if(pos > (u_cur_mana-u_using_mana)/u_max_mana) { base_x = 0.333333; } base_x += trunc*0.33333; float a = 0.43; float b = 0.47; float ypos = (dist - a)/(b-a); gl_FragColor = texture2D(u_mana_tex, vec2(base_x, ypos)); if(base_x < 0.666666) { gl_FragColor[0] += gl_FragColor[2]*u_mana_glow*0.5; } } } } ", "name": "669e64cf72574788b1a7c55e35afeeeb", "vertex": " uniform mat4 u_anura_mvp_matrix; uniform vec4 u_anura_sprite_area; uniform vec4 u_anura_draw_area; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { gl_Position = u_anura_mvp_matrix * a_anura_vertex; v_texcoord = a_anura_texcoord; } " }) ShadersOGL.cpp:1767 : Added shader: 669e64cf72574788b1a7c55e35afeeeb ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " uniform sampler2D u_anura_tex_map; varying vec2 v_texcoord; varying float v_alpha; void main() { gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); gl_FragColor.a *= v_alpha; } ", "name": "49e286ee179346209b580550b404abaa", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; attribute float a_property_alpha; varying vec2 v_texcoord; varying float v_alpha; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; v_alpha = a_property_alpha/256.0; } " }) ShadersOGL.cpp:1767 : Added shader: 49e286ee179346209b580550b404abaa ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ set(uniform_commands.u_danger, if(parent.threatened, (1.0+sin(parent.level.cycle*4.0))*0.5, 0.0)) ]", "fragment": " uniform sampler2D u_anura_tex_map; varying vec2 v_texcoord; uniform vec4 u_anura_sprite_area; uniform float u_danger; void main() { gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); if(gl_FragColor[3] > 0.0) { gl_FragColor[0] = gl_FragColor[0]/gl_FragColor[3]; gl_FragColor[1] = gl_FragColor[1]/gl_FragColor[3]; gl_FragColor[2] = gl_FragColor[2]/gl_FragColor[3]; } gl_FragColor[0] += u_danger*(1.0 - gl_FragColor[0]); } ", "name": "09f1c10ad9c64d1d89134f618f668382", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 09f1c10ad9c64d1d89134f618f668382 ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " uniform sampler2D u_anura_tex_map; uniform vec4 u_anura_sprite_area; uniform bool u_property_hidden; varying vec2 v_texcoord; void main() { gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); if(u_property_hidden) { gl_FragColor.a = 0.0; } } ", "name": "8ddde95f25694f5186048b86adb7d3f8", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 8ddde95f25694f5186048b86adb7d3f8 ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform sampler2D u_anura_tex_map; uniform vec4 u_anura_sprite_area; uniform vec2 u_property_dimensions; uniform vec2 u_property_img_dimensions; uniform vec2 u_property_img_focus; uniform float u_property_img_scale; uniform float u_property_alpha; uniform float u_property_saturation; uniform float u_property_luminance; uniform float u_property_hue_target; uniform float u_property_hue_lerp; uniform float u_property_hue_shift; varying vec2 v_texcoord; void main() { float left = u_property_img_focus.x - u_property_img_scale*0.5; float right = left + u_property_img_scale; float scale_height = u_property_img_scale * (u_property_dimensions.y/u_property_dimensions.x) * (u_property_img_dimensions.x/u_property_img_dimensions.y); float top = u_property_img_focus.y - scale_height*0.5; float bottom = top + scale_height; float xpos = (v_texcoord.x - u_anura_sprite_area[0]) / (u_anura_sprite_area[2] - u_anura_sprite_area[0]); float ypos = (v_texcoord.y - u_anura_sprite_area[1]) / (u_anura_sprite_area[3] - u_anura_sprite_area[1]); vec2 texcoord = vec2( mix(left, right, xpos), mix(top, bottom, ypos) ); float px_width = (u_anura_sprite_area[2] - u_anura_sprite_area[0]) / u_property_img_dimensions[0]; float px_height = (u_anura_sprite_area[3] - u_anura_sprite_area[1]) / u_property_img_dimensions[1]; gl_FragColor = texture2D(u_anura_tex_map, texcoord); gl_FragColor[3] *= u_property_alpha/255.0; float dist_from_center = sqrt((xpos - 0.5)*(xpos - 0.5) + (ypos - 0.5)*(ypos - 0.5))*2.0; if(dist_from_center > 1.0) { gl_FragColor[3] = 0.0; } else if(dist_from_center > 0.5) { float a = sin((dist_from_center - 0.5)*2.0 * 3.14/2.0); gl_FragColor[3] *= 1.0 - a; } if(u_property_saturation != 1.0 || u_property_luminance != 1.0 || u_property_hue_lerp != 0.0 || u_property_hue_shift != 0.0) { vec3 hsv = rgb_to_hsv(gl_FragColor.rgb); hsv[0] = fract(mix(hsv[0], u_property_hue_target, u_property_hue_lerp) + u_property_hue_shift); hsv[1] *= u_property_saturation; hsv[2] *= u_property_luminance; gl_FragColor.rgb = hsv_to_rgb(hsv); } } ", "name": "35b4ae945ea84542b3c452d553eb2e2f", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute ec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 35b4ae945ea84542b3c452d553eb2e2f ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ set(uniform_commands.u_alpha, parent.alpha/255.0), set(uniform_commands.u_halo, parent.halo), ]", "fragment": " uniform sampler2D u_anura_tex_map; uniform vec4 u_anura_sprite_area; uniform float u_alpha; uniform float u_halo; varying vec2 v_texcoord; void main() { vec4 col = texture2D(u_anura_tex_map, v_texcoord); if(col[3] < 0.01) { float sprite_area_width = u_anura_sprite_area[2] - u_anura_sprite_area[0]; float sprite_area_height = u_anura_sprite_area[3] - u_anura_sprite_area[1]; float dist_x = 5.0*min(v_texcoord[0] - u_anura_sprite_area[0], u_anura_sprite_area[2] - v_texcoord[0])/sprite_area_height; float dist_y = min(v_texcoord[1] - u_anura_sprite_area[1], u_anura_sprite_area[3] - v_texcoord[1])/sprite_area_width; gl_FragColor = vec4(1, 1, 1, ((min(dist_x,dist_y)-0.10)*u_halo*2.0))*u_alpha; } else { if(col[3] < 0.1) { col[3] = 0.0; } gl_FragColor = col*u_alpha; } } ", "name": "ed7a8e2f7d1c4da0867fd900d810632c", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: ed7a8e2f7d1c4da0867fd900d810632c ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ set(uniform_commands.u_alpha, parent.alpha/255.0), set(uniform_commands.u_halo, parent.halo), ]", "fragment": " uniform sampler2D u_anura_tex_map; uniform vec4 u_anura_sprite_area; uniform float u_alpha; uniform float u_halo; varying vec2 v_texcoord; void main() { vec4 col = texture2D(u_anura_tex_map, v_texcoord); if(col[3] < 0.01) { float sprite_area_width = u_anura_sprite_area[2] - u_anura_sprite_area[0]; float sprite_area_height = u_anura_sprite_area[3] - u_anura_sprite_area[1]; float dist_x = min(v_texcoord[0] - u_anura_sprite_area[0], u_anura_sprite_area[2] - v_texcoord[0])/sprite_area_width; float dist_y = min(v_texcoord[1] - u_anura_sprite_area[1], u_anura_sprite_area[3] - v_texcoord[1])/sprite_area_height; gl_FragColor = vec4(1, 1, 1, ((min(dist_x,dist_y)-0.02)*u_halo))*u_alpha; } else { if(col[3] < 0.1) { col[3] = 0.0; } gl_FragColor = col*u_alpha; } } ", "name": "ee5f31b77f60419f95ecb84e1a029599", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: ee5f31b77f60419f95ecb84e1a029599 main.cpp:1176 : finishloading() theme_imgui.cpp:308 : Failed to read file: C:\Users\Parker\AppData\Roaming/citadel/data/imgui.cfg : PARSE ERROR: C:\Users\Parker\AppData\Roaming/citadel/data/imgui.cfg: Could not find file C:\Users\Parker\AppData\Roaming/citadel/data/imgui.cfg level.cpp:382 : in level constructor... level.cpp:494 : building...8561 level.cpp:504 : done building...8561 level.cpp:534 : done building tile_map...8561 level.cpp:669 : done level constructor: 7 controls.cpp:198 : SET STARTING CYCLES: 0 http_client.cpp:65 : http_client::send_request(this = 098CA958 @8603 method_path = POST /tbs request.size() = 72 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CA958 @9309 payload_str.size() = 71117 formula_function.cpp:4750 : LOG: ['MESSAGE', {'cookie': '4a57204791444bf983f5744478cbdc4b','info': {'avatar': 'cover.png','campaign_flags': ['glyph_allegiance_aether'],'campaign_location': '6cd7c653bb03448c9e20ca9294251baa','campaign_progress': {'235a684574a2451390ad8aa49465d8fb': 1,'2b3ffc1112324c7db5f50e4f09d5e694': 1,'c6476e3416964588812a9cfc2ba847cd': 1,'f3bb7df4c3da480c803f300099e09233': 1},'campaign_scenario': null,'chat_channels': {'#talk': true},'collection': [{'id': '9125eb3026d04cbea507ae325040d38b','name': 'Acolyte'}, {'id': 'b4ffc2063a7f414c8e1cd1685b455608','name': 'Acolyte'}, {'id': 'c17369b3cf964b4fb8b2f8cd57e64485','name': 'Acolyte'}, {'id': '9bc82cb9cd7848da8b7da08fc14429eb','name': 'Anthem of Battle'}, {'id': '0f14bd15e60b4218a384b1ebb2fb5991','name': 'Anthem of Battle'}, {'id': 'b09e9b4298c247959384e388ff20664d','name': 'Anthem of Battle'}, {'id': '9ff3e6e7ecbf4e65927d18888a1b21df','name': 'Astral Walk'}, {'id': '99a89bcb020a4e619cbfcfe162b7ef4c','name': 'Astral Walk'}, {'id': '753161dfd8534fb5bc963538304d5ba8','name': 'Astral Walk'}, {'id': '39fc4cfb85d8456ead052afd2f2ee0c5','name': 'Blade of the Reaver'}, {'id': '5599186c84b54564ab6041c1aadb3279','name': 'Blessed Lance'}, {'id': 'b922580c7e06489ab3456f98595b838f','name': 'Blessed Lance'}, {'id': 'aa400f2f69974fe49c5222aa5d022ef8','name': 'Blessed Lance'}, {'id': '060e6370fb6d442caa6e4be591c82818','name': 'Blessing of Endurance'}, {'id': '7973b0ff4e3e4bd08226cbfe6959341e','name': 'Blessing of Endurance'}, {'id': 'e9f1ca10d9e44b988357b827474b60b7','name': 'Blessing of Endurance'}, {'id': 'b977b31d7cda4a4eb32baaf89234a2f0','name': 'Blood Altar'}, {'id': '28e83bab6e4a48508f971cc71336cae6','name': 'Blood Altar'}, {'id': 'dadc1c5d217d493b8d23abe53f9f8b20','name': 'Blood Altar'}, {'id': '307c9234d5a14f58b74a13937b269079','name': 'Burrow'}, {'id': 'a15f590bdfab4c81bd246740faf1433d','name': 'Burrow'}, {'id': '57b9ef05b02b4fd7b37806ccc4882035','name': 'Burrow'}, {'id': '3386d6dac2d043e59a4427cf740656b5','name': 'Cave Troll'}, {'id': '0fd6db1ff7404fbdb0b12bd755a919e8','name': 'Cave Troll'}, {'id': 'c92d3b24687f4492a36bf988a89fe311','name': 'Cave Troll'}, {'id': '6f205cdbbcc84a1a86f251000c42697b','name': 'Cleric of the Vanguard'}, {'id': 'aa338d3d20f7452e9ee84e9f0e8e5e57','name': 'Cleric of the Vanguard'}, {'id': 'b6227c64f94e40878827502462e2d237','name': 'Cover'}, {'id': 'd598e5d88e4447ba9a8f40eb0cc8863b','name': 'Cover'}, {'id': '3fd45caac39a43f189dc02c5bf6c16eb','name': 'Cover'}, {'id': '04e76aac4c69485d8f2c40cb9c12bedd','name': 'Cunning Wisp'}, {'id': 'fea78f19885843a08114bd2ea0722f14','name': 'Cunning Wisp'}, {'id': '4ca4de419114405b842418108f62ca2f','name': 'Cunning Wisp'}, {'id': '880f0cb5382341b7bda48bb91ec87fa4','name': 'Dark Emissary'}, {'id': '34e2cdbaa4784164b7a160941de4a009','name': 'Dark Emissary'}, {'id': '8da4c231a4cc4d1e895f01aad6ba90bc','name': 'Dark Emissary'}, {'id': '8fbba88946f14d6ebb831db1f3e539e8','name': 'Darkwood Denizen'}, {'id': '1695b7044a6244b1bcbd85bfbaab00bb','name': 'Darkwood Denizen'}, {'id': '18fcd3f49a7b4a649628ea2525fc0eb ','name': 'Darkwood Denizen'}, {'id': '1b2a8aff7fd24b7d94b28b80b10e3faf','name': 'Dawn Obelisk'}, {'id': '7fb7a29c521e4159ab0cf378337ccc30','name': 'Dawn Obelisk'}, {'id': '332e8568fa434d42986a77521236d798','name': 'Dawn Obelisk'}, {'id': '793775d04fa14114a92dfe4eee02ccbd','name': 'Deephelm Explorer'}, {'id': '094c4cd8c450449483a957ec38e49dc3','name': 'Deephelm Explorer'}, {'id': 'b3dd094b61e44e2c94c0cbf31fb0e36c','name': 'Deephelm Explorer'}, {'id': 'b569fc274bda45cca4de5a4c8973f2f7','name': 'Desperate Evasion'}, {'id': '1806d686784a43568d23c464ba3b3099','name': 'Desperate Evasion'}, {'id': '4f834f0660a24b95ae8eb26b4dc9f74b','name': 'Desperate Evasion'}, {'id': '408e637ab56a475ebcc64f61c26808b8','name': 'Direwolf'}, {'id': 'ae10a11dcbc54b6f93f5714dac0f94c3','name': 'Direwolf'}, {'id': 'de98b2dd60e34a3980fea04ff9df9fd5','name': 'Direwolf'}, {'id': 'bd70e5280b2b4ffcbc8bd8c6c677e65f','name': 'Disciple'}, {'id': '91580e75c4ed45b18af4cd36a8950060','name': 'Disciple'}, {'id': '528b378ae1954582b61c972efea114ce','name': 'Disciple'}, {'id': 'dca6ea2699a54043bd306841106dbd45','name': 'Diseased Corpse'}, {'id': 'ddda816d7b8a4bae9da37dd11f302e5b','name': 'Diseased Corpse'}, {'id': 'ea70db1fed084364a95a9b0b3b8e23fe','name': 'Diseased Corpse'}, {'id': 'd9dc5eb92c2049e5b6e55352b56e2b93','name': 'Divine Restoration'}, {'id': '75a13d2dd73b48f18b422ab337744f9d','name': 'Divine Restoration'}, {'id': '0fa11c259e614af4a432ca9dc280763a','name': 'Divine Restoration'}, {'id': 'f5ac438b30ed46949657bb3e3b0c578e','name': 'Duskwind Obelisk'}, {'id': '1d10ace3eccb4fd9af48e32b4d246236','name': 'Duskwind Obelisk'}, {'id': 'd7886740401c45658f736f7a9d3652d2','name': 'Duskwind Obelisk'}, {'id': '0d60b2e5b3cf42b881fcbce0294aa834','name': 'Eager Swordsman'}, {'id': 'ae7d31c27466402188b521e1c2206599','name': 'Eager Swordsman'}, {'id': '27e4b1ac73cd4f25b894c77b25ee32ef','name': 'Eager Swordsman'}, {'id': '0029d7af6c334d9b9249179a17f79b1e','name': 'Endless Studies'}, {'id': '7cbee59916e74858803ea1f76bb86869','name': 'Endless Studies'}, {'id': '4eb3c57a1c254254bc00e2a8217f3a98','name': 'Endless Studies'}, {'id': '23364dbf6ac24d6d9c6329c8777133b3','name': 'Festering Wound'}, {'id': 'e969ea6350954357a9bdbe1da979faf8','name': 'Festering Wound'}, {'id': '6b06f67b0327475c924c87d73d486317','name': 'Festering Wound'}, {'id': 'fabe8e4a8b4d4f118aa92a2445d5b57a','name': 'Fireball'}, {'id': '65f8b04cd088485f8c5a05a1172130ba','name': 'Fireball'}, {'id': '1fef9ff61e3743f592055c47ff3eace7','name': 'Fireball'}, {'id': '003291cebd4544cc9f5ae64f779465ac','name': 'Flesh Golem'}, {'id': 'e502dbeb44bc4905ab0c14ffd3d27eb9','name': 'Flesh Golem'}, {'id': '61e31e344c4d4e3ea31c83dd1f74cc79','name': 'Flesh Golem'}, {'id': '6131fd3e9fe84d909112f51b0c540038','name': 'Forest'}, {'id': 'd709f00c6d2444bdbafb79e9868d93a1','name': 'Forest'}, {'id': '302e0cfaf1aa4a90b2cb87ef6445703d','name': 'Forest'}, {'id': '4c31d31e549a460f94d3dd3c880583b1','name': 'Furious Rampage'}, {'id': '2cb66a6f59c44904a3eaea6b310d468c','name': 'Furious Rampage'}, {'id': 'a21e2c2202554691bac53117fcd69e43','name' 'Furious Rampage'}, {'id': '9e287336cb544572bb7448f2f5040c9e','name': 'Ghost'}, {'id': '2e9d4850bd184f038b8fcbfa443f42ac','name': 'Ghost'}, {'id': 'e6381f30b07345b1812337d5fc7eafe9','name': 'Ghost'}, {'id': '7901c3e74b514726838c4dab83c8c39b','name': 'Grave Stalker'}, {'id': '2a2dd4f5220b4fc08a2bca0fc7df476b','name': 'Grave Stalker'}, {'id': 'da6b0f82acd0480594416e24cae0e4f1','name': 'Grave Stalker'}, {'id': 'be43c02aa42f49e7a4613fce33c03a8f','name': 'Green Adder'}, {'id': '9f7696f95a644da3be11e8c348911fd7','name': 'Green Adder'}, {'id': '9a604efcf4e444898b6b75f37dd55f74','name': 'Green Adder'}, {'id': '5c68f6742a10444fb37bc1ec52876970','name': 'Guardian Tracker'}, {'id': '506ab64460624f2780766e28ca40d09c','name': 'Guardian Tracker'}, {'id': '33cea24b1ea3403d92bba965daff6441','name': 'Guardian Tracker'}, {'id': '964e7caa00454161a7bc640236cb571f','name': 'Guardian Tunneler'}, {'id': '1a559fa6643a4ad9a6f9768541bd5b56','name': 'Guardian Tunneler'}, {'id': 'c07f54e9520143139e08a5934ef939c3','name': 'Guardian Tunneler'}, {'id': 'f0ed8954243e4bf68def3af754877662','name': 'Highlands'}, {'id': '3c9dab37549844e99d6709c1a456048c','name': 'Highlands'}, {'id': 'c660f91a3281471ca582c49144a6b127','name': 'Highlands'}, {'id': '7c5f814b8bc64285a777c507c2f3856b','name': 'House of Meditation'}, {'id': '7583aa80ef5a41aba1232f5588aa0811','name': 'House of Meditation'}, {'id': '486636cae5894debad13dc6377be3b07','name': 'House of Meditation'}, {'id': 'd397c3e79f9e44b197a69903ed7c470e','name': 'Hunting Grounds'}, {'id': '64846a68d6944872bb89a900a918050e','name': 'Hunting Grounds'}, {'id': '7e1d4001d2c3412e8f95d9481bc1e104','name': 'Hunting Grounds'}, {'id': '54e9c792da584815a3a1b9a17693e9fa','name': 'Hypothermia'}, {'id': 'ba6f58d948f441f18ab5ebb6c782af05','name': 'Hypothermia'}, {'id': '12a16994b5e24936b823f56663aee225','name': 'Hypothermia'}, {'id': 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Library of Turim'}, {'id': 'cdb116bb128141b3b602f344958b1dc3','name': 'Blink'}, {'id': 'ab82b8a10a2249efa596a8bfed345e6a','name': 'Blink'}, {'id': '45fd706302a94e4ab8d435afff060172','name': 'Blink'}, {'id': 'afb3d9cfd7cf4e628a108db8524c3d78','name': 'Kelos, the Devourer'}, {'id': 'b452cc104a154f318c3936cc363bcf95','name': 'Gezzix, Lord of Death'}, {'id': '62808cbedf494d7b8c27238247da84f1','name': 'Soul Thief'}, {'id': '13929722e2644c00b1a1fc50be111107','name': 'Fire Elemental'}, {'id': '2a8e7c4ae3e34c2bb140287f7979c346','name': 'Mystic Scholar'}, {'id': 'a88abff9b2e4444cbcbda20baeaf2ce0','name': 'Inner Strength'}, {'id': 'ca2004d2d3a0432ebf6e7500b5035a4c','name': 'Inner Strength'}, {'id': 'b4b9899eebd64629b1ddddb09e33405a','name': 'Tactical Advantage'}, {'id': 'e5f14b39e04648bf8d0c696025b8f532','name': 'Tactical Advantage'}, {'id': '721b8676bcbe41329314399ee8dc0564','name': 'Tactical Advantage'}, {'id': '9de734d2a48d4ec7929e95391f3b938d','name': 'Doom'}, {'id': 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Swamp', 'Hypothermia', 'Hypothermia', 'Oil of Anointing', 'Oil of Anointing', 'Oil of Anointing', 'Cultist', 'Cultist', 'Cultist', 'Knife in the Dark', 'Knife in the Dark', 'Knife in the Dark', 'Prayer of the Valorous', 'Prayer of the Valorous', 'Prayer of the Valorous', 'Rihn's Anointed', 'Rihn's Anointed', 'Rihn's Anointed', 'Skeletal Parasite', 'Skeletal Parasite', 'Skeletal Parasite', 'Temple Guard', 'Temple Guard', 'Temple Guard', 'Duskwind Obelisk', 'Duskwind Obelisk', 'Duskwind Obelisk', 'High Guard', 'High Guard', 'High Guard', 'Shadow Elemental', 'Shadow Elemental', 'Shadow Elemental', 'Orin's Phalanx', 'Orin's Phalanx', 'Orin's Phalanx'],'creation_time': 1507079124,'mod_time': 1510278559,'name': 'Holy Hell','schools': []},'Lethal Test': {'archived': true,'avatar': 'Blessed Lance','cards': ['Blessed Lance', 'Blessed Lance', 'Blessed Lance', 'Hallowed Swamp', 'Hallowed Swamp', 'Hallowed Swamp', 'Oil of Anointing', 'Oil of Anointing', 'Oil of Anointing', 'Staged Duel', 'Staged Duel', 'Staged Duel', 'Swamp', 'Swamp', 'Swamp', 'Cultist', 'Cultist', 'Cultist', 'Prayer of the Valorous', 'Prayer of the Valorous', 'Prayer of the Valorous', 'Pyre Zombie', 'Pyre Zombie', 'Pyre Zombie', 'Skeleton', 'Skeleton', 'Skeleton', 'Soothsayer', 'Soothsayer', 'Soothsayer', 'Temple Guard', 'Temple Guard', 'Temple Guard', 'Assassin's Den', 'Assassin's Den', 'Assassin's Den', 'Dark Spire', 'Dark Spire', 'High Guard', 'High Guard', 'High Guard', 'Nightblade', 'Nightblade', 'Nightblade', 'Orin's Phalanx', 'Orin's Phalanx', 'Orin's Phalanx', 'Gezzix, Lord of Death', 'Gezzix, Lord of Death', 'Gezzix, Lord of Death'],'creation_time': 1507292217,'mod_time': 1510730078,'name': 'Lethal Test','schools': []},'Oldric': {'archived': false,'avatar': 'Oldric's Trap','cards': ['Trusty Shield', 'Trusty Shield', 'Trusty Shield', 'Iron Warhammer', 'Iron Warhammer', 'Longsword', 'Longsword', 'Tactical Maneuver', 'Tactical Maneuver', 'Tactical Maneuver', 'Oldric's Trap', 'Oldric's Trap', 'Oldric's Trap', 'Staged Duel', 'Staged Duel', 'Staged Duel', 'Wall of Stone', 'Wall of Stone', 'Mercenary', 'Mercenary', 'Mercenary', 'Shield Bearer', 'Shield Bearer', 'Shield Bearer', 'Anthem of Battle', 'Anthem of Battle', 'Anthem of Battle', 'Cunning Rogue', 'Cunning Rogue', 'Cunning Rogue', 'Deephelm Explorer', 'Deephelm Explorer', 'Deephelm Explorer', 'Loyal Guard', 'Loyal Guard', 'Loyal Guard', 'Man-at-Arms', 'Man-at-Arms', 'Man-at-Arms', 'Mine', 'Mine', 'Rune Warrior', 'Rune Warrior', 'Rune Warrior', 'King's Rider', 'King's Rider', 'Thunderer', 'Thunderer', 'Thunderer', 'Oldric, Lord of the Hold'],'creation_time': 1528039630,'mod_time': 1528039630,'name': 'Oldric','schools': []},'Rainbow Spam': {'archived': false,'avatar': 'Treant Sapling','cards': ['Dark Fate', 'Dark Fate', 'Dark Fate', 'Darkwood Denizen', 'Darkwood Deniz n', 'Darkwood Denizen', 'Overgrowth', 'Overgrowth', 'Disciple', 'Disciple', 'Disciple', 'Dream Eater', 'Dream Eater', 'Dream Eater', 'Enlightened Monk', 'Enlightened Monk', 'Enlightened Monk', 'Green Adder', 'Green Adder', 'Green Adder', 'Mercenary', 'Mercenary', 'Mercenary', 'Savage Wolf', 'Savage Wolf', 'Savage Wolf', 'Shield Bearer', 'Shield Bearer', 'Skeletal Parasite', 'Skeletal Parasite', 'Skeletal Parasite', 'Skeleton', 'Skeleton', 'Skeleton', 'Treant Sapling', 'Treant Sapling', 'Treant Sapling', 'Village', 'Wild Warrior', 'Wild Warrior', 'Wild Warrior', 'Wolf Rider', 'Wolf Rider', 'Wolf Rider', 'Anthem of Battle', 'Anthem of Battle', 'Anthem of Battle', 'Obliterate', 'Obliterate', 'Vexs Ultimate all-in-one Spell!'],'creation_time': 1511099418,'mod_time': 1511100549,'name': 'Rainbow Spam','schools': []},'Swift': {'archived': false,'avatar': 'Rokh','cards': ['Battlecry', 'Battlecry', 'Battlecry', 'Cover', 'Cover', 'Cover', 'Blessed Forest', 'Blessed Forest', 'Blessed Forest', 'Darkwood Denizen', 'Darkwood Denizen', 'Darkwood Denizen', 'Furious Rampage', 'Furious Rampage', 'Furious Rampage', 'Inner Strength', 'Inner Strength', 'Inner Strength', 'Outsmart the Guards', 'Outsmart the Guards', 'Outsmart the Guards', 'Deepwood Shaman', 'Deepwood Shaman', 'Deepwood Shaman', 'Savage Wolf', 'Savage Wolf', 'Savage Wolf', 'Smite the Defilers', 'Smite the Defilers', 'Smite the Defilers', 'Guardian Tracker', 'Guardian Tracker', 'Guardian Tracker', 'Intense Warfare', 'Intense Warfare', 'Intense Warfare', 'Rider of the Thorn', 'Rider of the Thorn', 'Rider of the Thorn', 'King's Rider', 'King's Rider', 'King's Rider', 'Rokh', 'Rokh', 'Rokh', 'If-Uluk, the Swift', 'If-Uluk, the Swift', 'If-Uluk, the Swift', 'Grizzis, Lord of the Hunt', 'Grizzis, Lord of the Hunt'],'creation_time': 1509347168,'mod_time': 1509983325,'name': 'Swift','schools': []},'Wild Warrior': {'archived': false,'avatar': 'If-Uluk, the Swift','cards': ['Astral Walk', 'Astral Walk', 'Astral Walk', 'Cover', 'Nature's Blessing', 'Nature's Blessing', 'Nature's Blessing', 'Darkwood Denizen', 'Darkwood Denizen', 'Darkwood Denizen', 'Inner Strength', 'Inner Strength', 'Inner Strength', 'Misty Forest', 'Misty Forest', 'Misty Forest', 'Outsmart the Guards', 'Outsmart the Guards', 'Outsmart the Guards', 'Green Adder', 'Green Adder', 'Hunting Grounds', 'Hunting Grounds', 'Hunting Grounds', 'Savage Wolf', 'Savage Wolf', 'Savage Wolf', 'Wild Warrior', 'Wild Warrior', 'Wild Warrior', 'Direwolf', 'Direwolf', 'Direwolf', 'Intense Warfare', 'Intense Warfare', 'Monstrous Growth', 'Monstrous Growth', 'Monstrous Growth', 'Cave Troll', 'Cave Troll', 'Cave Troll', 'Relentless Behemoth', 'Relentless Behemoth', 'Relentless Behemoth', 'Greater Wurm', 'Greater Wurm', 'Greater Wurm', 'Elder Treant', 'If-Uluk, the Swift', 'Grizzis, Lord of the Hunt'],'creation_time': 1506647343,'mod_time': 1527733306,'name': 'Wild Warrior','schools': []}},'display_name': 'Sapient','email': null,'first_match': 1506750512,'games_played': 56,'games_won': 29,'gold': 6565,'level': 10.677168,'packs': {'core': 1 },'privileged': true,'puzzles_completed': ['Basic Training', 'The Battlefield', 'Spells and Things', 'Schools of Magic', 'Breakthrough', 'Response Chain', 'Anti-spell', 'Blink', 'Mage Tower', 'Advanced: Entropia 1', 'Advanced: Minerva 1', 'Advanced: AeGa 1', 'Advanced: AeMa 1', 'lifedrain', 'Opponent', 'void', 'fragile'],'quests': [{'assigned_date': 1247,'current_value': 5,'type': 'cast_lands'}, {'assigned_date': 1248,'current_value': 20,'type': 'cast_spells'}],'recent_games': ['361', '363', '364', '365', '369', '370', '371', '372', '375', '383', '393', '440', '441', '467', '468', '483', '484', '485', '486', '487', '488', '513', '525', '531', '532', '533', '534', '538', '547', '563', '564', '569', '576', '577', '578', '584', '620', '630', '631', '632', '642', '644', '645', '668', '672', '676', '677', '680', '681', '727', '729', '747', '877', '957', '958', '959', '963', '964'],'unlocks': ['CAMPAIGN'],'version': 1},'info_version': 668,'session_id': 8003788,'timestamp': 1528090206,'type': 'login_success','username': 'Sapient'}] ShadersOGL.cpp:1727 : getProgramFromVariant({ "draw": "[ set(uniform_commands.u_start_fade, parent.start_fade), set(uniform_commands.u_end_fade, parent.end_fade), ]", "fragment": " uniform sampler2D u_anura_tex_map; varying vec2 v_texcoord; uniform float u_start_fade; uniform float u_end_fade; uniform vec4 u_anura_sprite_area; uniform vec4 u_anura_draw_area; void main() { float pos = mix(u_anura_draw_area[1], u_anura_draw_area[3], v_texcoord[1]); gl_FragColor = texture2D(u_anura_tex_map, v_texcoord); if(gl_FragColor[3] > 0.0) { gl_FragColor[0] /= gl_FragColor[3]; gl_FragColor[1] /= gl_FragColor[3]; gl_FragColor[2] /= gl_FragColor[3]; } if(pos > u_start_fade && pos < u_end_fade) { gl_FragColor[3] *= (pos - u_start_fade)/(u_end_fade - u_start_fade); } } ", "name": "5637cb28789a46809fad2321a1294a04", "vertex": " uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 5637cb28789a46809fad2321a1294a04 formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: get_scaled_image_uncached: 13.1966ms formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4050 : Instrument: deck_preview_widget_markup_text: 40.3626ms formula_function.cpp:4102 : Instrument: render_deck_preview_widget: 0ms formula_function.cpp:4080 : Instrument Command: render_deck_preview_widget: 0ms formula_function.cpp:4102 : Instrument: spawn_objects_deck_preview_widget: 0ms formula_function.cpp:4080 : Instrument Command: spawn_objects_deck_preview_widget: 0ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @11368 method_path = POST /tbs request.size() = 120 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @12166 payload_str.size() = 71081 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'account_info', {'info': {'avatar': 'cover.png','campaign_flags': ['glyph_allegiance_aether'],'campaign_location': '6cd7c653bb03448c9e20ca9294251baa','campaign_progress': {'235a684574a2451390ad8aa49465d8fb': 1,'2b3ffc1112324c7db5f50e4f09d5e694': 1,'c6476e3416964588812a9cfc2ba847cd': 1,'f3bb7df4c3da480c803f300099e09233': 1},'campaign_scenario': null,'chat_channels': {'#talk': true},'collection': [{'id': '9125eb3026d04cbea507ae325040d38b','name': 'Acolyte'}, {'id': 'b4ffc2063a7f414c8e1cd1685b455608','name': 'Acolyte'}, {'id': 'c17369b3cf964b4fb8b2f8cd57e64485','name': 'Acolyte'}, {'id': '9bc82cb9cd7848da8b7da08fc14429eb','name': 'Anthem of Battle'}, {'id': '0f14bd15e60b4218a384b1ebb2fb5991','name': 'Anthem of Battle'}, {'id': 'b09e9b4298c247959384e388ff20664d','name': 'Anthem of Battle'}, {'id': '9ff3e6e7ecbf4e65927d18888a1b21df','name': 'Astral Walk'}, {'id': '99a89bcb020a4e619cbfcfe162b7ef4c','name': 'Astral Walk'}, {'id': '753161dfd8534fb5bc963538304d5ba8','name': 'Astral Walk'}, {'id': '39fc4cfb85d8456ead052afd2f2ee0c5','name': 'Blade of the Reaver'}, {'id': '5599186c84b54564ab6041c1aadb3279','name': 'Blessed Lance'}, {'id': 'b922580c7e06489ab3456f98595b838f','name': 'Blessed Lance'}, {'id': 'aa400f2f69974fe49c5222aa5d022ef8','name': 'Blessed Lance'}, {'id': '060e6370fb6d442caa6e4be591c82818','name': 'Blessing of Endurance'}, {'id': '7973b0ff4e3e4bd08226cbfe6959341e','name': 'Blessing of Endurance'}, {'id': 'e9f1ca10d9e44b988357b827474b60b7','name': 'Blessing of Endurance'}, {'id': 'b977b31d7cda4a4eb32baaf89234a2f0','name': 'Blood Altar'}, {'id': '28e83bab6e4a48508f971cc71336cae6','name': 'Blood Altar'}, {'id': 'dadc1c5d217d493b8d23abe53f9f8b20','name': 'Blood Altar'}, {'id': '307c9234d5a14f58b74a13937b269079','name': 'Burrow'}, {'id': 'a15f590bdfab4c81bd246740faf1433d','name': 'Burrow'}, {'id': '57b9ef05b02b4fd7b37806ccc4882035','name': 'Burrow'}, {'id': '3386d6dac2d043e59a4427cf740656b5','name': 'Cave Troll'}, {'id': '0fd6db1ff7404fbdb0b12bd755a919e8','name': 'Cave Troll'}, {'id': 'c92d3b24687f4492a36bf988a89fe311','name': 'Cave Troll'}, {'id': '6f205cdbbcc84a1a86f251000c42697b','name': 'Cleric of the Vanguard'}, {'id': 'aa338d3d20f7452e9ee84e9f0e8e5e57','name': 'Cleric of the Vanguard'}, {'id': 'b6227c64f94e40878827502462e2d237','name': 'Cover'}, {'id': 'd598e5d88e4447ba9a8f40eb0cc8863b','name': 'Cover'}, {'id': '3fd45caac39a43f189dc02c5bf6c16eb','name': 'Cover'}, {'id': '04e76aac4c69485d8f2c40cb9c12bedd','name': 'Cunning Wisp'}, {'id': 'fea78f19885843a08114bd2ea0722f14','name': 'Cunning Wisp'}, {'id': '4ca4de419114405b842418108f62ca2f','name': 'Cunning Wisp'}, {'id': '880f0cb5382341b7bda48bb91ec87fa4','name': 'Dark Emissary'}, {'id': '34e2cdbaa4784164b7a160941de4a009','name': 'Dark Emissary'}, {'id': '8da4c231a4cc4d1e895f01aad6ba90bc','name': 'Dark Emissary'}, {'id': '8fbba88946f14d6ebb831db1f3e539e8','name': 'Darkwood Denizen'}, {'id': '1695b7044a6244b1bcbd85bfbaab00bb','name': 'Darkwood Denizen'}, {'id': '18fcd3f49a7b4a649628ea2525fc0ebc','name': 'Darkwood Deniz n'}, {'id': '1b2a8aff7fd24b7d94b28b80b10e3faf','name': 'Dawn Obelisk'}, {'id': '7fb7a29c521e4159ab0cf378337ccc30','name': 'Dawn Obelisk'}, {'id': '332e8568fa434d42986a77521236d798','name': 'Dawn Obelisk'}, {'id': '793775d04fa14114a92dfe4eee02ccbd','name': 'Deephelm Explorer'}, {'id': '094c4cd8c450449483a957ec38e49dc3','name': 'Deephelm Explorer'}, {'id': 'b3dd094b61e44e2c94c0cbf31fb0e36c','name': 'Deephelm Explorer'}, {'id': 'b569fc274bda45cca4de5a4c8973f2f7','name': 'Desperate Evasion'}, {'id': '1806d686784a43568d23c464ba3b3099','name': 'Desperate Evasion'}, {'id': '4f834f0660a24b95ae8eb26b4dc9f74b','name': 'Desperate Evasion'}, {'id': '408e637ab56a475ebcc64f61c26808b8','name': 'Direwolf'}, {'id': 'ae10a11dcbc54b6f93f5714dac0f94c3','name': 'Direwolf'}, {'id': 'de98b2dd60e34a3980fea04ff9df9fd5','name': 'Direwolf'}, {'id': 'bd70e5280b2b4ffcbc8bd8c6c677e65f','name': 'Disciple'}, {'id': '91580e75c4ed45b18af4cd36a8950060','name': 'Disciple'}, {'id': '528b378ae1954582b61c972efea114ce','name': 'Disciple'}, {'id': 'dca6ea2699a54043bd306841106dbd45','name': 'Diseased Corpse'}, {'id': 'ddda816d7b8a4bae9da37dd11f302e5b','name': 'Diseased Corpse'}, {'id': 'ea70db1fed084364a95a9b0b3b8e23fe','name': 'Diseased Corpse'}, {'id': 'd9dc5eb92c2049e5b6e55352b56e2b93','name': 'Divine Restoration'}, {'id': '75a13d2dd73b48f18b422ab337744f9d','name': 'Divine Restoration'}, {'id': '0fa11c259e614af4a432ca9dc280763a','name': 'Divine Restoration'}, {'id': 'f5ac438b30ed46949657bb3e3b0c578e','name': 'Duskwind Obelisk'}, {'id': '1d10ace3eccb4fd9af48e32b4d246236','name': 'Duskwind Obelisk'}, {'id': 'd7886740401c45658f736f7a9d3652d2','name': 'Duskwind Obelisk'}, {'id': '0d60b2e5b3cf42b881fcbce0294aa834','name': 'Eager Swordsman'}, {'id': 'ae7d31c27466402188b521e1c2206599','name': 'Eager Swordsman'}, {'id': '27e4b1ac73cd4f25b894c77b25ee32ef','name': 'Eager Swordsman'}, {'id': '0029d7af6c334d9b9249179a17f79b1e','name': 'Endless Studies'}, {'id': '7cbee59916e74858803ea1f76bb86869','name': 'Endless Studies'}, {'id': '4eb3c57a1c254254bc00e2a8217f3a98','name': 'Endless Studies'}, {'id': '23364dbf6ac24d6d9c6329c8777133b3','name': 'Festering Wound'}, {'id': 'e969ea6350954357a9bdbe1da979faf8','name': 'Festering Wound'}, {'id': '6b06f67b0327475c924c87d73d486317','name': 'Festering Wound'}, {'id': 'fabe8e4a8b4d4f118aa92a2445d5b57a','name': 'Fireball'}, {'id': '65f8b04cd088485f8c5a05a1172130ba','name': 'Fireball'}, {'id': '1fef9ff61e3743f592055c47ff3eace7','name': 'Fireball'}, {'id': '003291cebd4544cc9f5ae64f779465ac','name': 'Flesh Golem'}, {'id': 'e502dbeb44bc4905ab0c14ffd3d27eb9','name': 'Flesh Golem'}, {'id': '61e31e344c4d4e3ea31c83dd1f74cc79','name': 'Flesh Golem'}, {'id': '6131fd3e9fe84d909112f51b0c540038','name': 'Forest'}, {'id': 'd709f00c6d2444bdbafb79e9868d93a1','name': 'Forest'}, {'id': '302e0cfaf1aa4a90b2cb87ef6445703d','name': 'Forest'}, {'id': '4c31d31e549a460f94d3dd3c880583b1','name': 'Furious Rampage'}, {'id': '2cb66a6f59c44904a3eaea6b310d468c','name': 'Furious Rampage'}, {'id': 'a21e2c2202554691bac53117fcd69e43','name': 'Furious Rampage'}, {'id : '9e287336cb544572bb7448f2f5040c9e','name': 'Ghost'}, {'id': '2e9d4850bd184f038b8fcbfa443f42ac','name': 'Ghost'}, {'id': 'e6381f30b07345b1812337d5fc7eafe9','name': 'Ghost'}, {'id': '7901c3e74b514726838c4dab83c8c39b','name': 'Grave Stalker'}, {'id': '2a2dd4f5220b4fc08a2bca0fc7df476b','name': 'Grave Stalker'}, {'id': 'da6b0f82acd0480594416e24cae0e4f1','name': 'Grave Stalker'}, {'id': 'be43c02aa42f49e7a4613fce33c03a8f','name': 'Green Adder'}, {'id': '9f7696f95a644da3be11e8c348911fd7','name': 'Green Adder'}, {'id': '9a604efcf4e444898b6b75f37dd55f74','name': 'Green Adder'}, {'id': '5c68f6742a10444fb37bc1ec52876970','name': 'Guardian Tracker'}, {'id': '506ab64460624f2780766e28ca40d09c','name': 'Guardian Tracker'}, {'id': '33cea24b1ea3403d92bba965daff6441','name': 'Guardian Tracker'}, {'id': '964e7caa00454161a7bc640236cb571f','name': 'Guardian Tunneler'}, {'id': '1a559fa6643a4ad9a6f9768541bd5b56','name': 'Guardian Tunneler'}, {'id': 'c07f54e9520143139e08a5934ef939c3','name': 'Guardian Tunneler'}, {'id': 'f0ed8954243e4bf68def3af754877662','name': 'Highlands'}, {'id': '3c9dab37549844e99d6709c1a456048c','name': 'Highlands'}, {'id': 'c660f91a3281471ca582c49144a6b127','name': 'Highlands'}, {'id': '7c5f814b8bc64285a777c507c2f3856b','name': 'House of Meditation'}, {'id': '7583aa80ef5a41aba1232f5588aa0811','name': 'House of Meditation'}, {'id': '486636cae5894debad13dc6377be3b07','name': 'House of Meditation'}, {'id': 'd397c3e79f9e44b197a69903ed7c470e','name': 'Hunting Grounds'}, {'id': '64846a68d6944872bb89a900a918050e','name': 'Hunting Grounds'}, {'id': '7e1d4001d2c3412e8f95d9481bc1e104','name': 'Hunting Grounds'}, {'id': '54e9c792da584815a3a1b9a17693e9fa','name': 'Hypothermia'}, {'id': 'ba6f58d948f441f18ab5ebb6c782af05','name': 'Hypothermia'}, {'id': '12a16994b5e24936b823f56663aee225','name': 'Hypothermia'}, {'id': '369dda4bfab243a3be51689e98b83e3f','name': 'If-Uluk, the Swift'}, {'id': '392888a582d84a76859d9fb4d553908d','name': 'If-Uluk, the Swift'}, {'id': '78d2893076a546da85183a4f7586460a','name': 'If-Uluk, the Swift'}, {'id': 'ea118b3903d64bb9bfdeb330327e949b','name': 'Ilz Apprentice'}, {'id': 'a7a483dbf0fc45a5bc3f5f35dd949c10','name': 'Ilz Apprentice'}, {'id': '5f8365864122456b899b794c09458f67','name': 'Ilz Apprentice'}, {'id': 'f12aebf087a44c868a63c911ad34bf83','name': 'Inquisitor'}, {'id': 'a648c0b78db7446e83a5c91db962ddfd','name': 'Inquisitor'}, {'id': 'c826ee4157bb44749c5db354ebc502ae','name': 'Inquisitor'}, {'id': 'b0a4c31eb7024b3dacc969b6c21980a3','name': 'Intense Warfare'}, {'id': '41bf7df687e64447bcb3294166e8900f','name': 'Intense Warfare'}, {'id': '98c7a745a2d34db09889a9b62d82375b','name': 'Intense Warfare'}, {'id': 'a3eee06172004d6aabd8b7db18233cb4','name': 'Iron Warhammer'}, {'id': '0fa65db25a3d4bf5a18ee3e80a1e72e9','name': 'Iron Warhammer'}, {'id': 'e36455db99d44728bc5a65d2df6e697d','name': 'Iron Warhammer'}, {'id': 'c9944b95da9f4bfd988c157d8ffe7fed','name': 'King's Rider'}, {'id': '4319273860354a6599b6daecae6a1e94','name': 'King's Rider'}, {'id': 'dc314b8d3a6b481997de825751bc2a13','name': 'King's Rider'}, {'id' 'b40baff373794302835fc01c4bbbed0b','name': 'Knife in the Dark'}, {'id': '6741f9f31fd54e86b7ae42ff55c90b91','name': 'Knife in the Dark'}, {'id': 'f5cff33b1c584a18814a3ec4a831c9e1','name': 'Knife in the Dark'}, {'id': '24544710b19b4658be288e353534c3df','name': 'Library'}, {'id': 'a06ebfe7b232416abbab8015e01471fb','name': 'Library'}, {'id': '0ac0c02d7d8647e995e54ebc16d87829','name': 'Library'}, {'id': '42d997eec24e4cb5b032170ee02b0077','name': 'Longsword'}, {'id': '86c500d528164310a1771860fd1239a2','name': 'Longsword'}, {'id': 'c3b49985c54641e3b4b2806ec79f2325','name': 'Longsword'}, {'id': '8227df03b2154a879f70226257606b5b','name': 'Loyal Guard'}, {'id': '92a03e0706e84f7bbca341ef4dbcfcbf','name': 'Loyal Guard'}, {'id': '5c6eb37f2f09490884854dabb551a285','name': 'Loyal Guard'}, {'id': '8fa2c91b61b6486db5901079ec9e112f','name': 'Mage's Apprentice'}, {'id': '766f1263a7b742baa8347658174d3389','name': 'Mage's Apprentice'}, {'id': 'b717939021714e2ea34387b8c07d779b','name': 'Mage's Apprentice'}, {'id': '490d47fbe4224123a465ee8c69b5a7c7','name': 'Man-at-Arms'}, {'id': 'a726b4768f08411db4f18afe5bf163d6','name': 'Man-at-Arms'}, {'id': 'a4dc5087ea5544dd87787efdd951f68d','name': 'Man-at-Arms'}, {'id': 'e0607189e57d461885ff4c4cd8d0ad23','name': 'Mercenary'}, {'id': '24d957e809ec442bb7aa2ca0220a0179','name': 'Mercenary'}, {'id': '1570ffc899b8407596639c872ab216aa','name': 'Mercenary'}, {'id': 'f44c0246a09e43afb023b1d4c848f5e1','name': 'Mine'}, {'id': '729c4325a4ef4a7c8c19a8a47dc06337','name': 'Mine'}, {'id': 'eadacc3575b84727aa707d2bd42c73a9','name': 'Mine'}, {'id': '11c8b72855984c09ac5e4e24b7948502','name': 'Monstrous Growth'}, {'id': 'f421a9cdc0f547ae874a8f67c0affcc4','name': 'Monstrous Growth'}, {'id': 'cd4c0299cb58421880c7da42c20c16a0','name': 'Monstrous Growth'}, {'id': 'dfc619ba23b14e1d94383efd0ae0793b','name': 'Nightblade'}, {'id': 'b2e61dad05e54d7493e461da994e94db','name': 'Nightblade'}, {'id': '95d0f4a0ef4d46ff9d77fdbe9cd4842c','name': 'Nightblade'}, {'id': '7fc4d4f190a948f7b2665342b24a74e5','name': 'Oil of Anointing'}, {'id': 'a000631f8c3f4348bddb30d807470310','name': 'Oil of Anointing'}, {'id': '4c358a8758334a9ab6cc710c22c5cb5e','name': 'Oldric, Lord of the Hold'}, {'id': 'dbde43de77e7426c961b0aded75f58c5','name': 'Oldric, Lord of the Hold'}, {'id': '1d68a0310bcd406eb7e3ce78a2464e13','name': 'Oldric, Lord of the Hold'}, {'id': '807cac2d5c73455299ff8242d8882173','name': 'Outsmart the Guards'}, {'id': '7b3a597c4156487a9a14d15b23febf1d','name': 'Outsmart the Guards'}, {'id': 'e6cbd726acf540338e4760293828bb81','name': 'Outsmart the Guards'}, {'id': 'a9129e12c9d742d28ce60a92435adf21','name': 'Pain'}, {'id': '588a392ad96e4e06a966713f2545e376','name': 'Pain'}, {'id': '67f248f2b9494ebba4e945bfa524f132','name': 'Pain'}, {'id': '9ffa868407d941098ba177cdc7daadf8','name': 'Pasture'}, {'id': 'f5e981d5bcea44b9a093c6a1141ae795','name': 'Pasture'}, {'id': '3dee86af0ebf4198a9973bbc1787aea1','name': 'Pasture'}, {'id': '9efac5a506d14769a83f48b175d3e5c1','name': 'Polymorph'}, {'id': '0b4b11b898da4f64b34cd88e993d1495','name': 'Polymorph'}, {'i ': 'fcc4494f49d6412b9167420d67249a53','name': 'Polymorph'}, {'id': '3fafdd868ec641b58af9f656f1669f43','name': 'Rider of the Thorn'}, {'id': '588012d9ec7e4b9a8acb9e322ceec754','name': 'Rider of the Thorn'}, {'id': 'd47ca65b6e6f46cf94473e11548441cd','name': 'Rider of the Thorn'}, {'id': '9fe78f6a3ba347f0b4c3d0ff3d4d14e1','name': 'Rihn's Anointed'}, {'id': 'c944719ed5cb43c58759c4ef378acf9f','name': 'Rihn's Anointed'}, {'id': '3848adba73884812bb573ef5d22226ae','name': 'Rihn's Anointed'}, {'id': '61d6d08e977141a6b967403d18d65fc8','name': 'Rihn's Martyr'}, {'id': 'ca1117ebdf404593a10ece330307d9ad','name': 'Rihn's Martyr'}, {'id': '17980aa3609a4ab68c144c87ed8ef879','name': 'Rihn's Martyr'}, {'id': '6ba8d97a79104ee3b9b07dfc894c6561','name': 'Rokh'}, {'id': '807a29e3dd6e47b1bcf2d616f9d8bbc3','name': 'Rokh'}, {'id': '327afb4b4bae48b1bb33e4b52ea7e843','name': 'Rokh'}, {'id': '3daeb940b1944d28a2bf3caaba47a958','name': 'Savage Wolf'}, {'id': 'a00989d99f0043c3929b5c22eeaa8a68','name': 'Savage Wolf'}, {'id': 'a9cd44e15c0946e68bb513112f9eae71','name': 'Savage Wolf'}, {'id': '370de2d55dcd4960862dfb73e918d7eb','name': 'Scry'}, {'id': '4b4db67eca814629b27494959cd8386f','name': 'Scry'}, {'id': '9f32cb9dfeaa4f67bb11d5d6cfe0d626','name': 'Scry'}, {'id': 'a27d6c4bd30b43bbaba4dd48a450b685','name': 'Shield Bearer'}, {'id': '8b5e63e16ea44a22bca3396a3c260dbf','name': 'Shield Bearer'}, {'id': 'd088b6af3cda4a6dbe6a155094ceb586','name': 'Shield Bearer'}, {'id': 'fd19c469c6e94a3688e618dc1fa56532','name': 'Silence'}, {'id': '994745357096484890d0d858274e6200','name': 'Silence'}, {'id': 'a4157bfdbcc748679c99a026e59b39ce','name': 'Silence'}, {'id': '81a40cb135a841ca9f2862686be27e90','name': 'Skeletal Parasite'}, {'id': 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'249b87ecb0ec42b8ae4cd7d047c55919','name': 'Staged Duel'}, {'id': 'ce05bf06d2e1405dbf453b77b130ca78','name': 'Staged Duel'}, {'id': '226ba9b7f9b74bed883995ecbd39f516','name': 'Staged Duel'}, {'id': '7ddd059d96e64eff88fa7226fdb91811','name': 'Stoneclan Berserker'}, {'id': '59c6661c28a64a50bdddd397706875dd','name': 'Stoneclan Berserker'}, {'id': 'b7d5b2f0d57444bdb409076749c39ecf','name': Stoneclan Berserker'}, {'id': '089cc65747e84c9cac9d20ed3c6b881c','name': 'Swamp'}, {'id': '40684def80d945648d0b661af8fb8106','name': 'Swamp'}, {'id': 'c52623c96eb940f5825f33ab9dafb3ca','name': 'Swamp'}, {'id': 'c9211d1b90e34097a110091fa8bc3e67','name': 'Tactical Blunder'}, {'id': '8928806df2ae40a98d631333e0a871e9','name': 'Tactical Blunder'}, {'id': 'b7bbe7d2e48149eda08bee40f91715c3','name': 'Tactical Blunder'}, {'id': 'db83b145d1644a98b538af8ca5a37075','name': 'Temple Guard'}, {'id': '9116411acf294c9fb4a2b70347effcbd','name': 'Temple Guard'}, {'id': '13652dad21c747c8ab344f34dcca9924','name': 'Temple 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'f46f9cf13c1a4e9cadb26da33911dd37','name': 'Quicken Spell'}, {'id': 'ab9aae0ffad548cfa09a89e55a9dba26','name': 'Arcane Filibuster'}, {'id': '8f2c99a1fa64466eb195322b24e81623','name': 'Arcane Filibuster'}, {'id': '92d9206802bf47589b31d1d9b0474a77','name': 'Arcane Filibuster'}, {'id': '33189b6f3652440c9d0ed0c28e7253fc','name': 'Shock Zephyr'}, {'id': 'e45809de6965421d9ae50e58e2421928','name': 'Iodian Spellcatcher'}, {'id': '6948dbb4159a480c942702aebc0a6a43','name': 'Iodian Spellcatcher'}, {'id': '5df90aa86ae346b19a89b18ec25ac38e','name': 'Rihn, Incarnate'}, {'id': 'e899f7d813e44474abc2b446d2cdd492','name': 'Radiant Guardian'}, {'id': '147397d867e7479da044bcc4217225ab','name': 'Silence'}, {'id': '2ca49f1310c44eff867142e22ae4d82d','name': 'Faerie Woods'}, {'id': '28f4a46b025941799cd3e21c07ed875b','name': 'Faerie Woods'}, {'id': '7c10ee4ec8e140798823adef62e21f5e','name': 'Faerie Woods'}, {'id': 'e53be49b356641a487632a6a4dacec19','name': 'Vast Forest'}, {'id': 'b6bb397bce4f45309c7b7d6c34298eb6','name': 'Vast Forest'}, {'id': 'fbb90f9e11af4ba8a1af86affb64b67a','name': 'Vast Forest'}, {'id': '63f554e03bfa43dc99aa76e97e504961','name': 'Wolf of the Plains'}, {'id': 'b1f44a691d374442a640cef1e351d75e','name': 'Frost Blast'}, {'id': 'ed40ac6326944295acbae88454c07ac9','name': 'Feral Beast'}, {'id': '00916bf6638b485f957a473e23223bad','name': 'Battlecry'}, {'id': '8242b757b97747c9adb525d0ab35c98b','name': 'Temple of Triumph'}, {'id': '05bb5490b7774426bd19abc23bbeeac9','name': 'Gatehouse'}, {'id': 'f63cf8b4778141e9b910635eb63f6b0c','name': 'Rune Warrior'}, {'id': '4531450eb502492da 4974c8b39bc81d','name': 'House of Meditation'}, {'id': '84a7886061b642ff8f3c5ba9985e1377','name': 'Mindless Mob'}, {'id': '6da12c569cb340b88a326784fd1f86d7','name': 'Bury Alive'}, {'id': '584e45ef4b724f549be43f72b375e01a','name': 'Ghost Writer'}, {'id': '8b8d6f8b3da74be5b608ec2c39f3ac82','name': 'Bury Alive'}, {'id': '21924c7793454269a025a038f17b2c37','name': 'Bury Alive'}, {'id': 'b240ddfebb074eb2ae3319d0ab8663a3','name': 'Ghost Writer'}, {'id': '47766cb1bb62445880cbbc86e5fe0c90','name': 'Ghost Writer'}],'complete_quests': [{'assigned_date': 1058,'current_value': 1,'type': 'play_a_multiplayer_game'}, {'assigned_date': 1059,'current_value': 1,'type': 'win_a_game'}, {'assigned_date': 1180,'current_value': 1,'type': 'win_games_life'}, {'assigned_date': 1246,'current_value': 1,'type': 'win_games_life2'}, {'assigned_date': 1245,'current_value': 1,'type': 'win_games_quickly'}, {'assigned_date': 1244,'current_value': 3,'type': 'win_multiplayer_games'}, {'assigned_date': 1243,'current_value': 1,'type': 'win_custom_deck'}],'decks': {'Anti Spell': {'archived': false,'avatar': 'Counter Spell','cards': ['Arcane Filibuster', 'Arcane Filibuster', 'Astral Walk', 'Astral Walk', 'Astral Walk', 'Blink', 'Blink', 'Blessed Lance', 'Blessed Lance', 'Counter Spell', 'Counter Spell', 'Eji's Cunning', 'Eji's Cunning', 'Misty Pasture', 'Misty Pasture', 'Misty Pasture', 'Oil of Anointing', 'Oil of Anointing', 'Oil of Anointing', 'Cunning Wisp', 'Cunning Wisp', 'Cunning Wisp', 'Iodian Spellcatcher', 'Iodian Spellcatcher', 'Rihn's Anointed', 'Rihn's Anointed', 'Rihn's Anointed', 'Smite the Defilers', 'Smite the Defilers', 'Smite the Defilers', 'Spell Warden', 'Spell Warden', 'Spell Warden', 'Cunning Rogue', 'Cunning Rogue', 'Cunning Rogue', 'Dawn Obelisk', 'Dawn Obelisk', 'Mage's Apprentice', 'Mage's Apprentice', 'Blink Mage', 'Blink Mage', 'Blink Mage', 'Siege Ballista', 'Siege Ballista', 'Siege Ballista', 'Eji, the Archmage', 'Rihn, Incarnate', 'Rihn, Incarnate', 'Rihn, Incarnate'],'creation_time': 1510936305,'mod_time': 1511767968,'name': 'Anti Spell','schools': []},'Cunning': {'archived': false,'avatar': 'Library','cards': ['Endless Studies', 'Endless Studies', 'Endless Studies', 'Astral Walk', 'Astral Walk', 'Astral Walk', 'Tactical Blunder', 'Chain Lightning', 'Chain Lightning', 'Chain Lightning', 'Eji's Cunning', 'Eji's Cunning', 'Acolyte', 'Cunning Wisp', 'Cunning Wisp', 'Cunning Wisp', 'Dream Eater', 'Dream Eater', 'Fireball', 'Fireball', 'Fireball', 'Library', 'Library', 'Library', 'Mage Tower', 'Mage Tower', 'Polymorph', 'Polymorph', 'Polymorph', 'Spell Warden', 'Spell Warden', 'Spell Warden', 'Translocate', 'Translocate', 'Great Library of Turim', 'Great Library of Turim', 'Mage's Apprentice', 'Mage's Apprentice', 'Mage's Apprentice', 'Fire Elemental', 'Fire Elemental', 'Fire Elemental', 'Spirit of Intellect', 'Spirit of Intellect', 'Spirit of Intellect', 'Blink Mage', 'Blink Mage', 'Ilz Riddlespinner', 'Ilz Riddlespinner', 'Eji, the Archmage'],'creation_time': 1510396733,'mod_time': 1510768379,'name': 'Cunning','schools': []},'Dea ly Knowledge': {'archived': false,'avatar': 'Dark Emissary','cards': ['Astral Walk', 'Astral Walk', 'Nether Word', 'Nether Word', 'Nether Word', 'Dark Fate', 'Dark Fate', 'Hypothermia', 'Hypothermia', 'Hypothermia', 'Inner Strength', 'Inner Strength', 'Wraith', 'Wraith', 'Wraith', 'Doom', 'Doom', 'Mage Tower', 'Mage Tower', 'Skeletal Parasite', 'Skeletal Parasite', 'Skeletal Parasite', 'Soothsayer', 'Soothsayer', 'Great Library of Turim', 'Great Library of Turim', 'Knife in the Dark', 'Knife in the Dark', 'Knife in the Dark', 'Library', 'Library', 'Library', 'Mage's Apprentice', 'Mage's Apprentice', 'Mage's Apprentice', 'Shadow Elemental', 'Shadow Elemental', 'Shadow Elemental', 'Skeleton', 'Skeleton', 'Skeleton', 'Dark Emissary', 'Dark Emissary', 'Duskwind Obelisk', 'Duskwind Obelisk', 'Duskwind Obelisk', 'Stone Elemental', 'Stone Elemental', 'Stone Elemental', 'Kelos, the Devourer'],'creation_time': 1506478001,'mod_time': 1527733256,'name': 'Deadly Knowledge','schools': []},'EvasionCover': {'archived': true,'avatar': 'Inquisition','cards': ['Ambush', 'Ambush', 'Ambush', 'Cover', 'Cover', 'Cover', 'Tactical Maneuver', 'Tactical Maneuver', 'Tactical Maneuver', 'Darkwood Denizen', 'Darkwood Denizen', 'Darkwood Denizen', 'Desperate Evasion', 'Desperate Evasion', 'Forest', 'Forest', 'Forest', 'Oil of Anointing', 'Oil of Anointing', 'Oil of Anointing', 'Outsmart the Guards', 'Outsmart the Guards', 'Outsmart the Guards', 'Overgrowth', 'Overgrowth', 'Overgrowth', 'Terramorph', 'Terramorph', 'Terramorph', 'Guerilla Fighter', 'Guerilla Fighter', 'Guerilla Fighter', 'Savage Wolf', 'Savage Wolf', 'Savage Wolf', 'Cunning Rogue', 'Cunning Rogue', 'Cunning Rogue', 'Loyal Guard', 'Loyal Guard', 'Loyal Guard', 'Purrsan Ambusher', 'Purrsan Ambusher', 'Purrsan Ambusher', 'Stone Elemental', 'Stone Elemental', 'Stone Elemental', 'Siege Ballista', 'Siege Ballista', 'Siege Ballista'],'creation_time': 1510769340,'mod_time': 1510931459,'name': 'EvasionCover','schools': []},'First Strike': {'archived': false,'avatar': 'Blessed Lance','cards': ['Iron Warhammer', 'Iron Warhammer', 'Iron Warhammer', 'Tactical Maneuver', 'Tactical Maneuver', 'Blessed Lance', 'Blessed Lance', 'Blessed Lance', 'Oil of Anointing', 'Oil of Anointing', 'Oil of Anointing', 'Sacred Hills', 'Sacred Hills', 'Sacred Hills', 'Staged Duel', 'Staged Duel', 'Staged Duel', 'Swamp', 'Swamp', 'Swamp', 'Disciple', 'Disciple', 'Disciple', 'Militant Priest', 'Militant Priest', 'Militant Priest', 'Prayer of the Valorous', 'Prayer of the Valorous', 'Rihn's Anointed', 'Rihn's Anointed', 'Rihn's Anointed', 'Temple Guard', 'Temple Guard', 'Temple Guard', 'Assassin's Den', 'Assassin's Den', 'High Guard', 'High Guard', 'High Guard', 'Duskwind Obelisk', 'Duskwind Obelisk', 'Last Stand', 'Last Stand', 'Orin's Phalanx', 'Orin's Phalanx', 'Orin's Phalanx', 'Warrior Elite', 'Warrior Elite', 'Warrior Elite', 'Gezzix, Lord of Death'],'creation_time': 1506655985,'mod_time': 1527733507,'name': 'First Strike','schools': []},'Holy Hell': {'archived': false,'avatar': 'Prayer of the Valorous','cards' ['Pain', 'Pain', 'Pain', 'Cursed Armor', 'Cursed Armor', 'Cursed Armor', 'Nether Word', 'Nether Word', 'Nether Word', 'Blessed Lance', 'Blessed Lance', 'Blessed Lance', 'Hallowed Swamp', 'Hallowed Swamp', 'Hallowed Swamp', 'Hypothermia', 'Hypothermia', 'Oil of Anointing', 'Oil of Anointing', 'Oil of Anointing', 'Cultist', 'Cultist', 'Cultist', 'Knife in the Dark', 'Knife in the Dark', 'Knife in the Dark', 'Prayer of the Valorous', 'Prayer of the Valorous', 'Prayer of the Valorous', 'Rihn's Anointed', 'Rihn's Anointed', 'Rihn's Anointed', 'Skeletal Parasite', 'Skeletal Parasite', 'Skeletal Parasite', 'Temple Guard', 'Temple Guard', 'Temple Guard', 'Duskwind Obelisk', 'Duskwind Obelisk', 'Duskwind Obelisk', 'High Guard', 'High Guard', 'High Guard', 'Shadow Elemental', 'Shadow Elemental', 'Shadow Elemental', 'Orin's Phalanx', 'Orin's Phalanx', 'Orin's Phalanx'],'creation_time': 1507079124,'mod_time': 1510278559,'name': 'Holy Hell','schools': []},'Lethal Test': {'archived': true,'avatar': 'Blessed Lance','cards': ['Blessed Lance', 'Blessed Lance', 'Blessed Lance', 'Hallowed Swamp', 'Hallowed Swamp', 'Hallowed Swamp', 'Oil of Anointing', 'Oil of Anointing', 'Oil of Anointing', 'Staged Duel', 'Staged Duel', 'Staged Duel', 'Swamp', 'Swamp', 'Swamp', 'Cultist', 'Cultist', 'Cultist', 'Prayer of the Valorous', 'Prayer of the Valorous', 'Prayer of the Valorous', 'Pyre Zombie', 'Pyre Zombie', 'Pyre Zombie', 'Skeleton', 'Skeleton', 'Skeleton', 'Soothsayer', 'Soothsayer', 'Soothsayer', 'Temple Guard', 'Temple Guard', 'Temple Guard', 'Assassin's Den', 'Assassin's Den', 'Assassin's Den', 'Dark Spire', 'Dark Spire', 'High Guard', 'High Guard', 'High Guard', 'Nightblade', 'Nightblade', 'Nightblade', 'Orin's Phalanx', 'Orin's Phalanx', 'Orin's Phalanx', 'Gezzix, Lord of Death', 'Gezzix, Lord of Death', 'Gezzix, Lord of Death'],'creation_time': 1507292217,'mod_time': 1510730078,'name': 'Lethal Test','schools': []},'Oldric': {'archived': false,'avatar': 'Oldric's Trap','cards': ['Trusty Shield', 'Trusty Shield', 'Trusty Shield', 'Iron Warhammer', 'Iron Warhammer', 'Longsword', 'Longsword', 'Tactical Maneuver', 'Tactical Maneuver', 'Tactical Maneuver', 'Oldric's Trap', 'Oldric's Trap', 'Oldric's Trap', 'Staged Duel', 'Staged Duel', 'Staged Duel', 'Wall of Stone', 'Wall of Stone', 'Mercenary', 'Mercenary', 'Mercenary', 'Shield Bearer', 'Shield Bearer', 'Shield Bearer', 'Anthem of Battle', 'Anthem of Battle', 'Anthem of Battle', 'Cunning Rogue', 'Cunning Rogue', 'Cunning Rogue', 'Deephelm Explorer', 'Deephelm Explorer', 'Deephelm Explorer', 'Loyal Guard', 'Loyal Guard', 'Loyal Guard', 'Man-at-Arms', 'Man-at-Arms', 'Man-at-Arms', 'Mine', 'Mine', 'Rune Warrior', 'Rune Warrior', 'Rune Warrior', 'King's Rider', 'King's Rider', 'Thunderer', 'Thunderer', 'Thunderer', 'Oldric, Lord of the Hold'],'creation_time': 1528039630,'mod_time': 1528039630,'name': 'Oldric','schools': []},'Rainbow Spam': {'archived': false,'avatar': 'Treant Sapling','cards': ['Dark Fate', 'Dark Fate', 'Dark Fate', 'Darkwood Denizen', 'Darkwood Denizen', 'Darkwood Denizen', ' vergrowth', 'Overgrowth', 'Disciple', 'Disciple', 'Disciple', 'Dream Eater', 'Dream Eater', 'Dream Eater', 'Enlightened Monk', 'Enlightened Monk', 'Enlightened Monk', 'Green Adder', 'Green Adder', 'Green Adder', 'Mercenary', 'Mercenary', 'Mercenary', 'Savage Wolf', 'Savage Wolf', 'Savage Wolf', 'Shield Bearer', 'Shield Bearer', 'Skeletal Parasite', 'Skeletal Parasite', 'Skeletal Parasite', 'Skeleton', 'Skeleton', 'Skeleton', 'Treant Sapling', 'Treant Sapling', 'Treant Sapling', 'Village', 'Wild Warrior', 'Wild Warrior', 'Wild Warrior', 'Wolf Rider', 'Wolf Rider', 'Wolf Rider', 'Anthem of Battle', 'Anthem of Battle', 'Anthem of Battle', 'Obliterate', 'Obliterate', 'Vexs Ultimate all-in-one Spell!'],'creation_time': 1511099418,'mod_time': 1511100549,'name': 'Rainbow Spam','schools': []},'Swift': {'archived': false,'avatar': 'Rokh','cards': ['Battlecry', 'Battlecry', 'Battlecry', 'Cover', 'Cover', 'Cover', 'Blessed Forest', 'Blessed Forest', 'Blessed Forest', 'Darkwood Denizen', 'Darkwood Denizen', 'Darkwood Denizen', 'Furious Rampage', 'Furious Rampage', 'Furious Rampage', 'Inner Strength', 'Inner Strength', 'Inner Strength', 'Outsmart the Guards', 'Outsmart the Guards', 'Outsmart the Guards', 'Deepwood Shaman', 'Deepwood Shaman', 'Deepwood Shaman', 'Savage Wolf', 'Savage Wolf', 'Savage Wolf', 'Smite the Defilers', 'Smite the Defilers', 'Smite the Defilers', 'Guardian Tracker', 'Guardian Tracker', 'Guardian Tracker', 'Intense Warfare', 'Intense Warfare', 'Intense Warfare', 'Rider of the Thorn', 'Rider of the Thorn', 'Rider of the Thorn', 'King's Rider', 'King's Rider', 'King's Rider', 'Rokh', 'Rokh', 'Rokh', 'If-Uluk, the Swift', 'If-Uluk, the Swift', 'If-Uluk, the Swift', 'Grizzis, Lord of the Hunt', 'Grizzis, Lord of the Hunt'],'creation_time': 1509347168,'mod_time': 1509983325,'name': 'Swift','schools': []},'Wild Warrior': {'archived': false,'avatar': 'If-Uluk, the Swift','cards': ['Astral Walk', 'Astral Walk', 'Astral Walk', 'Cover', 'Nature's Blessing', 'Nature's Blessing', 'Nature's Blessing', 'Darkwood Denizen', 'Darkwood Denizen', 'Darkwood Denizen', 'Inner Strength', 'Inner Strength', 'Inner Strength', 'Misty Forest', 'Misty Forest', 'Misty Forest', 'Outsmart the Guards', 'Outsmart the Guards', 'Outsmart the Guards', 'Green Adder', 'Green Adder', 'Hunting Grounds', 'Hunting Grounds', 'Hunting Grounds', 'Savage Wolf', 'Savage Wolf', 'Savage Wolf', 'Wild Warrior', 'Wild Warrior', 'Wild Warrior', 'Direwolf', 'Direwolf', 'Direwolf', 'Intense Warfare', 'Intense Warfare', 'Monstrous Growth', 'Monstrous Growth', 'Monstrous Growth', 'Cave Troll', 'Cave Troll', 'Cave Troll', 'Relentless Behemoth', 'Relentless Behemoth', 'Relentless Behemoth', 'Greater Wurm', 'Greater Wurm', 'Greater Wurm', 'Elder Treant', 'If-Uluk, the Swift', 'Grizzis, Lord of the Hunt'],'creation_time': 1506647343,'mod_time': 1527733306,'name': 'Wild Warrior','schools': []}},'display_name': 'Sapient','email': null,'first_match': 1506750512,'games_played': 56,'games_won': 29,'gold': 6565,'level': 10.677168,'packs': {'core': 13},'privileged': true,'puz les_completed': ['Basic Training', 'The Battlefield', 'Spells and Things', 'Schools of Magic', 'Breakthrough', 'Response Chain', 'Anti-spell', 'Blink', 'Mage Tower', 'Advanced: Entropia 1', 'Advanced: Minerva 1', 'Advanced: AeGa 1', 'Advanced: AeMa 1', 'lifedrain', 'Opponent', 'void', 'fragile'],'quests': [{'assigned_date': 1247,'current_value': 5,'type': 'cast_lands'}, {'assigned_date': 1248,'current_value': 20,'type': 'cast_spells'}, {'assigned_date': 1249,'current_value': 0,'type': 'win_games'}],'recent_games': ['361', '363', '364', '365', '369', '370', '371', '372', '375', '383', '393', '440', '441', '467', '468', '483', '484', '485', '486', '487', '488', '513', '525', '531', '532', '533', '534', '538', '547', '563', '564', '569', '576', '577', '578', '584', '620', '630', '631', '632', '642', '644', '645', '668', '672', '676', '677', '680', '681', '727', '729', '747', '877', '957', '958', '959', '963', '964'],'unlocks': ['CAMPAIGN'],'version': 1},'info_version': 669,'type': 'account_info'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @12245 method_path = POST /tbs request.size() = 120 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @12485 payload_str.size() = 15197 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'channel_join', {'channel': '#talk','nick': 'Guest12275','timestamp': 1528064967,'type': 'channel_join'}] formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'chat_channels', {'channels': {'#talk': {'messages': [{'message': 'i think a player have 2 type of time to play','nick': 'helmen','timestamp': 1525904446}, {'message': 'one renewal at every turn and one residual','nick': 'helmen','timestamp': 1525904472}, {'message': 'ops','nick': 'helmen','timestamp': 1525904704}, {'message': 'i make an error','nick': 'helmen','timestamp': 1525904713}, {'message': 'asd!','nick': 'helmen','timestamp': 1525904824}, {'message': 'silenced remoove armor!','nick': 'helmen','timestamp': 1525904833}, {'message': 'yep','nick': 'helmen','timestamp': 1525904987}, {'message': 'but ok, ','nick': 'helmen','timestamp': 1525904996}, {'message': 'this game is nice :)','nick': 'helmen','timestamp': 1525905014}, {'message': 'asd','nick': 'helmen','timestamp': 1525905211}, {'message': 'i do not have any chance','nick': 'helmen','timestamp': 1525905334}, {'message': 'uhm but','nick': 'helmen','timestamp': 1525905506}, {'message': 'going to bed','nick': 'ramzy','timestamp': 1525905508}, {'message': 'whathappen if i silenced tattician?','nick': 'helmen','timestamp': 1525905521}, {'message': 'good night','nick': 'helmen','timestamp': 1525905526}, {'message': 'yep','nick': 'helmen','timestamp': 1525905539}, {'message': 'maybe i try one time','nick': 'helmen','timestamp': 1525905563}, {'message': 'bye :)','nick': 'helmen','timestamp': 1525905581}, {'message': 'yeah i didnt realise it','nick': 'ramzy','timestamp': 1525988275}, {'message': 'either','nick': 'ramzy','timestamp': 1525988276}, {'message': 'gg','nick': 'ramzy','timestamp': 1525988277}, {'message': 'ah','nick': 'ramzy','timestamp': 1525988294}, {'message': 'haha','nick': 'ramzy','timestamp': 1525988296}, {'message': 'right','nick': 'ramzy','timestamp': 1525988300}, {'message': 'games are kinda exhausting ','nick': 'ramzy','timestamp': 1525988310}, {'message': 'yeah','nick': 'ramzy','timestamp': 1525988312}, {'message': 'but i wanna have a smoke first and get something to drink','nick': 'ramzy','timestamp': 1525988324}, {'message': 'like 10 mins','nick': 'ramzy','timestamp': 1525988332}, {'message': 'ah cool','nick': 'Guest40725','timestamp': 1525988402}, {'message': 'we','nick': 'helmen','timestamp': 1525993671}, {'message': 'apparently pressing PrntScr causes the game to leave','nick': 'Guest5157','timestamp': 1526032012}, {'message': 'keeps sending me back to main menu in the middle of the game','nick': 'Guest5157','timestamp': 1526033739}, {'message': 'you can press alt+s to take a screenshot','nick': 'Denivarius','timestamp': 1526156610}, {'message': 'aha, the steam version automatically loaded my profile','nick': 'Sapient','timestamp': 1526404089}, {'message': 'oh when you say it auto loaded your profile, did you have to log in?','nick': 'Denivarius','timestamp': 1526532618}, {'message': 'or did it auto log you in?','nick': 'Denivarius','timestamp': 1526532624}, {'message': 'it auto logged me in','nick': 'Sapient','timestamp': 1526542439}, {'message': 'hi there','nick': 'fear_no_art','timestamp': 527188434}, {'message': 'kudos to all the people that contributed to this game, such quality *and* open source, congrats to you all','nick': 'fear_no_art','timestamp': 1527188478}, {'message': 'this is my first multiplayer game','nick': 'fear_no_art','timestamp': 1527188744}, {'message': 'hi','nick': 'fear_no_art','timestamp': 1527189627}, {'message': 'the frog ? ','nick': 'fear_no_art','timestamp': 1527190471}, {'message': 'cg?','nick': 'fear_no_art','timestamp': 1527190868}, {'message': 'congratulations','nick': 'Svenny','timestamp': 1527190897}, {'message': '@Svenny thanks... beginners luck','nick': 'fear_no_art','timestamp': 1527191168}, {'message': 'ok','nick': 'Unnamed','timestamp': 1527266331}, {'message': 'ok lets use the queue function','nick': 'ramzy','timestamp': 1527294806}, {'message': 'okay glhf','nick': 'Guest40725','timestamp': 1527295225}, {'message': ' ','nick': 'Oineh','timestamp': 1527490182}, {'message': 'hello everyone!','nick': 'archtoasty','timestamp': 1527777082}, {'message': 'im playing from the steam client on linux :) yay','nick': 'archtoasty','timestamp': 1527777095}, {'message': 'How, I dont see the game in steam?','nick': 'nonamebg','timestamp': 1527784363}, {'message': 'aboobobo','nick': 'usamie','timestamp': 1527798253}, {'message': 'hello','nick': 'archtoasty','timestamp': 1527826069}, {'message': 'what happened? it showed you as disconnected','nick': 'Sapient','timestamp': 1527827501}, {'message': 'hmm... maybe MP is broken at the moment','nick': 'Sapient','timestamp': 1527827538}, {'message': 'not sure it just shows a bunch of connection errors when i try to connect to the game','nick': 'archtoasty','timestamp': 1527827539}, {'message': 'im on the steam client on ze linux','nick': 'archtoasty','timestamp': 1527827550}, {'message': 'ah, let me try again with steam','nick': 'Sapient','timestamp': 1527827560}, {'message': 'so there may be some probs','nick': 'archtoasty','timestamp': 1527827560}, {'message': 'ok :)','nick': 'archtoasty','timestamp': 1527827575}, {'message': 'uh oh. when I played the skeleton it crashed the server.','nick': 'Sapient','timestamp': 1527827670}, {'message': 'something is broken with MP','nick': 'Sapient','timestamp': 1527827686}, {'message': 'hmmmmm','nick': 'archtoasty','timestamp': 1527827690}, {'message': 'better tell Denivarius','nick': 'Sapient','timestamp': 1527827703}, {'message': 'on it lol','nick': 'archtoasty','timestamp': 1527827779}, {'message': 'let me try to challenge you?','nick': 'archtoasty','timestamp': 1527827787}, {'message': '@ramzy: glhf','nick': 'Denivarius','timestamp': 1527961854}, {'message': 'rematch?','nick': 'ramzy','timestamp': 1527963105}, {'message': 'maybe later i have to have some food','nick': 'Guest40725','timestamp': 1527970668}, {'message': '@leper na im gonna hit it','nick': 'archtoasty','timestamp': 1528002709}, {'message': 'gn','nick': 'leper','timestamp': 1528002745}],'name': '','ops': ['syssneck'],'topic': null,'users': {'40w': true,'a153048': true,'abidin24': true,'abysscrane': true,'adligerbert': true,'ads20000 : true,'aerazur': true,'agathos': true,'agramitesh': true,'anoarith': true,'appleman': true,'apsalar54': true,'archtoasty': true,'ballejens': true,'bexe': true,'binaryhelp': true,'blink': true,'blizzardangel': true,'cansecogpc': true,'cbywater': true,'ceenote': true,'chrisasmadi': true,'colo': true,'crabel': true,'dade666': true,'david': true,'debianut': true,'defiatos': true,'denivarius': true,'derrendejong': true,'diligentcircle': true,'doku': true,'dolguldur': true,'dolus': true,'dormeus': true,'drewniss': true,'dron': true,'dzaro': true,'elviar': true,'erumeldon': true,'fanton': true,'fear_no_art': true,'fra42': true,'frui': true,'galactus': true,'galushin': true,'ginpador': true,'giotto': true,'gipsz': true,'gorgey': true,'groovecrusader': true,'guest11057': true,'guest11364': true,'guest12275': true,'guest12624': true,'guest13368': true,'guest14031': true,'guest142': true,'guest14501': true,'guest14975': true,'guest15271': true,'guest16408': true,'guest16508': true,'guest19608': true,'guest19965': true,'guest20721': true,'guest20945': true,'guest21287': true,'guest21947': true,'guest22433': true,'guest2426': true,'guest24362': true,'guest25198': true,'guest26930': true,'guest27258': true,'guest27751': true,'guest28686': true,'guest30107': true,'guest30190': true,'guest31650': true,'guest31820': true,'guest32050': true,'guest32716': true,'guest34434': true,'guest35285': true,'guest36532': true,'guest37147': true,'guest37643': true,'guest379': true,'guest38435': true,'guest38936': true,'guest40581': true,'guest40725': true,'guest43518': true,'guest44432': true,'guest44436': true,'guest44859': true,'guest44866': true,'guest45261': true,'guest45305': true,'guest45925': true,'guest45990': true,'guest46994': true,'guest47049': true,'guest47536': true,'guest47537': true,'guest48729': true,'guest48804': true,'guest50835': true,'guest51007': true,'guest51071': true,'guest5157': true,'guest52860': true,'guest53283': true,'guest54279': true,'guest54320': true,'guest56159': true,'guest56169': true,'guest56471': true,'guest5665': true,'guest58281': true,'guest59933': true,'guest60186': true,'guest60432': true,'guest63661': true,'guest6385': true,'guest64140': true,'guest64662': true,'guest66859': true,'guest67037': true,'guest67146': true,'guest67951': true,'guest70631': true,'guest7105': true,'guest71965': true,'guest72608': true,'guest72687': true,'guest73314': true,'guest73452': true,'guest73692': true,'guest75641': true,'guest76211': true,'guest76229': true,'guest76599': true,'guest77342': true,'guest77369': true,'guest78964': true,'guest79459': true,'guest79480': true,'guest80108': true,'guest80586': true,'guest8159': true,'guest82447': true,'guest82676': true,'guest83992': true,'guest87294': true,'guest87815': true,'guest88046': true,'guest90382': true,'guest90619': true,'guest90864': true,'guest92106': true,'guest92133': true,'guest92863': true,'guest93188': true,'guest93271': true,'guest93452': true,'guest94289': true,'guest94660': true,'guest96654': true,'guest96896': true,'guest97040': true,'guest98451': true,'gue t98960': true,'guest99103': true,'guest99791': true,'gyt': true,'hairyscairyman': true,'harryphoon': true,'hatnix': true,'heliosaflame': true,'helmen': true,'hephesta': true,'hernejj': true,'himastahi': true,'idonttalk': true,'ignrub': true,'iraklis1989': true,'jack yak': true,'jatayu': true,'jesterofools': true,'jimmyforesta': true,'joebaer': true,'johnpeck': true,'jorc0': true,'jpb': true,'kenyy': true,'kevin930125': true,'krave181': true,'kurago': true,'kutkul': true,'kwand': true,'lampka77': true,'leif': true,'leper': true,'licithecrawler': true,'lidibooth': true,'lifeisameme': true,'lildonut': true,'ljc0626': true,'lucius': true,'lupin': true,'lutinot': true,'lxxanubis': true,'matej': true,'mattkorn': true,'mcallus': true,'mcshell': true,'megashiba': true,'memamassera': true,'michaelus': true,'moigagoo': true,'mozai': true,'mra757': true,'nanodeath': true,'nirosu': true,'nolifeispower': true,'nom_ee': true,'nomys_tempar': true,'nonamebg': true,'octarob': true,'ohnefurcht': true,'oineh': true,'ora': true,'oraclesoffire': true,'peachpatrol': true,'pelaaja_79': true,'phanterm': true,'pixierail': true,'platinumd20': true,'poiman64': true,'povoq': true,'praxach': true,'predator8bit': true,'pseudiablo': true,'qio': true,'qiwi': true,'quasarsevilla': true,'raelzero': true,'ramzy': true,'randalllinux': true,'rd': true,'remalga': true,'roberdebrus': true,'rocode': true,'rslr': true,'ruffancs': true,'rylas2': true,'sambeastie': true,'sapient': true,'sarimak': true,'satandiscu': true,'schie': true,'schoelle': true,'schussel': true,'scorpiove': true,'seren': true,'shiba': true,'sinister': true,'skandal': true,'skye': true,'stigg': true,'sudoshred': true,'superdepressio': true,'superl': true,'svenny': true,'sweatsponge': true,'syssneck': true,'tayfunmell': true,'tecxero': true,'tephran': true,'test': true,'test0204': true,'test02042': true,'texler': true,'thecorsair': true,'thepro921': true,'tmwstw': true,'transfermium': true,'turbler': true,'unexpectedshrub': true,'unicarn': true,'unlit': true,'unnamed': true,'usamie': true,'valis': true,'valyris': true,'vazl': true,'vect': true,'victor0s': true,'vinnie': true,'voiceofsparta': true,'webweaver': true,'whiterabbit': true,'wieland': true,'xrikhan': true,'yelb': true,'z4z3n': true,'zeerph': true,'zor1984qq': true,'zozer firehood': true,'zyptsk': true}}},'type': 'chat_channels'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @12565 method_path = POST /tbs request.size() = 120 num_retries = 0 attempt_num = 1) sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/deck-avatar-mouseover.wav Have 1 items in cache, size 0MB, 1 items live, 0MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @13605 payload_str.size() = 297 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'server_info': {'chat': [],'games': 0,'servers': [],'state_id': 26634,'type': 'server_state','user_list': [{'avatar': 'cover.png','id': 'Sapient','level': 10.677168,'status': 'idle'}],'users': 1,'users_queued': 0},'type': 'heartbeat'}] formula_function.cpp:4750 : LOG: ['UPDATE: FULL', 26634, null, {'server_info': {'chat': [],'games': 0,'servers': [],'state_id': 26634,'type': 'server_state','user_list': [{'avatar': 'cover.png','id': 'Sapient','level': 10.677168,'status': 'idle'}],'users': 1,'users_queued': 0},'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @13685 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @17604 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @17684 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @21605 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @21685 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @25686 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @25766 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/label-mouseover.wav Have 2 items in cache, size 0MB, 1 items live, 0MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/label-click.wav Have 3 items in cache, size 0MB, 1 items live, 0MB formula_function.cpp:4050 : Instrument: card_render_internal: 16.5547ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/toughness.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.3559ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'toughness.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.51539ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/highlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.6428ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'highlands.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.39247ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/oldrics-trap.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028338ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'oldrics-trap.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.56002ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wall-of-stone.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.6846ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wall-of-stone.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.46474ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/trusty-shield.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 33.7824ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'trusty-shield.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.67905ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/iron-warhammer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 35.6567ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'iron-warhammer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.48635ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/longsword.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 35.3308ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'longsword.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.69216ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tactical-maneuver.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 36.1862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tactical-maneuver.png'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: card_render_internal: 17.7895ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dark-emissary.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dark-emissary.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 19.4629ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/if-uluk-the-swift.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'if-uluk-the-swift.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 11.4098ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/blessed-lance.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'blessed-lance.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.1895ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/prayer-of-the-valorous.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'prayer-of-the-valorous.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.94153ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rokh.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rokh.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 14.3999ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/greatlibrary.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'greatlibrary.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.00601ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/counter-spell.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'counter-spell.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.0889ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/treant-sapling.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026921ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'treant-sapling.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.06269ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/oldrics-trap.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'oldrics-trap.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @30167 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @30247 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_render_internal: 5.4697ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/toughness.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'toughness.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.92205ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hillclan-auxillary.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.7176ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hillclan-auxillary.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.0765ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/infantry-support.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.3885ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'infantry-support.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.07969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/mercenary.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.1933ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'mercenary.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.1268ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guard-of-the-keep.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.0013ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guard-of-the-keep.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.24689ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/shield-bearer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 32.2826ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'shield-bearer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.30817ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/desperate-evasion.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 36.7587ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'desperate-evasion.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.52567ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/staged-duel.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'staged-duel.png'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.08747ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cunning-rogue.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 36.7927ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cunning-rogue.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.78496ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/deephelm-explorer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.4239ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'deephelm-explorer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.36166ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/loyal-guard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.0541ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'loyal-guard.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.52637ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/man-at-arms.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.1044ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'man-at-arms.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.37866ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/mine.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.267ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'mine.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.06871ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/eager-swordsman.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.1295ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'eager-swordsman.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.33367ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/armory.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.9397ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'armory.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.46155ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/kings-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.9499ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'kings-rider.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.34359ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/thunderer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.2383ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'thunderer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.00105ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/gatehouse.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.6155ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'gatehouse.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.32305ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.7866ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.81968ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guard-post.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.3205ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guard-post.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.73856ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/stone-elemental.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.239ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'stone-elemental.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.62201ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/siege-ballista.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 44.5507ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'siege-ballista.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.47465ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/warrior-elite.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.7105ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'warrior-elite.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.80551ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/blade-of-the-reaver.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 32.5635ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'blade-of-the-reaver.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.19127ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/garron-the-smuggler.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028338ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'garron-the-smuggler.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.53133ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028692ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.0393ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/thunderer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037195ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'thunderer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.07438ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/oldric-lord-of-the-hold.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 51.3375ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'oldric-lord-of-the-hold.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.46403ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/janus-the-great.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.1639ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'janus-the-great.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.95925ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/swamp.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 44.6145ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'swamp.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.98688ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/festering-wound.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.4349ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'festering-wound.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.66028ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/curse.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.4742ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'curse.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.59403ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/nether-word.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.205ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'nether-word.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.40416ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.7902ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.63866ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/traced_pyre_zombie.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 38.9879ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'traced_pyre_zombie.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.67232ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/skeletal-parasite.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.5252ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'skeletal-parasite.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.23342ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.57526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dwarvish-bandit.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.4841ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dwarvish-bandit.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.76371ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.3888ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 10.5522ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041091ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.59509ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/diseased-corpse.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.6389ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'diseased-corpse.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.89548ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/grave-stalker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.0477ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'grave-stalker.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.46758ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/nightblade.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 42.4593ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'nightblade.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.57101ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/skeleton.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.2192ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'skeleton.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.30817ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/ghost.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.6874ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'ghost.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.87282ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dark_fate.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.7749ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dark_fate.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.64079ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/detonation.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 35.0495ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'detonation.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.32871ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/shadow-elemental.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.8621ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'shadow-elemental.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.19694ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/knife-in-the-dark.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 51.539ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'knife-in-the-dark.png'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.74741ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dark-emissary.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dark-emissary.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.08677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/duskwind-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 51.7583ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'duskwind-obelisk.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.01663ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/flesh-golem.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 43.3407ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'flesh-golem.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.70207ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/vampire.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 41.8242ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'vampire.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.44667ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/knife-in-the-dark.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047113ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'knife-in-the-dark.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.16683ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/doom.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.2489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'doom.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.57632ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/assassins-den.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.8532ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'assassins-den.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @33710 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_render_internal: 11.7052ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/doomsday-crypt.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.1926ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'doomsday-crypt.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.84873ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/duskwind-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'duskwind-obelisk.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.87884ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/obliterate.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.7647ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'obliterate.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.18559ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/bloodaltar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.3761ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'bloodaltar.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.61494ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/plague_doctor.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 35.3116ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'plague_doctor.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @34027 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_render_internal: 9.80444ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/kelos-the-devourer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 51.7041ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'kelos-the-devourer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.19835ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/gezzix-lord-of-death.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.1352ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'gezzix-lord-of-death.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.54373ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/natures-blessing.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 35.4622ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'natures-blessing.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.83669ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/marauder.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.8214ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'marauder.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.45659ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/forest.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.2886ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'forest.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.67019ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/intense-warfare.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'intense-warfare.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.53275ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/burrow.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.9567ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'burrow.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.62131ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cover.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.4947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cover.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.18738ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cave-troll.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.7753ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cave-troll.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.20155ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/green-adder.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 34.1363ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'green-adder.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.70491ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hunting-grounds.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.934ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hunting-grounds.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.33474ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 44.9241ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.76088ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/treant-sapling.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'treant-sapling.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.4651ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.9482ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.43569ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/battlecry.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 51.0339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'battlecry.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.9968ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/battlecry.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'battlecry.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.21713ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/furious-rampage.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 30.3683ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'furious-rampage.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.55152ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.7813ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.87353ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/direwolf.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.0768ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'direwolf.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.34146ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.7735ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.32694ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-sapper.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 33.2174ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-sapper.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.31206ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/purrsan-ambusher.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.1366ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'purrsan-ambusher.png'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.81932ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/quill-boar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.3846ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'quill-boar.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.4619ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/monstrous-growth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.2432ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'monstrous-growth.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.94259ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/furious-rampage.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'furious-rampage.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.35882ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/outsmart-the-guards.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.702ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'outsmart-the-guards.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.40275ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.46687ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.9733ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.10661ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cave-troll.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040028ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cave-troll.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.37618ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-herald.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 52.595ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-herald.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.08713ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/relentless-behemoth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 23.0304ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'relentless-behemoth.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.65602ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/savage-lands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.0045ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'savage-lands.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.8512ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/stoneclan-berserker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.9521ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'stoneclan-berserker.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.61175ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/intense-warfare.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'intense-warfare.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.02656ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/greater-wurm.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.1614ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'greater-wurm.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.99219ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/call-of-the-pack.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.7516ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'call-of-the-pack.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 12.4396ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-king.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.127ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-king.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.43462ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/treant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.346ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'treant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.24511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/if-uluk-the-swift.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'if-uluk-the-swift.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.36697ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/grizzis-lord-of-the-hunt.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 53.1943ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'grizzis-lord-of-the-hunt.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.373ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hail-storm.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 34.2468ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hail-storm.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.34962ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/endless-studies.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.6301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'endless-studies.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.36272ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/greatlibrary.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'greatlibrary.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.8264ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/ilz-apprentice.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 32.0651ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'ilz-apprentice.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.22138ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/mistlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 44.2914ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'mistlands.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.71695ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/scry.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.0477ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'scry.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.2104ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/blink.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.2255ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'blink.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.10307ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/magic-missile.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.5571ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'magic-missile.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.8505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tactical-blunder.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.0417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tactical-blunder.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.37547ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 44.8033ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.86148ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cunningwisp.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.7363ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cunningwisp.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.9217ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dream-eater.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.6102ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dream-eater.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.70916ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/spell-warden.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.9336ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'spell-warden.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.4612ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/astral-walk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.0622ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'astral-walk.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.12822ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fated-shards.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 31.4792ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fated-shards.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.4109ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fate-seer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.0633ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fate-seer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.93197ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/great-library-of-turim.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027275ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'great-library-of-turim.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.30994ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/greatlibrary.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'greatlibrary.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.96881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/mages-apprentice.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.4491ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'mages-apprentice.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.90399ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/morphling.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.431ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'morphling.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.51079ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/goddess.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.1164ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'goddess.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.06161ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.5706ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.04674ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/chain-lightning.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 32.979ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'chain-lightning.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.4031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/mage-tower.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.5748ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'mage-tower.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.49024ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/polymorph.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 34.8561ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'polymorph.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.69109ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/spirit-of-intellect.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 52.9064ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'spirit-of-intellect.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.25008ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/ejis-cunning.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.4614ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'ejis-cunning.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.85298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.9354ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.50583ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/translocate.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 52.5957ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'translocate.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.68224ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fire-elemental.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 44.9921ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fire-elemental.png'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.39282ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/blink-mage.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.5156ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'blink-mage.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.15903ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/ilz-riddlespinner.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.0622ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'ilz-riddlespinner.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.87742ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/eji-the-summoner.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.4972ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'eji-the-summoner.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.76336ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.3028ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/button-mouseclick.wav Have 4 items in cache, size 0MB, 1 items live, 0MB formula_function.cpp:4050 : Instrument: card_render_internal: 5.72404ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/blessing-of-endurance.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.7877ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'blessing-of-endurance.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @43083 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_render_internal: 5.72546ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/inquisition.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 44.9485ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'inquisition.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.47927ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/silence.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.3208ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'silence.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.19906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/weakness.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 35.0031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'weakness.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.96244ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 44.5004ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.18738ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-anointed.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 53.4002ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-anointed.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @43351 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_render_internal: 13.2989ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 52.5702ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.62875ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/temple-guard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.957ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'temple-guard.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.45659ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.8231ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.31171ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/prayer-of-the-valorous.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'prayer-of-the-valorous.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.17037ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/divine-restoration.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 53.6304ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'divine-restoration.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.6833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/blessed-lance.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'blessed-lance.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.96634ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/counter-spell.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'counter-spell.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.00352ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/oil-of-anointing.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 38.1809ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'oil-of-anointing.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.36166ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/ardent-defender.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.0084ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'ardent-defender.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.89655ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028338ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.99396ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/devout-priest.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.6956ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'devout-priest.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.1555ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/high-guard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 51.0867ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'high-guard.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.16045ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.51788ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rider-of-the-thorn.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 41.5713ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rider-of-the-thorn.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.76088ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036131ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.18914ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tree-of-life.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 49.9453ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tree-of-life.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.07615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/smite-the-defilers.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 51.3941ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'smite-the-defilers.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.08961ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 46.5748ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.62308ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/inquisitor.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 47.9609ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'inquisitor.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 10.3407ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/deepwater.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 33.3874ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'deepwater.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.41869ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/radient-guardian.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.8444ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'radient-guardian.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.6284ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/orins-phalanx.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 38.6035ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'orins-phalanx.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.60359ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-crusader.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.872ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-crusader.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.48351ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hymn-to-the-goddess.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.6198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hymn-to-the-goddess.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.81154ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rokh.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027984ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rokh.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.80197ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/active-temple.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 34.5975ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'active-temple.png'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'italic': true,'weight': 55}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.00883ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/liana-the-lost-saint.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 45.6556ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'liana-the-lost-saint.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.56994ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihn-incarnate.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 51.1377ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihn-incarnate.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 17.2713ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.43605ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/village.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 48.3049ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'village.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.09599ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/highlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028338ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'highlands.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.07438ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/forest.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'forest.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.04285ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.13211ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fate-seer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030109ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fate-seer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.4063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.19021ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/mercenary.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'mercenary.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.01451ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026922ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.21218ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/ilz-apprentice.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027631ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'ilz-apprentice.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.48316ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fate-seer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fate-seer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.33864ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/swamp.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'swamp.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.2685ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/forest.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'forest.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.34076ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/ardent-defender.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'ardent-defender.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.1431ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/forest.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'forest.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.14381ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/highlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'highlands.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.22174ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/mistlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'mistlands.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.25327ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/swamp.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026568ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'swamp.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.10059ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/highlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'highlands.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.45446ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.41834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/mercenary.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028692ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'mercenary.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.49697ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/forest.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'forest.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @46736 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @46816 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @50827 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @50907 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @54746 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @54826 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @58747 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @58826 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @62733 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @62814 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @66297 method_path = POST /tbs request.size() = 10009 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @66297 method_path = POST /tbs request.size() = 10009 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @66776 payload_str.size() = 24 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @67256 payload_str.size() = 17 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @67256 payload_str.size() = 17 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @67336 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @67816 payload_str.size() = 70116 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @67896 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @68775 payload_str.size() = 324 formula_function.cpp:4750 : LOG: ['UPDATE: DELTA', [[26634, 26635]], [{'state_id': 26635,'state_id_basis': 26634,'status_changes': {'sapient': {'avatar': 'cover.png','level': 10.677168}}}]] formula_function.cpp:4750 : LOG: ['STATUS CHANGE MAP', {'sapient': {'avatar': 'cover.png','level': 10.677168}}] formula_function.cpp:4750 : LOG: ['NEW users_online', [{'avatar': 'cover.png','id': 'Sapient','level': 10.677168,'status': 'idle'}]] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @68855 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @72775 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @72855 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @76775 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @76855 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @80776 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @80856 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @84805 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @84884 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @88799 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @88879 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @90031 method_path = POST /tbs request.size() = 10008 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @90319 payload_str.size() = 17 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @90801 payload_str.size() = 324 formula_function.cpp:4750 : LOG: ['UPDATE: DELTA', [[26635, 26636]], [{'state_id': 26636,'state_id_basis': 26635,'status_changes': {'sapient': {'avatar': 'cover.png','level': 10.677168}}}]] formula_function.cpp:4750 : LOG: ['STATUS CHANGE MAP', {'sapient': {'avatar': 'cover.png','level': 10.677168}}] formula_function.cpp:4750 : LOG: ['NEW users_online', [{'avatar': 'cover.png','id': 'Sapient','level': 10.677168,'status': 'idle'}]] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @90880 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @91360 payload_str.size() = 70115 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @91439 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @94831 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @94912 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @98832 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @98911 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @102831 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @102912 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @106911 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @106991 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @110911 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @110991 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @114911 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @114991 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @118911 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @118991 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4050 : Instrument: deck_preview_widget_markup_text: 48.5886ms formula_function.cpp:4102 : Instrument: render_deck_preview_widget: 0ms formula_function.cpp:4080 : Instrument Command: render_deck_preview_widget: 0ms formula_function.cpp:4102 : Instrument: spawn_objects_deck_preview_widget: 0ms formula_function.cpp:4080 : Instrument Command: spawn_objects_deck_preview_widget: 0ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @122905 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @122985 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @126926 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @127006 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @128495 method_path = POST /tbs request.size() = 78 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 70}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 70}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 70}, 'requested not found, don't know what to do, so falling back to the fallback font'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @128766 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @130926 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @131006 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @134926 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @135006 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @138927 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @139006 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4791 : CONSOLE: ['debug0', 125, 160, true, false, false, 1.778645, 1366.0, 768.0] formula_function.cpp:4050 : Instrument: deck_preview_widget_markup_text: 49.9262ms formula_function.cpp:4102 : Instrument: render_deck_preview_widget: 0ms formula_function.cpp:4080 : Instrument Command: render_deck_preview_widget: 0ms formula_function.cpp:4102 : Instrument: spawn_objects_deck_preview_widget: 0ms formula_function.cpp:4080 : Instrument Command: spawn_objects_deck_preview_widget: 0ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @143415 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @143480 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @144953 method_path = POST /tbs request.size() = 78 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 70}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 70}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 70}, 'requested not found, don't know what to do, so falling back to the fallback font'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @145240 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @147000 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @147079 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @151000 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @151079 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @155000 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @155079 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @158104 method_path = POST /tbs request.size() = 95 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @158359 payload_str.size() = 18 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @158424 method_path = POST /tbs request.size() = 284 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @158706 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @159026 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @159107 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @163027 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @163107 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: get_scaled_image_uncached: 5.46014ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @167027 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @167107 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @171026 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @171106 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @173779 method_path = POST /tbs request.size() = 288 num_retries = 0 attempt_num = 1) sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/game_start.wav Have 5 items in cache, size 0MB, 1 items live, 0MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @174077 payload_str.size() = 18 formula_function.cpp:4750 : LOG: 'game created' formula_function.cpp:4750 : LOG: ['request_initial', false] formula_function.cpp:4102 : Instrument: message_received_game: 0ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @175509 method_path = POST /tbs request.size() = 501 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_start', 72] formula_function.cpp:4050 : Instrument: get_scaled_image_uncached: 6.1438ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/initial_card_shuffle_03.wav Have 6 items in cache, size 1MB, 2 items live, 0MB formula_function.cpp:4050 : Instrument: get_scaled_image_uncached: 107.977ms formula_function.cpp:4080 : Instrument Command: message_received_game: 1193ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @176798 method_path = POST /tbs request.size() = 56 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @176798 payload_str.size() = 24 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @176799 payload_str.size() = 18 http_client.cpp:65 : http_client::send_request(this = 0A6A8B60 @176799 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @177117 payload_str.size() = 15 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @177277 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @178203 payload_str.size() = 302 formula_function.cpp:4750 : LOG: ['UPDATE: DELTA', [[26636, 26637]], [{'state_id': 26637,'state_id_basis': 26636,'status_changes': {'sapient': {'status': 'playing vs ai'}}}]] formula_function.cpp:4750 : LOG: ['STATUS CHANGE MAP', {'sapient': {'status': 'playing vs ai'}}] formula_function.cpp:4750 : LOG: ['NEW users_online', [{'avatar': 'cover.png','id': 'Sapient','level': 10.677168,'status': 'playing vs ai'}]] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @178363 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4102 : Instrument: message_received_game: 0ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @179287 method_path = POST /tbs request.size() = 501 num_retries = 0 attempt_num = 1) formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @179545 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 3, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.57172ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 50.9478ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.79702ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.63124ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.72971ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.48883ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.7917ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.0588ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.05951ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.61459ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.43641ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.55117ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037549ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.05171ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.02621ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.73574ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.27664ms formula_function.cpp:4050 : Instrument: card_render_internal: 7.04214ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046405ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.04038ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.16081ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.49521ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.44137ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.91462ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.20933ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.77505ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.79312ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.09209ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.63336ms formula_function.cpp:4050 : Instrument: card_render_internal: 7.05595ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036131ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.10449ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.12433ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.78427ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.6323ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.84944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.08678ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.92631ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.93162ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.47573ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.78851ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.09316ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.07155ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.6369ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.12787ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.26955ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036486ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.55401ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.97449ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.38929ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.84448ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.5324ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035778ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.64399ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.68296ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.26319ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.16648ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.13814ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.12291ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029047ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.15054ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.26177ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.70385ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.59369ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.96527ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037549ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.18809ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.07368ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.63442ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.47289ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.5788ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035424ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.1091ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.07226ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.2724ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.31065ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.38432ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049593ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.09315ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.50123ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.99539ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.19092ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.00388ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.31738ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.15408ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.05348ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.64788ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.58164ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.97554ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034714ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.80942ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.95182ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.48175ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.85227ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.7088ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.07049ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.01239ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.63655ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.77434ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.55081ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045342ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.99255ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.11441ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.68331ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.44278ms formula_function.cpp:4050 : Instrument: card_render_internal: 7.56215ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03684ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.88912ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.94225ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.72334ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.68082ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.88663ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036486ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.09776ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.03932ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.59936ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.46191ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.08854ms formula_function.cpp:4102 : Instrument: preload_cards: 0ms formula_function.cpp:4080 : Instrument Command: preload_cards: 5ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 541ms formula_function.cpp:4080 : Instrument Command: message_received_game: 542ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.060574ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.004251ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 41ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 41ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 41ms formula_function.cpp:4102 : Instrument: create_mana_bar: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4080 : Instrument Command: create_mana_bar: 23ms formula_function.cpp:4102 : Instrument: create_mana_bar: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4080 : Instrument Command: create_mana_bar: 17ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/draw-cards3.wav Have 7 items in cache, size 1MB, 2 items live, 0MB formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/draw-cards1.wav Have 8 items in cache, size 1MB, 2 items live, 0MB formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/draw-cards4.wav Have 9 items in cache, size 1MB, 3 items live, 0MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 120] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 130] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 140] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 150] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035778ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038611ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 6ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 3, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 0ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.25292ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.08608ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041799ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024796ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044279ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023025ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 6ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.005667ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/ambient/amb_breakthrough_puzzle.wav Have 10 items in cache, size 23MB, 5 items live, 22MB formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @182510 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.76725ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @182663 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.71058ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.1307ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.29259ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058095ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021254ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020545ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/card_hand_mouseover_in.wav Have 11 items in cache, size 23MB, 2 items live, 22MB formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 406] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 406] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 406] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/card_hand_mouseover_out.wav Have 12 items in cache, size 23MB, 3 items live, 22MB formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.062699ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057032ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @186175 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @186335 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12114ms formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @186899 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 463] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 463] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 463] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037549ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027275ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 4, 463, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 4 took 80ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047113ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @187157 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 0, 0, 0, 1] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 5, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.06022ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 518] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 518] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 518] formula_function.cpp:4050 : Instrument: card_render_internal: 2.00779ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027984ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.2763ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86751ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 0, 1, 0, 3] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/card_resolve_generic.wav Have 13 items in cache, size 23MB, 2 items live, 22MB formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_played_01.wav Have 14 items in cache, size 23MB, 3 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/place_card_table_02.wav Have 15 items in cache, size 23MB, 3 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.69252ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046405ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036132ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 3ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 569] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 569] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063408ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86007ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.25398ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.4226ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/end_turn.wav Have 16 items in cache, size 24MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 6, 641, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 6 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 0, 3, 0, 3] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 3ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 648] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 648] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 648] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89833ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.71413ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.27347ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @190196 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @190356 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 7, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035778ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 9ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 693] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 693] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 693] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 8, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8668ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.35636ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.2554ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 0, 1, 1] formula_function.cpp:4050 : Instrument: card_render_internal: 5.82535ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031527ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.088558ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044633ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.202267ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 851] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 851] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 851] formula_function.cpp:4050 : Instrument: card_render_internal: 1.97591ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98653ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84874ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.23804ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @194195 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @194356 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 0A6A8B60 @195955 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @198196 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @198357 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 9, 850, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 9 took 7300ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 1, 1, 3] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.124, -0.023], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_played_02.wav Have 17 items in cache, size 24MB, 4 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.42295ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041799ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.061282ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 1252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 1252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 1252] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 10, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88381ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05207ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.243ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.29862ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 3, 1, 3] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.119022ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 1273] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 1273] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 314, 1273] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87318ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0673ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.24265ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.28267ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 11, 1272, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 11 took 700ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 3, 2, 4] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.057031ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/your_turn.wav Have 18 items in cache, size 24MB, 2 items live, 22MB formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/draw-cards2.wav Have 19 items in cache, size 24MB, 4 items live, 22MB formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @202195 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @202356 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065887ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060928ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023734ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023025ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022317ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98158ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0046ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.26425ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.26496ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 12, 1656, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 12 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 4, 2, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_04.wav Have 20 items in cache, size 24MB, 3 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @206195 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @206355 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.060927ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 1693] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 1693] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 1693] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 1693] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22033ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99079ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 7.01309ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.30464ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04675ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.44987ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07119ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01381ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02444ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04392ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05101ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09528ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04959ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95182ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01912ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15975ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07368ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03613ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95961ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02869ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97874ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98299ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04923ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00212ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01629ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01594ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99114ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96741ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97272ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/capture_village_01.wav Have 21 items in cache, size 24MB, 2 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @210136 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @210297 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053844ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 1984] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 1984] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 1984] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053134ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068721ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98087ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @214137 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @214298 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @218137 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @218297 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @218505 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2422] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2422] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2422] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 13, 2422, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 13 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045341ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @218778 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 5, 2, 6] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 14, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037194ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2477] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2477] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2477] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049592ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90223ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31066ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9001ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8668ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 6, 2, 8] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91356ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037194ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2530] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2530] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2530] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87531ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11441ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89869ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8459ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.2515ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 15, 2608, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 15 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 8, 2, 8] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.061282ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2615] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2615] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2615] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.66241ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09139ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85759ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84165ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @222137 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 16, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 8, 3, 4] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' http_client.cpp:65 : http_client::send_request(this = 098CACA0 @222297 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035069ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2665] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2665] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2665] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003896ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 17, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91958ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.05455ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.65462ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.92064ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.29897ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 4, 3, 5] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_05.wav Have 22 items in cache, size 24MB, 2 items live, 22MB formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 18, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2825] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2825] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2825] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.79737ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11335ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90152ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.67374ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.31881ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 5, 3, 6] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042507ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.118314ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2876] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2876] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2876] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040029ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 19, 2875, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 19 took 40ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05242ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.11724ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71696ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93127ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.28267ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 6, 3, 8] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.124, -0.023], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_played_01.wav Have 23 items in cache, size 25MB, 3 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/place_card_table_01.wav Have 24 items in cache, size 25MB, 3 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.95253ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050656ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @226298 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @226458 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042153ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 20, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 0ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037195ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2930] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2930] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2930] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.12256ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.14487ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93659ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34537ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97662ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.27524ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 8, 3, 8] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.124336ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2952] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2952] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1583, 2952] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 7.93799ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15975ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89231ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.02125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91923ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.26319ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 21, 2951, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 21 took 480ms server 7ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 8, 4, 6] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042154ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037902ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026567ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041799ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 8ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003189ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @230299 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003897ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.12469ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057385ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @230459 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065179ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021608ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020192ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87885ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20793ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81084ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99256ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85193ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.31172ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @234298 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @234458 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060573ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3568] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3568] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3568] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3568] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050656ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060928ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94828ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @237929 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3636] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3636] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3636] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3636] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033297ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041445ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045696ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 22, 3636, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 22 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044633ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @238297 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @238297 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @238457 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 23, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 6, 4, 7] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.061636ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3691] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3691] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3691] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3691] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036131ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94721ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.6826ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.78674ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07013ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89939ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.26355ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 7, 4, 9] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_played_02.wav Have 25 items in cache, size 25MB, 4 items live, 22MB formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85617ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055614ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040382ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3746] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3746] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3746] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 3746] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89196ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17215ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80517ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04427ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79879ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93198ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.37513ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @242298 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @242458 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05278ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4037] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4037] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4037] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @245689 method_path = POST /tbs request.size() = 188 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4121] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4121] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4121] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03684ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038965ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 24, 4121, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 24 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/tooltip_on.wav Have 26 items in cache, size 25MB, 2 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @245979 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @246297 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @246457 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 9, 4, 10] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 20ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 20ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.06199ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4176] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4176] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4176] formula_function.cpp:4050 : Instrument: card_render_internal: 3.79454ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.039674ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.94721ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.13389ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.91604ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06588ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93836ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90364ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.28232ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 25, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 10, 4, 11] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/tooltip_off.wav Have 27 items in cache, size 25MB, 3 items live, 22MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035423ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4249] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4249] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4249] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90683ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09918ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10839ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01417ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82713ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88026ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.37832ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 26, 4344, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 26 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 11, 4, 12] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_01.wav Have 28 items in cache, size 25MB, 3 items live, 22MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.056322ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4382] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4382] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4382] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89585ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98583ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.74601ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89231ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.20262ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @250297 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 27, 4412, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 27 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 12, 4, 12] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038611ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4420] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4420] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4420] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @250460 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94828ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14169ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93375ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.034ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83244ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94863ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86539ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 28, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 12, 4, 16] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_attack_creature_02.wav Have 29 items in cache, size 25MB, 2 items live, 22MB ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " uniform sampler2D u_anura_tex_map; uniform bool u_property_use_custom_color; uniform vec3 u_custom_color; uniform float u_property_alpha; varying vec2 v_texcoord; vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { vec4 col = texture2D(u_anura_tex_map, v_texcoord); col[3] *= u_property_alpha/255.0; if(u_property_use_custom_color) { vec3 hsv = rgb_to_hsv(col.rgb); hsv[0] = rgb_to_hsv(u_custom_color)[0]; col.rgb = hsv_to_rgb(hsv); gl_FragColor = col; } else { gl_FragColor = col; } } ", "name": "15d773a4d99e40579bab163e8f44d5b8", "vertex": "uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 15d773a4d99e40579bab163e8f44d5b8 formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/combat_impact_flesh_flesh_02.wav Have 30 items in cache, size 25MB, 3 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/swish_light_02.wav Have 31 items in cache, size 25MB, 3 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12858ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_attack_creature_03.wav Have 32 items in cache, size 25MB, 4 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03471ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_death_01.wav Have 33 items in cache, size 25MB, 3 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_lose_creature_02.wav Have 34 items in cache, size 26MB, 4 items live, 23MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_death_02.wav Have 35 items in cache, size 26MB, 4 items live, 23MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035423ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4638] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4638] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4638] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047821ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 2ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03684ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83669ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00495ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84484ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8459ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.22564ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @254376 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @254536 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 29, 4879, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 29 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 16, 4, 16] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036132ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4886] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4886] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4886] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.5108ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10591ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.70527ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90825ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81332ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @258376 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @258536 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 30, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 16, 5, 4] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035069ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4937] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4937] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 4937] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001416ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028338ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025858ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 9ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003897ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00425ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 31, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 32, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89373ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.17676ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85299ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94544ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.24902ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 4, 5, 5] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035069ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5097] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5097] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5097] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82926ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96989ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.74955ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91179ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.72653ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 5, 5, 6] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057385ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024796ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92915ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94332ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99433ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87105ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9125ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9249ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92809ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01948ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91392ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96528ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00212ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92065ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95395ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9373ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90754ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02373ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9791ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88027ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91781ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91675ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90683ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93694ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98441ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95819ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.116896ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5148] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5148] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5148] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041445ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 33, 5147, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 33 took 60ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @262247 payload_str.size() = 24 sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/lose_village_02.wav Have 36 items in cache, size 26MB, 2 items live, 22MB formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @262671 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87283ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05809ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93021ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76478ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08855ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 6, 5, 8] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.124, -0.023], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03613ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04853ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5202] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5202] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5202] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 34, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87283ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04215ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37725ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09032ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90577ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86149ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 8, 5, 8] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.125398ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5224] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5224] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3263, 5224] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96847ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1137ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84095ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.01877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90931ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8668ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 35, 5223, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 35 took 680ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 8, 6, 6] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @266349 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @266508 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027984ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.067659ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057739ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060573ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063761ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.071201ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037194ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037549ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035777ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037195ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92809ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0294ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87849ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05384ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83457ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86468ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @270348 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @270508 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['CHILD DISPLAY', 2] formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['REMOVE CHILD DISPLAY', 2] formula_function.cpp:4750 : LOG: ['CHILD DISPLAY', 2] formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['REMOVE CHILD DISPLAY', 2] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 36, 5785, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 36 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 6, 6, 7] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_02.wav Have 37 items in cache, size 27MB, 3 items live, 22MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040737ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 5822] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 5822] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 5822] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 5822] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 5822] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86751ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11229ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80587ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02621ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92348ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94615ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @274348 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @274508 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 5946] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 5946] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 5946] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 5946] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06447ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @276748 method_path = POST /tbs request.size() = 188 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6039] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6039] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6039] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6039] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032235ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031173ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049592ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 37, 6039, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 37 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @277070 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047113ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051009ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046405ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 7, 6, 8] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 38, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6094] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6094] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6094] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6094] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97166ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.90081ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85582ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.15089ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04923ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89443ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 8, 6, 9] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @278350 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @278508 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037549ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6166] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6166] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6166] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6166] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91037ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.18348ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82111ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02337ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85759ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88203ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068012ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065179ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6225] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6225] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6225] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @280956 method_path = POST /tbs request.size() = 188 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6302] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6302] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6302] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031173ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045341ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 39, 6302, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 39 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @281228 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040382ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045696ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 9, 6, 10] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 40, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6357] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6357] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6357] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042507ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02444ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18526ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.79666ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.03931ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89443ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85015ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 10, 6, 11] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @282349 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @282508 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035423ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6429] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6429] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6429] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03436ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89869ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03719ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92065ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04427ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.825ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81331ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 41, 6578, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 41 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 11, 6, 11] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035423ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6585] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6585] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6585] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92206ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.1555ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92348ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.90116ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89656ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85157ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 42, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 11, 6, 15] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_attack_creature_01.wav Have 38 items in cache, size 27MB, 2 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/combat_impact_flesh_flesh_03.wav Have 39 items in cache, size 27MB, 2 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @286350 payload_str.size() = 24 sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/swish_light_03.wav Have 40 items in cache, size 27MB, 3 items live, 22MB http_client.cpp:65 : http_client::send_request(this = 098CACA0 @286509 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20332ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98866ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_death_02.wav Have 41 items in cache, size 27MB, 2 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_lose_creature_03.wav Have 42 items in cache, size 28MB, 4 items live, 23MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035069ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6802] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6802] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6802] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16578ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06447ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85405ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82394ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @290348 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @290508 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 43, 6930, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 43 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 15, 6, 15] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.060573ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6937] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6937] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6937] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94828ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18172ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.86893ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85582ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 44, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 15, 7, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.05101ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}, {'card_size': 1.0,'mid_x': 884,'mid_y': 734,'rotate': 4,'zorder': 896}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 11ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6990] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6990] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 6990] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003189ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003897ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 45, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95643ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06411ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93765ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80906ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 5, 7, 5] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.120439ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}, {'card_size': 1.0,'mid_x': 884,'mid_y': 734,'rotate': 4,'zorder': 896}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7119] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7119] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7119] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 46, 7118, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 46 took 40ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99185ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17357ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9458ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89054ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 5, 7, 8] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_attack_creature_02.wav Have 43 items in cache, size 28MB, 3 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @294348 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @294510 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06624ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 47, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09068ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_death_01.wav Have 44 items in cache, size 28MB, 3 items live, 22MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035778ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}, {'card_size': 1.0,'mid_x': 884,'mid_y': 734,'rotate': 4,'zorder': 896}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7279] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7279] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7279] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.097059ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98618ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95253ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.67339ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 8, 7, 9] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043217ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02515ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043216ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.117251ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7328] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7328] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7328] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037903ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 48, 7327, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 48 took 60ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87672ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9001ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87743ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 9, 7, 11] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.124, -0.023], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07793ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 49, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.041091ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7380] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7380] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7380] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @298348 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @298508 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08714ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.80552ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85901ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 11, 7, 11] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.123627ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7400] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7400] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5545, 7400] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00177ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1431ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19518ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87531ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 50, 7399, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 50 took 560ms server 6ms' formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 11, 8, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038965ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047113ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 9ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.011336ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028692ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068013ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @302347 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @302507 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.069784ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060219ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021963ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021254ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92206ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25965ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92702ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82253ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7785] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7785] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7785] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7785] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93163ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @305626 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7834] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7834] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7834] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7834] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035069ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04605ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 51, 7834, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 51 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043217ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @305867 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 5, 8, 6] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7889] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7889] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7889] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7889] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041445ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @306508 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @306669 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14665ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.96776ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 52, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92171ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86184ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 6, 8, 8] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7283ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045696ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04605ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038965ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7942] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7942] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7942] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7942] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041445ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91746ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16825ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.7956ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86716ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.774ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7972] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7972] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 7972] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.064116ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049593ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89443ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @308554 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8017] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8017] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8017] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 53, 8017, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 53 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043216ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @308907 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 8, 8, 9] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 54, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037194ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8072] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8072] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8072] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042154ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98512ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12539ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89302ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89798ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26602ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 9, 8, 11] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93092ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048884ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043216ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8126] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8126] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8126] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89869ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07509ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @310508 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79808ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90152ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93269ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80233ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @310666 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['CHILD DISPLAY', 5] formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['REMOVE CHILD DISPLAY', 5] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 55, 8216, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 55 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 11, 8, 11] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 205ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.059865ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8224] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8224] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8224] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00531ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.17605ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94013ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91569ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8668ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 56, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 11, 8, 15] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_attack_creature_03.wav Have 45 items in cache, size 28MB, 3 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 3.27842ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06482ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @314538 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @314698 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036132ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8444] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8444] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8444] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03436ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83811ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85122ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91321ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81863ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 57, 8512, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 57 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 15, 8, 15] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8519] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8519] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8519] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90294ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8962ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93375ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88558ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 58, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 15, 9, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.056323ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}, {'card_size': 1.0,'mid_x': 884,'mid_y': 734,'rotate': 4,'zorder': 896}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 12ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8623] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8623] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8623] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034715ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 9ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @318540 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @318699 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 59, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82784ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92242ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87885ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8413ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 5, 9, 6] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05278ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02515ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060574ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.124335ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8782] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8782] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8782] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 60, 8781, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 60 took 40ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92029ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91711ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85476ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90117ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 6, 9, 8] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.124, -0.023], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0797ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047821ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046051ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037194ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8835] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8835] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8835] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 61, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.74388ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34537ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09776ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.91746ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76832ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 8, 9, 8] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.130358ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8856] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8856] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 7714, 8856] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.58271ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92915ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09103ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15763ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89904ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @322538 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 62, 8855, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 62 took 660ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 8, 10, 6] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' http_client.cpp:65 : http_client::send_request(this = 098CACA0 @322699 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037195ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003189ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029402ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053134ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.077931ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048884ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061283ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @326538 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @326699 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023379ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022316ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022317ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021962ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85547ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85688ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00637ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93269ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80304ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 63, 9266, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 63 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 6, 10, 8] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9334] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9334] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9334] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9334] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9334] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82784ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81402ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13673ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90364ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82819ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049946ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @330538 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @330698 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9462] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9462] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9462] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9462] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054197ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059156ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.904ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94367ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @332986 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9532] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9532] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9532] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9532] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.093871ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042153ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 64, 9532, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 64 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050655ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @333259 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 8, 10, 9] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9587] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9587] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9587] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9587] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038257ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.46617ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08997ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0758ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92206ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87566ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 65, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 9, 10, 11] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87743ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/place_card_table_03.wav Have 46 items in cache, size 28MB, 4 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @334538 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043571ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @334699 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038611ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9652] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9652] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9652] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9652] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90081ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83563ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9961ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81969ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89904ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79489ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05349ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9807] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9807] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9807] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061282ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95465ms formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @338538 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @338699 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @339435 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9935] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9935] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9935] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 66, 9935, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 66 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @339659 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 11, 10, 12] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037549ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9990] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9990] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 9990] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 67, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.88381ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36131ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12468ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90329ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.29295ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86432ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 12, 10, 14] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.78852ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055614ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0418ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.06199ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10045] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10045] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10045] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88664ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84307ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07828ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89975ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97768ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9922ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8328ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @342538 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05278ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @342699 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060573ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10297] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10297] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054197ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053844ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @346539 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @346698 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @347482 method_path = POST /tbs request.size() = 189 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10438] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10438] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036486ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06943ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 68, 10438, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 68 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047113ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044634ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @347820 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 14, 10, 15] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 69, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10493] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10493] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041799ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93978ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07013ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.13318ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90683ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36946ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9504ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87318ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 15, 10, 16] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036841ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10566] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10566] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86716ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8374ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09705ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81686ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.77435ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89479ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82961ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @350539 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @350699 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 70, 10692, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 70 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 16, 10, 16] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10699] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10699] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89975ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.64541ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.95926ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88947ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83669ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.89833ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.79241ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 71, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 16, 11, 6] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036841ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}, {'card_size': 1.0,'mid_x': 884,'mid_y': 734,'rotate': 4,'zorder': 896}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 13ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10755] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10755] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003189ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 72, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89337ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87035ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 73, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 3.17569ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8916ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @354541 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89195ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94438ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91321ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 11, 6, 11, 7] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @354699 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037549ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}, {'card_size': 1.0,'mid_x': 884,'mid_y': 734,'rotate': 4,'zorder': 896}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10917] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10917] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88097ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92171ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06872ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88487ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12964ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91108ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.52249ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 11, 7, 11, 8] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035778ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.126815ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10970] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 10970] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037549ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 74, 10969, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 74 took 60ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92667ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88664ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06376ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24335ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82323ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90789ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86432ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 11, 8, 11, 10] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.124, -0.023], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02089ms formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043217ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043217ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 75, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.063408ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 11026] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 11026] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00354ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.80942ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08536ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.40595ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83882ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85334ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8962ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89762ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 11, 10, 11, 10] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.139567ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 11050] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9176, 11050] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88026ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.92844ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12398ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93304ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75699ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08749ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94296ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87495ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 76, 11049, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 76 took 540ms server 9ms' formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 11, 10, 12, 7] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038611ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 10ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035777ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025858ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025504ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 7ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @358566 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:65 : http_client::send_request(this = 098CACA0 @358731 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.005668ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058802ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026921ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060928ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050655ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @362567 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @362726 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021963ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020191ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8243ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89514ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13319ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82536ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.77329ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02089ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90931ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83669ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 77, 11403, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 77 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 7, 12, 10] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_03.wav Have 47 items in cache, size 28MB, 3 items live, 22MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11501] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11501] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11501] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11501] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11501] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84449ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93623ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11441ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81438ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.74282ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13956ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90329ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.76762ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98299ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03117ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97768ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03967ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99291ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99433ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91427ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10237ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0007ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03471ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06234ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9164ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00354ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95501ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99079ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9922ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97591ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0216ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91108ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99716ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02337ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9667ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97024ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98831ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04923ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @366565 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @366726 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 78, 11763, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 78 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 10, 12, 10] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037549ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11770] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11770] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11770] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11770] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11770] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89585ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.92596ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81721ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92171ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82288ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.03648ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90577ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88983ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 79, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 10, 12, 14] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/combat_impact_flesh_flesh_01.wav Have 48 items in cache, size 28MB, 3 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @370566 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08855ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @370727 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/swish_light_01.wav Have 49 items in cache, size 28MB, 5 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0007ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_lose_creature_01.wav Have 50 items in cache, size 29MB, 3 items live, 23MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11992] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11992] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11992] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11992] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 11992] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85901ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84094ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.75097ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99716ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10556ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83634ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061636ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023025ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @374566 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12098] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12098] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12098] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12098] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @374727 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065887ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84272ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @375893 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12172] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12172] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12172] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12172] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041091ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040382ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061282ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 80, 12172, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 80 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043571ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @376166 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 14, 12, 15] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.039674ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12227] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12227] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12227] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12227] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 81, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88948ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76585ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81544ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00495ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07297ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85051ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 15, 12, 17] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90081ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12282] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12282] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12282] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12282] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043571ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88345ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88203ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83811ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36698ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92561ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9001ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92029ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12306] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12306] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12306] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.84874ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @378596 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12341] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12341] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12341] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044987ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 82, 12341, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 82 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @378727 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042154ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @378885 payload_str.size() = 18 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @379047 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 17, 12, 18] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12396] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12396] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12396] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045696ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 83, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.86007ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31066ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75557ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05703ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91817ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93163ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 18, 12, 20] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.83244ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042862ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12452] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12452] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12452] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83103ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82323ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83351ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08643ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90683ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82005ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85689ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86999ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068013ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12522] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12522] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049946ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86185ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056678ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @382212 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12567] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12567] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04605ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.064824ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 84, 12567, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 84 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.062699ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @382566 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @382725 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @382885 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 20, 12, 21] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.060574ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12622] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12622] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040737ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89514ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71342ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88451ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07438ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95324ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 85, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99964ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92561ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00141ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 21, 12, 23] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05455ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045696ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.067304ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12679] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12679] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90471ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8289ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82961ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98831ms formula_function.cpp:4750 : LOG: ['CHILD DISPLAY', 8] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80481ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09103ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9001ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84272ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87743ms formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['REMOVE CHILD DISPLAY', 8] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 86, 12736, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 86 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 23, 12, 23] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.039674ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12744] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12744] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9713ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92065ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15763ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91427ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75734ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.88983ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00389ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93057ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 87, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 6ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 23, 13, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037194ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 11ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12802] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12802] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034714ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034715ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037194ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03436ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037194ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035424ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 13ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @386725 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @386885 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 88, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00885ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82819ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8792ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0425ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82926ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93836ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81048ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92419ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8831ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 13, 5, 13, 6] formula_function.cpp:4050 : Instrument: card_render_internal: 7.58447ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024442ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052427ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054551ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.114417ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12966] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 12966] formula_function.cpp:4050 : Instrument: card_render_internal: 2.63691ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025858ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91463ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81792ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84768ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99256ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.712ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83032ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82784ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85264ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07899ms formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 89, 12965, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 89 took 900ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 13, 6, 13, 8] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [-0.098, 0.104], 1.055] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.59688ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043217ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043216ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.058094ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 11ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 13047] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 13047] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94438ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.83528ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08962ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13602ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91427ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 90, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86751ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87885ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91215ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7283ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85547ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 13, 8, 13, 8] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.127878ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 13073] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 13073] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00885ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93269ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.69571ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18774ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90223ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89266ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90081ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94863ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.58767ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @390725 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @390885 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 91, 13072, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 91 took 900ms server 4ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 13, 8, 13, 12] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 3.09564ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 92, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20333ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 13291] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 13291] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83917ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.75841ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97626ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84484ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82678ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90506ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95961ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8413ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.52391ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 13, 12, 13, 12] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92986ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85689ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93978ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.127878ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82323ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 13316] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 11365, 13316] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93163ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99574ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03506ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 93, 13315, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 93 took 80ms server 5ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94899ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02373ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00106ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05065ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03932ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92313ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93694ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93057ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95182ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82394ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.72688ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82713ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.74282ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7198ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.93233ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84484ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.73184ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81084ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.71023ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81048ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.71696ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83457ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.69181ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86043ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.7995ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.44704ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 13, 12, 14, 8] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.04357ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @394737 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:65 : http_client::send_request(this = 098CACA0 @394886 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03436ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068367ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048176ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059866ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @398726 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @398886 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068013ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022671ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020191ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020192ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81898ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80304ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05703ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83599ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89337ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82819ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8916ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80375ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.56712ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 94, 13846, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 94 took 60ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 8, 14, 11] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @402728 payload_str.size() = 24 sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_danger_01.wav Have 51 items in cache, size 30MB, 4 items live, 23MB http_client.cpp:65 : http_client::send_request(this = 098CACA0 @402885 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038612ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 13943] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 13943] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 13943] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 13943] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 13943] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85582ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85263ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03754ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95961ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82217ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8374ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87779ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79525ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.59582ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 95, 13988, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 95 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 11, 14, 11] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.043925ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 13996] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 13996] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 13996] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 13996] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 13996] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.77895ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92667ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14204ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97201ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92136ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91746ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94119ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88664ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.59759ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 96, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 11, 14, 16] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1927ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @406725 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_attack_creature_01.wav Have 48 items in cache, size 29MB, 5 items live, 23MB http_client.cpp:65 : http_client::send_request(this = 098CACA0 @406885 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9837ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036132ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14250] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14250] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14250] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14250] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14250] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03436ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035069ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82182ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80269ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90648ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04534ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93942ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80765ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.55685ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @410725 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @410885 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.076514ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048884ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14427] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14427] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14427] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14427] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059866ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90683ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @413461 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14520] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14520] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14520] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14520] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 97, 14520, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 97 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043924ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @413767 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 16, 14, 17] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.045696ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14575] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14575] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14575] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14575] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91285ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91923ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02267ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34041ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00672ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8792ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 98, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 17, 14, 19] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11406ms formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9164ms formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @414727 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @414886 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053134ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14630] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14630] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14630] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85511ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91392ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81792ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84484ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89691ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92348ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87566ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.57279ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14651] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14651] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14651] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04853ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89018ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @416885 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14734] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14734] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14734] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 99, 14734, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 99 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @417127 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 19, 14, 20] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.057386ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14789] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14789] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14789] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05101ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 100, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.80729ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06411ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10166ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94721ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88593ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90471ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86432ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37371ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 20, 14, 22] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9164ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046404ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047467ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04605ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038966ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14846] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14846] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @418726 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81402ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85688ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @418887 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9628ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01664ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91817ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81438ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8452ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.61565ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14866] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14866] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060574ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85441ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @419925 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14924] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14924] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031527ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028338ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058802ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 101, 14924, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 101 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @420167 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 22, 14, 23] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.04357ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14979] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 14979] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047113ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 102, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92313ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76726ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89869ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90506ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91037ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.84519ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.66064ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75982ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39638ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 23, 14, 25] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93411ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042154ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.041799ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15037] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15037] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92029ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82323ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82678ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86043ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89443ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88345ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83847ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85759ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.58129ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 103, 15084, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 103 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 25, 14, 25] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.066595ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15092] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15092] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @422727 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.72404ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91781ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93482ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94544ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93765ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08147ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @422887 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9713ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.94119ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89904ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.59617ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 104, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 25, 15, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.039674ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}, {'card_size': 1.0,'mid_x': 884,'mid_y': 734,'rotate': 4,'zorder': 896}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 12ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15151] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15151] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003896ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003897ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 105, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98158ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83103ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85972ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83563ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87424ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83669ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92702ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87849ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79631ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.53666ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 15, 5, 15, 6] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023733ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060574ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.131774ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15316] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15316] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040382ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.92312ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.91781ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93871ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94119ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91675ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2306ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92313ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.74778ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.60254ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37761ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 106, 15315, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 106 took 560ms server 4ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 15, 6, 15, 8] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.124, -0.023], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11725ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @426726 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @426885 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051009ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15380] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15380] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91888ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.64859ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89443ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89833ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.80764ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92702ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8916ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91285ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 107, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89266ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.59723ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 15, 8, 15, 8] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 20ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 20ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.123272ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15407] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 13627, 15407] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25717ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.887ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00177ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91888ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17144ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1509ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91781ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.21395ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92915ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.74601ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.74388ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 108, 15406, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 108 took 1000ms server 9ms' formula_function.cpp:4102 : Instrument: message_received_game: 8ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 15, 8, 16, 10] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042153ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034007ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032235ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 9ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @430744 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @430904 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034361ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061991ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021608ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021254ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020546ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020546ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87176ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20439ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89656ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.77754ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81438ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80233ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83669ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07793ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95536ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87495ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.57846ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 109, 15762, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 109 took 80ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 10, 16, 19] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'shatter_seal', 60] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/break_seal_light_03.wav Have 49 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @434743 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @434903 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_closing_victory.wav Have 50 items in cache, size 32MB, 3 items live, 25MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00035ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19057ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_attack_player.wav Have 39 items in cache, size 29MB, 4 items live, 25MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/player_impact_medium_01.wav Have 40 items in cache, size 29MB, 4 items live, 25MB formula_function.cpp:4050 : Instrument: creature_render_hud: 25.3861ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.277ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22812ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2136ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2058ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25292ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34891ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.41515ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2848ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.30924ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.30782ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39036ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.43641ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.4233ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.48104ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.47715ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.58802ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.55827ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.52497ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.52107ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61955ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.59617ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.80764ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.72723ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.70811ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.70138ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.79135ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.68118ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7832ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61459ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.85369ms formula_function.cpp:4050 : Instrument: creature_render_hud: 4.02585ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81544ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7414ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76124ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @438743 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @438903 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040029ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16150] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16150] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16150] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16150] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16150] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82182ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.74636ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84095ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83776ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84909ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85015ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08678ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84909ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83492ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.54835ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01523ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09422ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00283ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07722ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01735ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98051ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12539ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06376ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96316ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9589ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98299ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10308ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02479ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9922ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98193ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9791ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97024ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08289ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94651ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96245ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00814ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99752ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12008ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98547ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99964ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/capture_village_02.wav Have 41 items in cache, size 29MB, 4 items live, 25MB formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16266] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16266] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16266] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16266] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86043ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @442103 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16309] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16309] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16309] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16309] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041091ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.072618ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 110, 16309, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 110 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054551ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @442424 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @442743 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 19, 16, 20] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @442904 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.062699ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16364] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16364] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16364] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16364] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037549ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 111, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96316ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91037ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.70669ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37194ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.94402ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95713ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.28303ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051717ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.30003ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91321ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.56216ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 20, 16, 22] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.87885ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046404ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16423] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16423] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16423] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95359ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84236ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84413ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91958ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16438] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16438] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16438] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8962ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85051ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08076ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80375ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83421ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89514ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.54126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83599ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @444855 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16481] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16481] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16481] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041445ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04605ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 112, 16481, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 112 took 100ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043925ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @445145 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 22, 16, 23] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.08537ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16536] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16536] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16536] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037902ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 113, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89373ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71271ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8916ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99326ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.88558ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87531ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13744ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.42614ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.88168ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07616ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.62876ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 23, 16, 25] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.77753ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04605ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050656ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 5ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16596] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16596] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16596] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @446745 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90612ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93623ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @446911 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88027ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057739ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90046ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86964ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06305ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89975ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09812ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85476ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85724ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.63514ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16631] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16631] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.067659ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0712ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8877ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @448167 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16688] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16688] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031173ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026922ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063407ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 114, 16688, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 114 took 100ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055614ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @448503 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 25, 16, 26] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 5ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.041445ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16743] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16743] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049592ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 115, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.63301ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95607ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88487ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.84838ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90081ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81933ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2848ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87708ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.887ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84024ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95076ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.60928ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 26, 16, 28] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94792ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044987ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040737ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16804] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 16804] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90116ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84413ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.78498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87743ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82571ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85157ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80056ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81509ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83103ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93942ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91215ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.5526ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05278ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 4.69499ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @450904 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @451064 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @454903 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @455063 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 17245] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @458903 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @459063 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043217ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/tooltip_on.wav Have 42 items in cache, size 29MB, 2 items live, 22MB formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057385ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053134ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @461415 method_path = POST /tbs request.size() = 189 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 17516] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031527ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 116, 17516, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 116 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @461784 payload_str.size() = 18 sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/tooltip_off.wav Have 43 items in cache, size 29MB, 2 items live, 22MB formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 28, 16, 29] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042154ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 17571] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043571ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 117, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87743ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90187ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90223ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88062ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.74601ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34537ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.93163ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8955ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89479ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88204ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92065ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00106ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37867ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 29, 16, 30] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @462905 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @463063 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.045342ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 17650] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89833ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87247ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84945ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82075ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.69606ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.921ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05348ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87601ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8243ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86255ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92171ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82819ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.6029ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 118, 17769, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 118 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 30, 16, 30] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 19ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 19ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.061636ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 17777] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97095ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.87176ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93836ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91037ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85547ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.69394ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.21147ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39071ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92986ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91179ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94474ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91427ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.63195ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 119, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 30, 17, 6] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 12ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 17839] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003896ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @466904 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:65 : http_client::send_request(this = 098CACA0 @467064 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 120, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93623ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91852ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87779ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88203ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88806ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87318ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1431ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.89443ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.729ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2345ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91002ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9249ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.59723ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 17, 6, 17, 6] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.126816ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 17977] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.8877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8955ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.66949ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91073ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7074ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93198ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21147ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31845ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88912ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9334ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92986ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.62805ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 121, 17976, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 121 took 720ms server 4ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 17, 6, 17, 10] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.98051ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 122, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.74601ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @470905 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @471063 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037194ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 18186] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034007ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82075ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82748ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79667ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83599ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81048ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95961ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84945ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83209ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8962ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82571ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.52462ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 17, 10, 17, 11] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05844ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.137088ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023734ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92419ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.069075ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98937ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00885ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10768ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98689ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04002ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71732ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98866ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00177ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05348ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00814ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98653ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9837ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93659ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0131ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95819ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92738ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92525ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9543ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89514ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97343ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95678ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96776ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1385ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.131066ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 18244] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041799ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 123, 18243, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 123 took 80ms server 4ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.55401ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89302ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90967ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36379ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.91285ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09351ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.78391ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92738ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01346ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.8289ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34998ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.61742ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 17, 11, 17, 13] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.124, -0.023], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12398ms formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040028ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 18305] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9667ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82713ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85299ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.75947ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79844ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95501ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84626ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96067ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85086ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06269ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84909ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80233ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.59971ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @474905 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @475063 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 124, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 17, 13, 17, 13] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.121148ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 15748, 18375] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 4.19092ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05207ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14027ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.79914ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90435ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13708ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90789ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91356ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89727ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14629ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.28515ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04038ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.64789ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 125, 18374, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 125 took 1060ms server 8ms' formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 17, 13, 18, 10] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 19ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.039674ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 10ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/draw-cards2.wav Have 44 items in cache, size 30MB, 4 items live, 22MB formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050655ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @478929 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003189ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @479089 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061991ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049238ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055614ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061636ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021962ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020191ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89196ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93304ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94296ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84661ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.72546ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10131ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94544ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08041ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.3769ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04675ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8622ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24194ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.65497ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18768] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18768] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18768] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18768] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.064824ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05278ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @482592 method_path = POST /tbs request.size() = 189 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18838] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18838] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18838] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18838] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058802ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 126, 18838, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 126 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057739ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.039674ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052427ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @482931 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @482931 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041445ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @483089 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 10, 18, 11] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 22ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 22ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.061637ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18893] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18893] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18893] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18893] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043217ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 127, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94403ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88487ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76301ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89054ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87176ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25858ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76655ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88239ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88948ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17038ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90223ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84768ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.60928ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 11, 18, 12] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 4ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 31ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 31ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040382ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18972] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18972] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18972] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 18972] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04853ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.86822ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90896ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89054ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.07296ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89337ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12433ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90187ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91215ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89798ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13673ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.84909ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84732ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.54693ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @486948 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065887ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @487108 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19142] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19142] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19142] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.064471ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @488803 method_path = POST /tbs request.size() = 189 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19225] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19225] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19225] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028692ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 128, 19225, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 128 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046405ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @489187 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 12, 18, 13] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 20ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 20ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.066241ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19280] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19280] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19280] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03932ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95501ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88629ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88664ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.84626ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94403ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19305ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88345ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91002ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89373ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 129, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.96634ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.88026ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89514ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2136ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 13, 18, 14] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 6ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.049947ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19359] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19359] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19359] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @490949 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03259ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @491108 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84484ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8583ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84697ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89939ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89408ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05419ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99008ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95997ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79525ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03365ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81119ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89018ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.53347ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 130, 19508, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 130 took 100ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 14, 18, 21] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_01.wav Have 44 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @494948 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @495108 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/player_impact_low_02.wav Have 45 items in cache, size 30MB, 4 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05065ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10662ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04498ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14346ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15302ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14629ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2051ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21785ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19093ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21608ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.29897ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25398ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37229ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.42436ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.33935ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37654ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.46333ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37725ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.44243ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.4024ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.51115ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.5193ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.56748ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.55649ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.54587ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.78214ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.58837ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71342ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.59723ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.70952ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.73786ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76053ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76691ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7701ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71483ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71342ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.68508ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81544ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037549ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19807] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19807] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19807] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81509ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87566ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99362ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81969ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09316ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91108ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89833ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90223ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04604ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94332ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91215ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.65072ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @498948 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @499108 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 131, 19906, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 131 took 100ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 21, 18, 21] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 3ms formula_function.cpp:4080 : Instrument Command: calculate_future: 26ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 26ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.060219ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 11ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19915] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19915] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 19915] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.904ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91817ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90683ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94332ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14098ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81402ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81544ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82678ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15019ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84768ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87849ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.57067ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 132, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 21, 18, 26] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 3.24902ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94296ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_death_02.wav Have 45 items in cache, size 30MB, 2 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @502947 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @503107 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042862ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20187] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20187] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20187] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035069ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.5402ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8289ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.47927ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.78852ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80411ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86362ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84945ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10556ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92738ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.75947ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.56641ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00354ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17038ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98193ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93694ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01168ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03471ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05171ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00318ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99893ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02833ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04888ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06128ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99964ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.034ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98051ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02231ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04675ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98937ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01381ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99079ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04109ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04002ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02125ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97378ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96245ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/capture_village_01.wav Have 45 items in cache, size 29MB, 2 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @506947 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @507107 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060219ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20504] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20504] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065887ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065887ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86858ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @510211 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20563] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20563] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041445ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 133, 20563, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 133 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046759ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @510469 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @510949 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 26, 18, 27] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 21ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 21ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.063054ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 10ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20618] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20618] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03932ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:65 : http_client::send_request(this = 098CACA0 @511111 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09883ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05101ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.83705ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94296ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.80446ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90258ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02337ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15763ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93623ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92029ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.60573ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 134, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 27, 18, 29] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 3.0007ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04605ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.099894ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 5ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040737ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20679] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20679] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.80127ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.58129ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91852ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99681ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89762ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041091ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.887ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88452ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14559ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96599ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9001ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.60821ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.57137ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20720] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82996ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @514419 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20826] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026922ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051009ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 135, 20826, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 135 took 100ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043925ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @514789 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @514947 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @515108 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 29, 18, 30] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.065888ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 10ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20881] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037903ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 136, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9504ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86893ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.69819ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24973ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86751ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97166ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89514ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12362ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8877ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.84803ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96989ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.32943ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 30, 18, 32] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75486ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 20942] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89302ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91463ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.78214ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.77293ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87176ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90896ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81084ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14558ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89656ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92525ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94332ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85688ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.55402ms formula_function.cpp:4750 : LOG: ['CHILD DISPLAY', 14] formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['REMOVE CHILD DISPLAY', 14] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 137, 21023, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 137 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 32, 18, 32] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 19ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 19ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040383ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 21031] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81473ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75238ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93765ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86432ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88381ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.83492ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.68012ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21785ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87637ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89089ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93021ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90825ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.3606ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 138, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 6ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 32, 19, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 19ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 19ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 12ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 21091] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034361ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026214ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026568ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026214ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/farmlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026568ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'farmlands.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 6ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @518948 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @519108 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 139, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9798ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86787ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86822ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81084ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92171ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83351ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86326ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1424ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80658ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81119ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85441ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86432ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.60538ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 19, 5, 19, 5] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.115834ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 21229] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 140, 21228, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 140 took 80ms server 4ms' formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87779ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81827ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94863ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81863ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91781ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84768ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96103ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19199ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89018ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82217ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84732ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.77151ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.62274ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 19, 5, 19, 9] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2894ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_attack_creature_03.wav Have 46 items in cache, size 29MB, 2 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2306ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 141, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @522948 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @523108 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_death_01.wav Have 47 items in cache, size 29MB, 4 items live, 22MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037549ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 21428] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032943ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042154ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82217ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89443ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81686ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87389ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82571ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82288ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90081ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83528ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92738ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84165ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.53028ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 19, 9, 19, 10] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.075806ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024088ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049239ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060219ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.124335ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 21485] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044279ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 142, 21484, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 142 took 80ms server 4ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87566ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16259ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81154ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88097ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8707ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87743ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.83386ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90896ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93163ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85582ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.40276ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 19, 10, 19, 12] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.124, -0.023], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14913ms formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/sul-dahl-devout.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'sul-dahl-devout.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 143, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036132ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 21545] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.82996ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14381ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95855ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92773ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91675ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91356ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92313ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89727ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18065ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.29826ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.89549ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.67091ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 19, 12, 19, 12] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.134254ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 18719, 21573] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92206ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90719ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9295ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.86326ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92171ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91392ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94828ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92454ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1718ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75982ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.96776ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.69181ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 144, 21572, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 144 took 580ms server 12ms' formula_function.cpp:4102 : Instrument: message_received_game: 9ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 19, 12, 20, 11] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 3ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040737ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 288] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035424ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029047ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026567ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 7ms formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @527133 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:65 : http_client::send_request(this = 098CACA0 @527290 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027984ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036486ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050655ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065887ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.067659ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.306057ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060928ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049593ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057032ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @531132 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @531292 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021962ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020545ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031527ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020899ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82111ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88345ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.7825ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87566ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88381ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79064ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82855ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11122ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83421ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8289ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.53418ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.1601ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/village.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'village.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/village.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063762ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'village.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 145, 22014, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 145 took 100ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 20, 11, 20, 12] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4050 : Instrument: card_render_internal: 8.91213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/village.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'village.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.045696ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22053] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22053] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22053] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22053] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22053] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22053] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89089ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89018ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.904ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11406ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96989ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85936ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81792ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76797ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12433ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05419ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91179ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.52214ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @535131 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @535291 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058802ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053844ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22185] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22185] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22185] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22185] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22185] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057385ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053844ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @537258 method_path = POST /tbs request.size() = 189 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22252] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061991ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 146, 22252, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 146 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061991ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @537530 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 20, 12, 20, 13] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048175ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046404ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042508ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22307] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22307] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22307] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22307] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22307] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038257ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052073ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93765ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94367ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90967ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92029ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86503ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01523ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.78285ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.42047ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12504ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89443ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90046ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 147, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 20, 13, 20, 14] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.66418ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @539132 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @539290 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040736ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 11ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22384] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22384] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22384] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22384] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22384] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.78498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84803ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83351ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79915ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80021ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80056ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82713ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94438ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04853ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05774ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81402ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08111ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.50265ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22423] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22423] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22423] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22423] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @540761 method_path = POST /tbs request.size() = 189 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22471] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22471] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22471] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22471] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029402ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031172ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043925ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 148, 22471, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 148 took 100ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042154ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @541053 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 20, 14, 20, 15] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.039319ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22526] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22526] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22526] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22526] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040028ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 149, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9667ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.78781ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87708ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7283ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88947ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8955ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.82075ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89408ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12787ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95749ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.45306ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.57067ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 20, 15, 20, 16] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.053135ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22604] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22604] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22604] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22604] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038257ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.082537ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053844ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8661ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06588ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80375ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85866ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @543133 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 1.78675ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.76585ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8452ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00602ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14559ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89904ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83634ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.53099ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @543291 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22631] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22631] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22631] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.062345ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.071201ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @544361 method_path = POST /tbs request.size() = 189 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22696] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22696] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22696] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038612ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060573ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 150, 22696, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 150 took 100ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041799ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.039674ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061991ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @544733 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 20, 16, 20, 17] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038611ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22751] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22751] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22751] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048175ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85689ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 151, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82926ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95005ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87105ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.808ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89196ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92915ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87601ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.16081ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92915ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91356ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.59865ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 20, 17, 20, 18] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038966ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22829] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22829] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 22829] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89337ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82961ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03259ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05171ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.96953ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81579ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80694ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86503ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03896ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83811ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.50124ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @547131 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @547291 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @551131 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @551290 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 152, 23150, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 152 took 100ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 20, 18, 20, 28] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'shatter_seal', 60] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_quiet_front_02.wav Have 48 items in cache, size 32MB, 4 items live, 24MB formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @555130 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @555290 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/player_impact_medium_02.wav Have 47 items in cache, size 29MB, 5 items live, 24MB formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9628ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98122ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99362ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01983ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0301ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04038ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.0425ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.13177ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.10768ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.70244ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13212ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18561ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18526ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19766ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21112ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.32447ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.32341ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.5735ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37442ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37406ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39426ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39957ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.59511ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.48777ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.46227ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.50478ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.55685ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61282ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.60644ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.73503ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.62699ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.59865ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71944ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61353ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71625ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.55437ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.599ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.82748ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94792ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00779ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03365ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98441ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02408ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03825ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.77753ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11795ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25008ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19305ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1385ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16648ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.35777ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21183ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15692ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.27736ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.42649ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.40099ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.33474ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.4109ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.49202ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.41799ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.54764ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.42295ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.45377ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.47856ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.60715ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.6702ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.59263ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.57704ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.64718ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.80091ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.67552ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.63478ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61813ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.60963ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.67091ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75026ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @559130 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @559290 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Disciple', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Disciple', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040737ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4750 : LOG: ['XXX: SEND', '4df08ed656ad4936b9cb6b0d99ebca03', null] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 23649] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 23649] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 21904, 23649] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/victory.wav Have 48 items in cache, size 29MB, 4 items live, 25MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'end_game', 10000000] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @559902 method_path = POST /tbs request.size() = 155 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/natures-blessing.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036486ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'natures-blessing.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03684ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/mistlands.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038966ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'mistlands.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @560235 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @563115 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @563276 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @567115 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @567276 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @571116 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @571275 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @575115 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @575275 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @579115 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @579276 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_render_internal: 6.63619ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.89583ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034714ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/card-fizzle-02.wav Have 49 items in cache, size 29MB, 2 items live, 22MB formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051009ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @582715 method_path = POST /tbs request.size() = 133 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: message_received_bye: 0ms formula_function.cpp:4080 : Instrument Command: message_received_bye: 4ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @582819 method_path = POST /tbs request.size() = 47 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @582971 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'ack', {'type': 'ack'}] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @583131 payload_str.size() = 15 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'ack', {'type': 'ack'}] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @583131 payload_str.size() = 293 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'server_info': {'deltas': [{'state_id': 26638,'state_id_basis': 26637,'status_changes': {'sapient': {'status': 'idle'}}}],'games': 0,'state_id': 26638,'type': 'delta','users': 1,'users_queued': 0},'type': 'heartbeat'}] formula_function.cpp:4750 : LOG: ['UPDATE: DELTA', [[26637, 26638]], [{'state_id': 26638,'state_id_basis': 26637,'status_changes': {'sapient': {'status': 'idle'}}}]] formula_function.cpp:4750 : LOG: ['STATUS CHANGE MAP', {'sapient': {'status': 'idle'}}] formula_function.cpp:4750 : LOG: ['NEW users_online', [{'avatar': 'cover.png','id': 'Sapient','level': 10.677168,'status': 'idle'}]] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @583211 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @587131 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @587212 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @588588 method_path = POST /tbs request.size() = 313 num_retries = 0 attempt_num = 1) sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/game_start.wav Have 50 items in cache, size 30MB, 1 items live, 0MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @588854 payload_str.size() = 18 formula_function.cpp:4750 : LOG: 'game created' formula_function.cpp:4750 : LOG: ['request_initial', false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @589894 method_path = POST /tbs request.size() = 56 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: message_received_game: 0ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @590186 method_path = POST /tbs request.size() = 526 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_start', 72] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/initial_card_shuffle_03.wav Have 49 items in cache, size 30MB, 2 items live, 0MB formula_function.cpp:4080 : Instrument Command: message_received_game: 204ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @590407 payload_str.size() = 15 http_client.cpp:65 : http_client::send_request(this = 098CB9C0 @590407 method_path = POST /tbs request.size() = 132 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @590567 payload_str.size() = 18 formula_function.cpp:4102 : Instrument: message_received_game: 0ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', false] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 3, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 0ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @591207 payload_str.size() = 302 formula_function.cpp:4750 : LOG: ['UPDATE: DELTA', [[26638, 26639]], [{'state_id': 26639,'state_id_basis': 26638,'status_changes': {'sapient': {'status': 'playing vs ai'}}}]] formula_function.cpp:4750 : LOG: ['STATUS CHANGE MAP', {'sapient': {'status': 'playing vs ai'}}] formula_function.cpp:4750 : LOG: ['NEW users_online', [{'avatar': 'cover.png','id': 'Sapient','level': 10.677168,'status': 'playing vs ai'}]] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @591367 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043216ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037903ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.5069ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026922ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.58554ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.90293ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.80233ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.24937ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.85758ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043216ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026922ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.29259ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026568ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.49131ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.27169ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.49981ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.56569ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.76193ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037195ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.65391ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.93729ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.89195ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.80764ms formula_function.cpp:4050 : Instrument: card_render_internal: 7.1941ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.29719ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042153ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.47431ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.5526ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.1176ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.86042ms formula_function.cpp:4050 : Instrument: card_render_internal: 9.65247ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045695ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.3698ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.25646ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.77789ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.03045ms formula_function.cpp:4050 : Instrument: card_render_internal: 10.752ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.91143ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.31065ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.79949ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.10271ms formula_function.cpp:4050 : Instrument: card_render_internal: 10.9922ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036486ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.67481ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.85617ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.08075ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.00707ms formula_function.cpp:4050 : Instrument: card_render_internal: 7.10484ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035777ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.74778ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.90364ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.65001ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.83208ms formula_function.cpp:4050 : Instrument: card_render_internal: 7.44879ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035778ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.66879ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.89266ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.62486ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.8884ms formula_function.cpp:4050 : Instrument: card_render_internal: 10.0963ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048884ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.34289ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.69216ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.71377ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.27558ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.1647ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035778ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.27559ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.3769ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.94013ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.07756ms formula_function.cpp:4050 : Instrument: card_render_internal: 9.41974ms formula_function.cpp:4102 : Instrument: preload_cards: 0ms ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " uniform sampler2D u_anura_tex_map; uniform bool u_property_use_custom_color; uniform vec3 u_custom_color; uniform float u_property_alpha; varying vec2 v_texcoord; vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { vec4 col = texture2D(u_anura_tex_map, v_texcoord); col[3] *= u_property_alpha/255.0; if(u_property_use_custom_color) { vec3 hsv = rgb_to_hsv(col.rgb); hsv[0] = rgb_to_hsv(u_custom_color)[0]; col.rgb = hsv_to_rgb(hsv); gl_FragColor = col; } else { gl_FragColor = col; } } ", "name": "9cea5b17e9034c38899d0a4e00cfc30b", "vertex": "uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 9cea5b17e9034c38899d0a4e00cfc30b formula_function.cpp:4080 : Instrument Command: preload_cards: 1081ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1425ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 3, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 0ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037548ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 18ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: create_mana_bar: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4080 : Instrument Command: create_mana_bar: 4ms formula_function.cpp:4102 : Instrument: create_mana_bar: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4080 : Instrument Command: create_mana_bar: 3ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 120] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 130] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 140] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 150] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02515ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02515ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034715ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025504ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026922ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 8ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.53631ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.14452ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.12752ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036841ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 7ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033297ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058803ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057739ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @595233 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @595393 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052427ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021962ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020192ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 398] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 398] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 398] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049592ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94474ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @599089 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 460] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 460] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 460] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04853ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 4, 460, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 4 took 80ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @599234 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04605ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @599394 payload_str.size() = 18 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @599553 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 0, 0, 0, 1] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 5, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.062344ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 515] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 515] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 515] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038965ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.34219ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.27878ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.42331ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 0, 1, 0, 3] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/place_card_table_03.wav Have 47 items in cache, size 30MB, 4 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79135ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.039674ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 3ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 567] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 567] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 567] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.83598ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.29826ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.21572ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.36556ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 6, 625, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 6 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 0, 3, 0, 3] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 633] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 633] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 633] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.79206ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.26ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.46865ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.46192ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 7, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038612ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 677] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 677] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 677] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @603233 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 8, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @603393 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87318ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.23627ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.19164ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.36946ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 0, 1, 1] formula_function.cpp:4050 : Instrument: card_render_internal: 7.21854ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031172ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026567ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.136025ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 836] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 836] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 836] formula_function.cpp:4050 : Instrument: card_render_internal: 2.58448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026921ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 9, 835, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 9 took 40ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93269ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.28445ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.22529ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.36627ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 1, 1, 3] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.2, 0.192], 0.549] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14842ms formula_function.cpp:4750 : LOG: 'RENDER MANA' sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/voices/acolyte/summon-3.wav Have 47 items in cache, size 30MB, 4 items live, 22MB formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061282ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038965ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 889] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 889] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 889] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.27027ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19766ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20757ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: spawn_devotion: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03506ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02727ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1215ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79135ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87779ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99468ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.19128ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.23237ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97945ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.48282ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98653ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.27453ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10839ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17924ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1555ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13992ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11831ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71271ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.08784ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11972ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16542ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21891ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16188ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.90683ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.11547ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.08749ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.82784ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14346ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14559ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18242ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17003ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.16365ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.226ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.23662ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.07544ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15444ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18703ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.56252ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.46368ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.147ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16152ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.0255ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18313ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20403ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.02904ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21927ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11902ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17251ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19447ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19305ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16542ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 10, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 3, 1, 3] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17853ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0712ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.17534ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.218562ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.63195ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 951] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 951] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 253, 951] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26709ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24867ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17711ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16011ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.1803ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18384ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22104ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13815ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17215ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @607310 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1764ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18986ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.57456ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87389ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97555ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20687ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.27063ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06765ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.42826ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00566ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.47113ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97095ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19234ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17676ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @607470 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34785ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.1013ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.19553ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16294ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.13035ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.23202ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1803ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.40949ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2097ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26036ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.06375ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19766ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.17817ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22174ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26283ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20439ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19624ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.67233ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14983ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12894ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19022ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17888ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20545ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39815ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22741ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 11, 950, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 11 took 900ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 3, 2, 4] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04002ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4050 : Instrument: creature_render_hud: 3.05915ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39709ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18951ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21041ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07863ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.04888ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.059157ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11158ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08218ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08926ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17853ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7074ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.72546ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14983ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13248ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17074ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09351ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19766ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18349ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17605ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13885ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.27275ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18065ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: creature_render_hud: 3.03435ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.10024ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.17959ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19943ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15338ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16046ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15727ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0882ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2051ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.28551ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.23131ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.72971ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.147ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17463ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10733ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18951ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17392ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17357ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12646ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20191ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.11972ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15267ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11548ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18172ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16117ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14417ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16153ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10981ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.23237ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1215ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.03081ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13992ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16507ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16117ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1555ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14488ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12504ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10024ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15727ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18313ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18349ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0549ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21501ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1842ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14027ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15515ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14806ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22351ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15161ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19128ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18065ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11831ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14771ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09316ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14913ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13673ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09528ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05419ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12575ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11016ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11547ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17924ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13779ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18455ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11122ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09493ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16542ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14381ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15444ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16684ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13425ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21927ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17888ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12504ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12362ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10662ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17747ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20155ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26142ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10874ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11795ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12716ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19695ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18278ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26177ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11087ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16719ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16755ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12043ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10308ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12752ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.147ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18313ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18986ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0882ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16613ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18632ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10449ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14558ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0758ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10697ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15869ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12717ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15692ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10591ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1385ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14736ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1261ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11725ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09422ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07368ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14204ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.41976ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08395ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18916ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12965ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1424ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18207ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17038ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19553ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16861ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13673ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22918ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.32306ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18774ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16719ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19447ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2012ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16223ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12468ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09847ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1176ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12823ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13815ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15232ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07013ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15373ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028692ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09953ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19836ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09103ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11406ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15373ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09422ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14417ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13744ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0967ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09564ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17038ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07403ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21608ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.28055ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22564ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26673ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20616ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25858ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.18632ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.07191ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21785ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.072972ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1431ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09635ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17676ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19907ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1803ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26036ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13319ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17428ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053134ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12858ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10485ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11654ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15798ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16648ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16932ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09316ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08182ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12681ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10237ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.55331ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01133ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1137ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1718ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13921ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14594ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @611309 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @611469 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024442ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022316ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022671ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.77116ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96705ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.20474ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.40347ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.49309ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @615309 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @615469 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 12, 1491, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 12 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 4, 2, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 1529] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 1529] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 1529] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 1529] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: spawn_devotion: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.76514ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03471ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.24548ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.18774ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 7.44879ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13142ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09599ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12858ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16011ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10024ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20085ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09387ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10945ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1509ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18668ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.23095ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37725ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18384ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34714ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1594ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18207ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09174ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08395ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16011ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15232ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11441ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09457ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09635ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15373ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20828ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @619309 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @619469 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060219ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060219ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 1873] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 1873] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 1873] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068367ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @623309 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @623470 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @623581 method_path = POST /tbs request.size() = 188 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 1976] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 1976] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 1976] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.086787ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 13, 1976, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 13 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050655ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040028ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @623949 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044279ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 5, 2, 6] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 14, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037549ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2031] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2031] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2031] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22458ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.48317ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84342ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.25434ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.23875ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 6, 2, 7] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2102] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2102] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2102] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.64257ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11052ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.19872ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.20049ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06021ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068721ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058803ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2168] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2168] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @627310 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @627469 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @627709 method_path = POST /tbs request.size() = 188 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2234] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2234] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 15, 2234, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 15 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @627952 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 7, 2, 8] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2289] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2289] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037549ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80304ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.15727ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.24654ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 16, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.27311ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.08076ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 8, 2, 9] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036841ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2360] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2360] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032943ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89904ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10697ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.24725ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.38221ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05278ms formula_function.cpp:4750 : LOG: ['CHILD DISPLAY', 2] formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['REMOVE CHILD DISPLAY', 2] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @631309 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @631469 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 17, 2508, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 17 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 9, 2, 9] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.052072ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2515] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2515] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7995ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.49663ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.25575ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88593ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10131ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 18, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 9, 3, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2567] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2567] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 19, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.94013ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13425ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.29507ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84661ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10627ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 5, 3, 5] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.189514ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2697] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2697] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81863ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @635311 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11654ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85547ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.25682ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08926ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @635469 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 20, 2696, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 20 took 560ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 5, 3, 8] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/magic_user_attack_creature_02.wav Have 46 items in cache, size 29MB, 3 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/swish_light_01.wav Have 47 items in cache, size 29MB, 4 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97484ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 21, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_attack_creature_02.wav Have 48 items in cache, size 30MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/swish_light_02.wav Have 47 items in cache, size 29MB, 5 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.60821ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/magic_user_death_02.wav Have 48 items in cache, size 30MB, 3 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_lose_creature_03.wav Have 48 items in cache, size 30MB, 3 items live, 23MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03436ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2868] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2868] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034715ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02727ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.19164ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.24442ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00672ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 8, 3, 9] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051009ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024088ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061282ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.117959ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2918] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2918] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037195ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 22, 2917, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 22 took 60ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83173ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.209ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.19483ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.44845ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 9, 3, 11] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.2, 0.192], 0.549] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04888ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @639309 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.061282ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @639476 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2971] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2971] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 23, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89798ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05951ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.28232ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.26673ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05348ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 11, 3, 11] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.129649ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2992] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1271, 2992] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.84767ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19199ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.26957ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87389ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.12787ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 24, 2991, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 24 took 780ms server 7ms' formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 11, 4, 4] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/draw-cards2.wav Have 40 items in cache, size 30MB, 4 items live, 23MB formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038612ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025504ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025151ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02515ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02515ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 12ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027984ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.083599ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @643310 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053844ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @643469 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050656ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023025ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022317ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021962ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02515ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12079ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.2182ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.22352ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08076ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.070138ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @647309 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @647469 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 25, 3608, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 25 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 4, 4, 4] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.055261ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3615] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3615] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3615] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3615] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88451ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02019ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81721ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.24513ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24654ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 26, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 4, 4, 8] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_attack_creature_03.wav Have 40 items in cache, size 30MB, 2 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/swish_light_03.wav Have 39 items in cache, size 27MB, 4 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22174ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @651310 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @651468 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/magic_user_attack_creature_01.wav Have 40 items in cache, size 27MB, 3 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/combat_impact_flesh_flesh_03.wav Have 41 items in cache, size 27MB, 3 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88558ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_death_02.wav Have 42 items in cache, size 27MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_lose_creature_02.wav Have 43 items in cache, size 28MB, 4 items live, 23MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.034007ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3843] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3843] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3843] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3843] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033653ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.20085ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.25823ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00566ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3926] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3926] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3926] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.070492ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15302ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82748ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @655469 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @655628 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @655821 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3991] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3991] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 3991] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031527ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040383ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 27, 3991, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 27 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @656110 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 8, 4, 9] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 28, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4046] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4046] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4046] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049239ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92065ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.26603ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.06659ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 9, 4, 11] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/place_card_table_01.wav Have 44 items in cache, size 28MB, 5 items live, 23MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90542ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044987ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044633ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 3ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4098] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4098] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4098] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87495ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.18632ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.22316ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057032ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04675ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4129] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4129] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068367ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83776ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @658573 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4163] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4163] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026568ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05101ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 29, 4163, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 29 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044279ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @658829 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 11, 4, 12] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 30, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035069ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4218] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4218] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @659473 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @659632 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01558ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.33439ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.27311ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18101ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 12, 4, 14] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87247ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043216ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041799ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040382ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4271] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4271] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83669ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91179ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.2515ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.21608ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99397ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 31, 4311, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 31 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 14, 4, 14] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4318] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4318] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87389ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81084ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.22494ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.23556ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98087ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 32, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 8ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 14, 5, 4] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.052427ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 10ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4429] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4429] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044634ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034715ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03436ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034714ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 11ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003897ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @663469 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 33, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @663629 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93446ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.42118ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.06978ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.2593ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04604ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 4, 5, 5] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055614ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046759ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.12221ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4589] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4589] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043924ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 34, 4588, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 34 took 40ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00921ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90435ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.29932ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.30818ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12964ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 5, 5, 7] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.2, 0.192], 0.549] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12929ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046404ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036132ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4643] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4643] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79312ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84661ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97803ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.25752ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.19412ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10449ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 35, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 7, 5, 7] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.130712ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4711] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 3306, 4711] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @667470 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94155ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94261ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12327ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.6571ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86645ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14594ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @667628 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 36, 4710, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 36 took 960ms server 4ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 7, 6, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031527ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029047ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065179ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049239ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @671469 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @671629 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021962ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022316ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041445ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82217ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88168ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95749ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.24052ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.19766ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98335ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 37, 5085, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 37 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 5, 6, 7] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: 'MOVE HINT' sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_05.wav Have 45 items in cache, size 28MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5153] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5153] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5153] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5153] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91888ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81863ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06801ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83847ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.2345ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01275ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.7159ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03223ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94438ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95076ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98264ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03081ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92667ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96812ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06234ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99291ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04853ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92206ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00425ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12079ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98264ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06907ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03577ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99574ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93021ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98618ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13106ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95394ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98193ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95784ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9922ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @675469 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @675630 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.069784ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5256] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5256] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5256] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @676781 method_path = POST /tbs request.size() = 188 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5301] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5301] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5301] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034715ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048176ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 38, 5301, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 38 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05278ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041799ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @677070 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040737ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 7, 6, 8] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 39, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 8, 6, 9] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5356] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5356] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5356] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055968ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9543ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07722ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0085ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82004ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.26425ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04286ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036132ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5427] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5427] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5427] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049593ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80517ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83173ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97555ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84095ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.20333ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09953ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @679470 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @679630 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061991ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057385ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5622] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5622] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063408ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17995ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99751ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @683021 method_path = POST /tbs request.size() = 205 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5691] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5691] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031173ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050655ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 40, 5691, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 40 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045342ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @683309 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @683470 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @683630 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 9, 6, 10] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037549ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5746] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5746] formula_function.cpp:4050 : Instrument: card_render_internal: 1.98158ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038257ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 41, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9543ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85795ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14275ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01983ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.2894ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.15196ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 10, 6, 12] formula_function.cpp:4750 : LOG: 'RENDER MANA' sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_played_02.wav Have 46 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.157, -0.025], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 3.05632ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046759ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036841ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5801] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5801] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83563ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.78852ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00318ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98689ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83599ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.23415ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98583ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 42, 5899, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 42 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 12, 6, 12] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038258ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5906] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5906] formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88912ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36981ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19341ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12043ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.48636ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89479ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.09386ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 43, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 12, 7, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.033652ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 11ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5962] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 5962] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @687471 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @687630 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.004251ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86787ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10804ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.12397ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13071ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8955ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82784ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10591ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 44, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 5, 7, 6] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: card_render_internal: 7.12007ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029047ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060573ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.066242ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.215019ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 6136] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 6136] formula_function.cpp:4050 : Instrument: card_render_internal: 2.38788ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90612ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87849ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.09032ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.02939ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.63761ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.28586ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19589ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 45, 6135, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 45 took 560ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 6, 7, 8] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/spell_fireball_hit_02.wav Have 47 items in cache, size 29MB, 2 items live, 22MB formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05278ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/spell_magic_missile_impact_01.wav Have 48 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_lose_creature_01.wav Have 49 items in cache, size 30MB, 5 items live, 23MB formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 46, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @691491 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.055969ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 6227] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 6227] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038257ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035069ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @691655 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96209ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08076ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18703ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92384ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.27417ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21112ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 8, 7, 9] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 47, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036132ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 6279] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 6279] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93871ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06482ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80304ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.1966ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89904ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 9, 7, 9] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98512ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10201ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.119022ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88487ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 6302] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5035, 6302] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07297ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11973ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09741ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10839ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18065ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14523ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11512ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12398ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09883ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13035ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10024ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05667ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96953ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.73149ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92667ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86787ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01948ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90046ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9373ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.75734ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98583ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.11087ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.56252ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09564ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0797ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07863ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/lose_village_01.wav Have 48 items in cache, size 30MB, 3 items live, 23MB formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 48, 6301, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 48 took 2120ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 7, 9, 8, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.046405ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @695413 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @695574 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028338ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.070138ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053844ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02338ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02267ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021962ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021254ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81509ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00425ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07403ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81048ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.27524ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96741ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @699574 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @699733 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 49, 6761, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 49 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 5, 8, 7] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_03.wav Have 47 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 6828] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 6828] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 6828] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 6828] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 6828] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91073ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01275ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07155ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04569ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.75203ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03542ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89833ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98583ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01983ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97449ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94403ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00283ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01346ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98618ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04357ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02869ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08395ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9798ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98901ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02515ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99397ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94403ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01168ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95607ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09493ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00141ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15904ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02337ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9504ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99822ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02727ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057032ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022317ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055261ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063407ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 6955] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 6955] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 6955] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 6955] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @703575 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063408ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055614ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @703735 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86858ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86858ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @704533 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7019] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7019] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7019] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7019] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034715ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.07864ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 50, 7019, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 50 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044988ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @704854 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 7, 8, 8] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 51, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035423ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7074] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7074] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7074] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7074] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03932ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88168ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.94225ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02656ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98547ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97626ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02904ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 8, 8, 10] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_played_01.wav Have 48 items in cache, size 30MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.64434ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048884ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037194ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7129] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7129] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7129] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7129] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95359ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00779ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03613ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82252ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84803ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80233ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9791ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @707573 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @707733 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7349] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7349] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7349] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045696ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061991ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @711573 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @711733 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7617] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7617] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7617] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7617] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7630] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7630] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7630] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7630] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0627ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @715573 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @715733 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7722] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7722] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 7722] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055261ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90258ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @719573 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @719733 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83988ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @723574 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @723733 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @724980 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8297] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8297] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8297] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 52, 8297, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 52 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @725334 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 10, 8, 11] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 53, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8352] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8352] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8352] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048175ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9295ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07403ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17534ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7662ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12327ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87849ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.88806ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 11, 8, 13] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83032ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047468ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.041799ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8408] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8408] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8408] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84732ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9876ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16648ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86858ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81225ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86822ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91533ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0673ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @727573 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @727733 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 54, 8483, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 54 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 13, 8, 13] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8490] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8490] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8490] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88133ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09351ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04746ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.90683ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.63478ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8916ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88452ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03967ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 55, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 9ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 8, 13, 9, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 19ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 19ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.054197ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 18ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 20ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 20ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8546] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8546] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8546] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045342ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033653ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036131ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034714ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036486ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03436ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035424ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 13ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 56, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89195ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61388ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.07899ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94757ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87176ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89798ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88841ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02196ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 5, 9, 5] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.200142ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8679] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8679] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8679] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80729ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10591ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 57, 8678, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 57 took 300ms server 4ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02266ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89585ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90471ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88735ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01452ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.938ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 5, 9, 9] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @731573 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @731734 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02621ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_attack_creature_01.wav Have 47 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 58, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 3.17853ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/magic_user_death_01.wav Have 48 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8873] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8873] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8873] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 2ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.074034ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84236ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95784ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95784ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83421ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82217ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06128ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 9, 9, 10] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057385ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023734ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057385ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.121147ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8925] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8925] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8925] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043925ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 59, 8924, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 59 took 60ms server 5ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11193ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07261ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.63938ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95182ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91073ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02196ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 10, 9, 12] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.2, 0.192], 0.549] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 3.02514ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043216ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @735575 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @735733 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040736ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8980] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8980] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 8980] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82004ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97555ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79702ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02054ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89585ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83492ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96882ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 60, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 12, 9, 13] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.069075ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02515ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 19ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 19ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.121148ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 9081] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 9081] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 9081] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038257ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.56535ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0301ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86397ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.89408ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81933ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.43287ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16117ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 61, 9080, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 61 took 420ms server 4ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 13, 9, 15] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.2, 0.192], 0.549] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 3.13566ms formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044634ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.04357ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 9138] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 9138] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 9138] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91073ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.92064ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 62, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87212ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13071ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07332ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96316ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.91994ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34785ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 15, 9, 15] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.128586ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 9162] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 9162] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 6694, 9162] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92596ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02444ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.4272ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09989ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06836ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85795ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.90293ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03577ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 63, 9161, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 63 took 900ms server 8ms' formula_function.cpp:4102 : Instrument: message_received_game: 6ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 9, 15, 10, 8] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @739573 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037548ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 288] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.039674ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026567ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 7ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @739742 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027275ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050656ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060574ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051009ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @743573 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @743735 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022317ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021963ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021963ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021608ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04321ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03967ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81473ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02763ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06305ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98512ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83953ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95076ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.062699ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9571] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9571] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9571] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9571] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9571] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @746324 method_path = POST /tbs request.size() = 189 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9631] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9631] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9631] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9631] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9631] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 64, 9631, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 64 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042153ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038611ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @746619 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044633ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045342ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 8, 10, 9] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9686] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9686] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9686] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9686] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9686] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040736ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 65, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90612ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02692ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87743ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.15373ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99008ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9752ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91994ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06978ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 9, 10, 10] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @747575 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @747734 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9760] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9760] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9760] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9760] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 9760] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.78037ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04782ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06942ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06305ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86326ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85016ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99645ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @751573 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @751733 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @755733 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @755893 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10357] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10357] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10357] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10357] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06092ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11973ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @759734 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @759893 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @760806 method_path = POST /tbs request.size() = 206 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10536] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10536] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10536] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10536] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060574ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 66, 10536, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 66 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @761174 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 10, 10, 11] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.034715ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10591] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10591] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10591] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10591] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040028ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 67, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92525ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98299ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87353ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.30216ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11831ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94367ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90542ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.95005ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 11, 10, 13] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_played_01.wav Have 49 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.157, -0.025], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03223ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 20ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 20ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.058803ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10648] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10648] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10648] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10648] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83032ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05419ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81827ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15657ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01098ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99079ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10733ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8041ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17251ms formula_function.cpp:4750 : LOG: ['CHILD DISPLAY', 7] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @763746 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['REMOVE CHILD DISPLAY', 7] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @763894 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 68, 10758, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 68 took 80ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 13, 10, 15] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_danger_02.wav Have 50 items in cache, size 30MB, 4 items live, 23MB formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037549ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10826] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10826] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10826] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10826] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81615ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96457ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88204ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07013ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99291ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12823ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86397ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81367ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95182ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 69, 10878, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 69 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 15, 10, 15] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.057032ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10885] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10885] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10885] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 10885] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22635ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10095ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93127ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15444ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.65036ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10591ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94084ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82678ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95855ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @767733 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @767893 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 70, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 15, 10, 19] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19659ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87283ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038965ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11183] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11183] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11183] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11183] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.78569ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97414ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.7995ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 7.54125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03967ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03471ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85688ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98405ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @771733 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @771893 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 71, 11245, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 71 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 19, 10, 19] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.058803ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11252] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84626ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10981ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96918ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06695ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10131ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92596ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85724ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.99468ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 72, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 10, 19, 11, 6] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.041091ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 10ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11310] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11310] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11310] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11310] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003897ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003896ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003896ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 73, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12858ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85653ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.66489ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08785ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 74, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87779ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89443ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04321ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 11, 6, 11, 7] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @775738 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.059511ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11473] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11473] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11473] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11473] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @775895 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.73184ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05561ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89231ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17038ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04604ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98016ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9419ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05844ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 11, 7, 11, 8] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023379ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.148069ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11527] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11527] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11527] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11527] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061283ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 75, 11526, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 75 took 40ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8707ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9628ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.52284ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06695ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.07792ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92029ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91002ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01948ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 11, 8, 11, 10] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/spell_fireball_hit_01.wav Have 48 items in cache, size 29MB, 2 items live, 22MB formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/spell_magic_missile_impact_02.wav Have 49 items in cache, size 30MB, 4 items live, 22MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11611] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11611] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11611] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11611] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037548ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97733ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.83669ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97768ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0588ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87885ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90223ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05632ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 76, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 11, 10, 11, 10] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.130712ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11657] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11657] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11657] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 9506, 11657] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 8.00423ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91533ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17074ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.94509ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93304ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.8328ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.03152ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 77, 11656, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 77 took 1020ms server 4ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 11, 10, 12, 9] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @779663 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 24ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 24ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.058449ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 288] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @779852 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043571ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.075806ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.074035ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.076869ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056678ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @783841 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @784002 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057032ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023379ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021608ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022317ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021608ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021962ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06447ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81296ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05809ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20368ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83457ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91179ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9543ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @787841 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @788001 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 78, 12342, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 78 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 9, 12, 13] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/break_seal_light_03.wav Have 49 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'shatter_seal', 60] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_02.wav Have 50 items in cache, size 29MB, 4 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_closing_victory.wav Have 51 items in cache, size 32MB, 3 items live, 25MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_attack_player.wav Have 41 items in cache, size 29MB, 3 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/player_impact_high_01.wav Have 42 items in cache, size 30MB, 5 items live, 25MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.28444ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.4024ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @791841 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24193ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37938ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.3893ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.42968ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.57314ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.52391ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.52957ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.4775ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.52497ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.60502ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @792001 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 2.65001ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.57562ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.59829ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.678ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.68543ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.92596ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.70421ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.67622ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76124ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.78462ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.89797ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.84059ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.90222ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.91179ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.89585ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.01523ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.9628ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.02443ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.87424ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.92525ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.8916ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.93729ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.96067ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.98901ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.90329ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.8753ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.034007ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12580] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12580] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12580] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12580] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12580] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12580] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81969ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24371ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98866ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8622ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81367ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96564ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 79, 12690, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 79 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 13, 12, 13] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12698] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12698] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12698] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12698] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12698] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12698] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81367ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14488ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10768ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.71661ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95749ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39426ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @795842 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @796002 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 80, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 13, 12, 17] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_attack_creature_03.wav Have 42 items in cache, size 29MB, 3 items live, 25MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.44987ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/magic_user_attack_creature_03.wav Have 43 items in cache, size 29MB, 4 items live, 25MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04427ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Cleric of the Vanguard', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Cleric of the Vanguard', 'Acolyte', true, false, 1] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.034361ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12923] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12923] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12923] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12923] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12923] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 12923] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035069ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89018ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96245ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8452ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94119ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92171ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1764ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14913ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24831ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16542ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21927ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18632ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12114ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19341ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1803ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17569ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12291ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12681ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12291ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.56287ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19447ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21537ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18845ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24406ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.243ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16507ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20226ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.52461ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1888ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20403ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16153ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @799841 payload_str.size() = 24 sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/capture_village_02.wav Have 44 items in cache, size 30MB, 3 items live, 25MB http_client.cpp:65 : http_client::send_request(this = 098CACA0 @800001 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13089] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13089] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13089] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13089] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13089] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051363ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86964ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @802897 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13160] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13160] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13160] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13160] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13160] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036486ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040382ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060574ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 81, 13160, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 81 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @803202 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 17, 12, 18] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.041799ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13215] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13215] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13215] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13215] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13215] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040028ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @803842 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88593ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08218ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.95076ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @804004 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90648ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 82, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 18, 12, 20] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20049ms formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86468ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048884ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044633ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036841ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13268] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13268] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13268] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13268] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89585ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.05844ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89798ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95642ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13283] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13283] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13283] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13283] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89408ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07899ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061636ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93446ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @805489 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13322] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13322] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13322] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13322] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038612ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047821ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 83, 13322, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 83 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @805762 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 20, 12, 21] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 21ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 21ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.057385ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13377] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13377] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13377] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13377] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 84, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96209ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.0301ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89443ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00035ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93057ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06872ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 21, 12, 23] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055968ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/place_card_table_02.wav Have 43 items in cache, size 29MB, 6 items live, 25MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81827ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047113ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05349ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13432] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13432] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13432] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91002ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00177ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86007ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13446] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13446] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13446] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84342ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90719ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8746ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07332ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061991ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @807842 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06199ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @808001 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85405ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @808449 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13507] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13507] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13507] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046405ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 85, 13507, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 85 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063762ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @808802 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 23, 12, 24] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.044633ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13562] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13562] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13562] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038612ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85476ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95713ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94261ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80588ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.90116ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0967ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90152ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 86, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 24, 12, 26] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81012ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043571ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.04357ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13659] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13659] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13659] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9164ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04109ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87566ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94544ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87247ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88204ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85193ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08466ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @811804 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @811964 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 87, 13708, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 87 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 26, 12, 26] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.043216ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13716] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13716] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13716] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92561ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06801ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88345ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92277ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.79773ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90258ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99008ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11548ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 88, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 9ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 12, 26, 13, 3] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 11ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13773] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13773] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13773] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047113ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03684ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034361ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035778ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 12ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 89, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.38859ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03294ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87779ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87176ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14381ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94757ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92348ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11583ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 13, 3, 13, 4] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045696ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025504ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037902ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.115125ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13936] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13936] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13936] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044279ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 90, 13935, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 90 took 60ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @815804 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00673ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @815966 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88912ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88664ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.86149ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.65178ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.38859ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09139ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 13, 4, 13, 6] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.2, 0.192], 0.549] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 3.11972ms formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044988ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 19ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 19ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.046404ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 91, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 13, 6, 13, 6] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13993] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13993] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 13993] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003189ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8746ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99149ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88168ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89408ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86893ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09422ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7995ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93801ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06695ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.144173ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 14017] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 14017] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 12008, 14017] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89514ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03223ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86999ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88027ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76018ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04994ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9001ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89514ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09139ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 92, 14016, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 92 took 660ms server 9ms' formula_function.cpp:4102 : Instrument: message_received_game: 7ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 13, 6, 14, 11] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 288] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034715ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026567ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028692ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 5ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @819824 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @819984 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035424ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.067305ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.064824ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068721ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068721ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020899ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020546ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88168ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9713ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85051ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88841ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88487ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81225ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91569ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98405ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @823823 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @823984 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 93, 14489, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 93 took 80ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 11, 14, 17] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_attack_player.wav Have 44 items in cache, size 30MB, 3 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/player_impact_low_03.wav Have 43 items in cache, size 30MB, 4 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97945ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97166ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97343ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0085ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05065ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02444ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22387ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09883ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08997ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2267ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25788ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21714ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16932ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.6826ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.3103ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19199ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.45979ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36025ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36167ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.43428ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.44385ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.49344ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.50796ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.48494ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.52922ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.57527ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.68968ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61069ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61034ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.72298ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.57456ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.68118ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.59581ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.62982ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.53559ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @827823 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 2.62132ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.67339ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.60361ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @827983 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038257ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14757] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14757] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14757] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14757] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14757] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14757] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31526ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88168ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88452ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80658ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96776ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92313ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83067ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99751ms formula_function.cpp:4750 : LOG: ['CHILD DISPLAY', 8] formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['REMOVE CHILD DISPLAY', 8] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.077577ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @831824 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @831983 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14958] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14958] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14958] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14958] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 14958] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.062345ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86893ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @833103 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15019] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15019] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15019] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15019] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15019] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 94, 15019, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 94 took 100ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @833424 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 17, 14, 18] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038611ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15074] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15074] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15074] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15074] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15074] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041091ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 95, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.9171ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03294ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.70385ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87531ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.42189ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90967ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91037ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08182ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 18, 14, 20] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75097ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047113ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.063054ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 13ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15131] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15131] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15131] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15131] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15131] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9628ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89798ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93552ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87637ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98016ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057032ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84201ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82465ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84732ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056678ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08289ms formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057385ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022671ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060219ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15173] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15173] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15173] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15173] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057032ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @835824 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @835984 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98866ms formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @836719 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15245] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15245] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15245] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15245] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031172ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027984ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040028ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 96, 15245, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 96 took 100ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @837104 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 20, 14, 21] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15300] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15300] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15300] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15300] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.039319ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 97, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.00353ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04888ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03046ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81721ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06021ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90789ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9086ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.18242ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 21, 14, 23] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95784ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05101ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046405ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023025ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045342ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.070492ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 10ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043571ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15358] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15358] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15358] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9667ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83776ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95855ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80977ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01098ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81757ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88522ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8916ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8916ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16011ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15392] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15392] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15392] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065533ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051363ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054551ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05101ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84024ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @839984 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @840144 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @840350 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15472] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15472] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15472] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031172ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061991ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 98, 15472, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 98 took 100ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042153ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @840623 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 23, 14, 24] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040383ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15527] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15527] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15527] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037548ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 99, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.034ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86787ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.51895ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99858ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.06163ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06553ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.29436ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.91356ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90046ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99079ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 24, 14, 26] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88841ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055614ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.050656ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 503ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 503ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15586] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15586] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15586] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03648ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.48671ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26142ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88806ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.43464ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8962ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91108ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03932ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.79277ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11937ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061283ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06447ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15657] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15657] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @843993 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @844153 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @844648 method_path = POST /tbs request.size() = 189 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15710] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15710] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.075098ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 100, 15710, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 100 took 100ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065533ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049239ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/tooltip_on.wav Have 43 items in cache, size 30MB, 2 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @844958 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044987ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 26, 14, 27] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.045341ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15765] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15765] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042154ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 101, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.09245ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.74034ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90258ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.84519ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.96917ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91037ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88487ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/tooltip_off.wav Have 43 items in cache, size 30MB, 2 items live, 22MB formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99362ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91994ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08182ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 27, 14, 28] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', true, true, 0] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.059511ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15842] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15842] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02833ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88983ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.67268ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8243ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05738ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83811ms formula_function.cpp:4750 : LOG: ['CHILD DISPLAY', 9] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.77931ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36025ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88983ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91073ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01027ms formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['REMOVE CHILD DISPLAY', 9] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @847993 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @848152 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 102, 15939, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 102 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 28, 14, 28] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.0627ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 10ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15947] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 15947] formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10804ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90683ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81721ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90931ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.08961ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94296ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87814ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.82819ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90719ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95465ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07686ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 103, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 14, 28, 15, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042508ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 16ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 16015] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 16015] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 104, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02408ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89266ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82784ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94686ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08961ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9001ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.63797ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89231ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95607ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.86468ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15727ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 15, 5, 15, 6] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @851993 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 105, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.056323ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}, {'card_size': 1.0,'mid_x': 787,'mid_y': 734,'rotate': 2,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @852167 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 16181] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 16181] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04215ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9295ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.73645ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84484ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99929ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80977ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81544ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83563ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92915ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.72936ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00708ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 15, 6, 15, 7] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94509ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.077577ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024087ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92029ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9713ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97378ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04463ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97343ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98228ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90577ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93588ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9171ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93942ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97024ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99645ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.938ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9543ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95147ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93021ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00531ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99397ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98901ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97272ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98618ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.86432ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97945ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01523ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.144881ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 13ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 16238] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 16238] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037194ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/lose_village_02.wav Have 43 items in cache, size 30MB, 2 items live, 22MB formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09741ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82005ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86893ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8622ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.90683ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87814ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89798ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81402ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92065ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.921ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09741ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 106, 16237, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 106 took 680ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 15, 7, 15, 9] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/spell_fireball_hit_02.wav Have 43 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_death_01.wav Have 44 items in cache, size 29MB, 5 items live, 22MB formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 107, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.04109ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 16335] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 16335] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04853ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 2ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035778ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91073ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86857ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97662ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.02373ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00106ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.69464ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89691ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95572ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81792ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09387ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 15, 9, 15, 9] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.128941ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 16361] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 14352, 16361] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.03754ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.73042ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90329ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.9334ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93127ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.77399ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89302ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91285ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75309ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.02337ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 108, 16360, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 108 took 520ms server 6ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 15, 9, 16, 10] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 22ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 22ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.055969ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @856018 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:65 : http_client::send_request(this = 098CACA0 @856178 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003189ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028339ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051363ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003897ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058802ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060927ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023379ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021963ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0209ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037549ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @860018 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @860180 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84307ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81119ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81225ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16259ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87849ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81154ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80906ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82288ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92773ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99362ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 109, 16761, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 109 took 100ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 10, 16, 14] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: 'MOVE HINT' sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_01.wav Have 45 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 16890] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 16890] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 16890] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 16890] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 16890] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8119ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.74955ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8034ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05136ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.7995ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91215ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91215ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82678ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79702ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0046ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @864017 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @864177 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 110, 16943, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 110 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 14, 16, 14] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, true, true] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 495,'mid_y': 734,'rotate': -4,'zorder': 900}, {'card_size': 1.0,'mid_x': 592,'mid_y': 734,'rotate': -2,'zorder': 899}, {'card_size': 1.0,'mid_x': 689,'mid_y': 734,'rotate': 0,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 1] formula_function.cpp:4750 : LOG: 'spawn game icon' formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 16951] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 16951] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 16951] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 16951] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 16951] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90116ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96032ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87424ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18561ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90364ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92029ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89585ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.73255ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87637ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0758ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 111, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 14, 16, 19] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_attack_creature_01.wav Have 46 items in cache, size 29MB, 2 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/combat_impact_flesh_flesh_03.wav Have 47 items in cache, size 29MB, 2 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06695ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_attack_animation', 55] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90789ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/magic_user_death_02.wav Have 48 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @868018 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @868177 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, false, 1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Acolyte', 'Peasant', false, true, -1] formula_function.cpp:4791 : CONSOLE: ['EVAL FIGHT', 'Peasant', 'Acolyte', true, true, 0] formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.039674ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17207] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17207] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17207] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17207] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17207] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034361ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79985ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.73609ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87991ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79985ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95465ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.86751ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82642ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82855ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97059ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00177ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93163ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04392ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96528ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94155ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97732ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0216ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22387ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99362ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00566ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05278ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96386ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02089ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96174ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99008ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99575ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92384ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0085ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98158ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9791ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99645ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9373ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03081ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95465ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94119ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @872018 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @872178 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17639] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17639] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17639] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17639] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @876018 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22706ms formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @876178 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @877665 method_path = POST /tbs request.size() = 206 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17772] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17772] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17772] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17772] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037903ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034714ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061282ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 112, 17772, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 112 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042154ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @877939 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 19, 16, 20] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040028ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17827] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17827] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17827] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17827] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 113, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93871ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.38788ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85051ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.83882ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90046ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87141ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.85759ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91852ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.04923ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 20, 16, 22] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/warrior_female_played_02.wav Have 49 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.157, -0.025], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.99185ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 3ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 15ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 15ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038612ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17885] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17885] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17885] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17885] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82288ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.78462ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93871ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9001ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85016ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90329ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.30322ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91746ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80375ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02515ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @880018 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @880178 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17961] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17961] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 17961] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063762ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058803ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053844ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85299ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @881633 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18020] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18020] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18020] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03684ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043571ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 114, 18020, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 114 took 100ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044633ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @881938 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 22, 16, 23] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 26ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 26ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18075] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18075] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18075] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037194ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 115, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94615ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81438ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.33085ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88947ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.7708ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9582ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1718ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88948ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88912ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.565ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 23, 16, 25] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93127ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043925ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051364ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043217ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.039674ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18134] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18134] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042153ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90223ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.71555ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89125ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85441ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80092ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84094ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94615ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.77825ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85901ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18154] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18154] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76478ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04959ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.085016ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @884018 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @884177 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90294ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @884641 method_path = POST /tbs request.size() = 191 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18208] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18208] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 116, 18208, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 116 took 100ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054197ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @884979 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 25, 16, 26] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036132ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18263] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18263] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038965ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92135ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.76549ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80942ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81332ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89373ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.825ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05738ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.79631ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84024ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.72653ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03188ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 117, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 26, 16, 28] formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.76478ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041799ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05278ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, true, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 3ms formula_function.cpp:4080 : Instrument Command: calculate_future: 20ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 20ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.062345ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18360] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18360] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.45837ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84307ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.83811ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8661ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89656ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89195ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13177ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87035ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90896ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.97378ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87743ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12823ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @888017 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 118, 18420, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 118 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 28, 16, 28] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042862ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18428] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18428] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @888181 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88062ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81686ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31987ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21537ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87885ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88062ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.11547ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98051ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90046ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89408ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.77435ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1176ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 119, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 9ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 16, 28, 17, 3] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 22ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 22ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.058449ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 15ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18487] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18487] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061637ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030819ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028693ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04109ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 11ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 120, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82996ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.76903ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82394ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83705ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.78639ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8498ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95784ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91533ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80906ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83315ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83705ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98724ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 17, 3, 17, 4] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.066596ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024088ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.048884ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 25ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 25ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.202621ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 10ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18654] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18654] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90081ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83457ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98901ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8877ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @892038 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 2.68721ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89904ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.0379ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91144ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75238ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83138ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.73149ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.06978ms formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:65 : http_client::send_request(this = 098CACA0 @892195 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 121, 18653, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 121 took 720ms server 5ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 17, 4, 17, 6] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043925ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046404ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/spell_magic_missile_impact_01.wav Have 50 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_death_01.wav Have 51 items in cache, size 30MB, 4 items live, 22MB formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 122, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038966ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18753] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18753] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03932ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.037195ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93765ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.62274ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.79879ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92029ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87495ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04746ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61813ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90648ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96103ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.88876ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75805ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 17, 6, 17, 6] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 21ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 21ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.132837ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18780] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 16678, 18780] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75132ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83103ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87141ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88593ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88416ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88912ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89904ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.80587ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89231ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99539ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 123, 18779, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 123 took 560ms server 11ms' formula_function.cpp:4102 : Instrument: message_received_game: 7ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 17, 6, 18, 13] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042862ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 278] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 288] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03436ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027984ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 5ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @896036 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @896196 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028692ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035424ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.067658ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030109ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06447ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049238ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022671ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024088ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021962ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023025ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022317ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.84095ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82217ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80694ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.82501ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89833ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.9713ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.80163ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.77966ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8877ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8243ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02408ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19168] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19168] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19168] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19168] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19168] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @900038 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.072264ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @900195 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @901330 method_path = POST /tbs request.size() = 189 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19250] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19250] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19250] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19250] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19250] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 124, 19250, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 124 took 100ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058802ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044988ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @901636 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047112ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 13, 18, 14] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042508ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19305] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19305] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19305] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19305] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19305] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038965ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 125, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.23202ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.80304ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14629ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89408ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05738ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08218ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91108ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19695ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.97484ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.86113ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.81473ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 14, 18, 15] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 4ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 2ms formula_function.cpp:4080 : Instrument Command: calculate_future: 9ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 9ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038965ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19382] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19382] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19382] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19382] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19382] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035778ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83067ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.70598ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83351ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88416ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.87318ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.75168ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81261ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.7832ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83173ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.88451ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00921ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @904035 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @904195 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 126, 19470, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 126 took 100ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 5ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 18, 15, 18, 24] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @908035 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @908197 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_quiet_front_02.wav Have 51 items in cache, size 32MB, 3 items live, 24MB formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.89408ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00602ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94438ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99504ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.04002ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1679ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10591ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1052ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.164ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1594ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1261ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.33085ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1927ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25469ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21785ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25008ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39036ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.42826ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.59758ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34041ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36415ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37832ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.41693ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.50655ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.4148ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.5448ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61919ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.54941ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.57421ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.61246ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.5402ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.57102ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.53205ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.57775ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.51044ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.53064ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.48317ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.53949ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 3ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03932ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4750 : LOG: ['XXX: SEND', '8a4b4c0e413f4c8d931a4d60c65129bc', null] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19829] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19829] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19829] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19829] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 19112, 19829] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/victory.wav Have 47 items in cache, size 29MB, 4 items live, 25MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'end_game', 10000000] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @910741 method_path = POST /tbs request.size() = 155 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029047ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026922ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @911074 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @912195 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @912354 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_render_internal: 13.5072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 15.8501ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @916194 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @916354 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068721ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 6.32446ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031172ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058803ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.38255ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @920194 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @920354 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065179ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023734ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @924194 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @924354 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059511ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059866ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.65496ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032943ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051363ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fireball.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fireball.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.104853ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05101ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @928195 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @928354 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054551ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.064824ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @932194 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @932354 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/card-fizzle-02.wav Have 48 items in cache, size 29MB, 2 items live, 22MB sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/card-fizzle-01.wav Have 49 items in cache, size 29MB, 3 items live, 22MB formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @934754 method_path = POST /tbs request.size() = 133 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: message_received_bye: 0ms formula_function.cpp:4080 : Instrument Command: message_received_bye: 3ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @934866 method_path = POST /tbs request.size() = 47 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @935026 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'ack', {'type': 'ack'}] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @935109 payload_str.size() = 15 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'ack', {'type': 'ack'}] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @936167 payload_str.size() = 293 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'server_info': {'deltas': [{'state_id': 26640,'state_id_basis': 26639,'status_changes': {'sapient': {'status': 'idle'}}}],'games': 0,'state_id': 26640,'type': 'delta','users': 1,'users_queued': 0},'type': 'heartbeat'}] formula_function.cpp:4750 : LOG: ['UPDATE: DELTA', [[26639, 26640]], [{'state_id': 26640,'state_id_basis': 26639,'status_changes': {'sapient': {'status': 'idle'}}}]] formula_function.cpp:4750 : LOG: ['STATUS CHANGE MAP', {'sapient': {'status': 'idle'}}] formula_function.cpp:4750 : LOG: ['NEW users_online', [{'avatar': 'cover.png','id': 'Sapient','level': 10.677168,'status': 'idle'}]] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @936247 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @937208 method_path = POST /tbs request.size() = 329 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @937447 payload_str.size() = 18 formula_function.cpp:4050 : Instrument: card_render_internal: 8.80338ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 11.1353ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031527ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.57879ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 11.8944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032943ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061636ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 11.2688ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.07616ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 14.0163ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @940167 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @940247 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @944167 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @944247 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057385ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @948168 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046759ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @948248 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.075805ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.073326ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.077222ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/overgrowth.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'overgrowth.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.062699ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.062699ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @952168 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/tulnun-friar.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'tulnun-friar.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @952247 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061282ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @956167 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @956247 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @960113 method_path = POST /tbs request.size() = 338 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044633ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/intense-warfare.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'intense-warfare.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/grizzis-lord-of-the-hunt.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'grizzis-lord-of-the-hunt.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031527ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hymn-to-the-goddess.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029047ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hymn-to-the-goddess.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029047ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/spell-warden.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029048ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'spell-warden.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fire-elemental.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029756ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fire-elemental.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @960209 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_render_internal: 9.98191ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034714ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @960381 payload_str.size() = 18 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @960451 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050656ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060928ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @964209 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @964289 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_render_internal: 7.47536ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hymn-to-the-goddess.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hymn-to-the-goddess.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @968209 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @968289 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_render_internal: 9.73005ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/grizzis-lord-of-the-hunt.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042508ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'grizzis-lord-of-the-hunt.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hymn-to-the-goddess.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06695ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hymn-to-the-goddess.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.52106ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/intense-warfare.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'intense-warfare.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/grizzis-lord-of-the-hunt.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063053ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'grizzis-lord-of-the-hunt.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 9.61563ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/intense-warfare.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'intense-warfare.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @972209 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @972288 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0418ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058802ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063762ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06199ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @976209 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @976289 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'rihns-martyr.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 8.39318ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fire-elemental.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fire-elemental.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fire-elemental.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fire-elemental.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @980209 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @980289 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hymn-to-the-goddess.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hymn-to-the-goddess.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/grizzis-lord-of-the-hunt.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068012ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'grizzis-lord-of-the-hunt.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @984288 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @984369 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/grizzis-lord-of-the-hunt.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'grizzis-lord-of-the-hunt.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hymn-to-the-goddess.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hymn-to-the-goddess.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fire-elemental.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.077222ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fire-elemental.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/fire-elemental.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.064824ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'fire-elemental.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @988290 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @988370 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065887ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @992289 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @992369 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @996289 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['MATCHMAKE:', 'heartbeat', {'type': 'heartbeat'}] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @996369 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) http_client.cpp:65 : http_client::send_request(this = 098CACA0 @999602 method_path = POST /tbs request.size() = 373 num_retries = 0 attempt_num = 1) sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/game_start.wav Have 50 items in cache, size 30MB, 1 items live, 0MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @999899 payload_str.size() = 18 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1000298 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1000380 method_path = POST /tbs request.size() = 121 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'game created' formula_function.cpp:4750 : LOG: ['request_initial', false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1000862 method_path = POST /tbs request.size() = 56 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: message_received_game: 0ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1001134 method_path = POST /tbs request.size() = 586 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_start', 72] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/initial_card_shuffle_01.wav Have 49 items in cache, size 30MB, 2 items live, 0MB formula_function.cpp:4080 : Instrument Command: message_received_game: 203ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1001368 payload_str.size() = 15 http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1001368 payload_str.size() = 302 formula_function.cpp:4750 : LOG: ['UPDATE: DELTA', [[26640, 26641]], [{'state_id': 26641,'state_id_basis': 26640,'status_changes': {'sapient': {'status': 'playing vs ai'}}}]] formula_function.cpp:4750 : LOG: ['STATUS CHANGE MAP', {'sapient': {'status': 'playing vs ai'}}] formula_function.cpp:4750 : LOG: ['NEW users_online', [{'avatar': 'cover.png','id': 'Sapient','level': 10.677168,'status': 'playing vs ai'}]] http_client.cpp:65 : http_client::send_request(this = 0A6A9308 @1001368 method_path = POST /tbs request.size() = 126 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1001529 payload_str.size() = 18 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1001689 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: message_received_game: 0ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', false] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 3, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 0ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.16683ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029047ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.67551ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.66418ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.13035ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.30711ms formula_function.cpp:4050 : Instrument: card_render_internal: 7.63158ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038965ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044634ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.63442ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029401ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.44881ms formula_function.cpp:4050 : Instrument: card_render_internal: 2.45093ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.03931ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.96563ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.09067ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035777ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 7.60749ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.6493ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.52673ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.3822ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.09385ms formula_function.cpp:4050 : Instrument: card_render_internal: 10.7963ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041091ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026921ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026921ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.88415ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.029755ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.68047ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.21182ms formula_function.cpp:4050 : Instrument: card_render_internal: 16.1225ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.37759ms formula_function.cpp:4050 : Instrument: card_render_internal: 10.7038ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.32588ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031172ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.22953ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.26602ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.73467ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.01238ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.81507ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.47466ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.88026ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.80056ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.10838ms formula_function.cpp:4050 : Instrument: card_render_internal: 9.27238ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.2522ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.040737ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 4.61564ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.77186ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.11051ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.77363ms formula_function.cpp:4050 : Instrument: card_render_internal: 10.6046ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034715ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 2.95607ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.07509ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.76549ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.85688ms formula_function.cpp:4050 : Instrument: card_render_internal: 10.9582ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046405ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 5.05773ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.82074ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.02266ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.09952ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.57738ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03684ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.49946ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.31313ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.80622ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.39177ms formula_function.cpp:4050 : Instrument: card_render_internal: 11.5037ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.50229ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.83598ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.7205ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.98085ms formula_function.cpp:4050 : Instrument: card_render_internal: 9.02265ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035777ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.48564ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.85936ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.73042ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.10767ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.84801ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.035423ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.50619ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.81614ms formula_function.cpp:4050 : Instrument: card_render_internal: 5.82287ms formula_function.cpp:4050 : Instrument: card_render_internal: 9.1066ms formula_function.cpp:4050 : Instrument: card_render_internal: 8.85085ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036486ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_render_internal: 3.94296ms formula_function.cpp:4050 : Instrument: card_render_internal: 3.4148ms formula_function.cpp:4050 : Instrument: card_render_internal: 4.74459ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.65354ms formula_function.cpp:4050 : Instrument: card_render_internal: 6.94012ms formula_function.cpp:4102 : Instrument: preload_cards: 0ms ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " uniform sampler2D u_anura_tex_map; uniform bool u_property_use_custom_color; uniform vec3 u_custom_color; uniform float u_property_alpha; varying vec2 v_texcoord; vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { vec4 col = texture2D(u_anura_tex_map, v_texcoord); col[3] *= u_property_alpha/255.0; if(u_property_use_custom_color) { vec3 hsv = rgb_to_hsv(col.rgb); hsv[0] = rgb_to_hsv(u_custom_color)[0]; col.rgb = hsv_to_rgb(hsv); gl_FragColor = col; } else { gl_FragColor = col; } } ", "name": "51798a8f0d434dda824a37d2b69e3e57", "vertex": "uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 51798a8f0d434dda824a37d2b69e3e57 ShadersOGL.cpp:1727 : getProgramFromVariant({ "fragment": " uniform sampler2D u_anura_tex_map; uniform bool u_property_use_custom_color; uniform vec3 u_custom_color; uniform float u_property_alpha; varying vec2 v_texcoord; vec3 rgb_to_hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv_to_rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { vec4 col = texture2D(u_anura_tex_map, v_texcoord); col[3] *= u_property_alpha/255.0; if(u_property_use_custom_color) { vec3 hsv = rgb_to_hsv(col.rgb); hsv[0] = rgb_to_hsv(u_custom_color)[0]; col.rgb = hsv_to_rgb(hsv); gl_FragColor = col; } else { gl_FragColor = col; } } ", "name": "7828ed48b09048cb92123cf42c0e9d35", "vertex": "uniform mat4 u_anura_mvp_matrix; attribute vec4 a_anura_vertex; attribute vec2 a_anura_texcoord; varying vec2 v_texcoord; void main() { v_texcoord = a_anura_texcoord; gl_Position = u_anura_mvp_matrix * a_anura_vertex; } " }) ShadersOGL.cpp:1767 : Added shader: 7828ed48b09048cb92123cf42c0e9d35 formula_function.cpp:4080 : Instrument Command: preload_cards: 505ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1038ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 3, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 0ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037548ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 13ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: create_mana_bar: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4080 : Instrument Command: create_mana_bar: 3ms formula_function.cpp:4102 : Instrument: create_mana_bar: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4080 : Instrument Command: create_mana_bar: 3ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 120] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 130] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 140] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 150] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032589ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026567ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.039674ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.028338ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026568ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024088ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024442ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 13ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03684ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024442ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023734ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03259ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023733ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 6ms formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.51045ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.26425ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034006ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4791 : CONSOLE: ['data/classes/font#get_font', 'arg', {'weight': 75}, 'requested not found, don't know what to do, so falling back to the fallback font'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026922ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.071554ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042507ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.070138ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1005303 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1005464 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02515ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021608ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.020899ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1009304 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1009463 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 489] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 489] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 489] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.83634ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1010664 method_path = POST /tbs request.size() = 190 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 524] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 524] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 524] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.036132ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 4, 524, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 4 took 60ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1010904 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 0, 0, 0, 1] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 5, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037902ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 579] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 579] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 579] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.45412ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10556ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 0, 1, 0, 3] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95749ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042862ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060219ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.045342ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 630] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 630] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 630] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.92561ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.42472ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.62911ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1013306 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1013465 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056322ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 6, 800, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 6 took 60ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 0, 3, 0, 3] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037548ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 807] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 807] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 807] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93659ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.41764ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.48104ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 7, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035423ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 867] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 867] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 867] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 8, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1017464 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1017624 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03648ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.4017ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.43499ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 0, 1, 1] formula_function.cpp:4050 : Instrument: card_render_internal: 8.53912ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02515ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049593ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.116188ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 1025] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 1025] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 1025] formula_function.cpp:4050 : Instrument: card_render_internal: 3.28763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 9, 1024, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 9 took 20ms server 5ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.88062ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.147ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.05419ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 1, 1, 4] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31101ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043217ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 10, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/blood_altar_damage_01.wav Have 47 items in cache, size 30MB, 5 items live, 22MB formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035423ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 1187] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 1187] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 1187] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: spawn_devotion: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1021482 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: creature_render_hud: 1.81934ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.38575ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.38363ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.5565ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 4, 1, 4] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.120793ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 1208] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 1208] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 252, 1208] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 11, 1207, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 11 took 40ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1021641 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.8289ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1973ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.37513ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.37903ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 1, 4, 2, 4] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 0ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.010982ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032235ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041091ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.107687ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.070847ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.067304ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.069076ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04605ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1025480 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1025641 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024796ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.021608ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022671ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.85263ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18561ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.43854ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.41339ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 12, 1544, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 12 took 60ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 4, 2, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040737ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 13ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1581] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1581] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1581] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1581] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: spawn_devotion: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.56004ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31951ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.3939ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.98476ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21501ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1973ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17782ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.22812ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15586ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17605ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10166ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16896ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10414ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18703ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2136ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0921ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.93552ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25717ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16861ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.14842ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16259ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24512ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17038ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21147ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19907ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19907ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24654ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.12008ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24619ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1029484 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.061636ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1029642 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1725] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1725] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1725] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1030761 method_path = POST /tbs request.size() = 195 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1779] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1779] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1779] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033298ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030464ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044279ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 13, 1779, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 13 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047468ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1031082 payload_str.size() = 18 formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 5, 2, 6] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.046404ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1834] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1834] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1834] formula_function.cpp:4050 : Instrument: card_render_internal: 4.58483ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044634ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.32518ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.43782ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1548ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15869ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 14, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 6, 2, 8] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [-0.103, 0.148], 1.161] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 9.61918ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050656ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045341ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035777ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1901] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1901] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 1901] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.93978ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16436ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.44881ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00921ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 47ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 47ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.4109ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1033514 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1033675 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 15, 2006, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 15 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 8, 2, 8] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2013] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2013] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2013] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00779ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26673ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.46475ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08678ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.33758ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 16, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 2, 8, 3, 4] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.040028ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 10ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2065] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2065] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2065] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003896ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 17, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0294ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.29507ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.4651ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11229ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.32022ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 4, 3, 5] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1037514 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1037674 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035423ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2225] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2225] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2225] formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003189ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001772ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00425ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.4481ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.44456ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.5154ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.33474ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 18, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 5, 3, 6] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049593ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03436ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.041445ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.197661ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 9ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2285] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2285] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2285] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038965ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01912ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.51469ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 19, 2284, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 19 took 300ms server 6ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.44704ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.08076ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.12327ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 6, 3, 9] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25894ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.046404ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/blood_altar_damage_02.wav Have 47 items in cache, size 30MB, 5 items live, 22MB formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 20, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038965ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 4ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2449] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2449] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2449] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1041514 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1041674 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91994ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20403ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18455ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.39178ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24017ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25469ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 9, 3, 9] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 4ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 4ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.123627ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2471] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2471] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 1500, 2471] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 21, 2470, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 21 took 40ms server 3ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.96741ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.48033ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26177ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.46369ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.452ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2515ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 3, 9, 4, 6] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.043924ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 523ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 523ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.001771ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03259ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033297ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1045545 payload_str.size() = 24 formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.069429ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1045705 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.076869ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.065179ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.038611ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.023379ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.95926ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21289ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.23698ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.4729ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15267ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24796ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 22, 2908, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 22 took 60ms server 2ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 6, 4, 7] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1049546 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1049706 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035069ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 2945] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 2945] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 2945] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 2945] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.90719ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.42295ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1718ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0294ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02656ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26496ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.91533ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26425ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1176ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1261ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2058ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.23025ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17711ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2678ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19128ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19695ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.1548ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.30782ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13885ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31314ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16294ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16188ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26248ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17747ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.26071ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18313ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.24229ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11973ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2058ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18738ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.16578ms sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/capture_village_01.wav Have 46 items in cache, size 30MB, 2 items live, 22MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1053546 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1053706 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055969ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1057546 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1057705 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3599] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3599] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3599] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 9.20756ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1061545 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1061625 method_path = POST /tbs request.size() = 193 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3674] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3674] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3674] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03011ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063408ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 23, 3674, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 23 took 80ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.0418ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1061865 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049947ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1062025 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.043216ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 7, 4, 8] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 19ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 19ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 24, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4080 : Instrument Command: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3729] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3729] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3729] formula_function.cpp:4050 : Instrument: card_render_internal: 4.87813ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.031881ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00141ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31703ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34112ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09493ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07545ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36308ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 8, 4, 10] formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/spellcaster_male_played_01.wav Have 44 items in cache, size 30MB, 4 items live, 22MB formula_function.cpp:4050 : Instrument: creature_render_hud: 2.56818ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060574ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 16ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 16ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.03684ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3784] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3784] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3784] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: spawn_devotion: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01487ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.31703ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.5533ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.34289ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20864ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.16294ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.41905ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.55047ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3867] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3867] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 2767, 3867] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1065545 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1065705 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 120] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002833ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4050 : Instrument: card_render_internal: 6.3358ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4050 : Instrument: creature_render_hud: 3.13106ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4050 : Instrument: card_render_internal: 6.53594ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4050 : Instrument: card_render_internal: 9.64681ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003896ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/interface/ui_error.wav Have 43 items in cache, size 30MB, 4 items live, 22MB formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003543ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1069575 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1069735 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 25, 4193, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 25 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 10, 4, 10] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.057739ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 4050, 4200] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.47502ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.14912ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.33651ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.38753ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.11052ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.15479ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.39496ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 26, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 12ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 4, 10, 5, 5] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 18ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 18ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.035069ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 1ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 11ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 12ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 12ms formula_function.cpp:4750 : LOG: ['DRAW END TIME', 4050, 4255] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000709ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.000708ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.034361ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026567ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027984ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/hypothermia.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024796ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 9ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 27, null, 0, 1] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 28, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06128ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.30003ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25858ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31136ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.09457ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.06978ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.35989ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 5, 5, 7] formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_danger_03.wav Have 42 items in cache, size 30MB, 3 items live, 23MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1073575 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1073735 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'MOVE HINT' sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/unit_movement_01.wav Have 34 items in cache, size 27MB, 4 items live, 23MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 14ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 14ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.06199ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}, {'card_size': 1.0,'mid_x': 872,'mid_y': 734,'rotate': 3,'zorder': 897}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 4050, 4447] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.003896ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'hypothermia.png'] formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.63159ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.28338ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.29578ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.32553ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.69819ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.07899ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36556ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 7, 5, 8] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.042153ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 30] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.045342ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.066596ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 17ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 17ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.121856ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001417ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'acolyte.png'] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 4050, 4500] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 29, 4499, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 29 took 40ms server 5ms' formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99929ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.31916ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.36202ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37406ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10414ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 3ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.14346ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37796ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 8, 5, 11] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: ['MORPH', 1.0, [0.0, 0.0], 1.0] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/place_card_table_01.wav Have 35 items in cache, size 28MB, 5 items live, 23MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'summoning', 32] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.28303ms formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.044279ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057032ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 30, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 1ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1077575 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1077735 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.037903ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 5ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 4050, 4666] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.94474ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19234ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.53064ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25646ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.29436ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10237ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01487ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.40913ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 11, 5, 11] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 13ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 13ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.145235ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 4050, 4690] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 31, 4689, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 31 took 60ms server 12ms' formula_function.cpp:4102 : Instrument: message_received_game: 9ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00779ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.27453ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17747ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21608ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.21218ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 1.99397ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01027ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37619ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 5, 11, 6, 8] formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4750 : LOG: 'HINT :: GAIN MANA HINT' formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 8ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 8ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.057739ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'turn_banner', 120] formula_function.cpp:4080 : Instrument Command: turn_banner: 2ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 8ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 10ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 10ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.002479ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001062ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.001063ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 238] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 248] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 258] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 268] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.047468ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/dawn-obelisk.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.03932ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'dawn-obelisk.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027276ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/wolf-rider.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.027985ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'wolf-rider.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025859ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/cleric-of-the-vanguard.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026921ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'cleric-of-the-vanguard.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.024797ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.02763ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.025505ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026213ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/guardian-tracker.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.026568ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'guardian-tracker.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 16ms formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.006022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032943ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002126ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.030818ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002834ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05278ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1081575 payload_str.size() = 24 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1081735 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022671ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.032944ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.022671ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.01098ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.29897ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2182ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.2058ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.30995ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.02408ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03259ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.29542ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.3815ms formula_function.cpp:4050 : Instrument: card_image_tex: 0.00248ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'draw_cards', 120] formula_function.cpp:4050 : Instrument: card_image_tex: 0.002125ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058448ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.081473ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.006022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/pyromancer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06695ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'pyromancer.png'] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.37336ms formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1085575 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1085735 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003542ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1087222 method_path = POST /tbs request.size() = 188 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5252] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5252] formula_function.cpp:4050 : Instrument: card_image_tex: 0.003188ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', null] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'play_card', 50] formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 32, 5252, 0, 1] formula_function.cpp:4750 : LOG: 'timing_message: state id = 32 took 60ms server 0ms' formula_function.cpp:4102 : Instrument: message_received_game: 2ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049238ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051718ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1087497 payload_str.size() = 18 formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.04357ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 8, 6, 9] formula_function.cpp:4750 : LOG: ['QUEUE_STATE COULD NOT FIND CARD', true, true] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 2ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 2ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 11ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 11ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.042862ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 7ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5307] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5307] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5307] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5307] formula_function.cpp:4050 : Instrument: creature_render_hud: 2.36485ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 33, null, 0, 0] formula_function.cpp:4102 : Instrument: message_received_game: 4ms formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms formula_function.cpp:4750 : LOG: ['REQUEST_UPDATES', true] formula_function.cpp:4750 : LOG: 'RENDER MANA' formula_function.cpp:4750 : LOG: 'REMOVE SPELL: true' formula_function.cpp:4050 : Instrument: creature_render_hud: 2.40169ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.88912ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.44137ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.30605ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 3ms formula_function.cpp:4050 : Instrument: creature_render_hud: 3.48068ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.28976ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.17074ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.10024ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.92489ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 9, 6, 11] formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'resolve', 50] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/soothsayer_death_02.wav Have 36 items in cache, size 28MB, 2 items live, 22MB formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'creature_death', 30] sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_lose_creature_02.wav Have 37 items in cache, size 29MB, 3 items live, 23MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1089575 payload_str.size() = 24 formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 2ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 1ms formula_function.cpp:4080 : Instrument Command: calculate_future: 7ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 7ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.036486ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1089741 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5411] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5411] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5411] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5411] formula_function.cpp:4102 : Instrument: crypt_library_display::create_card_objects: 0ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/soothsayer.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.033652ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'soothsayer.png'] formula_function.cpp:4080 : Instrument Command: crypt_library_display::create_card_objects: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00389ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.20864ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.23273ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.30109ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0719ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.00743ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25859ms formula_function.cpp:4750 : LOG: ['YYY GOT game message state id = ', 34, 5656, 0, 0] formula_function.cpp:4750 : LOG: 'timing_message: state id = 34 took 80ms server 1ms' formula_function.cpp:4102 : Instrument: message_received_game: 3ms formula_function.cpp:4750 : LOG: ['QUEUE_STATE:', 6, 11, 6, 13] formula_function.cpp:4080 : Instrument Command: message_received_game: 0ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1093738 payload_str.size() = 24 formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1093895 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'MOVE HINT' formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'move_creature', 30] formula_function.cpp:4102 : Instrument: update_object: 0ms formula_function.cpp:4102 : Instrument: _do_update_game: 1ms formula_function.cpp:4080 : Instrument Command: update_object: 1ms formula_function.cpp:4080 : Instrument Command: _do_update_game: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: calculate_future: 0ms formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', true, false, false] formula_function.cpp:4750 : LOG: ['is_final_response: ', false, false, false] formula_function.cpp:4102 : Instrument: release_future: 0ms formula_function.cpp:4080 : Instrument Command: release_future: 0ms formula_function.cpp:4080 : Instrument Command: calculate_future: 5ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 5ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_game_update: 0ms formula_function.cpp:4102 : Instrument: turn_banner: 0ms formula_function.cpp:4050 : Instrument: calc_end_turn: 0.038611ms formula_function.cpp:4080 : Instrument Command: turn_banner: 0ms formula_function.cpp:4750 : LOG: 'SET NEW STATE' formula_function.cpp:4750 : LOG: ['POSITIONS', [{'card_size': 1.0,'mid_x': 507,'mid_y': 734,'rotate': -3,'zorder': 900}, {'card_size': 1.0,'mid_x': 629,'mid_y': 734,'rotate': -1,'zorder': 899}, {'card_size': 1.0,'mid_x': 750,'mid_y': 734,'rotate': 1,'zorder': 898}]] formula_function.cpp:4750 : LOG: ['spawn game icons calc', 0] formula_function.cpp:4102 : Instrument: game_updated: 6ms formula_function.cpp:4080 : Instrument Command: game_updated: 0ms formula_function.cpp:4080 : Instrument Command: process_game_update: 6ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 6ms formula_function.cpp:4750 : LOG: ['RESERVE_ANIM', 'game_update', 10] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5724] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5724] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5724] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 5724] formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_devotion_banners: 0ms formula_function.cpp:4080 : Instrument Command: update_devotion_banners: 1ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 1ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: update_cards: 0ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.0131ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.28232ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.19659ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.18172ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.13212ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.03365ms formula_function.cpp:4102 : Instrument: process_command_queue: 0ms formula_function.cpp:4102 : Instrument: update_creatures: 0ms formula_function.cpp:4080 : Instrument Command: update_creatures: 2ms formula_function.cpp:4080 : Instrument Command: process_command_queue: 2ms formula_function.cpp:4050 : Instrument: creature_render_hud: 2.25363ms http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1097735 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1097895 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1101735 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1101895 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6217] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6217] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6217] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6217] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052426ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6304] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6304] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6304] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052427ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055261ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6355] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6355] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6355] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1105735 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1105895 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050655ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6485] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6485] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6485] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058802ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6555] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6555] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6555] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6555] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6555] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6555] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.069076ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.049946ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053134ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6619] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6619] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6619] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6619] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1109735 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1109895 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6676] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6676] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6676] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6676] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.063054ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050655ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059157ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054906ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052072ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.051363ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060219ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057386ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.060219ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.077931ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058803ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055968ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058802ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057032ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054552ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.050301ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057385ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056322ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6842] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6842] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6842] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6842] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6886] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6886] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6886] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 6886] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1113735 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['CRYPT CLICKED', 0, 0, true] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1113895 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058449ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05774ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056677ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058094ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055968ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053135ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056678ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05349ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.059865ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053489ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.075452ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.05526ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055614ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.053843ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1117735 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1117895 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7288] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7288] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7288] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7288] formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1121735 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7416] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7416] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7416] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7416] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1121896 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1125736 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1125895 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7699] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7699] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7699] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 7699] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1129735 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1129895 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1133725 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1133885 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1137725 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1137885 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1141770 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1141932 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1145770 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1145935 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1149812 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1149972 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9276] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9276] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9276] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9276] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9328] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9328] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9328] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9328] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.06022ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052427ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.067304ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.052781ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.055615ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1153812 payload_str.size() = 24 formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.058095ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1153973 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.056323ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054197ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/anthem-of-battle.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.057031ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'anthem-of-battle.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4750 : LOG: ['card_mouseover', false, true] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.054198ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.069075ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.066242ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.067658ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: ['card_mouseover', true, false] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.069429ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'portraits/card-size/agitated_peasant.png'] formula_function.cpp:4050 : Instrument: card_image_tex: 0.068367ms formula_function.cpp:4791 : CONSOLE: ['card_type.portrait', 'agitated_peasant.png'] formula_function.cpp:4750 : LOG: 'LEAVE CRYPT LIBRARY' formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9629] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9629] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9629] formula_function.cpp:4750 : LOG: ['DRAW END TIME', 5189, 9629] http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1157811 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1157972 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1161812 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1161972 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1165890 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1166049 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1169910 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1170068 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1173910 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1174068 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1177909 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1178070 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1181908 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1182069 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1185935 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1186094 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1189936 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1190094 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1193963 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1194122 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1197961 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1198121 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1202016 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1202175 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_quiet_front_03.wav Have 38 items in cache, size 31MB, 2 items live, 24MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1206035 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1206195 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1209893 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1210053 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1214054 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1214240 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1217918 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1218079 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1221918 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1222078 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1226078 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1226238 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1230078 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1230238 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1234078 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1234238 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1238079 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1238238 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1242078 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1242238 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1246079 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1246239 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1250079 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1250238 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1254078 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1254239 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1258078 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1258238 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1262079 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1262238 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1266098 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1266258 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1270097 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1270257 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1274097 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1274257 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1278098 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1278257 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1282097 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1282257 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1286097 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1286257 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1290257 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1290417 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1294257 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1294417 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1298257 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1298416 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1302257 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1302418 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1306256 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1306417 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1310258 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1310416 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1314256 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1314417 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1318257 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1318417 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1322257 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1322417 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) sound.cpp:815 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/music_cue_quiet_front_02.wav Have 32 items in cache, size 32MB, 2 items live, 24MB http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1326275 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1326433 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1330273 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1330434 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1334292 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1334452 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1338291 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1338450 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1342291 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1342452 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1346292 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1346450 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1350419 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1350579 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1354419 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1354579 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1358419 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1358579 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1362418 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1362578 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1) http_client.cpp:431 : http_client::handle_recv: 098CACA0 @1366419 payload_str.size() = 24 http_client.cpp:65 : http_client::send_request(this = 098CACA0 @1366579 method_path = POST /tbs request.size() = 130 num_retries = 0 attempt_num = 1)