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First, let build a warrior bytecode:
./asm champs/jumper.s Translation of your champion finished! Bytecode of champion has written in champs/jumper.cor
Then run it:
./corewar champs/jumper.cor Introducing contestants... Player 1, weighing 320 bytes, "Jumper !" ("en fait C forker !") ! Contestant 1, "Jumper !", has won !
./corewar champs/jumper.cor Introducing contestants...
Only text output, no hex editor/VM output...
The text was updated successfully, but these errors were encountered:
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First, let build a warrior bytecode:
Then run it:
Only text output, no hex editor/VM output...
The text was updated successfully, but these errors were encountered: