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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Evil Cult Management System ver. 1.3</title>
<link href="https://fonts.googleapis.com/css?family=IM+Fell+French+Canon+SC&display=swap" rel="stylesheet">
<link rel="stylesheet" href="css/aesthetic.css">
<link rel="stylesheet" href="css/main.css">
<link rel="icon" href="favicon.ico">
<script src="js/randoms.js"></script>
<script src="js/rules.js"></script>
<script src="js/person.js"></script>
<script src="js/gameData.js"></script>
<script src="js/other/skull.js"></script>
<script src="js/other/spookyEvents.js"></script>
<script src="js/main.js"></script>
</head>
<body onload="init()" class="game gradient-bg">
<div class="main">
<h1 id="title">Evil Cult Management System v1.3</h1>
<img id="pentagam" src="gifs/animated-gifs-pentagrams-008.gif">
<h3 id="title">© CultSoft 1998 All Rights Reserved</h3>
<div id="sacrificesTab" class="tab">
<h2>Sacrifices</h2>
Sacrificing makes Evil Gods happy, and less likely to unleash their infinite anger upon the World.<br>
Keep in mind, that you have to satisfy weekly sacrifices quota!<br>
<span id="dailyCostText"></span><br>
<span id="topSacrificesQuotaText"></span><br>
Select victim:
<select class="aesthetic-windows-95-select" id="victimSelect">
</select>
<button class="aesthetic-windows-95-button" onclick="sacrifice()">Sacrifice!</button> (Starts new day)
</div>
<div id="gatheringsTab" class="tab">
<h2>Cult gatherings</h2>
Write (or paste) a spech for the next cult gathering. Better the speech (and priest reading it) more money you gonna get for it!
Use some nice words, like "satan" or "evil" (max 600 characters).
<br>
<span id="currentFundsText"></span><br>
<textarea class="aesthetic-windows-95-text-input" id="speechTextArea" cols="40" rows="15" maxlength="600"></textarea>
<br>
Select priest:
<select class="aesthetic-windows-95-select" id="priestSelect">
</select >
<button class="aesthetic-windows-95-button" onclick="readSpeech()">Call for gathering</button>(Starts new day)<br>
Last speech made: <span id="lastSpeechStatus"></span>$
</div>
<div id="evilOperationsTab" class="tab">
<h2>Cult operations</h2>
You can send you henchmen to "convince" new followers to join your cult <br>
Select henchmen:
<select class="aesthetic-windows-95-select" id="henchmanSelect">
</select><br>
<button class="aesthetic-windows-95-button" onclick="findNewFollower()">Find new follower</button>
<div id="newFollowerDesc">
Name: <span id="newName"></span><br>
Surname: <span id="newSurname"></span><br>
Age: <span id="newAge"></span><br>
Henchmen skill: <span id="newHenchmen"></span><br>
Speaking skill: <span id="newSpeaking"></span><br>
<button class="aesthetic-windows-95-button" onclick="hireAsHenchmen()">Hire as henchmen</button>
<button class="aesthetic-windows-95-button" onclick="hireAsPriest()">Hire as priest</button>
<button class="aesthetic-windows-95-button" onclick="enslaveAsVictim()">Enslave as victim</button>
(Starts new day)
</div>
</div>
<div id="credits">
<h2>Credits</h2>
Gameplay: <a target="_blank" rel="noopener noreferrer" href="https://damoch.github.io">kszaku</a><br>
ASCII arts: <a href="http://www.asciiworld.com/-Death-Co-.html">ASCII Word</a><br>
SFX: <a target="_blank" rel="noopener noreferrer" href="https://opengameart.org/users/qubodup">qubodup</a> <a target="_blank" rel="noopener noreferrer" href="https://opengameart.org/users/cadere-sounds">Cadere Sounds</a> <a href="https://opengameart.org/users/vinrax">Vinrax</a><br>
Favicon: <a target="_blank" rel="noopener noreferrer" href="https://www.favicon.cc">favicon.cc</a><br>
Gifs: <a target="_blank" rel="noopener noreferrer" href="https://www.gifs-paradise.com">gifs-paradise.com</a><br>
CSS: <a target="_blank" rel="noopener noreferrer" href="https://github.com/torch2424/aesthetic-css">aesthetic css by torch2424</a><br>
<br>
Made for Ludum Dare 43 <br>
<a href="https://damoch.github.io/ecms-jam-version">Jam version</a><br>
<a href="https://github.com/damoch/evil-cult-accountancy">GitHub repo</a><br>
<a target="_blank" rel="noopener noreferrer" href="js/other/changelog.txt">Changelog</a><br>
<br><br>
</div>
</div>
<div class="sidestatus">
<div class="aesthetic-windows-95-modal">
<!-- Title Bar -->
<div class="aesthetic-windows-95-modal-title-bar">
<div class="aesthetic-windows-95-modal-title-bar-text">
Operation status
</div>
<div class="aesthetic-windows-95-modal-title-bar-controls">
<div class="aesthetic-windows-95-button-title-bar">
<button>
X
</button>
</div>
</div>
</div>
<!-- Content -->
<!-- Could be a tabbed container, or a set of dropdowns, etc... -->
<div class="aesthetic-windows-95-modal-content">
<div class="status-modal">
Evil Gods satisfaction: <progress value="22" max="100" id="godsSatisfaction"> </progress><br>
Sacrifices quota for this week: <span id="sacrificesLeftField"></span><br>
Money: <span id="moneyField"></span>$<br>
Day: <span id="day"></span>, week: <span id="week"></span><br>
<button class="aesthetic-windows-95-button" onclick="nextDay()">Next day</button
class="aesthetic-windows-95-button">
</div>
</div>
</div>
<br>
<br>
<div class="aesthetic-windows-95-modal">
<!-- Title Bar -->
<div class="aesthetic-windows-95-modal-title-bar">
<div class="aesthetic-windows-95-modal-title-bar-text">
Log
</div>
<div class="aesthetic-windows-95-modal-title-bar-controls">
<div class="aesthetic-windows-95-button-title-bar">
<button>
X
</button>
</div>
</div>
</div>
<div class="aesthetic-windows-95-modal-content">
<textarea class="aesthetic-windows-95-text-input" rows="15" cols="40" readonly="true" id="logTextArea">
</textarea>
</div>
</div>
</body>
</html>