forked from DFHack/scripts
-
Notifications
You must be signed in to change notification settings - Fork 1
/
assign-skills.lua
181 lines (151 loc) · 5.45 KB
/
assign-skills.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
-- Change the skills of a unit.
--@ module = true
local help = [====[
assign-skills
=============
A script to change the skills of a unit.
Skills are defined by their token and their rank. Skills tokens can be
found here: https://dwarffortresswiki.org/index.php/DF2014:Skill_token
Below you can find a list of the first 16 ranks:
==== ============
Rank Skill name
==== ============
0 Dabbling
1 Novice
2 Adequate
3 Competent
4 Skilled
5 Proficient
6 Talented
7 Adept
8 Expert
9 Professional
10 Accomplished
11 Great
12 Master
13 High Master
14 Grand Master
15+ Legendary
==== ============
For more information:
https://dwarffortresswiki.org/index.php/DF2014:Skill#Skill_level_names
Usage:
``-help``:
print the help page.
``-unit <UNIT_ID>``:
the target unit ID. If not present, the
currently selected unit will be the target.
``-skills [ <SKILL> <RANK> <SKILL> <RANK> <...> ]``:
the list of the skills to modify and their ranks.
Rank values range from -1 (the skill is not learned)
to normally 20 (legendary + 5). It is actually
possible to go beyond 20, no check is performed.
There must be a space before and after each square
bracket.
``-reset``:
clear all skills. If the script is called with
both this option and a list of skills/ranks,
first all the unit skills will be cleared
and then the listed skills will be added.
Example::
assign-skills -reset -skills [ WOODCUTTING 3 AXE 2 ]
Clears all the unit skills, then adds the Wood cutter skill (competent level)
and the Axeman skill (adequate level).
]====]
local utils = require("utils")
local valid_args = utils.invert({
'help',
'unit',
'skills',
'reset',
})
-- ----------------------------------------------- UTILITY FUNCTIONS ------------------------------------------------ --
local function print_yellow(text)
dfhack.color(COLOR_YELLOW)
print(text)
dfhack.color(-1)
end
-- ------------------------------------------------- ASSIGN SKILLS -------------------------------------------------- --
--- Assign the given skills to a unit, clearing all the other skills if requested.
--- :skills: nil, or a table. The fields have the skill token as key and its rank as value.
--- :unit: a valid unit id, a df.unit object, or nil. If nil, the currently selected unit will be targeted.
--- :reset: boolean, or nil.
function assign(skills, unit, reset)
assert(not skills or type(skills) == "table")
assert(not unit or type(unit) == "number" or type(unit) == "userdata")
assert(not reset or type(reset) == "boolean")
skills = skills or {}
reset = reset or false
if type(unit) == "number" then
unit = df.unit.find(tonumber(unit)) --luacheck:retype
end
unit = unit or dfhack.gui.getSelectedUnit(true)
if not unit then
qerror("No unit found.")
end
-- clear skills
if reset then
unit.status.current_soul.skills = {}
end
-- assign skills
for skill, rank in pairs(skills) do
assert(type(rank) == "number")
skill = skill:upper()
if df.job_skill[skill] then
utils.insert_or_update(unit.status.current_soul.skills,
{ new = true, id = df.job_skill[skill], rating = rank },
"id")
else
print_yellow("WARNING: '" .. skill .. "' is not a valid skill. Skipping...")
end
end
end
-- ------------------------------------------------------ MAIN ------------------------------------------------------ --
local function main(...)
local args = utils.processArgs({ ... }, valid_args)
if args.help then
print(help)
return
end
local unit
if args.unit then
unit = tonumber(args.unit)
if not unit then
qerror("'" .. args.unit .. "' is not a valid unit ID.")
end
end
local reset = false
if args.reset then
reset = true
end
-- parse skills list
local skills = {}
if args.skills then
local i = 1
while i <= #args.skills do
local v = args.skills[i]
-- v can be a skill name but it can also be a rank value, so we have to check
if not tonumber(v) then
-- assume it's a valid skill name, for now
local skill_name = tostring(v):upper()
-- then try to get the rank value
local rank_str = args.skills[i + 1]
if not rank_str then
-- we reached the end of the skills list
qerror("Missing rank value after '" .. v .. "'.")
end
local rank_int = tonumber(rank_str)
if not rank_int then
qerror("'" .. rank_str .. "' is not a valid number.")
end
-- assume the rank value is in range, for now
skills[skill_name] = rank_int
end
i = i + 1 -- skip next arg because we already consumed it
end
end
assign(skills, unit, reset)
end
if not dfhack_flags.module then
main(...)
end