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assign-attributes.lua
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assign-attributes.lua
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-- Change the attributes of a unit.
--@ module = true
local help = [====[
assign-attributes
=================
A script to change the physical and mental attributes of a unit.
Attributes are divided into tiers from -4 to 4. Tier 0 is the
standard level and represents the average values for that attribute,
tier 4 is the maximum level, and tier -4 is the minimum level.
An example of the attribute "Strength":
==== ===================
Tier Description
==== ===================
4 unbelievably strong
3 mighty
2 very strong
1 strong
0 (no description)
-1 weak
-2 very weak
-3 unquestionably weak
-4 unfathomably weak
==== ===================
For more information:
https://dwarffortresswiki.org/index.php/DF2014:Attribute
Usage:
``-help``:
print the help page.
``-unit <UNIT_ID>``:
the target unit ID. If not present, the
currently selected unit will be the target.
``-attributes [ <ATTRIBUTE> <TIER> <ATTRIBUTE> <TIER> <...> ]``:
the list of the attributes to modify and their tiers.
The valid attribute names can be found in the wiki:
https://dwarffortresswiki.org/index.php/DF2014:Attribute
(substitute any space with underscores); tiers range from -4
to 4. There must be a space before and after each square
bracket.
``-reset``:
reset all attributes to the average level (tier 0).
If both this option and a list of attributes/tiers
are present, the unit attributes will be reset
and then the listed attributes will be modified.
Example::
assign-attributes -reset -attributes [ STRENGTH 2 AGILITY -1 SPATIAL_SENSE -1 ]
This will reset all attributes to a neutral value and will set the following
values (if the currently selected unit is a dwarf):
* Strength: a random value between 1750 and 1999 (tier 2);
* Agility: a random value between 401 and 650 (tier -1);
* Spatial sense: a random value between 1043 and 1292 (tier -1).
The final result will be: "She is very strong, but she is clumsy.
She has a questionable spatial sense."
]====]
local utils = require("utils")
local valid_args = utils.invert({
'help',
'unit',
'attributes',
'reset',
})
-- ----------------------------------------------- UTILITY FUNCTIONS ------------------------------------------------ --
function print_yellow(text)
dfhack.color(COLOR_YELLOW)
print(text)
dfhack.color(-1)
end
-- ----------------------------------------------- GENERATE MEDIANS ------------------------------------------------- --
--- Retrieve and store the medians for the given race. Default race is DWARF.
local function generate_medians_table(race)
assert(not race or type(race) == "number" or type(race) == "string")
race = race or "DWARF"
local medians = {
PHYSICAL = {},
MENTAL = {}
}
-- populate the medians table with the attributes and their standard "human" value
do
for _, physical_attribute in ipairs(df.physical_attribute_type) do
medians.PHYSICAL[physical_attribute] = 1000
end
for _, mental_attribute in ipairs(df.mental_attribute_type) do
medians.MENTAL[mental_attribute] = 1000
end
end
-- now update those medians that are different from the standard median (i.e. the ones listed in the creature raws)
do
local creatures = df.global.world.raws.creatures.all
local creature
if type(race) == "number" then
creature = creatures[race]
else
_, creature = utils.linear_index(creatures, race, "creature_id")
end
assert(creature ~= nil)
for _, raw in ipairs(creature.raws) do
if string.match(raw.value, "PHYS_ATT_RANGE") then
local token_parts = utils.split_string(raw.value, ":")
-- part 1 *2* 3 4 5 *6* 7 8 9
-- [PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]
medians.PHYSICAL[token_parts[2]] = tonumber(token_parts[6])
elseif string.match(raw.value, "MENT_ATT_RANGE") then
local token_parts = utils.split_string(raw.value, ":")
-- part 1 *2* 3 4 5 *6* 7 8 9
-- [MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]
medians.MENTAL[token_parts[2]] = tonumber(token_parts[6])
end
end
end
return medians
end
-- ----------------------------------------------- ASSIGN ATTRIBUTES ------------------------------------------------ --
--- Assign the given attributes to a unit, resetting all the other attributes if requested.
--- :attributes: nil, or a table. The fields have the attribute token as key and the tier as value.
--- :unit: a valid unit id, a df.unit object, or nil. If nil, the currently selected unit will be targeted.
--- :reset: boolean, or nil.
function assign(attributes, unit, reset)
assert(not attributes or type(attributes) == "table")
assert(not unit or type(unit) == "number" or type(unit) == "userdata")
assert(not reset or type(reset) == "boolean")
attributes = attributes or {}
reset = reset or false
if type(unit) == "number" then
unit = df.unit.find(tonumber(unit)) --luacheck:retype
else
unit = unit or dfhack.gui.getSelectedUnit(true)
end
if not unit then
qerror("No unit found.")
end
local medians = generate_medians_table(unit.race)
--- Given an attribute and a tier, calculate a random value within the limits of the tier and return it.
--- Tiers are normally 250 points apart, so they are 249 points wide, with the exception of tier 0 and tier 4:
--- tier 0 minimum value is 249 points below the median, and its maximum value is 249 points above the median;
--- tier 4 maximum value is theoretically 5000, but each unit has a maximum value equal to:
--- starting_value + max(starting_value, median)
--- where starting_value is the value of the attribute before any training.
--- The formula to calculate tier boundaries is:
--- median + (tier * 250).
--- For tiers 1, 2, 3 and 4, the formula returns the minimum value of the tier; for tiers -1, -2, -3, -4, the
--- formula returns the maximum value of the tier. Given that all tiers but tier 0 and tier 4 are 250 points
--- apart, for tiers -4, -3, -2, -1, 1, 2 and 3 we can add (for positive tiers) or subtract (for negative tiers)
--- up to 249 points to the formula result and still remain in the same tier. For tier 0, we can add or
--- subtract 249 points to the median value. For tier 4, we could add points up to the maximum value, but we won't
--- do it for simplicity's sake and we will treat tier 4 as any other tier.
local function convert_tier_to_value(attribute, tier)
assert(type(attribute) == "string")
assert(type(tier) == "number" and tier >= -4 or tier <= 4)
-- decide if we need to add or subtract
local sign = 0
if tier > 0 then
sign = 1
elseif tier < 0 then
sign = -1
else
-- tier 0: decide randomly if we'll add or subtract
local pos_or_neg = { 1, -1 }
sign = pos_or_neg[math.random(2)]
end
local random_offset = math.random(0, 249) * sign
local median = medians.PHYSICAL[attribute] or medians.MENTAL[attribute]
local value = math.max(0, median + tier * 250 + random_offset)
-- calculate the new max_value, using the new value as the starting value
local max_value = value + math.max(value, median)
return value, max_value
end
-- reset attributes around the median value
if reset then
for attribute_token, attribute_obj in pairs(unit.body.physical_attrs) do
local v, max_v = convert_tier_to_value(attribute_token, 0)
attribute_obj.value = v
attribute_obj.max_value = max_v
end
for attribute_token, attribute_obj in pairs(unit.status.current_soul.mental_attrs) do
local v, max_v = convert_tier_to_value(attribute_token, 0)
attribute_obj.value = v
attribute_obj.max_value = max_v
end
end
-- assign new attributes
for attribute, tier in pairs(attributes) do
attribute = attribute:upper()
if medians.PHYSICAL[attribute] then
if tier >= -4 and tier <= 4 then
local v, max_v = convert_tier_to_value(attribute, tier)
unit.body.physical_attrs[attribute].value = v
unit.body.physical_attrs[attribute].max_value = max_v
else
print_yellow("WARNING: tier out of range for attribute '" .. attribute .. "'. Skipping...")
end
elseif medians.MENTAL[attribute] then
if tier >= -4 and tier <= 4 then -- code repetition, but I think the warning message it's clearer this way
local v, max_v = convert_tier_to_value(attribute, tier)
unit.status.current_soul.mental_attrs[attribute].value = v
unit.status.current_soul.mental_attrs[attribute].max_value = max_v
else
print_yellow("WARNING: tier out of range for attribute '" .. attribute .. "'. Skipping...")
end
else
print_yellow("WARNING: '" .. attribute .. "' is not a valid attribute. Skipping...")
end
end
end
-- ------------------------------------------------------ MAIN ------------------------------------------------------ --
local function main(...)
local args = utils.processArgs({ ... }, valid_args)
if args.help then
print(help)
return
end
local unit
if args.unit then
unit = tonumber(args.unit)
if not unit then
qerror("'" .. args.unit .. "' is not a valid unit ID.")
end
end
local reset = false
if args.reset then
reset = true
end
-- parse attributes list
local attributes = {}
if args.attributes then
local i = 1
while i <= #args.attributes do
local v = args.attributes[i]
-- v can be an attribute name but it can also be a tier value, so we have to check
if not tonumber(v) then
-- assume it's a valid attribute name, for now
local attribute_name = tostring(v):upper()
-- then try to get the tier value
local tier_str = args.attributes[i + 1]
if not tier_str then
-- we reached the end of the attributes list
qerror("Missing tier value after '" .. v .. "'.")
end
local tier_int = tonumber(tier_str)
if not tier_int then
qerror("'" .. tier_str .. "' is not a valid number.")
end
-- assume the tier value is in range, for now
attributes[attribute_name] = tier_int
end
i = i + 1 -- skip next arg because we already consumed it
end
end
assign(attributes, unit, reset)
end
if not dfhack_flags.module then
main(...)
end