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GSMarkupTagWindow.j
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GSMarkupTagWindow.j
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/* -*-objc-*-
Author: Nicola Pero <[email protected]>
Date: January 2003
Author of Cappuccino port: Daniel Boehringer (2012)
This file is part of GNUstep Renaissance
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
@import <AppKit/CPWindow.j>
@import "GSMarkupTagObject.j"
@implementation CPWindow(Autosaving);
-(void) setFrameAutosaveName:(CPString) aName
{
}
-(void) setFrameUsingName:(CPString) aName
{
}
@end
@implementation GSMarkupTagWindow: GSMarkupTagObject;
+ (CPString) tagName
{
return @"window";
}
+ (Class) platformObjectClass
{
return [CPWindow class];
}
+ (BOOL) useInstanceOfAttribute
{
return YES;
}
- (id) initPlatformObject: (id)platformObject
{
/* Default style is like CPWindow itself, it's to have everything. */
var style = CPTitledWindowMask | CPClosableWindowMask
| CPMiniaturizableWindowMask | CPResizableWindowMask;
var contentRect = CPMakeRect (200, 324, 162, 100); /* golden ratio */
var contentView = nil;
/* When these are set, we forcefully set max size in that direction
* to prevent making the window bigger in that direction. */
var forbidHorizontalResize = NO;
var forbidVerticalResize = NO;
/* But attributes can change that. */
/* titled */
if ([self boolValueForAttribute: @"titled"] == 0)
{
style &= ~CPTitledWindowMask;
}
if ([self boolValueForAttribute: @"HUD"] == 1)
{
style |= CPHUDBackgroundWindowMask;
}
if ([self boolValueForAttribute: @"bridge"] == 1)
{
style |= CPBorderlessBridgeWindowMask;
}
if ([self boolValueForAttribute: @"modal"] == 1)
{
style |= CPDocModalWindowMask;
}
/* closable */
if ([self boolValueForAttribute: @"closable"] == 0)
{
style &= ~CPClosableWindowMask;
}
/* miniaturizable */
if ([self boolValueForAttribute: @"miniaturizable"] == 0)
{
style &= ~CPMiniaturizableWindowMask;
}
/* borderless */
if ([self boolValueForAttribute: @"borderless"] == 1)
{
style &= CPBorderlessWindowMask;
}
/* texturedBackground */
if ([self boolValueForAttribute: @"texturedBackground"] == 1)
{
style &= CPTexturedBackgroundWindowMask;
}
/* Now first, create the content view. */
if (_content != nil && [_content count] > 0)
{
contentView = [[_content objectAtIndex: 0]
platformObject];
if ([contentView isKindOfClass: [CPView class]])
{
contentRect.size = [contentView frame].size;
}
}
/* resizable - check for it first, and only fall back to our automatic
* resizability setting if not set.
*/
{
var resizable = [self boolValueForAttribute: @"resizable"];
if (resizable == 0)
{
style &= ~CPResizableWindowMask;
}
else if (resizable == 1)
{
forbidVerticalResize = NO;
forbidHorizontalResize = NO;
style |= CPResizableWindowMask;
}
else
{
/* resizable attribute not set - use automatic code.
* Automatically decide if the window is to be resizable or
* not. Check the content view's specific
* GSAutoLayoutAlignment flags.
*/
if (contentView != nil
&& [contentView isKindOfClass: [CPView class]])
{
/* First, check view->hexpand, view->halign and
* view->vexpand, view->valign */
var halign = [[_content objectAtIndex: 0] gsAutoLayoutHAlignment];
var valign = [[_content objectAtIndex: 0] gsAutoLayoutVAlignment];
/* If not set, check the contentView autolayoutDefault
* alignment */
if (halign == 255)
{
if ([contentView autolayoutDefaultHorizontalAlignment]
== GSAutoLayoutExpand)
{
halign = GSAutoLayoutExpand;
}
}
if (valign == 255)
{
if ([contentView autolayoutDefaultVerticalAlignment]
== GSAutoLayoutExpand)
{
valign = GSAutoLayoutExpand;
}
}
/* Ok, now var halign == GSAutoLayoutExpand it's
* appropriate to expand in that direction; if not, it's
* not. Similar for valign. */
if (halign == GSAutoLayoutExpand)
{
if (valign == GSAutoLayoutExpand)
{
/* Expand in both directions ... this was already
* the default. */
}
else
{
/* Expand in horizontal but not in vertical
* direction. */
forbidVerticalResize = YES;
}
}
else
{
if (valign == GSAutoLayoutExpand)
{
/* Expand in vertical but not in horizontal
* direction. */
forbidHorizontalResize = YES;
}
else
{
/* Do not expand in any direction. */
style &= ~CPResizableWindowMask;
}
}
}
}
}
platformObject = [platformObject initWithContentRect: contentRect
styleMask: style ];
if (contentView != nil && [contentView isKindOfClass: [CPView class]])
{
/* On Apple Mac OS X the autoresizing mask of the content view
* matters. If you get it wrong, you may get unexpected
* behaviours, including overwriting the window titlebar! To
* prevent confusing behaviours, our content view always has a
* standard autoresizing mask where it expands in both
* directions to cover exactly all of the window's visible area.
* You can always use a <vbox> or another autolayout container
* as the content view to then control alignment of a view
* inside it.
*/
[contentView setAutoresizingMask: CPViewWidthSizable | CPViewHeightSizable];
[platformObject setContentView: contentView];
}
/* contentWidth, contentHeight */
{
var size = [[platformObject contentView] frame].size;
var width, height;
var needToSetSize = NO;
width = [_attributes objectForKey: @"contentWidth"];
if (width != nil)
{
var w = [width floatValue];
if (w > 0)
{
size.width = w;
needToSetSize = YES;
}
}
height = [_attributes objectForKey: @"contentHeight"];
if (height != nil)
{
var h = [height floatValue];
if (h > 0)
{
size.height = h;
needToSetSize = YES;
}
}
if (needToSetSize)
{
[platformObject setContentSize: size];
}
}
/* x, y, width, height */
{
var frame = [platformObject frame];
var x, y, width, height;
var needToSetFrame = NO;
x = [_attributes objectForKey: @"x"];
if (x != nil)
{
frame.origin.x = [x floatValue];
needToSetFrame = YES;
}
y = [_attributes objectForKey: @"y"];
if (y != nil)
{
frame.origin.y = [y floatValue];
needToSetFrame = YES;
}
width = [_attributes objectForKey: @"width"];
if (width != nil)
{
var w = [width floatValue];
if (w > 0)
{
frame.size.width = w;
needToSetFrame = YES;
}
}
height = [_attributes objectForKey: @"height"];
if (height != nil)
{
var h = [height floatValue];
if (h > 0)
{
frame.size.height = h;
needToSetFrame = YES;
}
}
if (needToSetFrame)
{
[platformObject setFrame: frame display: NO];
}
}
/* minWidth, minHeight */
{
var size;
var width, height;
/* Attempt to automatically get the minimumSize from the contentView. */
var minimumContentViewSize = [contentView minimumSizeForContent];
if(!minimumContentViewSize) minimumContentViewSize=CPMakeSize(100,100);
var r = CPMakeRect (0, 0, minimumContentViewSize.width,
minimumContentViewSize.height);
/* By default, use the automatically compute minSize ... unless
overridden. */
size = ([CPWindow frameRectForContentRect: r
styleMask: [platformObject styleMask]]).size;
width = [_attributes objectForKey: @"minWidth"];
if (width != nil)
{
var w = [width floatValue];
if (w > 0)
{
size.width = w;
}
}
height = [_attributes objectForKey: @"minHeight"];
if (height != nil)
{
var h = [height floatValue];
if (h > 0)
{
size.height = h;
}
}
[platformObject setMinSize: size];
}
/* maxWidth, maxHeight */
{
var size = [platformObject maxSize];
var width, height;
var needToSetSize = NO;
width = [_attributes objectForKey: @"maxWidth"];
if (width != nil)
{
var w = [width floatValue];
if (w > 0)
{
size.width = w;
needToSetSize = YES;
}
}
else
{
if (forbidHorizontalResize)
{
size.width = [platformObject frame].size.width;
needToSetSize = YES;
}
}
height = [_attributes objectForKey: @"maxHeight"];
if (height != nil)
{
var h = [height floatValue];
if (h > 0)
{
size.height = h;
needToSetSize = YES;
}
}
else
{
if (forbidVerticalResize)
{
size.height = [platformObject frame].size.height;
needToSetSize = YES;
}
}
if (needToSetSize)
{
[platformObject setMaxSize: size];
}
}
/* title */
{
var title = [self localizedStringValueForAttribute: @"title"];
if (title != nil)
{
[platformObject setTitle: title];
}
}
/* center */
{
var center = [self boolValueForAttribute: @"center"];
if (center == 1)
{
[platformObject center];
}
}
/* autosaveName - this must be at the end, so that we have autosized
* ourselves, and before ordering front, we read an eventual saved
* frame from the user defaults, and resize to match that frame.
* The user choice must be last, overriding both autosizing and
* hardcoded frame! */
{
var frameName = [_attributes objectForKey: @"autosaveName"];
if (frameName != nil)
{
[platformObject setFrameUsingName: frameName];
[platformObject setFrameAutosaveName: frameName];
}
}
/* initialFirstResponder - not here - that is an outlet, is done via
* initialFirstResponder="#quitButton" which is converted into an
* outlet automatically by the GSMarkupDecoder engine. */
/* delegate - not here - outlet. */
/* releasedWhenClosed */
{
var releasedWhenClosed;
releasedWhenClosed = [self boolValueForAttribute: @"releasedWhenClosed"];
if (releasedWhenClosed == 1)
{
[platformObject setReleasedWhenClosed: YES];
}
else if (releasedWhenClosed == 0)
{
[platformObject setReleasedWhenClosed: NO];
}
}
/* backgroundColor */
{
var bg = [self colorValueForAttribute: @"backgroundColor"];
if (bg != nil)
{
[platformObject setBackgroundColor: bg];
}
}
return platformObject;
}
- (id) postInitPlatformObject: (id)platformObject
{
/* visible, key, main - do here so it's guaranteed to be made after
* everything for subclasses as well. */
var visible = [self boolValueForAttribute: @"visible"];
var keyWindow = [self boolValueForAttribute: @"keyWindow"];
/* By default, a window is both visible and key. NOT SO ANYMORE IN CAPPUSANCE But we recognize
* visible="no" var keyWindow ="no".
*/
if (visible != 0 && keyWindow == 1)
{
[platformObject makeKeyAndOrderFront: nil];
}
else if (visible != 0)
{
[platformObject orderFront: nil];
}
else if (keyWindow == 1) // making it keyWindow by default caused weired binding issues
{
[platformObject makeKeyWindow];
}
/* By default, a window is no the main application window. But we
* var mainWindow ="yes".
*/
{
var mainWindow = [self boolValueForAttribute: @"mainWindow"];
if (mainWindow == 1)
{
[platformObject makeMainWindow];
}
}
return platformObject;
}
+ (CPArray) localizableAttributes
{
return [CPArray arrayWithObject: @"title"];
}
@end