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autoexec.cfg
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autoexec.cfg
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//Rates
rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_lagcompensation "1"
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
//Audio
voice_enable "1"
voice_scale "0.05"
snd_musicvolume "0"
// lowers delay between sounds.
snd_mixahead "0.05"
//Mouse
zoom_sensitivity_ratio_mouse "1"
m_rawinput "1"
m_customaccel "3"
m_customaccel_exponent "1.05"
m_customaccel_max "0"
m_customaccel_scale "0.05"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
// viewmodel
cl_viewmodel_shift_left_amt "0.500000"
cl_viewmodel_shift_right_amt "0.250000"
viewmodel_fov "68"
viewmodel_offset_x "-2.0"
viewmodel_offset_y "2.000000"
viewmodel_offset_z "-2.0"
viewmodel_presetpos "0"
cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000"
cl_bobcycle "0.98" // causes the scope to move less while moving scoped
fps_max "200" // reduces bobbing effect
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
//Misc
developer "1"
con_enable "1"
cl_downloadfilter "nosounds"
cl_disablefreezecam "0"
cl_teammate_colors_show "1"
closeonbuy "1"
cl_inv_showdividerline "1"
cl_showloadout "1"
// HUD
cl_drawhud "1"
cl_radar_always_centered "0"
cl_radar_rotate "1"
cl_radar_scale "0.25" // Radar inside
cl_hud_radar_scale "1.3" // Radar outside
cl_radar_icon_scale_min "0.4" // Radar icon
cl_hud_bomb_under_radar "1"
cl_teammate_colors_show "1"
cl_radar_square_with_scoreboard "1"
cl_connection_trouble_show "1" // Show connection trouble HUD warnings
cl_drawhud_force_deathnotices "1" // 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar "1" // 0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_hud_background_alpha "0" // min. 0.000000 max. 1.000000
cl_hud_color "4" // 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
cl_hud_healthammo_style "0" client archive
cl_hud_playercount_pos "1" // 0 = default (top), 1 = bottom
cl_hud_playercount_showcount "1" // 0 = show player avatars (default), 1 = just show count number (no avatars)
cl_teamid_overhead "1" // Shows teamID over player's heads. 0 = off, 1 = on
cl_teamid_overhead_always "1" // Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teamid_overhead_maxdist "3000" // max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec "2000" // max distance at which the overhead team id icons will show when a spectator
cl_teamid_overhead_name_alpha "100" // The max alpha the overhead ID names will draw as.
cl_teamid_overhead_name_fadetime "1.0" // How long it takes for the overhad name to fade out once your crosshair has left
// KEY BINDINGS ===================================
bind f1 "roger"
bind f2 "negative"
bind f3 "enemyspot"
bind f4 "cheer"
bind f5 "exec autoexec"
bind f6 "save quick"
bind f7 "load quick"
bind f8 "jpeg"
bind f9 "exec autoexec"
bind f10 disconnect
bind f11 retry
bind f12 quit_promt
bind 1 slot1
bind 2 slot2
bind 3 slot3
bind 4 slot4
bind 5 slot5
bind 6 slot6
bind 7 slot7
bind 8 slot8
bind 9 slot9
bind 0 slot10
bind SHIFT "+speed"
bind CTRL "+duck"
bind SPACE "+jump"
bind TAB "+showscores"
bind ESCAPE "cancelselect"
bind "`" "toggleconsole"
// bind INS ""
// bind HOME ""
bind PGUP "autobuy"
bind DEL "mute"
// bind END ""
bind PGDN "rebuy"
bind PAUSE "pause"
bind w "+forward"
bind a "+moveleft; r_cleardecals"
bind s "+back"
bind d "+moveright"
bind q "+knife"
bind e "+use; cl_showhelp 1; cl_showhelp 0"
bind r "+reload"
bind t "+spray_menu"
bind y "messagemode"
bind u "messagemode2"
bind i "getout"
bind o "callvote"
// bind p ""
bind f "+lookatweapon; +cl_show_team_equipment; show_loadout_toggle"
bind g "drop"
bind h noclip
// bind j ""
// bind k ""
bind l "slam_play"
bind z "radio1"
bind x "radio2"
bind c "radio3"
bind v "+voicerecord"
bind b "buymenu"
// bind n ""
bind m "teammenu"
bind MOUSE1 "+attack"
bind MOUSE2 "+attack2"
bind MOUSE3 "+slam_hold_play"
bind mwheelup "+knife"
bind mwheeldown "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind kp_slash "buy p90"
bind kp_multiply "buy ump45"
bind kp_minus "buy sawedoff; buy mag7" `
bind kp_home "buy awp"
bind kp_uparrow "buy m4a1; buy ak47"
bind kp_pgup "buy famas; buy galilar"
bind kp_leftarrow "buy taser 34"
bind kp_5 "buy incgrenade; buy molotov"
bind kp_rightarrow "buy decoy"
bind kp_end "buy hegrenade"
bind kp_downarrow "buy flashbang"
bind kp_pgdn "buy smokegrenade"
bind kp_ins "buy vesthelm; buy vest"
bind kp_del "buy vest"
bind kp_plus "buy tec9; buy fiveseven;"
bind kp_enter "buy defuser"
// Quick lastInv
alias +knife "slot3; slot3"
alias -knife lastinv //or slot1
bind q +knife
bind mwheelup +knife
// Crosshairs
alias "Yellow" "cl_crosshairalpha 200; cl_crosshaircolor 5; cl_crosshaircolor_b 0; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshairdot 0; cl_crosshairgap -5; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 0.5; cl_fixedcrosshairgap 0; cl_crosshair_outlinethickness 1; cl_crosshair_drawoutline 1;" //&bind_2
alias "White" "cl_crosshairalpha 200;cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap 0;cl_crosshairsize 3;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 0.5;cl_fixedcrosshairgap 0;cl_crosshair_outlinethickness 1;cl_crosshair_drawoutline 1;" //&bind_3
alias "Cyan" "cl_crosshairalpha 200;cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 0;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap 0;cl_crosshairsize 3;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 0.5;cl_fixedcrosshairgap 0;cl_crosshair_outlinethickness 1;cl_crosshair_drawoutline 1;" //&bind_5
bind "'" "Yellow" // Chrosshair 'Yellow'
bind "/" "White" // Chrosshair 'White'
bind "\" "Cyan" // Chrosshair 'Cyan'
alias "dot_on" "cl_crosshairdot 1; bind ] dot_off;"
alias "dot_off" "cl_crosshairdot 0; bind ] dot_on;"
bind "]" "dot_on" // Toggle crosshair dot
alias "binds" "echo ''': Crosshair 'Yellow';echo '/': Crosshair 'White';echo '\': Crosshair 'Cyan';echo ']': Toggle crosshair dot;"
// Green crosshair
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1.000000"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "210.000000"
cl_crosshaircolor "5"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "1"
cl_crosshairgap "0"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "3.000000"
cl_crosshairstyle "5"
cl_crosshairthickness "0.500000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "0"
// =================================================
exec slam
echo ""
echo "=== exec-ed slam ==="
echo ""
host_writeconfig d7
echo ""
echo "=== autoexec.cfg loaded ==="
echo ""