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Blend shape index out of range #38
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Can you try to update to v2.2.0? The crash report line number doesn't do anything with blend shapes in the latest version so I don't know where it is actually crashing. |
Same issue here |
Was able to fix by setting FBX rig to 'None' and then 'Humanoid'. I can no longer reproduce the issue. |
https://i.imgur.com/QKV0FFl.png |
Ah very nice, I can reproduce it with that on my end! |
My optimization failed because of the following problem:
This could be fixed when I exclude the problematic skinned mesh, named body. It includes 286 Blend Shapes, is this a problem?
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