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Unchecking Merge Static meshes as skinned causes errors #19
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I can still press Create optimized copy, it takes a while because of how large this avatar is, but it produces a copy tagged with |
Have you tried if it actually does what you want with the settings enabled? When merging static meshes to skinned meshes the vertices of that previously static mesh will get weight painted to the transform it was previously on. |
No, it spits out a broken copy. I need to manually exclude props for it to create something not broken, but aside from that I still have unrelated issues... materials turning pink, material losing reference to its maintex only once avatar is loaded and object that should be toggleable being stuck enabled. |
Yeah is def the fact it has 0 materials. I did not account for that to happen. |
As usual get the fix by downloading the current repo form here. |
I have quite a complex avatar with some props that I do not want to get merged as meshes, since I suspect it could break stuff.
Unchecking Merge Static Meshes as Skinned or Merge Skinned Meshes causes Merge preview and Debug info to disappear and spews a lot of the same error in console:
Edit: after some debugging it seems that even just adding AvatarProp root object from ThatFatKidsMom prefab as an exclusion to optimizer causes above error. Adding "object container" for your prop works fine.
Link to that prefab: https://github.com/ThatFatKidsMom/Avatar-Prop
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