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The latest release of Silent's Crosstone (still on the testing branch for now) is yielding errors that visually look similar to issue #5 with stair-stepped shadows. This is when running the optimizer with the same settings as before, with only merging different materials checked, along with same dimension textures.
Anyways I'll reopen this since I haven't fixed it on my end. The issue comes from applying all keywords to all passes even if the pass doesn't have the corresponding shader feature pragmas.
The latest release of Silent's Crosstone (still on the testing branch for now) is yielding errors that visually look similar to issue #5 with stair-stepped shadows. This is when running the optimizer with the same settings as before, with only merging different materials checked, along with same dimension textures.
The Unity console shares these errors with me:
And the offending generated shaders:
shaders.zip
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