Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

FixAnimationBinding() does not replace some bindings #121

Closed
lilxyzw opened this issue Sep 1, 2024 · 0 comments
Closed

FixAnimationBinding() does not replace some bindings #121

lilxyzw opened this issue Sep 1, 2024 · 0 comments

Comments

@lilxyzw
Copy link

lilxyzw commented Sep 1, 2024

When animating SkinnedMeshRenderer as a Renderer, the bindings are not replaced and the animation seems to disappear. I didn't create a pull request since it's only a single line change, but I will do one if there are requests.

else if (binding.type == typeof(MeshRenderer) && newAnimationPaths.TryGetValue((binding.path, binding.propertyName, typeof(SkinnedMeshRenderer)), out modifiedPath))

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant