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When animating SkinnedMeshRenderer as a Renderer, the bindings are not replaced and the animation seems to disappear. I didn't create a pull request since it's only a single line change, but I will do one if there are requests.
When animating SkinnedMeshRenderer as a Renderer, the bindings are not replaced and the animation seems to disappear. I didn't create a pull request since it's only a single line change, but I will do one if there are requests.
d4rkAvatarOptimizer/Editor/d4rkAvatarOptimizer.cs
Line 1243 in 83ff097
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