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CMain.cpp
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#include "CMainInc.h"
#include "Align/CAlignInc.h"
#include "Util/CUtilInc.h"
#include "DataUtil/CDataUtilInc.h"
#include "TiffUtil/CTiffFileInc.h"
#include "EerUtil/CEerUtilInc.h"
#include "FindCtf/CFindCtfInc.h"
#include <Util/Util_Time.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>
#include <string.h>
using namespace MotionCor2;
namespace DU = MotionCor2::DataUtil;
namespace TU = MotionCor2::TiffUtil;
namespace EU = MotionCor2::EerUtil;
namespace MU = MotionCor2::MrcUtil;
static DU::CStackFolder* s_pStackFolder = 0L;
static DU::CDataPackage* s_pLoadedPackage = 0L;
static void sDeletePackage(void)
{ if(s_pLoadedPackage == 0L) return;
delete s_pLoadedPackage;
s_pLoadedPackage = 0L;
}
CMain::CMain(void)
{
}
CMain::~CMain(void)
{
}
bool CMain::DoIt(void)
{
//------------------------------------------------------------
// read a specified folder to determine if there are any
// movies to be processed.
//------------------------------------------------------------
s_pStackFolder = DU::CStackFolder::GetInstance();
bool bSuccess = s_pStackFolder->ReadFiles();
//-----------------
if(!bSuccess)
{ fprintf(stderr, "Error: no input image files are found.\n\n");
return false;
}
//-----------------
DU::CReadFmIntFile *pReadFmIntFile =
DU::CReadFmIntFile::GetInstance();
pReadFmIntFile->DoIt();
//------------------------------------------------------------
// load gain and/or dark references.
//------------------------------------------------------------
m_bHasGainFromFile = mLoadRefs();
//------------------------------------------------------------
// determine if CTF estimation will be done.
//------------------------------------------------------------
FindCtf::CFindCtfMain::bEstimate();
//------------------------------------------------------------
// configure buffer pool but delay GPU/CPU mem allocation
// until movie files are being loaded.
//------------------------------------------------------------
CInput* pInput = CInput::GetInstance();
CBufferPool* pBufferPool = CBufferPool::GetInstance();
pBufferPool->SetGpus(pInput->m_piGpuIds, pInput->m_iNumGpus);
//------------------------------------------------------------
// start single or sequential processing depending on
// number of movies in the specified folder.
//------------------------------------------------------------
if(pInput->m_iSerial >= 1) bSuccess = mDoSerialCryoEM();
else bSuccess = mDoSingleCryoEM();
//------------------------------------------------------------
// wait a certain amount of time for CStackFolder thread to
// exit, which means that no new movies have been saved, an
// indication either all movies have been processed or no
// new movies have been saved.
//------------------------------------------------------------
s_pStackFolder->WaitForExit(120.0f);
m_aProcessThread.WaitForExit(120.0f);
CSaveSerialCryoEM* pSaveSerial = CSaveSerialCryoEM::GetInstance();
pSaveSerial->WaitForExit(120.0f);
//---------------------------------
s_pStackFolder = 0L;
if(pInput->m_iSerial != 0) CBufferPool::DeleteInstance();
DU::CStackFolder::DeleteInstance();
DU::CReadFmIntFile::DeleteInstance();;
return bSuccess;
}
bool CMain::mDoSingleCryoEM(void)
{
CInput* pInput = CInput::GetInstance();
char* pcInTiff = pInput->m_acInTifFile;
int aiStkSize[3] = {0};
//----------------------------------------------------------
// Asynchronous load of movie stack. As soon as we know the
// the movie size, we can start to allocate buffers.
//----------------------------------------------------------
if(pInput->IsInTiff())
{ TU::CLoadTiffStack::OpenFile(aiStkSize);
TU::CLoadTiffStack::AsyncLoad();
}
else if(pInput->IsInEer())
{ EU::CLoadEerMain::OpenFile(aiStkSize);
EU::CLoadEerMain::AsyncLoad();
}
else if(pInput->IsInMrc())
{ MU::CLoadCryoEMStack::OpenFile(aiStkSize);
MU::CLoadCryoEMStack::AsyncLoad();
}
//-------------------------------------------------------
// Create CPU/GPU buffer while the movie is being loaded.
//-------------------------------------------------------
mCreateBufferPool(aiStkSize, 0);
//-----------------
CLoadRefs* pLoadRefs = CLoadRefs::GetInstance();
pLoadRefs->AugmentRefs(aiStkSize);
//-----------------
CGenStarFile* pGenStarFile = CGenStarFile::GetInstance();
pGenStarFile->OpenFile(pcInTiff);
pGenStarFile->SetStackSize(aiStkSize);
//-----------------
bool bLoaded = true;
if(pInput->IsInTiff())
{ s_pLoadedPackage = (DU::CDataPackage*)
TU::CLoadTiffStack::GetPackage();
}
else if(pInput->IsInEer())
{ s_pLoadedPackage = (DU::CDataPackage*)
EU::CLoadEerMain::GetPackage();
}
else if(pInput->IsInMrc())
{ s_pLoadedPackage = (DU::CDataPackage*)
MU::CLoadCryoEMStack::GetPackage();
}
if(s_pLoadedPackage == 0L) return false;
//-----------------
mOpenInAlnFile();
mOpenOutAlnFile();
//-----------------
m_aProcessThread.DoIt(s_pLoadedPackage);
s_pLoadedPackage = 0L;
mWaitSaveThread();
//-----------------
pGenStarFile->CloseFile();
return true;
}
bool CMain::mDoSerialCryoEM(void)
{
CInput* pInput = CInput::GetInstance();
char* pcPrefix = 0L;
if(pInput->IsInMrc()) pcPrefix = pInput->m_acInMrcFile;
else if(pInput->IsInTiff()) pcPrefix = pInput->m_acInTifFile;
else pcPrefix = pInput->m_acInEerFile;
//-----------------
if(pInput->IsInTiff()) mDoSerialCryoEMTiff();
else if(pInput->IsInEer()) mDoSerialCryoEMEer();
else mDoSerialCryoEMMrc();
//-----------------
mWaitProcessThread();
CSaveSerialCryoEM* pSaveSerialCryoEM =
CSaveSerialCryoEM::GetInstance();
pSaveSerialCryoEM->WaitForExit(100000.0f);
//-----------------
return true;
}
void CMain::mDoSerialCryoEMMrc(void)
{
int iCount = 0;
//---------------------------------------------------------------
// If the file queue is empty, check if the CStackFolder thread
// is still alive. If so, it is still monitoring the folder for
// new movies. Then we need to continue waiting.
//---------------------------------------------------------------
while(true)
{ int iSize = s_pStackFolder->GetQueueSize();
//--------------------------------------------------------
// Wait 2 seconds to see if the folder monitoring thread
// exits. If so, it means there is no more movie files.
//-------------------------------------------------------
if(iSize == 0)
{ if(s_pStackFolder->WaitForExit(2.0f)) break;
else continue;
}
//---------------------------------------------------
// We start loading when the previous saving is done
//---------------------------------------------------
mWaitSaveThread();
int iErr = mAsyncLoad(iCount);
if(iErr == 1) continue;
//-------------------------------------------------------
// Here is the overlapping of loading with processing
//-------------------------------------------------------
s_pLoadedPackage = (DU::CDataPackage*)
MU::CLoadCryoEMStack::GetPackage();
//----------------
if(!iErr == 2) sDeletePackage();
if(s_pLoadedPackage == 0L) continue;
//----------------
mOpenInAlnFile();
mOpenOutAlnFile();
//----------------------------------------------
// push the new package to the processing queue.
//----------------------------------------------
m_aProcessThread.AsyncDoIt(s_pLoadedPackage);
s_pLoadedPackage = 0L;
iCount += 1;
}
m_aProcessThread.Stop();
}
void CMain::mDoSerialCryoEMTiff(void)
{
int iCount = 0;
CGenStarFile* pGenStarFile = CGenStarFile::GetInstance();
//---------------------------------------------------------------
// If the file queue is empty, check if the CStackFolder thread
// is still alive. If so, it is still monitoring the folder for
// new movies. Then we need to continue waiting.
//---------------------------------------------------------------
while(true)
{ int iSize = s_pStackFolder->GetQueueSize();
if(iSize == 0)
{ if(s_pStackFolder->WaitForExit(2.0f)) break;
else continue;
}
//---------------------------------------------------
// We start loading when the previous saving is done.
//---------------------------------------------------
mWaitSaveThread();
int iErr = mAsyncLoad(iCount);
if(iErr == 1) continue;
//-------------------------------------------------------
// Here is the overlapping of loading with processing.
//-------------------------------------------------------
s_pLoadedPackage = (DU::CDataPackage*)
TU::CLoadTiffStack::GetPackage();
if(iErr == 2) sDeletePackage();
if(s_pLoadedPackage == 0L) continue;
//----------------------------------
pGenStarFile->OpenFile(s_pLoadedPackage->m_pcInFileName);
pGenStarFile->SetStackSize(
s_pLoadedPackage->m_pRawStack->m_aiStkSize);
//----------------
mOpenInAlnFile();
mOpenOutAlnFile();
//----------------
m_aProcessThread.AsyncDoIt(s_pLoadedPackage);
s_pLoadedPackage = 0L;
iCount += 1;
}
m_aProcessThread.Stop();
}
void CMain::mDoSerialCryoEMEer(void)
{
int iCount = 0;
CLoadRefs* pLoadRefs = CLoadRefs::GetInstance();
//-----------------
while(true)
{ int iSize = s_pStackFolder->GetQueueSize();
if(iSize == 0)
{ if(s_pStackFolder->WaitForExit(2.0f)) break;
else continue;
}
//---------------------------------------------------
// Start loading when the previous saving is done.
//---------------------------------------------------
mWaitSaveThread();
int iErr = mAsyncLoad(iCount);
if(iErr == 1) continue;
//----------------------------------------------------
// Here is the overlapping of loading with processing
//----------------------------------------------------
s_pLoadedPackage = (DU::CDataPackage*)EU::
CLoadEerMain::GetPackage();
if(iErr == 2) sDeletePackage();
if(s_pLoadedPackage == 0L) continue;
//----------------
mOpenInAlnFile();
mOpenOutAlnFile();
//----------------
m_aProcessThread.AsyncDoIt(s_pLoadedPackage);
s_pLoadedPackage = 0L;
iCount += 1;
}
m_aProcessThread.Stop();
}
int CMain::mAsyncLoad(int iCount)
{
CInput* pInput = CInput::GetInstance();
int aiStkSize[3] = {0};
bool bSuccess = true;
//-----------------
if(pInput->IsInTiff())
{ bSuccess = TiffUtil::CLoadTiffStack::OpenFile(aiStkSize);
if(bSuccess) TU::CLoadTiffStack::AsyncLoad();
}
else if(pInput->IsInEer())
{ bSuccess = EU::CLoadEerMain::OpenFile(aiStkSize);
if(bSuccess) EU::CLoadEerMain::AsyncLoad();
}
else
{ bSuccess = MU::CLoadCryoEMStack::OpenFile(aiStkSize);
if(bSuccess) MU::CLoadCryoEMStack::OpenFile(aiStkSize);
}
if(!bSuccess) return 1; // open-file error
//-----------------
bSuccess = mCreateBufferPool(aiStkSize, iCount);
if(!bSuccess) return 2; // buffer err
//-----------------
if(pInput->IsInEer())
{ CLoadRefs* pLoadRefs = CLoadRefs::GetInstance();
pLoadRefs->AugmentRefs(aiStkSize);
}
return 0; // no error;
}
bool CMain::mLoadRefs(void)
{
CInput* pInput = CInput::GetInstance();
CLoadRefs* pLoadRefs = CLoadRefs::GetInstance();
//-----------------
bool bLoadGain = pLoadRefs->LoadGain(pInput->m_acGainMrc);
bool bLoadDark = pLoadRefs->LoadDark(pInput->m_acDarkMrc);
pLoadRefs->PostProcess(pInput->m_iRotGain,
pInput->m_iFlipGain, pInput->m_iInvGain);
//-----------------
if(bLoadGain) printf("Gain reference has been loaded.\n");
else printf("Gain reference not found.\n");
//-----------------
if(bLoadDark) printf("Dark reference has been loaded.\n\n");
else printf("DarkReference not found.\n\n");
//-----------------
return bLoadGain;
}
bool CMain::mWaitProcessThread(void)
{
int iNumTimes = 10000;
for(int i=0; i<iNumTimes; i++)
{ bool bExit = m_aProcessThread.WaitForExit(1.0f);
if(!bExit) continue;
return true;
}
return false;
}
bool CMain::mWaitSaveThread(void)
{
int iNumTimes = 10000;
CSaveSerialCryoEM* pSaveSerial = CSaveSerialCryoEM::GetInstance();
for(int i=0; i<iNumTimes; i++)
{ bool bExit = pSaveSerial->WaitForExit(1.0f);
if(!bExit) continue;
else return true;
}
return false;
}
void CMain::mOpenOutAlnFile(void)
{
CInput* pInput = CInput::GetInstance();
if(strlen(pInput->m_acOutAlnFolder) == 0) return;
//-----------------------------------------------
char* pcFileName = strrchr(s_pLoadedPackage->m_pcInFileName, '/');
if(pcFileName != 0L) pcFileName += 1;
else pcFileName = s_pLoadedPackage->m_pcInFileName;
//-------------------------------------------------
Align::CSaveAlign* pSaveAlign = Align::CSaveAlign::GetInstance();
pSaveAlign->Open(pInput->m_acOutAlnFolder, pcFileName);
pSaveAlign->SaveSetting(s_pLoadedPackage->m_pRawStack->m_aiStkSize,
pInput->m_aiNumPatches, pInput->m_aiThrow);
}
void CMain::mOpenInAlnFile(void)
{
CInput* pInput = CInput::GetInstance();
if(strlen(pInput->m_acInAlnFolder) == 0) return;
//----------------------------------------------
char* pcFileName = strrchr(s_pLoadedPackage->m_pcInFileName, '/');
if(pcFileName != 0L) pcFileName += 1;
else pcFileName = s_pLoadedPackage->m_pcInFileName;
//-------------------------------------------------
Align::CLoadAlign* pLoadAlign = Align::CLoadAlign::GetInstance();
pLoadAlign->Open(pInput->m_acInAlnFolder, pcFileName);
if(!pLoadAlign->IsLoaded()) return;
//---------------------------------
memcpy(pInput->m_aiThrow, pLoadAlign->m_aiThrow, sizeof(int) * 2);
memcpy(pInput->m_aiNumPatches, pLoadAlign->m_aiPatches,
sizeof(int) * 3);
}
bool CMain::mCreateBufferPool(int* piMrcSize, int iCount)
{
CBufferPool* pBufferPool = CBufferPool::GetInstance();
if(iCount == 0)
{ pBufferPool->CreateBuffers(piMrcSize);
return true;
}
//-----------------
if(piMrcSize[0] != pBufferPool->m_aiStkSize[0]) return false;
if(piMrcSize[1] != pBufferPool->m_aiStkSize[1]) return false;
if(piMrcSize[2] == pBufferPool->m_aiStkSize[2]) return true;
//------------------------------------------------------
// Wait for the processing thread to complete since the
// buffer pool is shared object.
//------------------------------------------------------
m_aProcessThread.Stop();
m_aProcessThread.WaitForExit(-1.0f);
//--------------------------
// Now it is safe to adjust
//--------------------------
pBufferPool->CreateBuffers(piMrcSize);
pBufferPool->AdjustBuffer(piMrcSize[2]);
printf("******** Num Frames: %d\n", piMrcSize[2]);
return true;
}