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.gitignore
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.gitignore
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# Compiled source #
###################
*.com
*.class
*.dll
*.app
*.o
*.so
*.pyc
build
# Packages #
############
# it's better to unpack these files and commit the raw source
# git has its own built in compression methods
*.7z
*.dmg
*.gz
*.iso
*.jar
*.rar
*.tar
*.zip
# Logs and databases #
######################
*.log
*.sql
*.sqlite
*.dblite
*.bak
# OS generated files #
######################
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
Icon?
ehthumbs.db
Thumbs.db
# Xcode generated files #
#########################
# Note: committing these is optional
*.mode1v3
*.pbxuser
*xcworkspace*
*xcuserdata*
# VS Code #
###########
.vs/
.vscode/
*.vcxproj
*.vcxproj.filters
# Executables #
###############
*.app
*.pig
*.hog
d*x-rebirth
out/*
# CMAKE #
###############
CMakeFiles/*
# temp files, project files
*.temp
*.10x # 10x editor
tags # ctags files used with vim
# Somewhat niche, if one of the .bat files was used to copy back textures from the game build to the assets folder,
# I don't want to include the noise textures because they originated from the renderer's assets which are kept
# elsewhere.
d1/assets/textures/noise
# make sure to include DXC dlls
!RT/Renderer/Backend/DX12/DXC/bin/x64/dxcompiler.dll
!RT/Renderer/Backend/DX12/DXC/bin/x64/dxil.dll