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Are there any plans to make larger worlds, which may require different players to work together via websocket based multiplayer? A puzzle might be more interesting to solve if a specific player may only perform specific actions if his character class is right.
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That sounds like a great idea. Something like http://browserquest.mozilla.org comes to mind immediately :).
At the moment i'm focused on getting single player right, but maybe when that's done (if ever…)
I don't think the default scripts and world generation algorithm can be blown up to properly support a fun multiplayer experience. Also there is no notion of character classes yet.
But with a useable resource and script editor (my current implementation is kind of clunky) we could set up a repository of player built quests and generate a world using those.
Are there any plans to make larger worlds, which may require different players to work together via websocket based multiplayer? A puzzle might be more interesting to solve if a specific player may only perform specific actions if his character class is right.
The text was updated successfully, but these errors were encountered: