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fragment.go
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fragment.go
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// Copyright 2017 Pilosa Corp.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package pilosa
import (
"archive/tar"
"bufio"
"bytes"
"container/heap"
"context"
"crypto/sha1"
"encoding/binary"
"errors"
"fmt"
"hash"
"io"
"io/ioutil"
"log"
"os"
"sort"
"sync"
"syscall"
"time"
"unsafe"
"math"
"github.com/gogo/protobuf/proto"
"github.com/pilosa/pilosa/internal"
"github.com/pilosa/pilosa/pql"
"github.com/pilosa/pilosa/roaring"
)
const (
// SliceWidth is the number of column IDs in a slice.
SliceWidth = 1048576
// SnapshotExt is the file extension used for an in-process snapshot.
SnapshotExt = ".snapshotting"
// CopyExt is the file extension used for the temp file used while copying.
CopyExt = ".copying"
// CacheExt is the file extension for persisted cache ids.
CacheExt = ".cache"
// HashBlockSize is the number of rows in a merkle hash block.
HashBlockSize = 100
)
const (
// DefaultFragmentMaxOpN is the default value for Fragment.MaxOpN.
DefaultFragmentMaxOpN = 2000
)
// Fragment represents the intersection of a frame and slice in an index.
type Fragment struct {
mu sync.RWMutex
// Composite identifiers
index string
frame string
view string
slice uint64
// File-backed storage
path string
file *os.File
storage *roaring.Bitmap
storageData []byte
opN int // number of ops since snapshot
// Cache for row counts.
CacheType string // passed in by frame
cache Cache
CacheSize uint32
// Stats reporting.
maxRowID uint64
// Cache containing full rows (not just counts).
rowCache BitmapCache
// Cached checksums for each block.
checksums map[int][]byte
// Number of operations performed before performing a snapshot.
// This limits the size of fragments on the heap and flushes them to disk
// so that they can be mmapped and heap utilization can be kept low.
MaxOpN int
// Writer used for out-of-band log entries.
LogOutput io.Writer
// Row attribute storage.
// This is set by the parent frame unless overridden for testing.
RowAttrStore *AttrStore
stats StatsClient
}
// NewFragment returns a new instance of Fragment.
func NewFragment(path, index, frame, view string, slice uint64) *Fragment {
return &Fragment{
path: path,
index: index,
frame: frame,
view: view,
slice: slice,
CacheType: DefaultCacheType,
CacheSize: DefaultCacheSize,
LogOutput: ioutil.Discard,
MaxOpN: DefaultFragmentMaxOpN,
stats: NopStatsClient,
}
}
// Path returns the path the fragment was initialized with.
func (f *Fragment) Path() string { return f.path }
// CachePath returns the path to the fragment's cache data.
func (f *Fragment) CachePath() string { return f.path + CacheExt }
// Index returns the index that the fragment was initialized with.
func (f *Fragment) Index() string { return f.index }
// Frame returns the frame the fragment was initialized with.
func (f *Fragment) Frame() string { return f.frame }
// View returns the view the fragment was initialized with.
func (f *Fragment) View() string { return f.view }
// Slice returns the slice the fragment was initialized with.
func (f *Fragment) Slice() uint64 { return f.slice }
// Cache returns the fragment's cache.
// This is not safe for concurrent use.
func (f *Fragment) Cache() Cache { return f.cache }
// Open opens the underlying storage.
func (f *Fragment) Open() error {
f.mu.Lock()
defer f.mu.Unlock()
if err := func() error {
// Initialize storage in a function so we can close if anything goes wrong.
if err := f.openStorage(); err != nil {
return err
}
// Fill cache with rows persisted to disk.
if err := f.openCache(); err != nil {
return err
}
// Clear checksums.
f.checksums = make(map[int][]byte)
// Read last bit to determine max row.
pos := f.storage.Max()
f.maxRowID = pos / SliceWidth
f.stats.Gauge("rows", float64(f.maxRowID), 1.0)
return nil
}(); err != nil {
f.close()
return err
}
return nil
}
// openStorage opens the storage bitmap.
func (f *Fragment) openStorage() error {
// Create a roaring bitmap to serve as storage for the slice.
if f.storage == nil {
f.storage = roaring.NewBitmap()
}
// Open the data file to be mmap'd and used as an ops log.
file, err := os.OpenFile(f.path, os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
if err != nil {
return fmt.Errorf("open file: %s", err)
}
f.file = file
// Lock the underlying file.
if err := syscall.Flock(int(f.file.Fd()), syscall.LOCK_EX|syscall.LOCK_NB); err != nil {
return fmt.Errorf("flock: %s", err)
}
// If the file is empty then initialize it with an empty bitmap.
fi, err := f.file.Stat()
if err != nil {
return err
} else if fi.Size() == 0 {
bi := bufio.NewWriter(f.file)
if _, err := f.storage.WriteTo(bi); err != nil {
return fmt.Errorf("init storage file: %s", err)
}
bi.Flush()
fi, err = f.file.Stat()
if err != nil {
return err
}
}
// Mmap the underlying file so it can be zero copied.
storageData, err := syscall.Mmap(int(f.file.Fd()), 0, int(fi.Size()), syscall.PROT_READ, syscall.MAP_SHARED)
if err != nil {
return fmt.Errorf("mmap: %s", err)
}
f.storageData = storageData
// Advise the kernel that the mmap is accessed randomly.
if err := madvise(f.storageData, syscall.MADV_RANDOM); err != nil {
return fmt.Errorf("madvise: %s", err)
}
// Attach the mmap file to the bitmap.
data := f.storageData
if err := f.storage.UnmarshalBinary(data); err != nil {
return fmt.Errorf("unmarshal storage: file=%s, err=%s", f.file.Name(), err)
}
// Attach the file to the bitmap to act as a write-ahead log.
f.storage.OpWriter = f.file
f.rowCache = &SimpleCache{make(map[uint64]*Bitmap)}
return nil
}
// openCache initializes the cache from row ids persisted to disk.
func (f *Fragment) openCache() error {
// Determine cache type from frame name.
switch f.CacheType {
case CacheTypeRanked:
f.cache = NewRankCache(f.CacheSize)
case CacheTypeLRU:
f.cache = NewLRUCache(f.CacheSize)
case CacheTypeNone:
f.cache = NewNopCache()
default:
return ErrInvalidCacheType
}
// Read cache data from disk.
path := f.CachePath()
buf, err := ioutil.ReadFile(path)
if os.IsNotExist(err) {
return nil
} else if err != nil {
return fmt.Errorf("open cache: %s", err)
}
// Unmarshal cache data.
var pb internal.Cache
if err := proto.Unmarshal(buf, &pb); err != nil {
f.logger().Printf("error unmarshaling cache data, skipping: path=%s, err=%s", path, err)
return nil
}
// Read in all rows by ID.
// This will cause them to be added to the cache.
for _, id := range pb.IDs {
n := f.storage.CountRange(id*SliceWidth, (id+1)*SliceWidth)
f.cache.BulkAdd(id, n)
}
f.cache.Invalidate()
return nil
}
// Close flushes the underlying storage, closes the file and unlocks it.
func (f *Fragment) Close() error {
f.mu.Lock()
defer f.mu.Unlock()
return f.close()
}
func (f *Fragment) close() error {
// Flush cache if closing gracefully.
if err := f.flushCache(); err != nil {
f.logger().Printf("fragment: error flushing cache on close: err=%s, path=%s", err, f.path)
return err
}
// Close underlying storage.
if err := f.closeStorage(); err != nil {
f.logger().Printf("fragment: error closing storage: err=%s, path=%s", err, f.path)
return err
}
// Remove checksums.
f.checksums = nil
return nil
}
func (f *Fragment) closeStorage() error {
// Clear the storage bitmap so it doesn't access the closed mmap.
//f.storage = roaring.NewBitmap()
// Unmap the file.
if f.storageData != nil {
if err := syscall.Munmap(f.storageData); err != nil {
return fmt.Errorf("munmap: %s", err)
}
f.storageData = nil
}
// Flush file, unlock & close.
if f.file != nil {
if err := f.file.Sync(); err != nil {
return fmt.Errorf("sync: %s", err)
}
if err := syscall.Flock(int(f.file.Fd()), syscall.LOCK_UN); err != nil {
return fmt.Errorf("unlock: %s", err)
}
if err := f.file.Close(); err != nil {
return fmt.Errorf("close file: %s", err)
}
}
return nil
}
// logger returns a logger instance for the fragment.nt.
func (f *Fragment) logger() *log.Logger { return log.New(f.LogOutput, "", log.LstdFlags) }
// Row returns a row by ID.
func (f *Fragment) Row(rowID uint64) *Bitmap {
f.mu.Lock()
defer f.mu.Unlock()
return f.row(rowID, true, true)
}
func (f *Fragment) row(rowID uint64, checkRowCache bool, updateRowCache bool) *Bitmap {
if checkRowCache {
r, ok := f.rowCache.Fetch(rowID)
if ok && r != nil {
return r
}
}
// Only use a subset of the containers.
// NOTE: The start & end ranges must be divisible by
data := f.storage.OffsetRange(f.slice*SliceWidth, rowID*SliceWidth, (rowID+1)*SliceWidth)
// Reference bitmap subrange in storage.
// We Clone() data because otherwise bm will contains pointers to containers in storage.
// This causes unexpected results when we cache the row and try to use it later.
bm := &Bitmap{
segments: []BitmapSegment{{
data: *data.Clone(),
slice: f.slice,
writable: false,
}},
}
bm.InvalidateCount()
if updateRowCache {
f.rowCache.Add(rowID, bm)
}
return bm
}
// SetBit sets a bit for a given column & row within the fragment.
// This updates both the on-disk storage and the in-cache bitmap.
func (f *Fragment) SetBit(rowID, columnID uint64) (changed bool, err error) {
f.mu.Lock()
defer f.mu.Unlock()
return f.setBit(rowID, columnID)
}
func (f *Fragment) setBit(rowID, columnID uint64) (changed bool, err error) {
changed = false
// Determine the position of the bit in the storage.
pos, err := f.pos(rowID, columnID)
if err != nil {
return false, err
}
// Write to storage.
if changed, err = f.storage.Add(pos); err != nil {
return false, err
}
// Don't update the cache if nothing changed.
if !changed {
return changed, nil
}
// Invalidate block checksum.
delete(f.checksums, int(rowID/HashBlockSize))
// Increment number of operations until snapshot is required.
if err := f.incrementOpN(); err != nil {
return false, err
}
// Get the row from row cache or fragment.storage.
bm := f.row(rowID, true, true)
bm.SetBit(columnID)
// Update the cache.
f.cache.Add(rowID, bm.Count())
f.stats.Count("setBit", 1, 0.001)
// Update row count if they have increased.
if rowID > f.maxRowID {
f.maxRowID = rowID
f.stats.Gauge("rows", float64(f.maxRowID), 1.0)
}
return changed, nil
}
// ClearBit clears a bit for a given column & row within the fragment.
// This updates both the on-disk storage and the in-cache bitmap.
func (f *Fragment) ClearBit(rowID, columnID uint64) (bool, error) {
f.mu.Lock()
defer f.mu.Unlock()
return f.clearBit(rowID, columnID)
}
func (f *Fragment) clearBit(rowID, columnID uint64) (changed bool, err error) {
changed = false
// Determine the position of the bit in the storage.
pos, err := f.pos(rowID, columnID)
if err != nil {
return false, err
}
// Write to storage.
if changed, err = f.storage.Remove(pos); err != nil {
return false, err
}
// Don't update the cache if nothing changed.
if !changed {
return changed, nil
}
// Invalidate block checksum.
delete(f.checksums, int(rowID/HashBlockSize))
// Increment number of operations until snapshot is required.
if err := f.incrementOpN(); err != nil {
return false, err
}
// Get the row from cache or fragment.storage.
bm := f.row(rowID, true, true)
bm.ClearBit(columnID)
// Update the cache.
f.cache.Add(rowID, bm.Count())
f.stats.Count("clearBit", 1, 1.0)
return changed, nil
}
func (f *Fragment) bit(rowID, columnID uint64) (bool, error) {
pos, err := f.pos(rowID, columnID)
if err != nil {
return false, err
}
return f.storage.Contains(pos), nil
}
// FieldValue uses a column of bits to read a multi-bit value.
func (f *Fragment) FieldValue(columnID uint64, bitDepth uint) (value uint64, exists bool, err error) {
f.mu.Lock()
defer f.mu.Unlock()
// If existance bit is unset then ignore remaining bits.
if v, err := f.bit(uint64(bitDepth), columnID); err != nil {
return 0, false, err
} else if !v {
return 0, false, nil
}
// Compute other bits into a value.
for i := uint(0); i < bitDepth; i++ {
if v, err := f.bit(uint64(i), columnID); err != nil {
return 0, false, err
} else if v {
value |= (1 << i)
}
}
return value, true, nil
}
// SetFieldValue uses a column of bits to set a multi-bit value.
func (f *Fragment) SetFieldValue(columnID uint64, bitDepth uint, value uint64) (changed bool, err error) {
f.mu.Lock()
defer f.mu.Unlock()
for i := uint(0); i < bitDepth; i++ {
if value&(1<<i) != 0 {
if c, err := f.setBit(uint64(i), columnID); err != nil {
return changed, err
} else if c {
changed = true
}
} else {
if c, err := f.clearBit(uint64(i), columnID); err != nil {
return changed, err
} else if c {
changed = true
}
}
}
// Mark value as set.
if c, err := f.setBit(uint64(bitDepth), columnID); err != nil {
return changed, err
} else if c {
changed = true
}
return changed, nil
}
// importSetFieldValue is a more efficient SetFieldValue just for imports.
func (f *Fragment) importSetFieldValue(columnID uint64, bitDepth uint, value uint64) (changed bool, err error) {
for i := uint(0); i < bitDepth; i++ {
if value&(1<<i) != 0 {
bit, err := f.pos(uint64(i), columnID)
if err != nil {
return changed, err
}
if c, err := f.storage.Add(bit); err != nil {
return changed, err
} else if c {
changed = true
}
} else {
bit, err := f.pos(uint64(i), columnID)
if err != nil {
return changed, err
}
if c, err := f.storage.Remove(bit); err != nil {
return changed, err
} else if c {
changed = true
}
}
}
// Mark value as set.
p, err := f.pos(uint64(bitDepth), columnID)
if err != nil {
return changed, err
}
if c, err := f.storage.Add(p); err != nil {
return changed, err
} else if c {
changed = true
}
return changed, nil
}
// FieldSum returns the sum of a given field as well as the number of columns involved.
// A bitmap can be passed in to optionally filter the computed columns.
func (f *Fragment) FieldSum(filter *Bitmap, bitDepth uint) (sum, count uint64, err error) {
// Compute count based on the existance bit.
row := f.Row(uint64(bitDepth))
if filter != nil {
count = row.IntersectionCount(filter)
} else {
count = row.Count()
}
// Compute the sum based on the bit count of each row multiplied by the
// place value of each row. For example, 10 bits in the 1's place plus
// 4 bits in the 2's place plus 3 bits in the 4's place equals a total
// sum of 30:
//
// 10*(2^0) + 4*(2^1) + 3*(2^2) = 30
//
for i := uint(0); i < bitDepth; i++ {
row := f.Row(uint64(i))
cnt := uint64(0)
if filter != nil {
cnt = row.IntersectionCount(filter)
} else {
cnt = row.Count()
}
sum += (1 << i) * cnt
}
return sum, count, nil
}
func (f *Fragment) FieldRange(op pql.Token, bitDepth uint, predicate uint64) (*Bitmap, error) {
switch op {
case pql.EQ:
return f.fieldRangeEQ(bitDepth, predicate)
case pql.NEQ:
return f.fieldRangeNEQ(bitDepth, predicate)
case pql.LT, pql.LTE:
return f.fieldRangeLT(bitDepth, predicate, op == pql.LTE)
case pql.GT, pql.GTE:
return f.fieldRangeGT(bitDepth, predicate, op == pql.GTE)
default:
return nil, ErrInvalidRangeOperation
}
}
func (f *Fragment) fieldRangeEQ(bitDepth uint, predicate uint64) (*Bitmap, error) {
// Start with set of columns with values set.
b := f.Row(uint64(bitDepth))
// Filter any bits that don't match the current bit value.
for i := int(bitDepth - 1); i >= 0; i-- {
row := f.Row(uint64(i))
bit := (predicate >> uint(i)) & 1
if bit == 1 {
b = b.Intersect(row)
} else {
b = b.Difference(row)
}
}
return b, nil
}
func (f *Fragment) fieldRangeNEQ(bitDepth uint, predicate uint64) (*Bitmap, error) {
// Start with set of columns with values set.
b := f.Row(uint64(bitDepth))
// Get the equal bitmap.
eq, err := f.fieldRangeEQ(bitDepth, predicate)
if err != nil {
return nil, err
}
// Not-null minus the equal bitmap.
b = b.Difference(eq)
return b, nil
}
func (f *Fragment) fieldRangeLT(bitDepth uint, predicate uint64, allowEquality bool) (*Bitmap, error) {
keep := NewBitmap()
// Start with set of columns with values set.
b := f.Row(uint64(bitDepth))
// Filter any bits that don't match the current bit value.
leadingZeros := true
for i := int(bitDepth - 1); i >= 0; i-- {
row := f.Row(uint64(i))
bit := (predicate >> uint(i)) & 1
// Remove any columns with higher bits set.
if leadingZeros {
if bit == 0 {
b = b.Difference(row)
continue
} else {
leadingZeros = false
}
}
// Handle last bit differently.
// If bit is zero then return only already kept columns.
// If bit is one then remove any one columns.
if i == 0 && !allowEquality {
if bit == 0 {
return keep, nil
}
return b.Difference(row.Difference(keep)), nil
}
// If bit is zero then remove all set columns not in excluded bitmap.
if bit == 0 {
b = b.Difference(row.Difference(keep))
continue
}
// If bit is set then add columns for set bits to exclude.
// Don't bother to compute this on the final iteration.
if i > 0 {
keep = keep.Union(b.Difference(row))
}
}
return b, nil
}
func (f *Fragment) fieldRangeGT(bitDepth uint, predicate uint64, allowEquality bool) (*Bitmap, error) {
b := f.Row(uint64(bitDepth))
keep := NewBitmap()
// Filter any bits that don't match the current bit value.
for i := int(bitDepth - 1); i >= 0; i-- {
row := f.Row(uint64(i))
bit := (predicate >> uint(i)) & 1
// Handle last bit differently.
// If bit is one then return only already kept columns.
// If bit is zero then remove any unset columns.
if i == 0 && !allowEquality {
if bit == 1 {
return keep, nil
}
return b.Difference(b.Difference(row).Difference(keep)), nil
}
// If bit is set then remove all unset columns not already kept.
if bit == 1 {
b = b.Difference(b.Difference(row).Difference(keep))
continue
}
// If bit is unset then add columns with set bit to keep.
// Don't bother to compute this on the final iteration.
if i > 0 {
keep = keep.Union(b.Intersect(row))
}
}
return b, nil
}
// FieldNotNull returns the not-null row (stored at bitDepth).
func (f *Fragment) FieldNotNull(bitDepth uint) (*Bitmap, error) {
return f.Row(uint64(bitDepth)), nil
}
func (f *Fragment) FieldRangeBetween(bitDepth uint, predicateMin, predicateMax uint64) (*Bitmap, error) {
b := f.Row(uint64(bitDepth))
keep1 := NewBitmap() // GTE
keep2 := NewBitmap() // LTE
// Filter any bits that don't match the current bit value.
for i := int(bitDepth - 1); i >= 0; i-- {
row := f.Row(uint64(i))
bit1 := (predicateMin >> uint(i)) & 1
bit2 := (predicateMax >> uint(i)) & 1
// GTE predicateMin
// If bit is set then remove all unset columns not already kept.
if bit1 == 1 {
b = b.Difference(b.Difference(row).Difference(keep1))
} else {
// If bit is unset then add columns with set bit to keep.
// Don't bother to compute this on the final iteration.
if i > 0 {
keep1 = keep1.Union(b.Intersect(row))
}
}
// LTE predicateMin
// If bit is zero then remove all set columns not in excluded bitmap.
if bit2 == 0 {
b = b.Difference(row.Difference(keep2))
} else {
// If bit is set then add columns for set bits to exclude.
// Don't bother to compute this on the final iteration.
if i > 0 {
keep2 = keep2.Union(b.Difference(row))
}
}
}
return b, nil
}
// pos translates the row ID and column ID into a position in the storage bitmap.
func (f *Fragment) pos(rowID, columnID uint64) (uint64, error) {
// Return an error if the column ID is out of the range of the fragment's slice.
minColumnID := f.slice * SliceWidth
if columnID < minColumnID || columnID >= minColumnID+SliceWidth {
return 0, errors.New("column out of bounds")
}
return Pos(rowID, columnID), nil
}
// ForEachBit executes fn for every bit set in the fragment.
// Errors returned from fn are passed through.
func (f *Fragment) ForEachBit(fn func(rowID, columnID uint64) error) error {
f.mu.Lock()
defer f.mu.Unlock()
var err error
f.storage.ForEach(func(i uint64) {
// Skip if an error has already occurred.
if err != nil {
return
}
// Invoke caller's function.
err = fn(i/SliceWidth, (f.slice*SliceWidth)+(i%SliceWidth))
})
return err
}
// Top returns the top rows from the fragment.
// If opt.Src is specified then only rows which intersect src are returned.
// If opt.FilterValues exist then the row attribute specified by field is matched.
func (f *Fragment) Top(opt TopOptions) ([]Pair, error) {
// Retrieve pairs. If no row ids specified then return from cache.
pairs := f.topBitmapPairs(opt.RowIDs)
// If row ids are provided, we don't want to truncate the result set
if len(opt.RowIDs) > 0 {
opt.N = 0
}
// Create a fast lookup of filter values.
var filters map[interface{}]struct{}
if opt.FilterField != "" && len(opt.FilterValues) > 0 {
filters = make(map[interface{}]struct{})
for _, v := range opt.FilterValues {
filters[v] = struct{}{}
}
}
// Use `tanimotoThreshold > 0` to indicate whether or not we are considering Tanimoto.
var tanimotoThreshold uint64
var minTanimoto, maxTanimoto float64
var srcCount uint64
if opt.TanimotoThreshold > 0 && opt.Src != nil {
tanimotoThreshold = opt.TanimotoThreshold
srcCount = opt.Src.Count()
minTanimoto = float64(srcCount*tanimotoThreshold) / 100
maxTanimoto = float64(srcCount*100) / float64(tanimotoThreshold)
}
// Iterate over rankings and add to results until we have enough.
results := &PairHeap{}
for _, pair := range pairs {
rowID, cnt := pair.ID, pair.Count
// Ignore empty rows.
if cnt <= 0 {
continue
}
// Check against either Tanimoto threshold or minimum threshold.
if tanimotoThreshold > 0 {
// Ignore counts outside of the Tanimoto min/max values.
if float64(cnt) <= minTanimoto || float64(cnt) >= maxTanimoto {
continue
}
} else {
// Ignore counts less than MinThreshold.
if cnt < opt.MinThreshold {
continue
}
}
// Apply filter, if set.
if filters != nil {
attr, err := f.RowAttrStore.Attrs(rowID)
if err != nil {
return nil, err
} else if attr == nil {
continue
} else if attrValue := attr[opt.FilterField]; attrValue == nil {
continue
} else if _, ok := filters[attrValue]; !ok {
continue
}
}
// The initial n pairs should simply be added to the results.
if opt.N == 0 || results.Len() < opt.N {
// Calculate count and append.
count := cnt
if opt.Src != nil {
count = opt.Src.IntersectionCount(f.Row(rowID))
}
if count == 0 {
continue
}
// Check against either Tanimoto threshold or minimum threshold.
if tanimotoThreshold > 0 {
tanimoto := math.Ceil(float64(count*100) / float64(cnt+srcCount-count))
if tanimoto <= float64(tanimotoThreshold) {
continue
}
} else {
if count < opt.MinThreshold {
continue
}
}
heap.Push(results, Pair{ID: rowID, Count: count})
// If we reach the requested number of pairs and we are not computing
// intersections then simply exit. If we are intersecting then sort
// and then only keep pairs that are higher than the lowest count.
if opt.N > 0 && results.Len() == opt.N {
if opt.Src == nil {
break
}
}
continue
}
// Retrieve the lowest count we have.
// If it's too low then don't try finding anymore pairs.
threshold := results.Pairs[0].Count
// If the row doesn't have enough bits set before the intersection
// then we can assume that any remaining rows also have a count too low.
if threshold < opt.MinThreshold || cnt < threshold {
break
}
// Calculate the intersecting bit count and skip if it's below our
// last row in our current result set.
count := opt.Src.IntersectionCount(f.Row(rowID))
if count < threshold {
continue
}
heap.Push(results, Pair{ID: rowID, Count: count})
}
//Pop first opt.N elements out of heap
r := make(Pairs, results.Len(), results.Len())
x := results.Len()
i := 1
for results.Len() > 0 {
r[x-i] = heap.Pop(results).(Pair)
i++
}
return r, nil
}
func (f *Fragment) topBitmapPairs(rowIDs []uint64) []BitmapPair {
// Don't retrieve from storage if CacheTypeNone.
if f.CacheType == CacheTypeNone {
return f.cache.Top()
}
// If no specific rows are requested, retrieve top rows.
if len(rowIDs) == 0 {
f.mu.Lock()
defer f.mu.Unlock()
f.cache.Invalidate()
return f.cache.Top()
}
// Otherwise retrieve specific rows.
pairs := make([]BitmapPair, 0, len(rowIDs))
for _, rowID := range rowIDs {
// Look up cache first, if available.
if n := f.cache.Get(rowID); n > 0 {
pairs = append(pairs, BitmapPair{
ID: rowID,
Count: n,
})
continue
}
bm := f.Row(rowID)
if bm.Count() > 0 {
// Otherwise load from storage.
pairs = append(pairs, BitmapPair{
ID: rowID,
Count: bm.Count(),
})
}
}
sort.Sort(BitmapPairs(pairs))
return pairs
}
// TopOptions represents options passed into the Top() function.
type TopOptions struct {