diff --git a/CHANGELOG.md b/CHANGELOG.md index c4361ea48a..18a9a81d22 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -37,6 +37,36 @@ Bottom level categories: - Hal --> +## Unreleased + +### New features + +- Many numeric built-ins have had a constant evaluation implementation added for them, which allows them to be used in a `const` context: + - [#4879](https://github.com/gfx-rs/wgpu/pull/4879) by @ErichDonGubler: + - `abs` + - `acos` + - `acosh` + - `asin` + - `asinh` + - `atan` + - `atanh` + - `cos` + - `cosh` + - `round` + - `saturate` + - `sin` + - `sinh` + - `sqrt` + - `step` + - `tan` + - `tanh` + +### Bug Fixes + +#### WGL + +- In Surface::configure and Surface::present, fix the current GL context not being unset when releasing the lock that guards access to making the context current. This was causing other threads to panic when trying to make the context current. By @Imberflur in [#5087](https://github.com/gfx-rs/wgpu/pull/5087). + ## v0.19.0 (2024-01-17) This release includes: diff --git a/wgpu-hal/src/gles/egl.rs b/wgpu-hal/src/gles/egl.rs index ef0ff4b6f3..aa985d8121 100644 --- a/wgpu-hal/src/gles/egl.rs +++ b/wgpu-hal/src/gles/egl.rs @@ -1092,6 +1092,7 @@ impl Surface { .map_err(|e| { log::error!("swap_buffers failed: {}", e); crate::SurfaceError::Lost + // TODO: should we unset the current context here? })?; self.egl .instance diff --git a/wgpu-hal/src/gles/wgl.rs b/wgpu-hal/src/gles/wgl.rs index a09a50330d..dbe8218501 100644 --- a/wgpu-hal/src/gles/wgl.rs +++ b/wgpu-hal/src/gles/wgl.rs @@ -77,6 +77,24 @@ impl AdapterContext { AdapterContextLock { inner } } + + /// Obtain a lock to the WGL context and get handle to the [`glow::Context`] that can be used to + /// do rendering. + /// + /// Unlike [`lock`](Self::lock), this accepts a device to pass to `make_current` and exposes the error + /// when `make_current` fails. + #[track_caller] + fn lock_with_dc(&self, device: HDC) -> Result, Error> { + let inner = self + .inner + .try_lock_for(Duration::from_secs(CONTEXT_LOCK_TIMEOUT_SECS)) + .expect("Could not lock adapter context. This is most-likely a deadlock."); + + inner + .context + .make_current(device) + .map(|()| AdapterContextLock { inner }) + } } /// A guard containing a lock to an [`AdapterContext`] @@ -603,16 +621,10 @@ impl Surface { window: self.window, }; - let inner = context.inner.lock(); - - if let Err(e) = inner.context.make_current(dc.device) { + let gl = context.lock_with_dc(dc.device).map_err(|e| { log::error!("unable to make the OpenGL context current for surface: {e}",); - return Err(crate::SurfaceError::Other( - "unable to make the OpenGL context current for surface", - )); - } - - let gl = &inner.gl; + crate::SurfaceError::Other("unable to make the OpenGL context current for surface") + })?; unsafe { gl.bind_framebuffer(glow::DRAW_FRAMEBUFFER, None) }; unsafe { gl.bind_framebuffer(glow::READ_FRAMEBUFFER, Some(sc.framebuffer)) }; @@ -693,16 +705,11 @@ impl crate::Surface for Surface { } let format_desc = device.shared.describe_texture_format(config.format); - let inner = &device.shared.context.inner.lock(); - - if let Err(e) = inner.context.make_current(dc.device) { + let gl = &device.shared.context.lock_with_dc(dc.device).map_err(|e| { log::error!("unable to make the OpenGL context current for surface: {e}",); - return Err(crate::SurfaceError::Other( - "unable to make the OpenGL context current for surface", - )); - } + crate::SurfaceError::Other("unable to make the OpenGL context current for surface") + })?; - let gl = &inner.gl; let renderbuffer = unsafe { gl.create_renderbuffer() }.map_err(|error| { log::error!("Internal swapchain renderbuffer creation failed: {error}"); crate::DeviceError::OutOfMemory