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Source/SpireCore/SpirVCodeGen.cpp is the relevant file. There are GLSL and HLSL code gen in that folder too that you could cross reference. The SpireMiniGameEngine repo has a Vulkan backend that will accept GLSL if you have an Nvidia card that you could set up to verify correctness, or you could use Spire as a standalone compiler and pass the SPIR-V in to any Vulkan renderer.
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