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bring SPIR-V backend up-to-date #37

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csyonghe opened this issue Nov 8, 2016 · 3 comments
Open

bring SPIR-V backend up-to-date #37

csyonghe opened this issue Nov 8, 2016 · 3 comments

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@csyonghe
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csyonghe commented Nov 8, 2016

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@realvictorprm
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How to?

@hofstee
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hofstee commented Jul 29, 2017

Source/SpireCore/SpirVCodeGen.cpp is the relevant file. There are GLSL and HLSL code gen in that folder too that you could cross reference. The SpireMiniGameEngine repo has a Vulkan backend that will accept GLSL if you have an Nvidia card that you could set up to verify correctness, or you could use Spire as a standalone compiler and pass the SPIR-V in to any Vulkan renderer.

@realvictorprm
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Okay, thanks. I'll look what I can do.

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