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Pong.cpp
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Pong.cpp
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#include <iostream>
#include <cstdlib>
#include <time.h>
#include <conio.h>
#include <windows.h>
using namespace std;
enum eDir {STOP=0, LEFT=1, UPLEFT=2, DOWNLEFT=3, RIGHT=4, UPRIGHT=5, DOWNRIGHT=6};
class cBall{
private:
int x,y;
int originalX, originalY;
eDir direction;
public:
cBall(int posX, int posY){
originalX = posX;
originalY = posY;
x = posX; y = posY;
direction = STOP;
}
void reset(){
x = originalX; y = originalY;
direction = STOP;
}
void changeDirection(eDir d){
direction = d;
}
void randomDirection(){
direction = (eDir)((rand() % 6) + 1);
}
int getX(){
return x;
}
int getY(){
return y;
}
eDir getDirection(){
return direction;
}
void move(){
switch(direction){
case STOP: break;
case LEFT: x--; break;
case RIGHT: x++; break;
case UPLEFT: x--; y--; break;
case DOWNLEFT: x--; y++; break;
case UPRIGHT: x++; y--; break;
case DOWNRIGHT: x++; y++; break;
default : break;
}
}
// friend ostream & operator<<(ostream & o, cBall c){
// o << "Ball [" << c.x << "," << c.y << "][" << c.direction << "]" << endl;
// return o;
// }
};
class cPaddle{
private:
int x,y;
int originalX; int originalY;
public:
cPaddle(){
x = y = 0;
}
cPaddle(int posX, int posY) : cPaddle(){
originalX = posX;
originalY = posY;
x = posX;
y = posY;
}
void reset() {
x = originalX;
y = originalY;
}
int getX(){
return x;
}
int getY(){
return y;
}
void moveUp(){
y--;
}
void moveDown(){
y++;
}
// friend ostream & operator<<(ostream & o, cPaddle c){
// o << "Paddle [" << c.x << "," << c.y << "]" << endl;
// return o;
// }
};
class cGameManager{
private:
int width, height;
int score1, score2;
char up1, down1, up2, down2;
bool quit;
cBall * ball;
cPaddle *player1;
cPaddle *player2;
public:
cGameManager(int w, int h){
srand(time(NULL));
quit = false;
up1 = 'w'; up2 = 'i';
down1 = 's'; down2 = 'k';
score1 = score2 = 0;
width = w; height = h;
ball = new cBall(w/2, h/2);
player1 = new cPaddle(1, h/2 - 3);
player2 = new cPaddle(w-2, h/2 - 3);
}
~cGameManager(){
delete ball, player1, player2;
}
void scoreUp(cPaddle * player){
if(player == player1){
score1++;
}
else if(player == player2){
score2++;
}
ball->reset();
player1->reset();
player2->reset();
}
void draw(){
system("cls"); //system("cls") on windows
for(int i = 0; i < width + 2; i++){
cout << "\xB2";
}
cout << endl;
for(int i = 0; i < height; i++){
for(int j = 0; j < width; j++){
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player2x = player2->getX();
int player1y = player1->getY();
int player2y = player2->getY();
if(j==0){
cout << "\xB2";
}
if(ballx == j && bally == i){
cout << "O"; //ball
}
else if(player1x == j && player1y == i){
cout << "\xDB"; //player1
}
else if(player2x == j && player2y == i){
cout << "\xDB"; //player2
}
else if (player1x == j && player1y + 1 == i)
cout << "\xDB"; //player1
else if (player1x == j && player1y + 2 == i)
cout << "\xDB"; //player1
else if (player1x == j && player1y + 3 == i)
cout << "\xDB"; //player1
else if (player2x == j && player2y + 1 == i)
cout << "\xDB"; //player1
else if (player2x == j && player2y + 2 == i)
cout << "\xDB"; //player1
else if (player2x == j && player2y + 3 == i)
cout << "\xDB"; //player1
else{
cout << " ";
}
if(j == width-1){
cout << "\xB2";
}
}
cout << endl;
}
for (int i = 0; i < width + 2; i++){
cout << "\xB2";
}
cout << endl;
cout << "Score 1: " << score1 << endl << "Score 2: " << score2 << endl;
}
void input(){
ball->move();
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player2x = player2->getX();
int player1y = player1->getY();
int player2y = player2->getY();
if(_kbhit()){
char current = _getch();
if(current == up1){
if(player1y > 0){
player1 -> moveUp();
}
}
if(current == up2){
if(player2y > 0){
player2 -> moveUp();
}
}
if(current == down1){
if(player1y + 4 < height){
player1->moveDown();
}
}
if(current == down2){
if(player2y + 4 < height){
player2->moveDown();
}
}
if(ball->getDirection() == STOP){
ball->randomDirection();
}
if(current == 'q'){
quit = true;
}
}
}
void logic(){
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player2x = player2->getX();
int player1y = player1->getY();
int player2y = player2->getY();
//left paddle
for(int i = 0; i < 4; i++){
if(ballx == player1x + 1){
if(bally == player1y + i){
ball->changeDirection((eDir)((rand() % 3) + 4));
}
}
}
//right paddle
for(int i = 0; i < 4; i++){
if(ballx == player2x - 1){
if(bally == player2y + i){
ball->changeDirection((eDir)((rand() % 3) + 1));
}
}
}
//bottom wall
if(bally == height - 1){
ball->changeDirection(ball->getDirection() == DOWNRIGHT ? UPRIGHT : UPLEFT);
}
//top wall
if(bally == 0){
ball->changeDirection(ball->getDirection() == UPRIGHT ? DOWNRIGHT : DOWNLEFT);
}
//right wall
if(ballx == width - 1){
scoreUp(player1);
}
//left wall
if(ballx == 0){
scoreUp(player2);
}
}
void run(){
while(!quit){
draw();
input();
logic();
// Sleep(1000);
}
}
};
int main(){
cGameManager c(40,20);
c.run();
return 0;
}