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We have provided the 68 3D landmarks on the HiFi3D++ mesh [here].
One can find the corresponding pixel position in the UV maps based on the UV coordinates.
There is an easier way. The semantics of each position in each UV map in FFHQ-UV are aligned. One can manually mark facial landmarks on one UV map, which can then be reused on each UV map.
I found the similarity_Lm3D_all.mat here!
But this is in the mesh, how can i use the first way to find the corresponding pixel position in the UV maps based on the UV coordinates?
Can i get the correct facial landmarks of the UV maps?
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