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LogInDemo.cs
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LogInDemo.cs
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//
// LogInDemo.cs
// Creatubbles API Client Unity SDK
//
// Copyright (c) 2016 Creatubbles Pte. Ltd.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using Creatubbles.Api;
using Creatubbles.Api.Requests;
using Creatubbles.Api.Storage;
public class LogInDemo : MonoBehaviour
{
#region UI elements
public InputField userTokenInput;
public Button logInButton;
public Button logOutButton;
public Text logInStatusText;
#endregion
private const string StatusNotLoggedIn = "Not logged in";
private const string StatusLoggedInAs = "Logged in as: ";
private const string StatusLoggingIn = "Logging in...";
private const string StatusLogInCancelled = "Log in cancelled";
private const string StatusLogInFailed = "Log in failed";
private const string StatusGettingUserProfile = "Getting user profile...";
private CreatubblesApiClient creatubbles;
public string Status { set { logInStatusText.text = value; } }
public bool LogInInteractable { set { logInButton.interactable = value; } }
public bool LogOutInteractable { set { logOutButton.interactable = value; } }
public string UserToken { get { return userTokenInput.text; } }
void Start()
{
// configuration - in order for the API client to function properly it requires a simple configuration class containing information such as base URL, app ID and secret
// secureStorage - currently only InMemoryStorage is available as part of the SDK, however user can provide his / her own implementation
creatubbles = new CreatubblesApiClient(new CreatubblesConfiguration(), new InMemoryStorage());
Status = StatusNotLoggedIn;
LogInInteractable = true;
LogOutInteractable = false;
userTokenInput.text = SecretData.PrivateAuthenticationToken;
}
void Update()
{
}
public void LogInButtonClicked()
{
StartCoroutine(LogIn(UserToken));
}
public void LogOutButtonClicked()
{
LogInInteractable = true;
LogOutInteractable = false;
creatubbles.LogOut();
Status = StatusNotLoggedIn;
}
// Creates and sends a log in request, if successful saves the returned token in ISecureStorage instance.
// After log in request is complete user profile is fetched from the API.
private IEnumerator LogIn(string userToken)
{
LogInStarted();
// set the authentication token to be used by CreatubblesApiClient for authorizing requests
creatubbles.SetAuthenticationToken(userToken);
// Getting user profile
ApiRequest<LoggedInUserResponse> userProfileRequest = creatubbles.CreateGetLoggedInUserRequest();
Status = StatusGettingUserProfile;
yield return creatubbles.SendRequest(userProfileRequest);
if (userProfileRequest.IsCancelled)
{
LogInCancelled();
yield break;
}
if (userProfileRequest.IsAnyError)
{
if (userProfileRequest.IsSystemError)
{
Debug.Log("System error: " + userProfileRequest.SystemError);
}
else if (userProfileRequest.IsHttpError && userProfileRequest.apiErrors != null && userProfileRequest.apiErrors.Length > 0)
{
// if unauthorized, log user out
Debug.Log("API error: " + userProfileRequest.apiErrors[0].title);
}
LogInFailed();
yield break;
}
if (userProfileRequest.Data == null || userProfileRequest.Data.data == null)
{
Debug.Log("Error: Invalid or missing data in response");
LogInFailed();
yield break;
}
Debug.Log("Success with data: " + userProfileRequest.Data.data.ToString());
LogInSuccessful(userProfileRequest.Data.data.attributes.name);
}
private void LogInStarted()
{
Status = StatusLoggingIn;
LogInInteractable = false;
LogOutInteractable = false;
}
private void LogInSuccessful(string username)
{
Status = StatusLoggedInAs + username;
LogInInteractable = false;
LogOutInteractable = true;
}
private void LogInFailed()
{
Status = StatusLogInFailed;
LogInInteractable = true;
LogOutInteractable = false;
}
private void LogInCancelled()
{
Status = StatusLogInCancelled;
LogInInteractable = true;
LogOutInteractable = false;
}
}