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It's very common for various graphics apis to discuss the LOD (level of detail) of textures and this gets corrected by typos to load. This means I always end up needing to add a config to suppress this.
I'm not sure if this is too specialized (having it outweighs the costs of over-correction), just wanted to launch this datapoint.
Thanks for your work on this!
The text was updated successfully, but these errors were encountered:
Those make it seem rare. It would be good to get a feel from people if there are reasons this is general enough for all code bases (which is a different audience than google trends and ngrams).
It's very common for various graphics apis to discuss the
LOD
(level of detail) of textures and this gets corrected bytypos
toload
. This means I always end up needing to add a config to suppress this.I'm not sure if this is too specialized (having it outweighs the costs of over-correction), just wanted to launch this datapoint.
Thanks for your work on this!
The text was updated successfully, but these errors were encountered: