From 29c8c051f5c58ac38070d1efa998cca0bf2a55dd Mon Sep 17 00:00:00 2001 From: Kasumiikun Date: Sat, 20 Jul 2024 01:22:50 +0200 Subject: [PATCH] project prism removal --- client/src/content/prism_2024-en.js | 132 ---------------------------- client/src/content/year-config.js | 1 - 2 files changed, 133 deletions(-) delete mode 100644 client/src/content/prism_2024-en.js diff --git a/client/src/content/prism_2024-en.js b/client/src/content/prism_2024-en.js deleted file mode 100644 index 3d2fdce..0000000 --- a/client/src/content/prism_2024-en.js +++ /dev/null @@ -1,132 +0,0 @@ -export default { - name: "Project Prism", - description: - "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi orci dui, molestie mattis erat sed, semper vulputate diam. Donec a vestibulum mauris. ", - links: [ - { - label: "Discord", - link: "https://discord.gg/osutaikomy" - }, - { - label: "Challonge", - link: "https://challonge.com/" - }, - { - label: "Pick'ems", - link: "https://pickem.hwc.hr/tournaments/144" - }, - ], - homepage: [ - { - title: "Restrictions", - body: `Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi orci dui, molestie mattis erat sed, semper vulputate diam. Donec a vestibulum mauris. Duis eu justo eu eros gravida venenatis vitae in lorem. Curabitur sollicitudin, purus at cursus sagittis, libero lectus sagittis mauris, sed suscipit leo quam ac augue.`, - }, - { - title: "Dates", - body: ` -### Registration Phase -July 16th until July 31st. -### Screening phase -July 31st until August 7th. -### Qualifiers -August 13th until August 14th. -### Round of 128 -August 20th until August 21st. -### Round of 64 + Loser's Bracket Round 1 -August 27th until August 28th. -### Round of 32 + Loser's Bracket Round 2 and 3 -September 3rd until September 4th. -### Round of 16 + Loser's Bracket Round 4 and 5 -September 10th until September 11th. -### Quarterfinals + Loser's Bracket 6 and 7 -September 17th until September 18th. -### Semifinals + Loser's Bracket Round 8 and 9 -September 24th until September 25th. -### Winner's Bracket Finals + Loser's Bracket Round 10 and Finals -October 1st until October 2nd. -### Loser's Bracket Grand Finals + Grand Finals -October 8th until October 9th.`, - }, - { - title: "Registration", - body: - "Please click on the Register button above after you've logged in with your osu! account, then click on the Discord button to join the server of our tournament. **Joining the Discord is mandatory to play in this tournament, and you will be removed from the tournament if you don't do so.**", - }, - { - title: "Prizes", - body: ` -- **1st place:** osu! profile badge. -- **2nd place:** osu! profile badge. -- **3rd place:** osu! profile badge.`, - }, - ], - rules: ` -# General Rules -- This tournament is a **1v1 double-elimination tournament.** -- The players will play in a **double-elimination bracket**. -- The Score System used will be **Score V2**. -- Any player who meets the requirements stated in the rank restrictions part is allowed to sign up. Since this tournament will aim to get badged some players might be declined by osu staff. -- Any members of staff apart from **Organizers, Head Mappoolers, Mappers and Referees** are allowed to play. -- Players and staff members must have read this ruleset entirely (and we will assume you did so throughout the tournament). -- All participants must stay respectful and keep a proper attitude. Not following this rule can result in a ban/blacklist from the tournament. This rule concerns all the staff as well. -- Any rule changes or unexpected occurrences will be announced in the Discord server. - -# Stage Regulations -- There are nine stages in the 1v1 tournament, the Qualifiers, the RO128, the RO64, the RO32, the RO16, the Quarterfinals, the Semifinals, the Finals, and the Grand Finals. -- Players will be seeded with the average of their ranks on each map during the Qualifiers round. -- The winning condition for each stage are listed below: - - Round of 128, Round of 64: Best-Of-9 (First to 5 points) - - Round of 32, Round of 16, Quarterfinals: Best-Of-11 (First to 6 points) - - Semifinals, Finals, and Grand Finals: Best-Of-13 (First to 7 points) - -# Qualifiers Regulations - - During this round there will be multiple lobbies available at various hours. - - A private match will be created and players will be invited into the lobby when it's their time. Make sure you're online at this time. - - There are no warmups. - - Seeding will be made with the average rank of each player on each map. - - Maps will be played twice in a row during the lobby. The best run will be taken into account for the ranking. - - Only the 128 best players will continue on to the bracket stage. - -# Mappool Instructions -- There will be 1 mappool for each of the following: Qualifiers, Round of 128, Round of 64, Round of 32, Round of 16, Quarterfinals, Semifinals, Finals, and Grand Finals. -- The Loser's Bracket will play on the same pool as the Winner's bracket of the same weekend. -- The Qualifiers pool will be different from all the other rounds, as it will have a format of 3 NoMod maps, 2 Hidden maps, 2 HardRock maps, 2 DoubleTime maps, and a ForceMod map. -- Each mappool consists of 6 brackets: **NoMod, Hidden, HardRock, DoubleTime, ForceMod, and Tiebreaker**. -- The mappools for Round of 128 and Round of 64 will have 14 maps each. The mappools from Round of 32 until Quarterfinals will have 15 maps each. The mappools from Semifinals until Grand Finals will have 16 maps each. -- The size of the NoMod bracket will be of 4 in Round of 128 and Round of 64, it will be of 5 from Round of 32 until Quarterfinals, and it will be of 6 in Semifinals until Grand Finals. -- The size of the Hidden, Hard Rock, and Double Time will be of 2 during the entire tournament. -- The size of the ForceMod pool will be of 3 during the rest of the tournament. -- The ForceMod pool is played with ForceMod activated. Every player HAS to pick Hidden, HardRock or both. -- The Tiebreaker is played under ForceMod conditions but it is not necessary to enable mods. -- The mappool for each stage will be showcased a week before. - -# Scheduling Instructions -- Every stage will be held **during the weekend**. (it is however allowed to schedule on another day if no good time is found during the weekend and a referee is available) -- We will try to schedule as best as possible to fit with the timezones. The schedule will be released the previous weekend of each stage. -- Reschedules will only be considered if both players agree to a time, this needs to be done and notified to the tournament staff before **Thursday at 23:59 UTC** in that particular week when your match takes place. - -# Match Regulations -- A private lobby will be created 10 minutes before your match by a referee. Both players will be invited into the room when it's match time. -- If no staff or referee is available the match will be postponed. -- If one of the players is late, the maximum time the match can be postponed is 10 minutes. -- There is no penalty for not joining the room instantly after match time as long as it's within the postponed time. -- If neither of the players are in the lobby after 10 minutes, the highest seeded player will advance. -- The match will be played as Head to Head and ScoreV2 and the name of the room must be: "EGTS 2022: (Player Red) vs (Player Blue)". -- Each player is allowed one warm-up but it must be below 3 minutes, and must be put on the website one hour prior to the match's start time. -- Warm-ups may not be offensive or NSFW (not safe for work). -- If a player does not respect the time said in the rule above, they will not have any warm-up for their match. -- Each player has to ban **one beatmap** to be selected from the pool (apart from Tiebreaker). These beatmaps are not allowed to be picked by any player in the entire match. -- Each player will roll with the command "!roll" in the chat. -- The player with the **highest roll bans second and picks first**. The player with **the lowest roll bans first and picks second**. -- Each player has 2 mins to announce their ban. If they didn't tell the referee by that time the ban will be made with a roll. -- Beatmap selection will then alternate between each player selecting a beatmap out of the map pool. -- Players may pick freely from any bracket. -- Players will have 2 minutes to pick a beatmap and 2 minutes to get ready. If a player didn't tell their pick before the end of the timer the map will be picked with a roll. And if players do not get ready before the end of the timer, the match will be started, no matter what. -- If a player disconnects between the beatmaps, the match can be delayed 10 minutes at maximum. This delay can only be applied once. -- If a player disconnects after 30 seconds, they get treated as if they lost the map. -- Disconnects within 30 seconds after beatmap begin can be rematched. This is only allowed once per player. -- Failed players' scores do count. -- If the beatmap ends in a draw the game will be nullified and the map will be replayed. If it does end in a tie again, the map will be nullified again, and the player who picked it will have to pick another map. -- In case of a tie in points (example: 4-4 in BO9) the tiebreaker is selected. - `, -}; diff --git a/client/src/content/year-config.js b/client/src/content/year-config.js index d738fd4..ad27813 100644 --- a/client/src/content/year-config.js +++ b/client/src/content/year-config.js @@ -20,5 +20,4 @@ export default { mgts: 2023, coegts: 2023, egcs: 2023, - prism: 2024, };