Releases: coronalabs/corona
Solar2D 2020.3593
Changes since previous build:
- Renaming built apps to Solar2D (0ddd258)
- Fixing custom plugin collectors not being detected (d265e9f)
- Fixing building for macOS/Windows falsely reporting failed plugin extraction (4a704b6)
- Fixed collector output on Windows, and fixed custom URL collector false reporting positives in some cases (e14271c)
Solar2D 2020.3592 [still apha, just lil' better]
[DEPRECATED] Solar2D 2020.3591 (Early Alpha, not for production)
This is pre-release build. For production please continue using builds from coronalabs.com.
Changes since previous build:
- Some Solar2D branding, including Splash Screen
- Removing Corona Labs Authentication (#67) (35b423b)
- This includes multiple enhancements to build system. See PR #67
- Linux: Apply neverStripDebugInfo setting when building for Linux (#40) (d328bb5)
- Core: allow to change the timeScale of an active SpriteObject (#66) (ca969e6)
- Fixing crash when no publisherId is set for self-hosted plugin (d16c9a8)
- Removing windows build authorization requirements (5f5d1dc)
- Do not obfuscate Lua files for Windows Simulator (39ccce8)
[DEPRECATED] Solar2D 2020.3590 (Early Alpha, not for production)
First release of Solar2D¹ with offline builds. To activate offline builds, de-authorize simulator, and press "Cancel" when asked for login and password. This build is early alpha, some features may not work. iOS/tvOS, Android and desktop builds should work. Only com.coronalabs
and self-hosted plugins are supported.
Yay 🎉
To publish apps and updates it is highly recommended to use latest daily build, not this release.
UPDATE:
To enable offline builds and not exiting by Cancel on macOS, you would have to execute this command
defaults write com.coronalabs.Corona_Simulator allowOfflineMode -bool YES
(Would be ignored in next build)
¹ You may noticed that it's called "Corona" not Solar2D. It is because our main priority is to keep everything working, deeper rebranding would come later.
Changes since previous build: