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ArrayMap.cpp
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ArrayMap.cpp
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//
// Created by Corey Caplan on 2/22/16.
//
#include "ArrayMap.h"
ArrayMap::ArrayMap() {
arraySize = 1;
spaceLeft = arraySize;
hashedValues = new int[arraySize];
arrayMap = new Item *[arraySize];
for (int i = 0; i < arraySize; i++) {
hashedValues[i] = -1;
}
for (int i = 0; i < arraySize; i++) {
arrayMap[i] = NULL;
}
}
void ArrayMap::put(string key, int item) {
if (spaceLeft == 0) {
reallocate();
}
spaceLeft--;
int hashedValue = hash(key);
int indexForHash = binarySearchInsert(hashedValue);
Item *data = new Item();
data->value = item;
data->key = key;
if (arrayMap[indexForHash] != NULL) {
if (arrayMap[indexForHash]->key == key) {
//If there isn't a collision, just insert it.
arrayMap[indexForHash] = data;
hashedValues[indexForHash] = hashedValue;
} else {
//If there is a collision shift everything over to the right and insert it at this spot.ß
shiftInsert(indexForHash);
arrayMap[indexForHash] = data;
hashedValues[indexForHash] = hashedValue;
}
} else {
arrayMap[indexForHash] = data;
hashedValues[indexForHash] = hashedValue;
}
}
int ArrayMap::get(string key) {
int hashedValue = hash(key);
int indexForHash = binarySearchGet(hashedValue);
if (indexForHash == -1) {
//The search doesn't find the hashed value
return -1;
}
Item *item = arrayMap[indexForHash];
if (item->key == key) {
return item->value;
}
//Assume there is a collision
int indexLow = indexForHash;
int indexHigh = indexForHash;
while (indexLow >= 0 || indexHigh < arraySize) {
//Walk below and above the index until we find the value for the given key
if (--indexLow >= 0) {
if (arrayMap[indexLow] != NULL) {
if (arrayMap[indexLow]->key == key) {
return arrayMap[indexLow]->value;
}
}
}
if (++indexHigh < arraySize) {
if (arrayMap[indexHigh] != NULL) {
if (arrayMap[indexHigh]->key == key) {
return arrayMap[indexHigh]->value;
}
}
}
}
return -1;
}
int ArrayMap::remove(string key) {
int hashedValue = hash(key);
int indexForHash = linearSearchGet(hashedValue);
if (indexForHash == -1) {
//The value is not found
return -1;
}
//Assume there is a collision
int returnValue = -1;
int indexForRemoval = indexForHash;
int indexLow = indexForHash;
int indexHigh = indexForHash;
while (--indexLow >= 0 || ++indexHigh < arraySize) {
//Walk below and above the index until we find the value for the given key
if (indexLow >= 0) {
if (arrayMap[indexLow] != NULL) {
if (arrayMap[indexLow]->key == key) {
returnValue = arrayMap[indexLow]->value;
indexForRemoval = indexLow;
}
}
}
if (indexHigh < arraySize) {
if (arrayMap[indexHigh] != NULL) {
if (arrayMap[indexHigh]->key == key) {
returnValue = arrayMap[indexHigh]->value;
indexForRemoval = indexHigh;
}
}
}
}
if (returnValue > 0) {
shiftRemoval(indexForRemoval);
deallocate();
}
return returnValue;
}
int ArrayMap::hash(string key) {
int hash = 0;
for (int i = 0; i < key.length(); i++) {
hash += key[i];
}
return hash;
}
int ArrayMap::linearSearchGet(int hashedValue) {
for (int i = 0; i < arraySize; i++) {
if (hashedValues[i] == hashedValue) {
return i;
}
}
return -1;
}
int ArrayMap::binarySearchGet(int hashedValue) {
int mid;
int low = 0;
int high = arraySize - 1;
while (low < high) {
mid = (low + high) >> 1;
if (hashedValues[mid] == hashedValue) {
return mid;
}
else if (hashedValues[mid] > hashedValue) {
high = mid - 1;
} else if (hashedValues[mid] < hashedValue) {
low = mid + 1;
}
}
return -1;
}
int ArrayMap::binarySearchInsert(int hashedValue) {
int low = 0;
int high = arraySize - 1;
int mid = -1;
while (low <= high) {
mid = (low + high) / 2;
if (hashedValues[mid] == hashedValue) {
return mid;
} else if (hashedValues[mid] > hashedValue) {
high = mid - 1;
} else if (hashedValues[mid] < hashedValue) {
low = mid + 1;
}
}
return mid;
}
void ArrayMap::shiftInsert(int index) {
//Move all the elements after the index to the right by one
//Assume we have enough room and allocate was called (if necessary)
int lastIndex = arraySize - 2;
for (int i = lastIndex; i >= index; i--) {
arrayMap[i + 1] = arrayMap[i];
hashedValues[i + 1] = hashedValues[i];
}
}
void ArrayMap::shiftRemoval(int index) {
//Move all the elements starting at the index to the left by one
int lastIndex = arraySize - 1;
for (int i = index; i < lastIndex; i++) {
hashedValues[i] = hashedValues[i + 1];
arrayMap[i] = arrayMap[i + 1];
}
}
void ArrayMap::reallocate() {
spaceLeft += 1;
arraySize += 1;
int oldArraySize = arraySize - 1;
Item **temp = new Item *[oldArraySize];
for (int i = 0; i < oldArraySize; i++) {
temp[i] = arrayMap[i];
}
arrayMap = new Item *[arraySize];
for (int i = 0; i < oldArraySize; i++) {
arrayMap[i] = temp[i];
}
for (int i = oldArraySize; i < arraySize; i++) {
arrayMap[i] = NULL;
}
int *tempHash = new int[oldArraySize];
for (int i = 0; i < oldArraySize; i++) {
tempHash[i] = hashedValues[i];
}
hashedValues = new int[arraySize];
for (int i = 0; i < oldArraySize; i++) {
hashedValues[i] = tempHash[i];
}
int largestNum = hashedValues[(oldArraySize) - 1];
for (int i = oldArraySize; i < arraySize; i++) {
hashedValues[i] = largestNum + 1;
}
}
void ArrayMap::deallocate() {
spaceLeft -= 1;
arraySize -= 1;
Item **tempItems = new Item *[arraySize];
for (int i = 0; i < arraySize; i++) {
tempItems[i] = arrayMap[i];
}
arrayMap = new Item *[arraySize];
for (int i = 0; i < arraySize; i++) {
arrayMap[i] = tempItems[i];
}
int *tempHashes = new int[arraySize];
for (int i = 0; i < arraySize; i++) {
tempHashes[i] = hashedValues[i];
}
hashedValues = new int[arraySize];
for (int i = 0; i < arraySize; i++) {
hashedValues[i] = tempHashes[i];
}
}
void ArrayMap::printContent() {
cout << "Hashed Values:" << endl;
for (int i = 0; i < arraySize; i++) {
cout << "Index: " << i << " Hash: " << hashedValues[i] << endl;
}
cout << "Items: " << endl;
for (int i = 0; i < arraySize; i++) {
if (arrayMap[i] == NULL) {
cout << "Index: " << i << " content NULL" << endl;
} else {
cout << "Index: " << i << " (Key: " << arrayMap[i]->key << ") (Value: " << arrayMap[i]->value << ")" <<
endl;
}
}
}
ArrayMap::~ArrayMap() {
delete[](hashedValues);
delete[](arrayMap);
}