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guide.html
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<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="css/main.css">
<link rel="shortcut icon" href="img/icon.png">
<script src="script/main.js"></script>
<title>MC Gui Generator</title>
</head>
<body>
<div class="header">
<div class="link">
<a href="index.html"><p>Main tool</p></a>
</div>
<div class="link">
<a href="guide.html"><p>Video tutorial</p></a>
</div>
</div>
<div class="guide">
This is the guide or tutorial on how to use this tool.
1: Find the inventory and the spot you want to use.
<img src="img/selectedSpotInventory.png" alt="the hoe is center point of where everything renders from.">
2: Screenshot inventorty with gui scale = 1, the option is found in video settings.
<img src="img/guiScale.png" alt="its in video settings.">
3: Select 256 by 256 area.
Do note that you can use other areas, just make sure its 256 * gui scale square to use this trick.
<img src="img/selectedInventory.png" alt="you cant tell, but it is actually 256 by 256 in this gimp screenshot.">
4: Take measurments of the top right of where you will be putting the item that is rendering the inventory.
<img src="img/selectedSizePos.png" alt="you also cant see my mouse in these screenshots.">
5: Edit the texture as you wish and save it in a resource pack.
<img src="img/ExampleInventory.png" alt="wow, very creative. I like trees I guess.">
6: Input size, measurements, and image name and save the generated file.
<img src="img/exportResult.png" alt="you didnt see me putting the numbers in, so i might lose you here.">
When following these steps, I got this for my result.
<img src="img/outputExample.png" alt="final output for the item inventory.">
Bugs, issues, etc:
Please note, that for the bottom fifth, or anywhere that gives a final result with over 70 for the translation may appear cut off on the top.
<img src="img/badRenderingSpots.png" alt="everything in red here is problem areas dont put the diamond hoe down there you goof.">
Also, text can look weird if rendering over inventories above the item.
<img src="img/renderingIssues.png" alt="this is the reason why i left a bunch of transparency in the example inventory above.">
Image sizes that are different from a 256 square are untested.
</div>
</body>
</html>