You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If we want to support editing markerpacks by multiple people at once, we need a way to to communicate peer2peer to avoid server traffic. And p2p brings the problem of sync-ing a pack when multiple people are editing it.
This issue will serve as the place for discussion, while we first get the jokolay 0.2 out.
If we want to support editing markerpacks by multiple people at once, we need a way to to communicate peer2peer to avoid server traffic. And p2p brings the problem of sync-ing a pack when multiple people are editing it.
This issue will serve as the place for discussion, while we first get the jokolay 0.2 out.
for consensus algorithm, we have http://thesecretlivesofdata.com/raft/ which allows a bunch of people to get together (party) and edit a marker pack. Even if any of them goes down, the rest of the players can continue being in sync. https://www.freecodecamp.org/news/in-search-of-an-understandable-consensus-algorithm-a-summary-4bc294c97e0d/ is a good resource for a rough overview.
The text was updated successfully, but these errors were encountered: