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Add Support for GDScript Syntax Highlighting #5545

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ghost opened this issue Aug 25, 2018 · 3 comments
Closed

Add Support for GDScript Syntax Highlighting #5545

ghost opened this issue Aug 25, 2018 · 3 comments

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@ghost
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ghost commented Aug 25, 2018

GDScript is the official scripting language of the promising Godot game engine.

It is rising in popularity and becoming a force on its own for game development.

Supporting it for syntax highlighting makes total sense imo.

@marijnh
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marijnh commented Aug 27, 2018

We're not adding more language modes to the main distribution. The way to work with a new language is to write the mode as a separate module, and possibly publish that to NPM so that others can benefit from it.

@marijnh marijnh closed this as completed Aug 27, 2018
@AsixJin
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AsixJin commented Feb 21, 2019

How would I go about making a language mode into a module so someone like the people at Boostsnotes could implement it into their projects?

@adrianheine
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We usually reference the elexir mode as an example.

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