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using a or a "." in a text results in a weird change in the labels boundingbox.height (it gets higher). The result is that the positioning of labels with a space in them is incorrect and unpredictable.
CCLabelTTF sometime uses the completely wrong font and wrong font size. This usually happens in my game after having changed the label contents several times (I cannot use CCLabelBMFont due to performance issues on WP8). I have about 30 labels on screen that regularly change.
other than the second bullet: extensive use in CCLabelTTF in a scene results in a crash (out of memory).
The text was updated successfully, but these errors were encountered:
And I can experience another problem. I had an scale animation on a CCLabelTTF scaling it up from 1.0 to 40.0. After a certain value (above 10.0) the whole screen starts flickering. Going up to 10.0 instead of 40.0 removes the flickering.
Several problems with CCLabelTTF:
The text was updated successfully, but these errors were encountered: