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EnemyTerritory

Zack Middleton edited this page Oct 3, 2015 · 15 revisions

EnemyTerritory is a union of RTCW SP/MP, plus new stuff. This page tracks features that are missing. Also see stuff for RTCW-MP.

API functions

  • Missing sound VM API calls.

    • CG_S_STARTSOUNDEX (also in RTCW SP/MP)
    • CG_S_CLEARSOUNDS
    • CG_S_GETVOICEAMPLITUDE (also in RTCW SP/MP)
    • CG_S_FADESTREAMINGSOUND (also in RTCW SP)
    • CG_S_FADEALLSOUNDS (also in RTCW SP)
    • CG_S_GETCURRENTSOUNDTIME
  • More bot system calls, but there are no bots.

Renderer

  • Missing API for setting MDM/MDX (ET player body model) torso axis and animation frame/oldframe/backlerp.
  • Vertexlight ball dlight support -- the way ET does dlights (available in devil branch for Spearmint 0.2)
  • In ET, a model with RF_LIGHTING_ORIGIN uses the light grid even if RDF_NOWORLDMODEL which allows head on HUD to use lighting of player location.
    • Though, this is undesirable for multi-segment Q3 player models because they use light origin for uniform lighting in player setup menu. Adding a new refEntity_t flag is probably best.
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