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EnemyTerritory

Zack Middleton edited this page Nov 21, 2013 · 15 revisions

EnemyTerritory is a union of RTCW SP/MP, plus new stuff. See stuff for RTCW-MP.

Additional API calls

  • More sound VM API calls.

    • CG_S_STARTSOUNDEX (also in RTCW SP/MP)

    • CG_S_CLEARSOUNDS

    • CG_S_GETVOICEAMPLITUDE (also in RTCW SP/MP)

    • CG_S_FADESTREAMINGSOUND (also in RTCW SP)

    • CG_S_FADEALLSOUNDS (also in RTCW SP)

    • CG_S_STARTSTREAMINGSOUND (also in RTCW SP/MP)

    • CG_S_GETCURRENTSOUNDTIME

    • CG_S_STOPSTREAMINGSOUND (also in RTCW SP)

  • save view parms. ZTM: I'm not clear on whether this is needed. Comments make it seem like drawing players for HUD affects LOD system. (Whatever that means.)

    • CG_R_SAVEVIEWPARMS
    • CG_R_RESTOREVIEWPARMS
  • Project Decals system call

  • More bot system calls, but there are no bots.

Renderer

  • MDX (skeleton), MDM (mesh)
  • Project Decals
  • Vertexlight ball dlight support -- the way ET does dlights.
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