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EnemyTerritory
Zack Middleton edited this page Nov 21, 2013
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EnemyTerritory is a union of RTCW SP/MP, plus new stuff. See stuff for RTCW-MP.
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More sound VM API calls.
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CG_S_STARTSOUNDEX (also in RTCW SP/MP)
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CG_S_CLEARSOUNDS
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CG_S_GETVOICEAMPLITUDE (also in RTCW SP/MP)
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CG_S_FADESTREAMINGSOUND (also in RTCW SP)
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CG_S_FADEALLSOUNDS (also in RTCW SP)
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CG_S_STARTSTREAMINGSOUND (also in RTCW SP/MP)
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CG_S_GETCURRENTSOUNDTIME
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CG_S_STOPSTREAMINGSOUND (also in RTCW SP)
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save view parms. ZTM: I'm not clear on whether this is needed. Comments make it seem like drawing players for HUD affects LOD system. (Whatever that means.)
- CG_R_SAVEVIEWPARMS
- CG_R_RESTOREVIEWPARMS
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Project Decals system call
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More bot system calls, but there are no bots.
- MDX (skeleton), MDM (mesh)
- Project Decals
- Vertexlight ball dlight support -- the way ET does dlights.