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EnemyTerritory
Zack Middleton edited this page Aug 4, 2014
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15 revisions
EnemyTerritory is a union of RTCW SP/MP, plus new stuff. This page tracks features that are missing. Also see stuff for RTCW-MP.
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More sound VM API calls.
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CG_S_STARTSOUNDEX (also in RTCW SP/MP)
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CG_S_CLEARSOUNDS
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CG_S_GETVOICEAMPLITUDE (also in RTCW SP/MP)
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CG_S_FADESTREAMINGSOUND (also in RTCW SP)
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CG_S_FADEALLSOUNDS (also in RTCW SP)
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CG_S_STARTSTREAMINGSOUND (also in RTCW SP/MP)
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CG_S_GETCURRENTSOUNDTIME
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CG_S_STOPSTREAMINGSOUND (also in RTCW SP)
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Project Decals system call
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More bot system calls, but there are no bots.
- Missing API for setting MDM/MDX (ET player body model) torso axis and animation frame/oldframe/backlerp.
- Project Decals
- Vertexlight ball dlight support -- the way ET does dlights. ** Added to GL1, but not GL2. Not available to CGame yet.