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Okay, connected to a server with timescale 0.3 and then when walking, at some interval, the movement skips forward in time. As a guess it might be transitioning to the next server gamestate snapshot too soon or something.
Just for the record: maybe check this -> tendaikon/ioq3sim@a2572df to fix the timescale issue, idk. @zturtleman I'm too low skilled with engine stuff, but the ioq3 fork I pointed to above looks interesting maybe (residual memory, enhanced performance, etc.).
Altering timescale will cause choppiness in movement and looking. Setting it to something low like 0.3 will cause connection problems (even on lan)
Update: This only occurs when connecting to local server
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