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Runtime.cpp
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// ============================================================================
//
// This file contains routines that are handled during the Runtime
//
// ============================================================================
// Common Include
#include "common.h"
// --------------------
// GetRunObjectDataSize
// --------------------
// Returns the size of the runtime datazone of the object
//
short WINAPI DLLExport GetRunObjectDataSize(fprh rhPtr, LPEDATA edPtr)
{
return(sizeof(RUNDATA));
}
// ---------------
// CreateRunObject
// ---------------
// The routine where the object is actually created
//
short WINAPI DLLExport CreateRunObject(LPRDATA rdPtr, LPEDATA edPtr, fpcob cobPtr)
{
// Do some rSDK stuff
#include "rCreateRunObject.h"
#ifdef _DEBUG
AllocConsole();
freopen("conin$","r",stdin);
freopen("conout$","w",stdout);
freopen("conout$","w",stderr);
#ifdef UNICODE
printf("Surface Unicode version\n");
#endif
#endif
srand(time(NULL));
LPRH rhPtr = rdPtr->rHo.hoAdRunHeader;
mv* mV = rdPtr->rHo.hoAdRunHeader->rh4.rh4Mv;
rdPtr->rHo.hoImgWidth = edPtr->width_def;
rdPtr->rHo.hoImgHeight = edPtr->height_def;
rdPtr->useAbs = edPtr->useAbs;
rdPtr->keepPoints = edPtr->keepPoints;
rdPtr->dispTarget = edPtr->dispTarget;
rdPtr->selectLast = edPtr->selectLast;
rdPtr->threadedIO = edPtr->threadedIO;
rdPtr->ioFile = 0;
//Font
rdPtr->hFont = 0;
memcpy(&rdPtr->textFont,&edPtr->textFont,sizeof(LOGFONT));
rdPtr->hFlags = edPtr->textFlags;
//Depth
rdPtr->depth = 24;
//Internal blending
rdPtr->b.mode = BMODE_TRANSP;
rdPtr->b.operation = BOP_COPY;
rdPtr->b.param = 0;
rdPtr->b.param = 0xffffffff;
rdPtr->b.flags = 0;
rdPtr->b.destX = 0;
rdPtr->b.destY = 0;
rdPtr->b.destW = 0;
rdPtr->b.destH = 0;
rdPtr->b.StretchMode = 0;
rdPtr->b.srcX = 0;
rdPtr->b.srcY = 0;
rdPtr->b.srcW = 0;
rdPtr->b.srcH = 0;
rdPtr->b.srcUse = false;
rdPtr->b.callback[0] = 0;
rdPtr->b.procOp[0] = 0;
rdPtr->b.procOpSrc = 1;
rdPtr->b.composeAlpha = false;
rdPtr->b.angle = 0;
rdPtr->b.angleResample = false;
rdPtr->b.hotX = 0;
rdPtr->b.hotY = 0;
rdPtr->b.hotspotMode = 1; // no longer possible to disable
rdPtr->blitStackCursor = -1;
//Current & target surfaces
rdPtr->targetId = -1;
rdPtr->target = 0;
rdPtr->currentId = -1;
rdPtr->current = 0;
rdPtr->lastId = -1;
rdPtr->targetValid = false;
//Default settings
rdPtr->transCol = BLACK;
//Collision mask and fill data
rdPtr->collision = 0;
rdPtr->fill = new FillDB;
//Polygon's points
rdPtr->points = new PolyPoints;
//Buffer
rdPtr->buffer = 0;
rdPtr->buffPitch = 0;
rdPtr->buffSurf = 0;
//Overlay
rdPtr->ovl = 0;
//Callback
rdPtr->colSrc = 0;
rdPtr->colDest = 0;
rdPtr->colNew = 0;
rdPtr->colAlphaSrc = 0;
rdPtr->colAlphaDest = 0;
rdPtr->colAlphaNew = 0;
rdPtr->callback = 0;
rdPtr->callX = 0;
rdPtr->callY = 0;
rdPtr->colAlphaRet = 0;
rdPtr->colRet = 0;
//Flood fill region
rdPtr->floodL = 0;
rdPtr->floodT = 0;
rdPtr->floodR = 0;
rdPtr->floodB = 0;
//I/O
rdPtr->ioHandle = 0;
//Quick store
rdPtr->stored = 0;
// Random color function
rdPtr->randomSeed = 0;
//Functions for extension integration
rdPtr->imageAt = GetImgAt;
rdPtr->imageCount = GetImgCount;
//Running HWA?
LPSURFACE wSurf = WinGetSurface((int)rhPtr->rhIdEditWin);
int nDrv = wSurf->GetDriver();
rdPtr->isHWA = nDrv >= SD_3DFX;
//Display surface not necessary by default
rdPtr->display = 0;
rdPtr->rc.rcAngle = 0;
rdPtr->rc.rcScaleX = 1.0f;
rdPtr->rc.rcScaleY = 1.0f;
//Images
rdPtr->surf = new ImageBank;
//Hotspot info
Img imgInfo;
//Prototype for new surfaces
cSurface *proto = 0;
if(edPtr->multiImg)
{
//First image empty
if(!edPtr->images[0]&&edPtr->loadFirst)
{
cSurface *tmp = new cSurface;
rdPtr->surf->push_back(new SImage(tmp));
//Empty image with size
if(edPtr->loadFirst)
{
GetSurfacePrototype(&proto,rdPtr->depth,ST_MEMORYWITHDC,SD_DIB);
tmp->Create(edPtr->width,edPtr->height,proto);
tmp->Fill(BLACK);
}
rdPtr->targetId = rdPtr->currentId = rdPtr->lastId = 0;
TargetImg = CurrentImg = tmp;
rdPtr->targetValid = true;
}
for(int i=0;i<edPtr->imageCount;i++)
{
//Get surface prototype on first loop
if(!i)
GetSurfacePrototype(&proto,rdPtr->depth,ST_MEMORYWITHDC,SD_DIB);
//Valid image? Load
if(edPtr->images[i])
{
cSurface is, *tmp = new cSurface;
GetImageInfos(rhPtr->rhIdAppli,edPtr->images[i],&imgInfo);
rdPtr->surf->push_back(new SImage(tmp,true,imgInfo.imgXSpot,imgInfo.imgYSpot));
LockImageSurface(rhPtr->rhIdAppli,edPtr->images[i],is);
if(is.GetWidth())
{
if(!i)
{
rdPtr->targetId = 0;
TargetImg = tmp;
rdPtr->lastId = rdPtr->targetId;
rdPtr->targetValid = true;
if(edPtr->loadFirst)
{
rdPtr->currentId = rdPtr->targetId;
CurrentImg = TargetImg;
}
}
tmp->Create(is.GetWidth(),is.GetHeight(),proto);
tmp->SetTransparentColor(is.GetTransparentColor());
is.Blit(*tmp,0,0,BMODE_OPAQUE,BOP_COPY,0,BLTF_COPYALPHA);
}
else if(!i&&edPtr->loadFirst)
{
rdPtr->targetId = rdPtr->currentId = 0;
TargetImg = CurrentImg = 0;
rdPtr->lastId = rdPtr->targetId;
}
UnlockImageSurface(is);
}
//Add prototype if there's more than one empty image
else if(i&&edPtr->imageCount>1)
{
rdPtr->surf->push_back(new SImage(new cSurface));
}
}
}
//Single image
else
{
//First image is set
if(edPtr->images[0])
{
cSurface is, *tmp = new cSurface;
GetImageInfos(rhPtr->rhIdAppli,edPtr->images[0],&imgInfo);
rdPtr->surf->push_back(new SImage(tmp,true,imgInfo.imgXSpot,imgInfo.imgYSpot));
LockImageSurface(rhPtr->rhIdAppli,edPtr->images[0],is);
if(is.GetWidth())
{
GetSurfacePrototype(&proto,rdPtr->depth,ST_MEMORYWITHDC,SD_DIB);
rdPtr->targetId = rdPtr->currentId = rdPtr->lastId = 0;
TargetImg = CurrentImg = tmp;
tmp->Create(is.GetWidth(),is.GetHeight(),proto);
tmp->SetTransparentColor(is.GetTransparentColor());
is.Blit(*tmp);
}
UnlockImageSurface(is);
rdPtr->targetValid = true;
}
//Create empty image if wanted
else
{
cSurface *tmp = new cSurface;
rdPtr->surf->push_back(new SImage(tmp));
//Empty image with size
if(edPtr->loadFirst)
{
GetSurfacePrototype(&proto,rdPtr->depth,ST_MEMORYWITHDC,SD_DIB);
tmp->Create(edPtr->width,edPtr->height,proto);
tmp->Fill(BLACK);
}
rdPtr->targetId = rdPtr->currentId = rdPtr->lastId = 0;
TargetImg = CurrentImg = tmp;
rdPtr->targetValid = TargetImg->IsValid();
}
}
//Initialize information
if(rdPtr->current)
{
rdPtr->rHo.hoImgWidth = rdPtr->current->GetWidth();
rdPtr->rHo.hoImgHeight = rdPtr->current->GetHeight();
rdPtr->rHo.hoImgXSpot = ImageS(rdPtr->currentId)->hotX;
rdPtr->rHo.hoImgYSpot = ImageS(rdPtr->currentId)->hotY;
}
// No errors
return 0;
}
// ----------------
// DestroyRunObject
// ----------------
// Destroys the run-time object
//
short WINAPI DLLExport DestroyRunObject(LPRDATA rdPtr, long fast)
{
//Wait unitl thread is done
if(rdPtr->ioHandle)
{
WaitForSingleObject(rdPtr->ioHandle,INFINITE);
CloseHandle(rdPtr->ioHandle);
}
//Collision mask
MaskChanged();
//Fill data
if(rdPtr->fill)
{
FillDB::iterator it = rdPtr->fill->begin();
for(;it!=rdPtr->fill->end();it++)
{
delete it->second->fill;
delete it->second;
}
delete rdPtr->fill;
}
//Polygon points
delete rdPtr->points;
//Locked buffer
if(rdPtr->buffer&&rdPtr->buffPitch>0)
{
rdPtr->buffSurf->UnlockBuffer(rdPtr->buffer);
}
//Surfaces
for(int i=0;i<rdPtr->surf->size();i++)
delete rdPtr->surf->at(i);
delete rdPtr->surf;
//Font
if(rdPtr->hFont)
DeleteObject(rdPtr->hFont);
//Binary overlay
if(rdPtr->ovl)
delete rdPtr->ovl;
//Display image for rotated stuff
if(rdPtr->display)
delete rdPtr->display;
delete rdPtr->rRd;
return 0;
}
// ----------------
// HandleRunObject
// ----------------
// Called (if you want) each loop, this routine makes the object live
//
short WINAPI DLLExport HandleRunObject(LPRDATA rdPtr)
{
if (rdPtr->ioHandle)
{
DWORD code;
if (GetExitCodeThread(rdPtr->ioHandle, &code) && code != STILL_ACTIVE)
{
CloseHandle(rdPtr->ioHandle);
rdPtr->ioHandle = NULL;
}
}
if (rdPtr->rc.rcChanged)
return REFLAG_DISPLAY;
//rdPtr->rHo.hoImgWidth = CurrentImg->GetWidth()*abs(rdPtr->rc.rcScaleX);
//rdPtr->rHo.hoImgHeight = CurrentImg->GetHeight()*abs(rdPtr->rc.rcScaleY);
return 0;
}
//cSurface* WINAPI DLLExport GetRunObjectSurface(LPRDATA rdPtr)
short WINAPI DLLExport DisplayRunObject(LPRDATA rdPtr)
{
MaskChanged();
if(rdPtr->dispTarget)
{
rdPtr->currentId = rdPtr->targetId;
CurrentImg = TargetImg;
}
if(!CurrentImg)
{
rdPtr->rHo.hoImgWidth = 0;
rdPtr->rHo.hoImgHeight = 0;
return 0;
}
//Get scaled size of the surface
int scaleW = CurrentImg->GetWidth()*abs(rdPtr->rc.rcScaleX);
int scaleH = CurrentImg->GetHeight()*abs(rdPtr->rc.rcScaleY);
//Object is too small
if(scaleW <= 0 || scaleH <= 0)
{
rdPtr->rHo.hoImgWidth = 0;
rdPtr->rHo.hoImgHeight = 0;
rdPtr->rHo.hoImgXSpot = 0;
rdPtr->rHo.hoImgYSpot = 0;
return 0;
}
// Begin render process...
LPRH rhPtr = rdPtr->rHo.hoAdRunHeader;
LPSURFACE ps = WinGetSurface((int)rhPtr->rhIdEditWin);
cSurface* renderImage = CurrentImg;
// On-screen coords
int screenX = rdPtr->rHo.hoX - rhPtr->rhWindowX;
int screenY = rdPtr->rHo.hoY - rhPtr->rhWindowY;
// Pure HWA blitting, yay!
#ifdef HWABETA
if (rdPtr->isHWA)// && CurrentImg->GetType() >= ST_HWA_RTTEXTURE)
{
DWORD flags = 0;
// Rotate quality 1
if (rdPtr->rc.rcAngle && rdPtr->rs.rsFlags & RSFLAG_ROTATE_ANTIA)
flags |= BLTF_ANTIA;
// Scale quality 1
if ((rdPtr->rc.rcScaleX != 1.0f || rdPtr->rc.rcScaleY != 1.0f) && rdPtr->rs.rsFlags & RSFLAG_SCALE_RESAMPLE)
flags |= BLTF_ANTIA;
// Hot spot (transform center)
POINT point = {ImageS(rdPtr->currentId)->hotX, ImageS(rdPtr->currentId)->hotY};
CurrentImg->BlitEx(*ps, screenX, screenY,
rdPtr->rc.rcScaleX, rdPtr->rc.rcScaleY, 0, 0,
CurrentImg->GetWidth(), CurrentImg->GetHeight(), &point, rdPtr->rc.rcAngle,
(rdPtr->rs.rsEffect & EFFECTFLAG_TRANSPARENT) ? BMODE_TRANSP : BMODE_OPAQUE,
BlitOp(rdPtr->rs.rsEffect & EFFECT_MASK),
rdPtr->rs.rsEffectParam, flags);
return 0;
}
#endif
// Software blit: Offset draw position by transformed hotspot
screenX -= rdPtr->rHo.hoImgXSpot;
screenY -= rdPtr->rHo.hoImgYSpot;
// Temporary surface for transformations
cSurface temp;
//Need scaling
if(rdPtr->rc.rcScaleX != 1.0 || rdPtr->rc.rcScaleY != 1.0)
{
temp.Create(scaleW, scaleH, renderImage);
renderImage->Stretch(temp, 0, 0, scaleW, scaleH, BMODE_OPAQUE, BOP_COPY, 0,
((rdPtr->rs.rsFlags&RSFLAG_SCALE_RESAMPLE)?STRF_RESAMPLE:0)|STRF_COPYALPHA);
//Mirror for negative values.
if(rdPtr->rc.rcScaleX < 0)
temp.ReverseX();
if(rdPtr->rc.rcScaleY < 0)
temp.ReverseY();
// For now, the scaled image is the 'final' one
renderImage = &temp;
}
//Need rotation
if(rdPtr->rc.rcAngle)
{
cSurface rotateBuffer;
rotateBuffer.Clone(*renderImage);
rotateBuffer.CreateRotatedSurface(temp, rdPtr->rc.rcAngle,
rdPtr->rs.rsFlags & RSFLAG_ROTATE_ANTIA, CurrentImg->GetTransparentColor(), TRUE);
renderImage = &temp;
}
if (renderImage && renderImage->IsValid())
{
rdPtr->rHo.hoImgWidth = renderImage->GetWidth();
rdPtr->rHo.hoImgHeight = renderImage->GetHeight();
renderImage->Blit(
*ps,
screenX,
screenY,
0, 0,
renderImage->GetWidth(),
renderImage->GetHeight(),
(rdPtr->rs.rsEffect & EFFECTFLAG_TRANSPARENT) ? BMODE_TRANSP : BMODE_OPAQUE,
BlitOp(rdPtr->rs.rsEffect & EFFECT_MASK),
rdPtr->rs.rsEffectParam
);
//Update window
RECT rect;
rect.left = screenX;
rect.top = screenY;
rect.right = screenX + renderImage->GetWidth();
rect.bottom = screenY + renderImage->GetHeight();
//ps->Rectangle(rect.left, rect.top, rect.right, rect.bottom, RED, 0, 0, TRUE);
WinAddZone(rhPtr->rhIdEditWin, &rect);
}
return 0;
}
//#endif
// -------------------------
// GetRunObjectCollisionMask
// -------------------------
// Implement this function if your extension supports fine collision mode (OEPREFS_FINECOLLISIONS),
// Or if it's a background object and you want Obstacle properties for this object.
//
// Should return NULL if the object is not transparent.
//
// Note: do not forget to enable the function in the .def file
// if you remove the comments below.
//
sMask* WINAPI DLLExport GetRunObjectCollisionMask(LPRDATA rdPtr, LPARAM lParam)
{
// Opaque? collide with box
if ((rdPtr->rs.rsEffect & EFFECTFLAG_TRANSPARENT) == 0)
return 0;
// Transparent? Create mask
LPSMASK pMask = rdPtr->collision;
if(!pMask)
{
if(rdPtr->currentId >=0 && CurrentImg)
{
cSurface* Display = CurrentImg;
if(rdPtr->display)
Display = rdPtr->display;
DWORD dwMaskSize = Display->CreateMask(NULL, lParam);
if(dwMaskSize)
{
pMask = (LPSMASK)calloc(dwMaskSize,1);
if (pMask)
{
Display->CreateMask(pMask, lParam);
pMask->mkXSpot = rdPtr->rHo.hoImgXSpot;
pMask->mkYSpot = rdPtr->rHo.hoImgYSpot;
rdPtr->collision = pMask;
}
}
}
}
return pMask;
}
// ----------------
// DisplayRunObject
// ----------------
// Draw the object in the application screen.
//
/*
#if 0//M_OEPREFS_QUICKDISPLAY
//Use MMF backsaving!
#ifndef CUSTOM_BACKSAVE
short WINAPI DLLExport DisplayRunObject(LPRDATA rdPtr)
{
MaskChanged();
if(rdPtr->dispTarget)
{
rdPtr->currentId = rdPtr->targetId;
CurrentImg = TargetImg;
}
if(rdPtr->currentId<0||!CurrentImg->IsValid())
return 0;
LPRH rhPtr = rdPtr->rHo.hoAdRunHeader;
LPSURFACE ps = WinGetSurface((int)rhPtr->rhIdEditWin);
WinAddZone(rhPtr->rhIdEditWin,&rdPtr->rHo.hoRect);
if(!ps)
return 0;
CurrentImg->Blit(*ps,rdPtr->rHo.hoRect.left,rdPtr->rHo.hoRect.top,
(rdPtr->rs.rsEffect & EFFECTFLAG_TRANSPARENT)?BMODE_TRANSP:BMODE_OPAQUE,(BlitOp)(rdPtr->rs.rsEffect&EFFECT_MASK),rdPtr->rs.rsEffectParam);
// OK
return 0;
}
//Use custom backsaving... broken
#else
short WINAPI DLLExport DisplayRunObject(LPRDATA rdPtr)
{
TargetExists();
LPRH rhPtr = rdPtr->rHo.hoAdRunHeader;
LPSURFACE ps = WinGetSurface((int)rhPtr->rhIdEditWin);
if(ps)
{
//Really true, not "force false"
if(rdPtr->useRect==TRUE)
{
RECT zone;
memcpy(&zone,&rdPtr->rHo.hoRect,sizeof RECT);
zone.left += rdPtr->rect.left;
zone.top += rdPtr->rect.top;
zone.right += rdPtr->rect.right;
zone.bottom += rdPtr->rect.bottom;
TargetImg->Blit(*ps,zone.left,zone.top,rdPtr->rect.left,rdPtr->rect.top,rdPtr->rect.right-rdPtr->rect.left,rdPtr->rect.bottom-rdPtr->rect.top,
(rdPtr->rs.rsEffect & EFFECTFLAG_TRANSPARENT)?BMODE_TRANSP:BMODE_OPAQUE,(BlitOp)(rdPtr->rs.rsEffect&EFFECT_MASK),rdPtr->rs.rsEffectParam);
WinAddZone(rhPtr->rhIdEditWin,&zone);
rdPtr->useRect = FALSE;
}
//Update everything
else
{
TargetImg->Blit(*ps,rdPtr->rHo.hoX,rdPtr->rHo.hoY,
(rdPtr->rs.rsEffect & EFFECTFLAG_TRANSPARENT)?BMODE_TRANSP:BMODE_OPAQUE,(BlitOp)(rdPtr->rs.rsEffect&EFFECT_MASK),rdPtr->rs.rsEffectParam);
WinAddZone(rhPtr->rhIdEditWin,&rdPtr->rHo.hoRect);
}
}
// OK
return 0;
}
short WINAPI DLLExport SaveBackground(LPRDATA rdPtr)
{
LPRH rhPtr = rdPtr->rHo.hoAdRunHeader;
LPSURFACE ps = WinGetSurface((int)rhPtr->rhIdEditWin);
if(!rdPtr->background) rdPtr->background = new cSurface;
//Surface dimensions have changed
if(rdPtr->oldWidth!=rdPtr->rHo.hoImgWidth||rdPtr->oldHeight!=rdPtr->rHo.hoImgHeight)
{
//Delete old surface
if(rdPtr->background&&rdPtr->background->IsValid())
rdPtr->background->Delete();
//Create
cSurface* proto = 0;
GetSurfacePrototype(&proto,24,ST_MEMORY,SD_DIB);
rdPtr->background->Create(rdPtr->rHo.hoImgWidth,rdPtr->rHo.hoImgHeight,proto);
//Update everything!
rdPtr->useRect = FALSE;
}
//Blit if FALSE or FORCE_FALSE
if(rdPtr->useRect!=TRUE)
ps->Blit(*rdPtr->background,0,0,rdPtr->rHo.hoX,rdPtr->rHo.hoY,rdPtr->rHo.hoImgWidth,rdPtr->rHo.hoImgHeight,BMODE_OPAQUE);
else
ps->Blit(*rdPtr->background,rdPtr->rect.left,rdPtr->rect.top,rdPtr->rect.left,rdPtr->rect.top,
rdPtr->rect.right-rdPtr->rect.left,rdPtr->rect.bottom-rdPtr->rect.top,BMODE_OPAQUE);
return 0;
}
short WINAPI DLLExport RestoreBackground(LPRDATA rdPtr)
{
LPRH rhPtr = rdPtr->rHo.hoAdRunHeader;
LPSURFACE ps = WinGetSurface((int)rhPtr->rhIdEditWin);
//Position has changed, need full redraw
if(rdPtr->rHo.hoX!=rdPtr->oldX||rdPtr->rHo.hoY!=rdPtr->oldY)
rdPtr->useRect = FALSE;
//Restore everything
if(rdPtr->useRect!=TRUE)
rdPtr->background->Blit(*ps,rdPtr->oldX,rdPtr->oldY);
//Restore zone, very similar to DisplayRunObject
else
rdPtr->background->Blit(*ps,rdPtr->oldX,rdPtr->oldY,
(rdPtr->rs.rsEffect & EFFECTFLAG_TRANSPARENT)?BMODE_TRANSP:BMODE_OPAQUE,(BlitOp)(rdPtr->rs.rsEffect&EFFECT_MASK),rdPtr->rs.rsEffectParam);
//Update values
rdPtr->oldX = rdPtr->rHo.hoX;
rdPtr->oldY = rdPtr->rHo.hoY;
rdPtr->oldWidth = rdPtr->rHo.hoImgWidth;
rdPtr->oldHeight = rdPtr->rHo.hoImgHeight;
return 0;
}
short WINAPI DLLExport KillBackground(LPRDATA rdPtr)
{
if(rdPtr->background)
{
rdPtr->background->Delete();
delete rdPtr->background;
rdPtr->background = 0;
}
return 0;
}
#endif
// -------------------
// GetRunObjectSurface
// -------------------
// Implement this function instead of DisplayRunObject if your extension
// supports ink effects and transitions. Note: you can support ink effects
// in DisplayRunObject too, but this is automatically done if you implement
// GetRunObjectSurface (MMF applies the ink effect to the transition).
//
// Note: do not forget to enable the function in the .def file
// if you remove the comments below.
#else
*/
// ----------------
// PauseRunObject
// ----------------
// Enters the pause mode
//
short WINAPI DLLExport PauseRunObject(LPRDATA rdPtr)
{
// Ok
return 0;
}
// -----------------
// ContinueRunObject
// -----------------
// Quits the pause mode
//
short WINAPI DLLExport ContinueRunObject(LPRDATA rdPtr)
{
// Ok
return 0;
}
// ============================================================================
//
// START APP / END APP / START FRAME / END FRAME routines
//
// ============================================================================
// -------------------
// StartApp
// -------------------
// Called when the application starts or restarts.
// Useful for storing global data
//
void WINAPI DLLExport StartApp(mv _far *mV, CRunApp* pApp)
{
//ImageDB* pData = (ImageDB*)mV->mvGetExtUserData(pApp, hInstLib);
//ImageDB::iterator it;
////Global data was stored
//if (pData)
//{
// //Enumerate objects (not instances)
// for(it=pData->begin();it!=pData->end();it++)
// {
// //Delete all images
// for(int i=0;i<it->second->size();i++)
// {
// if(it->second->at(i)->IsValid())
// it->second->at(i)->Delete();
// //delete it->first; //no strdup
// delete it->second->at(i);
// }
// //Delete image bank
// delete it->second;
// }
// delete pData;
// mV->mvSetExtUserData(pApp, hInstLib, NULL);
//}
}
// -------------------
// EndApp
// -------------------
// Called when the application ends.
//
void WINAPI DLLExport EndApp(mv _far *mV, CRunApp* pApp)
{
//StartApp(mV,pApp);
}
// -------------------
// StartFrame
// -------------------
// Called when the frame starts or restarts.
//
void WINAPI DLLExport StartFrame(mv _far *mV, DWORD dwReserved, int nFrameIndex)
{
}
// -------------------
// EndFrame
// -------------------
// Called when the frame ends.
//
void WINAPI DLLExport EndFrame(mv _far *mV, DWORD dwReserved, int nFrameIndex)
{
}
// ============================================================================
//
// TEXT ROUTINES (if OEFLAG_TEXT)
//
// ============================================================================
/*
// -------------------
// GetRunObjectFont
// -------------------
// Return the font used by the object.
//
// Note: do not forget to enable the functions in the .def file
// if you remove the comments below.
void WINAPI GetRunObjectFont(LPRDATA rdPtr, LOGFONT* pLf)
{
// Example
// -------
GetObject(rdPtr->hFont, sizeof(LOGFONT), pLf);
}
// -------------------
// SetRunObjectFont
// -------------------
// Change the font used by the object.
//
void WINAPI SetRunObjectFont(LPRDATA rdPtr, LOGFONT* pLf, RECT* pRc)
{
// Example
// -------
HFONT hFont = CreateFontIndirect(pLf);
if ( hFont != NULL )
{
if (rdPtr->hFont!=0)
DeleteObject(rdPtr->hFont);
rdPtr->hFont = hFont;
}
}
// ---------------------
// GetRunObjectTextColor
// ---------------------
// Return the text color of the object.
//
COLORREF WINAPI GetRunObjectTextColor(LPRDATA rdPtr)
{
// Example
// -------
return rdPtr->hColor;
}
// ---------------------
// SetRunObjectTextColor
// ---------------------
// Change the text color of the object.
//
void WINAPI SetRunObjectTextColor(LPRDATA rdPtr, COLORREF rgb)
{
// Example
// -------
rdPtr->hColor = rgb;
}*/
// ============================================================================
//
// DEBUGGER ROUTINES
//
// ============================================================================
// -----------------
// GetDebugTree
// -----------------
// This routine returns the address of the debugger tree
//
LPWORD WINAPI DLLExport GetDebugTree(LPRDATA rdPtr)
{
#if !defined(RUN_ONLY)
return DebugTree;
#else
return NULL;
#endif // !defined(RUN_ONLY)
}
// -----------------
// GetDebugItem
// -----------------
// This routine returns the text of a given item.
//
void WINAPI DLLExport GetDebugItem(LPSTR pBuffer, LPRDATA rdPtr, int id)
{
#if !defined(RUN_ONLY)
// Example
// -------
/*
char temp[DB_BUFFERSIZE];
switch (id)
{
case DB_CURRENTSTRING:
LoadString(hInstLib, IDS_CURRENTSTRING, temp, DB_BUFFERSIZE);
wsprintf(pBuffer, temp, rdPtr->text);
break;
case DB_CURRENTVALUE:
LoadString(hInstLib, IDS_CURRENTVALUE, temp, DB_BUFFERSIZE);
wsprintf(pBuffer, temp, rdPtr->value);
break;
case DB_CURRENTCHECK:
LoadString(hInstLib, IDS_CURRENTCHECK, temp, DB_BUFFERSIZE);
if (rdPtr->check)
wsprintf(pBuffer, temp, "TRUE");
else
wsprintf(pBuffer, temp, "FALSE");
break;
case DB_CURRENTCOMBO:
LoadString(hInstLib, IDS_CURRENTCOMBO, temp, DB_BUFFERSIZE);
wsprintf(pBuffer, temp, rdPtr->combo);
break;
}
*/
#endif // !defined(RUN_ONLY)
}
// -----------------
// EditDebugItem
// -----------------
// This routine allows to edit editable items.
//
void WINAPI DLLExport EditDebugItem(LPRDATA rdPtr, int id)
{
#if !defined(RUN_ONLY)
// Example
// -------
/*
switch (id)
{
case DB_CURRENTSTRING:
{
EditDebugInfo dbi;
char buffer[256];
dbi.pText=buffer;
dbi.lText=TEXT_MAX;
dbi.pTitle=NULL;
strcpy(buffer, rdPtr->text);
long ret=callRunTimeFunction(rdPtr, RFUNCTION_EDITTEXT, 0, (LPARAM)&dbi);
if (ret)
strcpy(rdPtr->text, dbi.pText);
}
break;
case DB_CURRENTVALUE:
{
EditDebugInfo dbi;
dbi.value=rdPtr->value;
dbi.pTitle=NULL;
long ret=callRunTimeFunction(rdPtr, RFUNCTION_EDITINT, 0, (LPARAM)&dbi);
if (ret)
rdPtr->value=dbi.value;
}
break;
}
*/
#endif // !defined(RUN_ONLY)
}
//ImageDB* imgdb;
//if(rdPtr->global)
//{
// //Get global data
// imgdb = (ImageDB*)mV->mvGetExtUserData(rhPtr->rhApp,hInstLib);
// //Not stored yet
// if(!imgdb)
// {
// imgdb = new ImageDB;
// mV->mvSetExtUserData(rhPtr->rhApp,hInstLib,(void*)imgdb);
// }
//}
//Check if object was not added yet OR if we don't want global data
//if((rdPtr->global&&imgdb->find(string((char*)&rdPtr->rHo.hoOiList->oilName[0]))==imgdb->end())||(!rdPtr->global))
//{
//Add new image bank to the global data
//if(rdPtr->global)
// imgdb->insert(pair<string,ImageBank*>(string((char*)&rdPtr->rHo.hoOiList->oilName[0]),rdPtr->surf));
//}
//We want global data and it already exists.
//else if(rdPtr->global)
//{
// //Load the image from the bank
// rdPtr->surf = imgdb->find(std::string((char*)&rdPtr->rHo.hoOiList->oilName[0]))->second;
// if(edPtr->loadFirst||!edPtr->multiImg)
// {
// rdPtr->targetId = rdPtr->currentId = 0;
// rdPtr->lastId = rdPtr->targetId;
// TargetImg = CurrentImg = Image(0);
// }
//}