-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Enabling bgfx profiling #2
Comments
Could you elaborate more? You can handle it in DefaultCallbackHandler.cs |
If I set a breakpoint in |
No? you have to invoke them yourself https://bkaradzic.github.io/bgfx/bgfx.html#_CPPv4N4bgfx9CallbackI13profilerBeginEPKc8uint32_tPKc8uint16_t |
Based on the following: bgfx::renderer_d3d11.h bgfx invokes the EDIT: Setting the |
Thanks for finding the root issue. I might need to add the disclaimer to the README that precompiled binary of bgfx doesn't have the flag set. |
Sounds good, thanks for all your hard work! |
ProfilerBegin
/ProfilerEnd
inCallbacks.cs
are never called. Am I missing some debug flag?The text was updated successfully, but these errors were encountered: