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The issue comes from the fact that on destroy() this editor tries to use updateEditorElement() but it makes no sense to call it at that moment because the engine is still up and it reverts all the changes immediately.
oleq
referenced
this issue
in ckeditor/ckeditor5-editor-inline
Jun 14, 2017
Since on editor init the content of the original element is upcasted to the output of the editing pipeline, on destroy this should be reverted.
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