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Now that the math library is in a much better state it's probably a good time to fix up the logically reversed order on the mat4.multiply function that was carried over from my old C++ software rendering stack -- it's origin isn't CubicVR C++ since it used the OpenGL matrix stack exclusively at the time which is why I needed to quickly grab an old implementation I had available for porting :)
The text was updated successfully, but these errors were encountered:
Now that the math library is in a much better state it's probably a good time to fix up the logically reversed order on the mat4.multiply function that was carried over from my old C++ software rendering stack -- it's origin isn't CubicVR C++ since it used the OpenGL matrix stack exclusively at the time which is why I needed to quickly grab an old implementation I had available for porting :)
The text was updated successfully, but these errors were encountered: