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chrisreyn edited this page May 26, 2018 · 15 revisions

last updated: May 26 (formatting)

Frequently Asked Questions (FAQs), and How to Properly Report Bugs

First thing's first:

Do NOT use Nox. Switch to Memu.

I hope you are using Memu instead of Nox. Nox has memory issues that have something to do with HiroMacro and Nox Android 5 compatibility.

Table of Contents:


If you want to use justUnlockSkills 1

for some reason, order matters in the :lvlSkill section, so you need to put the clauses of #justUnlockSkills == 1 first before #justUnlockSkills == 0 as stated in https://github.com/Tune389/Tap-Titans-2-Progress-Bot/issues/80

REPLACE your section of :lvlSkill with this (just copy paste it)

:lvlSkill
	if #minutes >= #maxSkillsAtXMinutes and #maxSkillsAtXMinutes > 0 and #unlocked < 8 and #skillCheckStepper <= 5
		touchPress 0 459 755
		sleep 300
		#time = #time + 300
		#unlocked = #unlocked + 1
	endif
	
	#time = #time + 100
	getRGB #colorRed #colorGreen #colorBlue 459 755
	if #colorBlue <= -45
		sleep 10
		#time = #time + 10
		goto :endLvlSkill
	elseif #justUnlockSkills == 1
		if #skillCheckStepper < 6
			if #unlocked < 4
				#unlocked = #unlocked + 1
				touchPress 0 459 755
				sleep #btnDelay
				#time = #time + #btnDelay
				goto :endLvlSkill
			elseif #unlocked >= 4
				if #minutes < #maxSkillsAtXMinutes
					goto :endLvlSkill
				else
					if #unlocked < 8
						touchPress 0 459 755
						sleep #btnDelay
						#time = #time + #btnDelay
					endif
					goto :maxSkill
				endif
			endif
		endif
	elseif #justUnlockSkills == 0
		goto :maxSkill
	endif
goto :endLvlSkill

Buttons aren't being clicked properly

touchPress, touchDown, and touchUp usually have an accompanying sleep T

Z is for hold; set Z to 1 if you want it to be held. Set to 0 if just a normal tap

X is for X coordinate

Y is for Y coordinate

T is for any number usually 50 at most

Code format/syntax:

touchPress format:

touchPress Z X Y
sleep T

touchDown touchUp combo format:

touchDown Z X Y
sleep T
touchUp Z X Y
sleep T

What you can do:

  1. change sleep value to a higher number Usually, #btnDelay should work, but the tradeoff is that it takes a horrible amount of time just to click a button. I do NOT recommend you use #btnDelay for the hero level up section as this will take forever. The current sleep time of 40 +/- 5 seems to work the fastest with the least errors

  2. switch touchPress with the touchDown and touchUp combo or combine touchDown and touchUp into just touchPress

  3. use erratic values for the sleep timers in between touch commands an example is found in the code below. notice how the sleep durations are different. In my runs, this only results to 3 successful taps. It could mean it's related to the number of sleep present

touchPress 0 415 750
sleep 34
touchPress 0 415 750
touchPress 0 415 750
touchPress 0 415 750
sleep 45
touchPress 0 415 750
sleep 38
  1. use both touchPresses with touchDown and touchUp comboes repetitive, but last resort

Code not leveling up skills that are running

This is intended. I don't want to waste mana and the workaround for this is to set #runActionsEveryXSeconds at a duration when all skills are done running. As mentioned already in-code

// recommended equal to total SC+ED+DShift duration minus ~6 or 7 seconds (or whatever skill lasts the longest for you
// ^esp if you cant level SC in the first run
// ^so that when runActions runs, SC is done and script can level up SC
// also note that displayed run time is not very accurate with real time

With the latest change having Astral Awakening in the taps section, the displayed time is quite off so find that sweet spot number when your skills just finish (it would also help to have similar activation times for your skills)

if you really do not want this function, look for

:lvlSkill
	if #minutes >= #maxSkillsAtXMinutes and #unlocked < 8 and #skillCheckStepper <= 5
		touchPress 0 459 755
		sleep 300
		#time = #time + 300
		#unlocked = #unlocked + 1
	endif
	
	#time = #time + 100
	getRGB #colorRed #colorGreen #colorBlue 459 755
	if #colorBlue <= -45
		sleep 10
		#time = #time + 10
		goto :endLvlSkill
	elseif #justUnlockSkills == 0
		goto :maxSkill

change getRGB #colorRed #colorGreen #colorBlue 459 755 to #colorBlue = 0


Bug not found in FAQs, Bug Reporting Guidelines

Make a new issue here on github. Describe to me the following:

  • Are you using Memu instead of Nox?
    • Apparently, Nox and Memu don't play scripts the same way, but since Memu has better memory handling, use Memu first if the script works there.
  • What was supposed to happen in the script? What problem are you encountering?
  • What were the last things the code was trying to do before this problem? Was it upgrading heroes or sword master? Was it trying to scroll down/up?
  • Mention the script version by stating the latest date found at the top of the code
  • Mention other things you think I should know about or something that happened that normally doesn't
    • examples: "I think it kept clicking this area", "I encounter this problem only after CQ", etc.
  • You can also speculate/suggest how I can edit the code to fix your problem

Setting is off, but it still runs

most notable recently with #intervalHS 0 and/or #skipHS 1

Delete the section of the code you know you don't want to happen. If you're not familiar with coding, do not delete the section header name itself (e.g. :section) and the goto :sections within it (and I guess the accompanying conditionals related to it) just to make sure the code isn't lost. For the more advanced coders, of course, you're free to delete the whole section, with header and exit points, just make sure to redirect other sections to the appropriate after-sections.

Report and post an issue according the guidelines just above this. If you can think of workarounds for me as well, that would be lovely.


If all else fails

to quote djo_5296 from https://www.elitepvpers.com/forum/mobile-games/4224861-tap-titans-2-advanced-clickbot-hiromacro-55.html#post36559927

To everyone: Something weird with hiro (or at least mine) because a lot of my code used to work, then at a random point, parts of it just stopped (especially the color detecting for skills) so I had to work around those and as such, maybe like tommy, parts of the code may not work as I intended them to as they do work for me now

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