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Graphics #4

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chrismdp opened this issue Jul 11, 2020 · 3 comments
Open

Graphics #4

chrismdp opened this issue Jul 11, 2020 · 3 comments

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@chrismdp
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Currently thinking PA/RimWorld style, with top down buildings and side-on characters.

@chrismdp
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https://github.com/davidfig/pixi-viewport for camera control

@chrismdp
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After some experimentation, top down buildings and hexes work well as a starting point. I don’t think we will starting with building interiors.

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chrismdp commented Jun 3, 2022

Returning to this after a while! Thinking about it, whether we have interiors shown will very much depend on the nature of the gameplay. If there's lots of interior activity it makes sense to show it so players see the results of their decisions.

Interestingly with settlers and similar games they had side-on buildings and much of the activity of the house happening outside.

An alternative would be how Stardew Valley does it; buildings on their own zoomed-in "map" with activity on the inside that's larger than the outside.

Or we can switch to grid mode, and have buildings created like dwarf fortress or Rimworld.

Or, if we don't care for seeing the results we don't have to show it. Depends on the core gameplay loop we settle on and the decisions we are asking of the player.

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