-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGrid.h
54 lines (46 loc) · 1.25 KB
/
Grid.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
#pragma once
#ifndef GRID_H
#define GRID_H
#include "Sprite.h"
#include <vector>
#include "SDL.h"
#include "Palette.h"
using namespace std;
class Sprite;
class Grid : public Node {
private:
vector<int> grid;
vector<Sprite*> spriteGrid;
Palette *palette;
//map<int, Sprite*> spriteMap;
int tileTypeNums;
int H;
int W;
int tileH;
int tileW;
double scale;
public:
Grid(int H, int W, int tileH, int tileW, double scale = 1);
void setPalette(Palette* p) { palette = p; }
void setTileSprite(int i, int j, int id);
void setTileOn(int i, int j, int id);
void setTiles(vector<int> ids, int h, int w);
void setTiles(vector<string> ids, int h, int w);
Sprite* getTileAt(int x, int y);
vector<Node*> getAllChildren();
string getNodeType() { return "Grid"; }
int getH() { return H; }
int getW() { return W; }
int getTileH() { return tileH; }
int getTileW() { return tileW; }
void resetSize(int H, int W);
void onUpdate(double dt);
void resetPositions();
Vec2 pointInGridXY(Vec2 point);
//该函数并不会改变tile在网格中的实际位置
bool tileMoveTo(Vec2 posOfTile, Vec2 endPosition, double speed);
//该函数并不会改变tile在网格中的实际位置
Vec2 tileMoveToAndCollide(Vec2 posOfTile, Vec2 endPosition, double speed, bool slide = false);
void draw();
};
#endif