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Android multitouch works inside of single DOM elements, therefore all widgets have to be drawn into a single Canvas. Hopefully, with optimization, this will be more efficient than the current drawing mechanisms anyways.
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Errrrr... hmmm. Even with my attempts to optimize and draw correctly canvas still seems -really- slow compared to DOM methods. I did implement canvas drawing for every single widget, maybe a better step would be to have this be an optional widget attribute like it is for the MultiButton widget.
I also realized that all my events are being handled by the parent container layer... this might suffice for Android multitouch to work if the events all bubble up.
Android multitouch works inside of single DOM elements, therefore all widgets have to be drawn into a single Canvas. Hopefully, with optimization, this will be more efficient than the current drawing mechanisms anyways.
The text was updated successfully, but these errors were encountered: