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classes.tex
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classes.tex
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\section{Classes}
Class information is broken down into several different parts:
\begin{itemize}
\item Biography – a brief overview of the history of the class.
\item Purpose – As stated in the introduction combatants have mandated strengths and weaknesses. Combatants will find the role they play on the battlefield is unique to their chosen class.
\item Weapons – The administrator has provided each class of combatants with a multitude of weapons and tools which they should use in accordance with the information in the classes weapons description.
\item Tactics – Class specific tactics and abilities that should not be overlooked.
\end{itemize}
\textbf{Note}: Any weapon with an asterisk * next to it is an unlockable weapon, and is not included in the class loadout by default. Any weapons with a double asterisk ** is also an unlockable weapon but only obtainable through weapon drops or crafting.
\newpage
\input{scout.tex}
\newpage
\input{soldier.tex}
\newpage
\input{pyro.tex}
\newpage
\input{demo.tex}
\newpage
\input{heavy.tex}
\input{sandvich.tex}
\newpage
\input{engineer.tex}
\newpage
\input{medic.tex}
\newpage
\input{sniper.tex}
\newpage
\input{spy.tex}