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canotaje01.vcxproj.user
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canotaje01.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerEnvironment>PATH=%PATH%;../../gameplay/GamePlay/bin/windows/x86;</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerEnvironment>PATH=%PATH%;../../gameplay/GamePlay/bin/windows/x64;</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerEnvironment>PATH=%PATH%;../../gameplay/GamePlay/bin/windows;</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerEnvironment>PATH=%PATH%;../../gameplay/GamePlay/bin/windows;</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
<LocalDebuggerEnvironment>PATH=%PATH%;../../gameplay/GamePlay/bin/windows;</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
<LocalDebuggerEnvironment>PATH=%PATH%;../../gameplay/GamePlay/bin/windows;</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>